Best thing about GDA2 is that it’s an astonishingly complete set of rules: it caters for just about any situation you can imagine. Your battalion fails to break into a village and is forced to withdraw through an already unformed battalion 7cm to its rear? - There’ll be precise rules to cover that and numerous other obscure situations!
At the Divisional level there are other decent sets but none better. However going Corps or above there are ‘better’ alternatives. GDA2 has a nice balance of complexity vis playability with historical flavour (I do find skirmishing rather powerful) but I would also happily play Lasalle 2, Blucher, Glory is Fleeting, Shako2 or for faster play Piquet Field of Battle or indeed Black Powder (Clash of Eagles). I kind of look on rule sets like packets of crisps, I may have a favourite flavour but enjoy eating others on occasion :-)
I agree with your conclusion. These are the best of the best for pick-up and small scale historical scenarios. I'll still be using ESR for the full historical battles with 6mm but your videos sold me on these rules, especially for 28s.
I agree mate, been playing a long time and these are my go-to rules. Much appreciate your videos and chats, please keep them coming, always look forward to them popping up.
I would love to see a Napoleonic game which uses some kind of scouting mechanism (like Combat Patrols in O Group) that places troops. It could represent Generals using light cavalry to scout the battlefield. I hope it would throw up interesting situations, and get away from the usual walls of troops. We play with troops on tiles at the start of a game. They get turned over as spotted, so you see what they have on them. They can represent one/two battalions or squadrons, or a battery. But the O group mechanism of dropping in whatever unit creates a more dynamic game.
That is what the scouting phase of GdA2 represents, in a much quicker way than actually moving troops. In a scenario you could add additional scouting opportunities in case the attacker has much more light cavalry.
@@DanSnipe-k8o if you scout successfully, the opponent has to deploy a brigade right away. If you manage to scout 2 out of 3 tries, you can deploy one of your own brigades further from the edge.
Best thing about GDA2 is that it’s an astonishingly complete set of rules: it caters for just about any situation you can imagine.
Your battalion fails to break into a village and is forced to withdraw through an already unformed battalion 7cm to its rear? - There’ll be precise rules to cover that and numerous other obscure situations!
Totally agree with you Scott - I've been disappointed by other Nap rules for 35 years, but GDA/GDA2 are the best ever produced!
At the Divisional level there are other decent sets but none better. However going Corps or above there are ‘better’ alternatives. GDA2 has a nice balance of complexity vis playability with historical flavour (I do find skirmishing rather powerful) but I would also happily play Lasalle 2, Blucher, Glory is Fleeting, Shako2 or for faster play Piquet Field of Battle or indeed Black Powder (Clash of Eagles). I kind of look on rule sets like packets of crisps, I may have a favourite flavour but enjoy eating others on occasion :-)
I agree with your conclusion. These are the best of the best for pick-up and small scale historical scenarios. I'll still be using ESR for the full historical battles with 6mm but your videos sold me on these rules, especially for 28s.
I just finished viewing your boot camp series and now, the 'wash up'. I'm so thankful for your efforts. BTW, love your T-shirts! ☺
I agree mate, been playing a long time and these are my go-to rules. Much appreciate your videos and chats, please keep them coming, always look forward to them popping up.
I agree with you about the rules. I have copies of so many Napoleonic rules that missed the mark.
Impressive array of figures in yout cabinets!
Great job, Scott! Very helpful! Thanks again for doing these. You are a rock star!
More game play, please. I find your videos very interesting to follow.
I should have a GdA2 battle report in about a week or so I hope
Great summation Scott
I would love to see a Napoleonic game which uses some kind of scouting mechanism (like Combat Patrols in O Group) that places troops. It could represent Generals using light cavalry to scout the battlefield. I hope it would throw up interesting situations, and get away from the usual walls of troops. We play with troops on tiles at the start of a game. They get turned over as spotted, so you see what they have on them. They can represent one/two battalions or squadrons, or a battery. But the O group mechanism of dropping in whatever unit creates a more dynamic game.
Blucher has some basic scouting.
That is what the scouting phase of GdA2 represents, in a much quicker way than actually moving troops. In a scenario you could add additional scouting opportunities in case the attacker has much more light cavalry.
@@EltjoVerweij What do you get to do in response to scouting?
@@DanSnipe-k8o if you scout successfully, the opponent has to deploy a brigade right away. If you manage to scout 2 out of 3 tries, you can deploy one of your own brigades further from the edge.
@@EltjoVerweij That is a great system.