You can also move the cashout station with gas barrel. You throw it at it, pick it back up, and then with some certain timing you throw it again and it will push it away quite a distance. The timing is tricky though
You forgot to mention blowing up a green barrel by throwing it directly at the cashout will push it fairly far. Also anti grav cube can be used to grab moving platforms without juggling it off or having issues. For example on soul the moving platforms go past the hospital. You throw the anti gravity cube under the moving platform NOT ON and as the moving platform moves over the anti grav it grabs up the cashout and lands it right where you put the anti grav. I've done this at times 2 times in a row.
I feel the zip line is not inconsistent. I feel it's not as versatile. In a pinch a Zip is not going to get you out of situations as much and it's not as fast when it does. It also has limited uses which involve solely going from point A to B lol However, getting from point A to B is more precise with the zipline. You can't really panic zip, but you can panic jump pad, I do it all the time. You can also trap jump pad, I do it on stairs and door ways all the time lol. Team trying to flank a stair? Jump pad their ahhhh away, buys time, they never expect the jump pad is on the stair case and you can hear them bounce off of it. You and the team have 2 door ways to watch? put a Jump pad on one slightly outside the door so they can't bounce inside the room which means they have to destroy it first or go to the next door way not to make you aware of what direction they are coming from. The Zip line use to me is for extra mobility OR precise mobility. Through windows, holes, specific spots. I had a Mobile Shot gun set up that used Jump pad AND zipline, it was pretty great. The extra mobility allowed me to always get to team mates and cashbox and flank whenever I wanted. Jump pad on cool down? no problem, zip, zip on cool down? no problem, jump. Enemies on floating cash box platforms, no problem, zip or jump pad. A lot of games with randoms they DO NOT bring down the floating platforms, I usually do with red canisters or light Thermalbore, or Heavy Rocket. With zip, no need to worry about that, Can always zip up there more precisely. With Zip jump pad set up, you can zip up there, steal and bounce above floating platform back down onto enemies.
Heres some things about Zip that most people don't pick up easy. It can attach to moving objects like the platform and will only break if LOS is lost. It has no maximum distance if LOS is maintained and can keep getting longer. It INSTANTLY connects 2 points in space when it goes A-B, which means it ALSO connects B-A. Say you have a player stuck on lowground or lagging behind the current fight, you can instantly generate a speedboost to your current location and destroy it the second they get there. Ziplines if left alone are permanent, allowing you to create new shortcuts through the map. Sometimes, that can mean creating a shortcut to highground for both teams, other times, it can mean creating a permanent shortcut from your spawn that only your team benefits from. Remembering that they last should influence where you leave them and when you make new ones. Ziplines offer speedboosts. You move significantly faster than sprint speed if you jump after riding a zipline for a second. This momentum can be transfered into bunnyhops and jumpads to really increase mobility. Throwing one down in a room you intend to fight in can be really beneficial to and against Melee builds if you use them for chasing and evading. Imo zipline is very VERY competitive with jumpad. Even though Ive mostly taken both in the past (and thought jumpad superior), i find that when using them solo, I can't determine which is better.
for heavy, you can also place barricades so they clip into the cashout station and slightly nudge it i find this mainly useful on seoul in the one spot on the side of the hospital next to the window, you can push it out the window endlessly. also useful on moving platforms to do the same thing one time i actually managed to launch the cashout across the map using barricades on a moving platform somehow, i think i clipped the cashout into the platform and barricades and it just freaked out lmao
man i just saw a light make cashout fly like 40 meters with a singular gas canister, dont know how to do it probably dash-throws the canister and the canister pops when it hits the cashout; maybe you find a way.. nice video tho
The egg mascot asking to like is a great idea, it's not very distracting from the video and it's cute !
NAMA TAMA
@@screwandwrenchrob4778 NAMA TAMA
Thank you!!! I was really trying for a cute and fun aesthetic glad you enjoyed!
I got 50 kills just for watching this video
The same guy eliminated me 50 times 13 hours ago
I heard from a friend's cousin's grandma's dog you can get 50 more just for subscribing
Just when the sad scientist lost hope, he got it to move. The SpongeBob reference was hilarious. Great video, thanks for sharing!
I appreciate you!
This is jam packed with things I've never considered with the cash box...thanks for giving up these secrets 🎉
No worries, more secrets are on the way stay tuned
glad to see people finally appreciating jump pad, it's been one of my favorite utilities since season 1
Great video bro! I didn't know the lights could move the cashout at all kudos!
New tech unlocked, thanks!
You can also move the cashout station with gas barrel. You throw it at it, pick it back up, and then with some certain timing you throw it again and it will push it away quite a distance.
The timing is tricky though
Easier way is to melee throw it, melee as you press your throw button. The melee primes it and it'll detonate on impact
Great advice right here!
5:29 this made me laugh so hard
Maybe one day I'll do some Minecraft stuff. Whatever the audience wants to see.
