The reason why fast attack might sound good is not because of distortion (although its nice), ie, limiters are faster than compressors but dont distort as much so its not the atk time thats responsible for distortion, its the gain reduction curve of a given plugin that is (and more often than not, its the release that will give noticable distortion, not atk). The actual reason people miss out on, is that the click of a drum is usually within the first 0 to 5 ms of the sound (its a very small noise click before or sometimes with the first transient). If you compress incredibly fast at a good amount, you have gain reduction starting at the click, meaning you will make the click louder and the following info quieter. Its counter intuitive but you can increase the attack of a drum this way and make it cut in the mix.
@@BlueCoore I’m not the one who gave the tip but I did try it , I don’t know if it’s what you meant but yes , it allows for the initial transient / click to pass through and the compressor will compress anything after , with very fast times the compressor can bite into the transient slightly and change the character
@ off course it can , what I meant is you can play with those very fast attack settings and see how it changes the character in accordance to how much you bit into the transient
i have to say mixing live drums has always been the bane of my existence anytime i've ever tried it. it really is a learned skill vs intuitive (for me). My intuitions don't get me there. Following your guide step by step. Literally making the same exact EQ adjustments as a baseline, but then modifying later due to genre and preferences. I have a drum sound that I'm proud of for the very first time and I think holds up to records. It's a less is more approach that's never really clicked until now... so thanks, and I look forward to more of your videos
That's awesome! Great to hear the video helped 👍 Drums are very challenging to mix, especially when the recording is of a live kit, so I definitely feel the whole bane of my existence thing haha.
Question Since you're using the most of the plugins on every single track (except Q3), why didn't you do the process on the Drum Bus? And are you still gonna do something in the drum bus after using your method? Cause 1176 and transient shaper could be on a send with all the top drums except crash, and we could have a separate mix for the Kick
I liked your phase method but my OH are a stereo file and not 2 mono’s like yours so I’m stopped in my tracks now. What do you recommend so I can still follow along?
Is this also work for virtual drum kit? I kinda like the natural raw sound of the plugin itself. And giving too much compression just ruin the entire color of the kit. Any ideas or tips for me?
The phase is probably already accounted for in a plugin (but might be worth checking just in case). As you mentioned, you'll likely need less compression, since the samples used already have some processing.
Is the fast-attack compression something that only works with the blue 1176 or will it also work with other compressors like, say, an SSL E/G channel strip compressor?
why'd you pan each one to the left for checking phase stage ? did you checking snare and kick phase by panning them too ? Could't keep everything in centre and check phase relations ?
He's checking how the r ch affects the left ch. Correlation. If you leave everything in the center you would not be measuring what the difference is. Rewatch that segment, you'll understand.
@@goodtimejohnny8972 thanks for responding. these are all mono, what about stereo channels ? for example what if I wanted to check two synth tracks that are stereo. Should we pan them too to know how they effect on each other ?
You won't have phase issues on synthetic instruments. This demonstration was for microphones on drums. Very common to have phase issues using multiple microphones on the same source. He's showing how to fix that issue.@@amirpashafatemi9473
Needs way more individual track work. definitely would not cut it for a modern commercial mix. Individual reverbs on close mics? No parallel compression? Very meh.
Did you expect a hyperpop intro featuring a screaming 15-year-old in Ableton, claiming to reveal the "secret" to mixing pre-mixed kick samples and offering a free ULTRA_R1dd1m_Bassfuck.preset as a reward for getting through the first minute of a video without a video game on the top half of the screen?
PSP vintage warmer is sick, thanks for the info on phase.
Bro..just brought back memories from with that VST!!!
The reason why fast attack might sound good is not because of distortion (although its nice), ie, limiters are faster than compressors but dont distort as much so its not the atk time thats responsible for distortion, its the gain reduction curve of a given plugin that is (and more often than not, its the release that will give noticable distortion, not atk). The actual reason people miss out on, is that the click of a drum is usually within the first 0 to 5 ms of the sound (its a very small noise click before or sometimes with the first transient). If you compress incredibly fast at a good amount, you have gain reduction starting at the click, meaning you will make the click louder and the following info quieter. Its counter intuitive but you can increase the attack of a drum this way and make it cut in the mix.
What a great tip , thank you for sharing I will try it today
did you mean to say that when we put fast attack, the click (0-5ms) stills makes it thru, and then the attack hits?
