Thank you soooo much for the video! This was so nostalgic for me. My childhood was coming home from school and watching @BDoubleO100 play this. This game helped me through tough times as a child and brought me so much enjoyment. Thank you so much for reminding me about this amazing gem!
God this game had me hooked when I was like 12 or 13. As a kid you couldn't tell me anything about this game's flaws, of course they're all painfully obvious with hindsight but back in the day I had such a blast with this game. I remember convincing my parents to get me the Cities of Tomorrow DLC and having so much fun with it, and just the fun, rich, campy lore that Maxis does best.
I've watched so many videos talking about how horrible Simcity 2013 was and while it obviously was, for me as an 11yo kid this game was so amazing it had me incredibly hooked, I remember making whole metro areas using all the lots on the map and have them work together. I also kinda love the idea of the online collaboration, though maybe not the execution. Maybe C:S3 will have the modularity and collaboration aspects of simcity 2013 with the size and customization of c:s2 and 2035 will be a great year for city builders lol
Me and a friend spent months playing the hell out of this despite all the negative feedback. It wasn't a good SimCity game but it was fun to build up a region with someone else.
The music is timeless. I was a beta tester for this game and it was apparent, that it had major issues. The crammed maps however, were the true nail to the coffin. So much content, so much potential, basically no space to set it up.
Reminds me of my favorite city I built in this game. It was a fairly large city and I decided that it would be nice to have a nuclear power plant. So, I built one smack in the middle of the city and, as these things happen, I ended up not having enough educated workers for it. Shortly after completion the reactor had a *small* containment leak, polluting the majority of the map. As my sims were dying of radiation poisoning, I raced to rebuild the majority of my city at the very edges of the map, outside of the pollution zone. Fun times. Eventually I managed to re-right the ship and had a beautiful city of high rises and skyscrapers all around the edge of the map, with a now fully functional nuclear power plant in the center, surrounded by a high-tech factory complex producing specialized computer chips. And a massive forest in between the two, trying desperately to reduce the pollution so people could live in the radiation zone again.
@@PeterAbdis Yeeaaahhh this is why I avoided nuclear power plants because that happened to me, even with sandbox mode on (can't even turn off radiation mode and such, so buildings automatically are abandoned upon building it there).
Yeah, but even then having small cities gave you a good idea of what to include in the city compared to the other ones. As well as figure out which ones you want to include versus the other cities that either have a brand new start to the town, or you pretty much started a new game and go from there. The limitations of the map helped me decide how I want to rebuild and re-design the city as needed and be able to demolish/start over if necessary. So having small maps for me, whereas Cities Skylines I had such a HUUUGGGEE City that I couldn't figure out how to solve certain problems in a certain area (noise pollution especially was the biggest nuisance for me when playing that game so).
Whats sad is that the developers said themselves that they limited the city size due to constraints on the server hardware needed to run the simulations. The always online mistake had quite a bit of collateral damage, including this.
I still remember the cgi trailers early in development showing these massive beautiful cities. Literally my saddest flop of all time. I loved sim city 4 so much, I had the like 400 page manual you could buy and would read it religiously. I still have it somewhere.
Oh the super advanced simulations that fell apart in less than 5 minutes when you stop and count? The brainless agents designed and implemented by a CS201 student. At 8 AM, if population < 5000, for each house, spawn 1 agent at a house. Move the agent along the path until they find the first job. Remove that agent and mark the job filled. At 8 AM, if population > 5000, for each house, spawn 10 agent at a house. Move the agent along the path until they find the first job. Remove that stack of 10 agents and mark the job filled. At 8 AM, if population == 5000, $ sudo rm -rf savefile.dat /facepalm Or the services AI: On event. For each building spawn 5 agents. For each agent, send to event... On event finish, for each agents. get new event, send to event... So you got every single service building in the entire city spewing out agents who all conga line to each event in order... before having to return to the building before getting dispatched to the next event...in order. And then someone tried to sniff the network packets. Emphasis on 'tried', they got everything but the sort of traffic you would expect from that sort of game running that sort of simulation. They did however find a keep alive packet every couple minutes. No points for guessing what that keep alive packet was for.