You forgot to mention blowing up a green barrel by throwing it directly at the cashout will push it fairly far. Also anti grav cube can be used to grab moving platforms without juggling it off or having issues. For example on soul the moving platforms go past the hospital. You throw the anti gravity cube under the moving platform NOT ON and as the moving platform moves over the anti grav it grabs up the cashout and lands it right where you put the anti grav. I've done this at times 2 times in a row.
Very creative and informative!
Thanks!
Cool video, cool montage, also the next method is goo plane !
Hop on flight Gooeing 747 for a GOOd time
Amazing R&D I don't see enough in this game. Subbing for sure
Well placed Will Smith meme lolol
Thank you! Welcome to the club
300 SUBS AND IM ROLLING MAN. MEEP GOING I THOUGHT YOU HAD 10K OR SOMETHING
I'll keep going! Thank you!!
Amazing video! Keep it up
Thanks!
Awesome 👍🔥
I feel the zip line is not inconsistent. I feel it's not as versatile. In a pinch a Zip is not going to get you out of situations as much and it's not as fast when it does. It also has limited uses which involve solely going from point A to B lol However, getting from point A to B is more precise with the zipline. You can't really panic zip, but you can panic jump pad, I do it all the time. You can also trap jump pad, I do it on stairs and door ways all the time lol. Team trying to flank a stair? Jump pad their ahhhh away, buys time, they never expect the jump pad is on the stair case and you can hear them bounce off of it. You and the team have 2 door ways to watch? put a Jump pad on one slightly outside the door so they can't bounce inside the room which means they have to destroy it first or go to the next door way not to make you aware of what direction they are coming from. The Zip line use to me is for extra mobility OR precise mobility. Through windows, holes, specific spots. I had a Mobile Shot gun set up that used Jump pad AND zipline, it was pretty great.
The extra mobility allowed me to always get to team mates and cashbox and flank whenever I wanted. Jump pad on cool down? no problem, zip, zip on cool down? no problem, jump. Enemies on floating cash box platforms, no problem, zip or jump pad. A lot of games with randoms they DO NOT bring down the floating platforms, I usually do with red canisters or light Thermalbore, or Heavy Rocket. With zip, no need to worry about that, Can always zip up there more precisely. With Zip jump pad set up, you can zip up there, steal and bounce above floating platform back down onto enemies.
Heres some things about Zip that most people don't pick up easy.
It can attach to moving objects like the platform and will only break if LOS is lost. It has no maximum distance if LOS is maintained and can keep getting longer.
It INSTANTLY connects 2 points in space when it goes A-B, which means it ALSO connects B-A. Say you have a player stuck on lowground or lagging behind the current fight, you can instantly generate a speedboost to your current location and destroy it the second they get there.
Ziplines if left alone are permanent, allowing you to create new shortcuts through the map. Sometimes, that can mean creating a shortcut to highground for both teams, other times, it can mean creating a permanent shortcut from your spawn that only your team benefits from. Remembering that they last should influence where you leave them and when you make new ones.
Ziplines offer speedboosts. You move significantly faster than sprint speed if you jump after riding a zipline for a second. This momentum can be transfered into bunnyhops and jumpads to really increase mobility. Throwing one down in a room you intend to fight in can be really beneficial to and against Melee builds if you use them for chasing and evading.
Imo zipline is very VERY competitive with jumpad. Even though Ive mostly taken both in the past (and thought jumpad superior), i find that when using them solo, I can't determine which is better.
Yes
Great Vid. Saved and Subbed!
Thanks a bunch!
Very interesting method of making the cashout move as light, ill be using that
Glad I could help!
Keep up the great content! 🙏🏽
Thank you!
Really funny, nice video!
Thanks!
Thanks so much!
You're welcome!
for heavy, you can also place barricades so they clip into the cashout station and slightly nudge it
i find this mainly useful on seoul in the one spot on the side of the hospital next to the window, you can push it out the window endlessly. also useful on moving platforms to do the same thing
one time i actually managed to launch the cashout across the map using barricades on a moving platform somehow, i think i clipped the cashout into the platform and barricades and it just freaked out lmao
You can move the cashout on any class by throwing a gas canister against it causing it to explode. Works best on upright chasout stations
Smoke canister works really good too!
Good Intel!
Sweet vid
Thank you!
Try getting it onto the UFO during the invasion like that one coffee sip guy 😅
Lights have Goo Grenades. No further context needed. ツ
Actually what the fuck that dropping the pad with demat move is actually insane
Cool I’m subbing
Really awesome video though tought me some new things
man i just saw a light make cashout fly like 40 meters with a singular gas canister, dont know how to do it probably dash-throws the canister and the canister pops when it hits the cashout; maybe you find a way.. nice video tho
Nice
Thanks!
I liked the video because you used animal crossing voice text 👏👏
Thank you!
medium ,i have been doing this since s2 , its so satisfying when yeet cashout works
Thx i think im gonna try the one with the jump pad it looks goofy as hel
It's too funny not to try once lol
Ahahaha thats hot! 😂
4:03 how tf did the game let you steal the cashout that fast? The marker moves much slower for me and we have the same looks and everything lol
Wondering the same
Video was fast forwarded to save some time lol
It really would not matter at all since anyone can literally destroy the jump pad
fcar in s4?