@@BlueCoore I’m not the one who gave the tip but I did try it , I don’t know if it’s what you meant but yes , it allows for the initial transient / click to pass through and the compressor will compress anything after , with very fast times the compressor can bite into the transient slightly and change the character
@ so even the fastest attack cant catch the click?
@ off course it can , what I meant is you can play with those very fast attack settings and see how it changes the character in accordance to how much you bit into the transient
Definitely B. It sounds to me like there are more low mids and low frequencies on the kick, snare and toms
i have to say mixing live drums has always been the bane of my existence anytime i've ever tried it. it really is a learned skill vs intuitive (for me). My intuitions don't get me there. Following your guide step by step. Literally making the same exact EQ adjustments as a baseline, but then modifying later due to genre and preferences. I have a drum sound that I'm proud of for the very first time and I think holds up to records. It's a less is more approach that's never really clicked until now... so thanks, and I look forward to more of your videos
That's awesome! Great to hear the video helped 👍 Drums are very challenging to mix, especially when the recording is of a live kit, so I definitely feel the whole bane of my existence thing haha.
Question
Since you're using the most of the plugins on every single track (except Q3), why didn't you do the process on the Drum Bus? And are you still gonna do something in the drum bus after using your method?
Cause 1176 and transient shaper could be on a send with all the top drums except crash, and we could have a separate mix for the Kick
Damn, you posted this AFTER I just mixed the drums?
I liked your phase method but my OH are a stereo file and not 2 mono’s like yours so I’m stopped in my tracks now. What do you recommend so I can still follow along?
You just taught a great way to fix phase 😮😮
I liked it but my OH is in stereo so how would I follow along?
Thanks for this video!
Id love a similar video for guitars
Very insightful video
I'm with you on the fast attack!
Vintage Warmer may be old as dirt, but there’s still nothing else quite like it.
Is this also work for virtual drum kit? I kinda like the natural raw sound of the plugin itself. And giving too much compression just ruin the entire color of the kit. Any ideas or tips for me?
The phase is probably already accounted for in a plugin (but might be worth checking just in case). As you mentioned, you'll likely need less compression, since the samples used already have some processing.
Great tutorial, thanks! No special treatment for the room mics - e.g. using Devil-Loc, etc.?
Is the fast-attack compression something that only works with the blue 1176 or will it also work with other compressors like, say, an SSL E/G channel strip compressor?
SSL has a fast attack switch for the compressor, sometimes fast attack is the way to go
good content. would have appreciated a before/after comparison right at the end of the video
How about checking the phase after eq?
The world need to know between A & B , this is kimling me
why'd you pan each one to the left for checking phase stage ?
did you checking snare and kick phase by panning them too ?
Could't keep everything in centre and check phase relations ?
He's checking how the r ch affects the left ch. Correlation. If you leave everything in the center you would not be measuring what the difference is. Rewatch that segment, you'll understand.
@@goodtimejohnny8972 thanks for responding.
these are all mono, what about stereo channels ?
for example what if I wanted to check two synth tracks that are stereo.
Should we pan them too to know how they effect on each other ?
You won't have phase issues on synthetic instruments. This demonstration was for microphones on drums. Very common to have phase issues using multiple microphones on the same source. He's showing how to fix that issue.@@amirpashafatemi9473
@@amirpashafatemi9473 yes, pan them to 1 side or try a mono utility!
@@goodtimejohnny8972he checked them all against the OH’s but mine is a stereo file so not sure how to follow along
holy shitbricks...wow!
B is inverted
I thought was You could be mine by GNR 🤣
B has EQ
Mmmm…
It's all the time strange to speak about mixing without exemple of you mix sound
Why didn't you use some usable drum tracks? Total shite. Nobody but a gen z would ever think those were passable drum sounds. This isn't 1950.
Processed drums sounds like shit ! I'm not an audio engineer but I can mix and process drums better without using any samples 😂
Needs way more individual track work. definitely would not cut it for a modern commercial mix. Individual reverbs on close mics? No parallel compression? Very meh.
Ngl the methods are completely good but those recordings sound ass
Boring
Then don't watch it? Immature response... but hey! its UA-cam (Disappointed, but def not surprised :)
be grateful he’s giving us this info for free…
Did you expect a hyperpop intro featuring a screaming 15-year-old in Ableton, claiming to reveal the "secret" to mixing pre-mixed kick samples and offering a free ULTRA_R1dd1m_Bassfuck.preset as a reward for getting through the first minute of a video without a video game on the top half of the screen?
@@johnheuer6540 the mixing of pre-mixed drums thing is so true.
but effective, don't forget that