@@alanmichael5619 I forget the exact details but your right. The "super complex simulation that can only be run on a server" turned out to be a basic flood fill that, graphics aside, would be about on par with a Uni level CS300 class assignment. If your lucky. If not, make it out of a 200 class assignment. Then someone loaded up a packet sniffer and got crickets. Hard to run a simulation on a server with no data traffic. Then the line about how 'hard'/outright impossible it was going to be to make a single player offline version. Someone changed one line in a file and got offline working, maybe except for saving. And that was all after everyone got to see the conga line of fail from the emergency services.
SimCity put so many nice touches in their games that I only appreciated fully in hindsight (seeing other games that can't get it right). Like the way they color the city at night means I can see things just as well as in the daytime. So I don't have to turn off a day/night cycle, or wait until day to keep building.
It's crazy how long ago this came out, and how CS2 has used so many features of it, but CS2 is still so lacking. Thanks for revisiting it, though! It really puts a lot in perspective, both improvements and disappointments.
Honestly, it doesn’t feel that long ago to me… but it really has been! I think that seeing the inspiration makes me hopeful that some of the features will be improved. Amazing to see some of this more fully fleshed out in SC, though.
IMO I believe what makes CS2 so lacking is how many features it lost from CS1 plus the combination of not a very challenging or intuitive simulation system which I wholly believe is hampered by choosing to remain without wealth classes and having absurd segregated zoning densities and separate zoning density demands! SC never veered from that fundamental aspect and they did it well. If the pace was slower… considerably slower while still challenging. The payoff and hence satisfaction would feel that much better.
It was simcity 2013 that started the upgradable buildings first. Then cities skylines copy that too in their DLC such as the finance DLC. It's upgradable stock building there. Just like that big future tower in simcity 2013 or the upgradable wind power plant. And later cities skylines 2 still preserve that feature with more upgradable buildings.
@@TheBlueBunnyKen IMO it's not worth it right now. It's enjoyable for some time while you get used to the game and its systems, but once you reach a certain point, you start to realize that most of the systems just don't matter, which would be okay as it's intended to be more of a city painter type of game, but the incredibly low asset variety means that it's not even that. Also, even though it's better than on release, performance is still kinda poor in larger cities. Once the workshop releases, I'd recommend picking it up, but right now it has some glaring flaws that can't be fixed just through code mods.
Little funfact, the team had plans to release updates that would increase the city border size by twice, then three times, and then four times, and eventually it would be the ideal size for a proper city. Let alone they were going to add lots of new roads, buildings, and so much more to make it very favorable and enjoyable. However, by the time they fixed the server issue that took up most of their work time, and the bugs, EA decided to shut them down. They literally pulled the plug when it was recovery from the hospital. I could only imagine what it would have been like if EA was not greedy and just smart for once. Another funfact, because of Simcity, we got The Sims, and in lore, the Sims are from Simcity (You can see it in the first Sims trailer, they are exiting Simcity) and can be found in textbooks in Sims 2 and a bit in Sims 3, and very little in Sims 4. You can even transfer neighborhoods from SimCity 4 to The Sims 2. Funny enough, even the developer or some employee from Maxis made a post about "hanging up their hat and laying their keys under the carpet, that we had fun and were blessed to be part of a game that created a whole genre... oh, and also! Fuck EA-". It went something like that, I don't remember it word for word, but it was essentially that. It was funny AF LMFAO *Sighs* I used to be the King of City Building Genre...
So basically: Maxis made a mistake, they injured themselves and got hospitalized. They slowly started to heal. After they finished healing, they got up, ready to fix their mistake. Their employer, ea came up and shot them with a gun.
@@TheWagonroast Kinda, EA made the mistake and injured Maxis. Maxis employees were telling EA that this wouldnt work but EA wanted online mode, so they had to do so since they were owned by them. But essentially EA literally didn't give them the chance ro recuperate lmfao.
there was anoter game mode where you could go into the city that you build and play like a helicopter officer or something like that. i vaigly remember it but it was like you could jump into simcity 2000 city and be like 1 of the citizens in it. i think it was called sim copter or something like that
@@solmartig You remember correctly, that was Sim Copter, and then there was also Streets of Sim City where you could drive around cities imported from 2000 and it had car combat and radio stations
@@Testeuros Since Life By You was cancelled and Paralives in still in development, there's only one on the horizon and that's InZoi. They've said it will be out in early access later this year... but we'll see.
I really do miss Simcity, and I loved SimCity 5. As you mention, there is a charm to Simcity that is missing from cities skylines, the music, the art style, and especially the story elements are all things I sorely missed. I loved that you could create a Blade Runner city, or deal with the consequences of someone throwing a block party, or work with criminals.
There was never a "SimCity 5" - like it says in the title of this video, it's commonly referred to as "SimCity 2013" (referring to the year it was released - on the box, it simply said "SimCity".
@@RobbieG17Yeah, that's nice, but it's still incorrect. SimCity 4 had a "4" on the box. People calling it SimCity 5 are just adding +1 to the numbering, but this game was intended as a reboot of the series. Thus, "SimCity". It's a somewhat common mistake that people will call it "5" for the reason I just mentioned. Even the developers themselves didn't consider it to be anything other than SimCity - no number following it. I was one of their beta testers before the game came out, and we had interactions with the devs via a forum. I can assure you, as someone who was *there*, not a single developer though of this game as "SimCity 5"; it was a reboot of the series. Every last one of us beta testers kept telling them that it wasn't ready to go public release yet, but EA was leaning on Maxis to get the thing out the door, and thus we got the disastrous release that happened. It was so bad that EA closed down the Maxis office that had been working on the developing the game (if not all of Maxis eventually). I have no love of this game; it was bad in so many ways that it pretty much killed the franchise. But I'm not going to call it by an incorrect name, and try to let people know when they add a "5" that was never there. If someone can't simply accept that, well, that's on them. 😉
I miss SimCity so much mostly because of it's freedom. You can expand on buildings like the Town Hall, wind farms, etc. I WANT that in Cities Skylines because that is what I'm missing. I also love how if you get far enough in SimCity how everything gets all futuristic because of OmegaCorp, as long as you have the Cities of Tomorrow expansion. And I want that! If Cities Skylines had a futuristic expansion like SimCity, I wouldn't have to jump between the two.
That game was _ruined_ by EA. If what I've heard is accurate, the Glassbox engine could have handled bigger cities, but not the online multiplayer EA insisted on. Such a shame they never got the chance to develop it further, it had real potential.
It seems it is a consequence when you are more realistic you loses the fun part. Usually it is called arcade versus simulation games. I'd say SimCity is an arcade city builder, while Cities is more simulation. The fan base of CS1 did not like the Vanilla aspect of it, and CS2 is trying to be even more simulation centered. I think this partialy explains the soulless thing you said 😂
Exactly this. I better play small specialized city with fun (arcade even) systems and love put in every building instead 1000 kilometers of same things in Skylines... I guess general player prefers just building big and that's it
I wouldn't say soulless, I think there's a lot of heart put into the game, but there is a lack of playfulness that Simcity had. It takes itself more seriously. I don't think that's necessarily a bad thing, though. It's just different.
That's really how you do it. You try to pretend that its one city because they can share all the services. Also the way wealth and density works, its actually possible to create poor industrial town. In CS buildings always eventually level up and the city always looks like paradise. I like the realism that way. With so many fun assets I would definitly watch while CS2 is pretty much unplayable with zero assets.
Something that nobody mentions is how sountracks in this game are such a masterpiece. The soundtracks react to the beat of your city, and it is just overall a relaxing and satisfying addition to the game. I still listen to it when writing essays now because they are just so calming!
EA claims they're focusing on their own IP, time to do a proper SimCity 5 that goes beyond the scale of 4 and provides some (apparently needed) competition for Cities Skylines II. Surely EA will do the right thing.
This game has so much potential. I was part of that crowd that got turned off at launch only to come back to it later. Traffic and city size are really the two biggest issues and after 10 years and much more powerful computers I would imagine these could be addressed. Sadly, EA has totally given up on the franchise and will probably never revisit it. The less than stellar launch of Citys Skylines 2 is evidence of how hard it is to get a city builder right.
Honestly yeah. One of the best DLC’s for a city builder period, and even in City Skylines I find myself wishing I could build those mega towers. 😂 Awesome soundtrack too. Imagine that. Including a soundtrack with a DLC, rather than selling a limited radio station as an additional DLC!
a very under-utilised style in city builders. only exception is probably industries of titan, but i think that game is basically dead and isn't updated anymore (from what i know).
I played this game for several years past its release. I had many complaints, but overall I had more fun with it than not. Thanks for playing it this week! Brought back many memories!
Something I actually like in this game is zoning in curbed roads, in cities skylines it just doesn't look good when you zone many houses in a curb road.
I dont think you mentioned this, unless I missed it, but the music in Simcity games is SO damn good, I always turn music off on C:S, not on Simcity. I guess it goes into the charm category, I play Sims as well and I can tell you Maxis/EA have A LOT of flaws with bug fixing, launching unfinished products, overall half-assing stuff, but there is just a special charm to maxis games that competitors fail to replicate IMO.
there are some points that actually are very strong for this game despite its issues -firstly , the game was supposed to expand to eventually be 64 by 64 if SimCity would've stayed -Compared to Cities skylines 2, the UI design is much better in my opinion easy to understand and read. great art style (thank you Ocean Quigley) -Simcity had a huge dedication to make feedback as smooth as possible. every tab felt alive (literally with ui colors popping yellow and red and the sims in each tab make it feel alive) -this includes your sims sharing their opinion in bubbles , the more you zoom the more details you get which i prefer lots better then CS1 and 2 -DATA MAPS!: though simulation was problematic, this game does an amazing job trying to show the player what is actually going on, made me feel like i can see a whole secret world underneath each data map. some were made purely to show the player the simulation. i was honestly shocked how CS2 didn't do it, CS2 is much much more simulated but for me SimCity *felt* more simulated. That's why people complain that CS2 doesn't really seem simulated. even tho it is. CS2 needs somewhat better design in this area. -sound and movement effect: each time you build or zone you hear sound effect, makes the game feel very alive. the way when you plop something and the building moves and then the heavy plop effect gives me as a player the feeling of power, importance. -even though the biggest reason for simcity 5 to fail, regional play had one good point: you felt like there was a real outside world because you could see it despite it being a illusion. -some areas like pollution and ground water were better simulated and showcased then CS2 -music is amazing! good visuals I was really hoping to see some of these in CS2 specially because of how extremely detailed its simulation is yet we don't get to see it. Simcity Data maps were really well made.
The UI is a big one for me. I’m not a big fan of paradox UIs.. even their life by you UI they’ve show is just ugly and doesn’t look as optimized/user friendly as it could be
Finally! We get to see the face behind that soothing therapeutic voice! You're a good looking man Phil. Also i love simcity 5 still today. I think the game has a charm that no other city builder has managed to mimic. Maybe it's nostalgia bias. I also like how the assets have desert plants when you're on a desert map. The night views are also stunning. I miss this game so much.
he's done a few videos with a camera on the channel before, this isn't the first! i think his video about the bugs of CS2 was the first video with his face
I was literally playing this, this morning lol. The game is actually not bad, yes the city size is small but if you can get over that you can have a great time. The point of the game is to make a bunch of cities that have specilizations. I always loved the art style of this. Also something really cool is to watch where the sims go. A big thing about the game people aren't aware of is that it's a balancing act of your residents and jobs. As long as you watch how many jobs you have vs how many residents you have in the 3 different wealth categories, the traffic shouldn't build up. Also schools is basically a superpower in this game. If you sims are smart it literally helps EVERYTHING else in your cities. From using less water and electricity to starting less fires and doing crime not to mention it improves the tech level of your industry.
I second you on "watch where the sims go". I was just playing and was following a freight truck with the POV really low and was in awe how everything looked, the city, the route it took, I was literally thinking, the truck is passing thru here and there, going east, etc. Mind blown tbh.
I earnestly believe SC2013 is one of the best city builders ever made, if not, and im being serious here, the best. The sheer amount of supply chain systems the game has, combined with the way they all ACTUALLY WORK TOGETHER, and the strategy involved in setting them up optimally and delegating certain things to certain cities? Phenomenal. Building them up to complement each other? Incredible. Having an education-focused city that then unlocks new projects when certain milestones are met? Amazing progression. The way everything snowballs into each other and you need to carefully get certain things before others or they won't work right or can be downright catastrophic (high tech industry before high tech firefighting? Your city is screwed!)? unbelievably engaging The traffic is stupid. The cities are small. The nearest-neighbor agent system is terrible. But the core gameplay structure and depth and complexity in this game? No other city builder even attempts to come close.
Yup, its industries mechanics are so deep and really exciting. And it feels especially good compared to CS industries DLC which, for me, was very frustrating after playing SimCity 2013. And SimCity's cities though very small and looking almost toy-like, feel more live compared to CS cities. I really like CS with it's scale and road network but it's really just a city painter with not much to worry about when you're building your city.
“if i wanted to micromanage I would have left it to the hands of companies. Not my job to micromanage their dump of a corporation anyways, trade negotiations? I’ll let the free market decide that.” - Me trying to let the civilians figure it out.
@@alexabramiuk you do not build a city in this game. What city is that small? It’s far from a city builder. The size of the cities were smaller than a neighborhood of a town.
Wow, thanks for taking me back. I remember playing this with a friend online and I had made a casino city. I wanted to switch it up and head towards education (it was something our area needed) so I deleted my casino and started building towards higher education. About 5 minutes later my friend shouted "What did you do!?" I asked what he was talking about and he said "Look at the highway entering my city!' I opened the map, and there was an endless line of criminals entering his city lol. Apparently, my casinos spawned a bunch of criminals after they were deleted or they were always there (not sure). I remember laughing pretty hard about that. Everyone beefed up their police, and eventually it took care of itself, but it is a fond memory I have of the game and my friend. Thank you CPP 🙂.
I still think the cities of tomorrow expansion is the coolest thing a city builder has ever done, I desperately wish that they did another simcity and brought that content with or brought some of it to Sims 4!
I remember thinking the giant towers that were like a mini city in themselves were the coolest thing back in the day. I think that was a paid DLC or expansion though. Also the fact that you could have people playing that were added as friends and their cities would impact each other like if you had an excess of low-wealth citizens they could go to the neighboring city where those jobs were.
The last fact you mentioned was why I loved the game. I remember playing with some friends and I'd switch over to my friend's city to see how he's doing only to see the city riddled with crime and fire. Good times 😂😂
This game was AMAZING. I never listened to the flaws, I was 10-11 and played this for hundreds of hours. I always felt it had a charm that Cities: Skylines never had, and we haven't had since. THE MUSIC, the advisors reacting to your actions, the art style, it's timeless. I really wish they would revive the SimCity series. I personally loved the zoning sound, it made it feel super tactile and reactive. Being able to collaboratively build cities in "regions" with other players, and chatting/sending resources to each other was also fun!
the Simcity expansions for buildings is how I want it in CS2. Not the horrible way we have it in CS2, the ones that add on to the existing building are fine, but its those external modules, because of the way it forces you to connect them, they don't look right, also very inflexible.
The thing that keeps bringing me back to SC5 is the way your city **grows**. You can edit your buildings and add important things to them. Hospital running out of space? Add a new patient wing. Power plant needs to supply more power to the city? Add a new module. Additionally, it changes over time without your direct input. Density increases. Random events can occur that make your city feel alive and sometimes change the way you play. I've tried Cities Skylines a few times and I always get bored in a matter of hours. You place your buildings, zone your streets, and... that's it. Nothing else really happens. You sit there and watch it simulate. Occasionally you have to intervene, but so much of the game requires direct player action if you want something interesting to happen. Cities Skylines is a city painting simulator. Sim City is a city BUILDING simulator. Also, the multiplayer is actually fun if you can get a few of your friends to join your region. You can send each other money, assist each other by diverting some of your services to your friends' cities, and Sims will naturally commute from one city to another and come back if they need something that they can't get in yours. For all its flaws, at least it's more innovative and engaging than C:S.
I got this game at launch and actually enjoyed it, even then...BUT it wasn't until last year, when I got two coworker friends into it for private region multiplayer, that the game became a blast. Taking multiple cities per person in a region and working together to build Great Works made for many enjoyable 5 hour sessions.
honestly, putting aside the stupidly small city limits and being tied to specific city tiles in a region, this game is actually quite good. Not perfect for sure, but it isn't bad by any means. And ya, 100% the aesthetics, charm, atmosphere and style of the game is unmatched and holds up just fine today (the art style and visuals are such that the game doesn't look dated at all), especially the future cites where you can go all cyberpunk + mega-towers. Plus there are some great mods out there that help shore up the game's weaknesses (and can help with visuals such as with HD models and so on) such that overall it's a straight up great city builder now.
Funny thing about the water deposits: they run out. but if you have the services part of town hall, then you can use the outflow pipes and use filtered water intake pumps and actually recycle for infinite water.
Yeah, this was the main reason I stopped playing. It just wasn't fun having to go find water whenever your city grew. I'm not sure why they made that a feature, but it really soured the experience for me.
@@jamalgibson8139 My only guess is increased realism, since aquifers weren’t an infinite resource and will eventually run out just like in real life, hence the additional mechanics added to try restoring aquifer levels.
@@GeorgeMonet supposedly, yes, in fact, water itself isn’t the only one that shouldn’t run down so fast when I took another knock at this, I’ve played the game myself, and my Coal Reserves were rapidly being depleted along with oil after letting the mine and wells do their thing respectively, despite the city being only months old. Definitely would have been nice had there been some moddability in the game and someone went and tampered with the resource values to make it truly realistic, rather than give us what is essentially “Post apocalyptic resource availability in an otherwise nature filled and ripe for taking plot.” Kind of the reason why one of my cities established is mostly dedicated to pumping water from the coastline to sustain the others, and that when other resources run out I had to go and try to laden said with Casinos in the hopes of turning them into a tourist attraction than a dying populous, this doesn’t always work out for I, unfortunately.
For me the ability to edit/add to the building was and still IS the best feature in any city-builder ever. I have a little bit over 700 hours in Simcity 5, i still come back to it once in a while, it has it's charm, yes the city size does suck but i don't mind it as much, but because of it after a few hours i practically have infinite money, export advanced items (plastic, computers etc.) or make a tourist city and the city is "done" But It is fun, it doesn't require much brain power so you can relax, listen to the *beatiful* music and build a lil' city. There might be some bias due to nostalgia as this was my first city-builder and non-free to play game i played but man is it good, even after 10 years ❤
Originally, EA was saying that it also had to be always online because the agent system of demands was so computationally intensive that it was so they could offload the calculations to "the cloud" (100% lie, nothing left your computer) so that even lower-end users could enjoy the game. They also said that the always online portion wasn't removable because it was so deeply and intricately interwoven in the code, so you all had better just not worry about removing it so stop asking. The Day 1 crack people said that it was literally like 4 lines of code that just checked if it could communicate to the EA server, and they just simply set that variable to always be TRUE.
I am a uk resident and I bought this game in 2013 been playing sim city from the early 90s I too could not play the game not even access my key code so I give up two years ago I found the game on ea and bought it again most enjoyable game I’ve played and still have a dabble now and again and I’ve still got my original cd and case well done for bringing this brilliant game to viewers…..
I seem to recall reading somewhere that SimCity 2013 isn't actually an agent based game, it just pretends to be. That is to say, when a sim wakes up in the morning they don't head to the same job everyday, they find the closest open job slot and go to that, even if it is different from yesterday's job. And when they finish work, they head to the closest open house slot, even if it is different from last night's house or if there are different people already living there
That is true, but they are still agents, they are persistent through the map and carry information/resources, they simply don't have "memory" which is not as bad as what Cities Skylines does: if an agent is stuck in traffic too long they just teleport it to its destination. That's cheating. SimCity doesn't do this and that's why traffic can get really bad if you don't manage it properly. This game has an array of mods, such as one way roads, that improve the gameplay a lot.
The agent system was a mistake anyway. It's one of the biggest flaws holding back Skyline's potential, and adds literally nothing to the game experience.
Yes and that is why traffic grinds to a halt and makes your city fall apart when there is just 5 real world minutes of traffic. Also the Cities Skylines solution IS A GOOD SOLUTION. Making the agents travel at the speed of normal real time but making the day advance at super duper hyperspeed does not work. 5 real world minutes of traffic should be no big deal. But in Simcity 2013 5 real world minutes of traffic means your citizens don't go to work or school because the entire work/school day is only 5 real world minutes. And there is no way to manage traffic properly in Simcity 2013 because 5 minutes of traffic is not a problem but the game falls apart when it exists. Having to turn your entire city into a road with a few buildings means the game does not work.
@@GeorgeMonet I totally understand what you mean about traffic but you gotta make a better layout for the highway and also make use of every transportation method available. I remember back in the days I always struggled with traffic at all times but now that I came back to the game a couple days ago which I started a brand new map I've had little to no traffic(maybe 1 road here or there) but nothing big compared to what I remember and my current city is all maxed out with +300k population (original game, no cities of tomorrow dlc which hugely increases population), a big chunk of space is taken by oil company and around 95-99% of the residential and commercial buildings being a skyscraper.
I'm glad you're making all these connections with CS2 here. Literally my first thought when I watched the trailers and your early footage of CS2 was "Oh my god, they've just made SimCity again" xD
I enjoyed SC13 when it came out, at least for what it was. I was disappointed by the incredibly small cities, but once there were single player saves, I enjoyed being able to create small, interconnected regions. I definitely jumped ship once Cities Skylines landed, though. One of the things people seem to have forgotten, but in their marketing up to launch, EA (Maxis still at the time?) frequently mentioned how many of their players played on laptops. It seemed they were targeting having the game be able to run on low end hardware, sacrificing larger cities for the sake of capturing a few extra sales. I remember that even during their livestreams of the game preceding its launch, they kept hammering their point of how the game had been designed with laptop players in mind. "These smaller cities mean people with laptops can enjoy the full experience without compromise."
The reality of it was, because they required so much of the simulation to happen on the cloud (and lying about the reason why), they needed to have it be as stripped-down as possible to handle the server load. And then they still couldn't handle it! It was pretty much all EA cocking things up in the background and forcing Maxis (and especially Ocean and Pierre Guillame) to take the brunt of the backlash.
I remember I got a new Dell XPS laptop to play this game, it absolutely fried it, the graphics chip melted, even after been reattached to the motherboard it was never the same afterwards. Not sure what it was but the game was just too graphically intensive, even with small city sizes
@@mpbMKEand even with all that, another comment mentioned that the the people who cracked the game realized the only thing connecting to the servers was just a conditional, which they set to just TRUE and the game ran perfectly fine, others had a crack where they simply rerouted the game’s server to ping to just some apache server that they self hosted for themselves.
Really enjoyed this video. It's so refreshing hearing from someone who actually played this on release and is aware of the faults and controversies of the time. So many videos on youtube these days are people who have no clue what they're talking about just reading info off of wikipedia
Simcity 2013 is the best city builder game, ever. I loved the graphics, the soundtrack, the sound effects, the people cheering, the architecture of buildings and etc. it felt awesome. If the game had the size of CS 25 tiles or more, with highways and all of the things CS1/CS2 has.... the game would've been the best game known to any city builder.
Nostalgia Phil! This is my 1st city builder game that i also played the mobile version of it before i played CS1. I remember the mechanic of the roads dictate the building type (low to high residential) that i done when i shifted to CS1.😂 The music is my memorable for me until now. Thanks for playing this. ❤
SimCity 4 absolutely still stands against the test of time but I have to admit, I do occasionally come back to "5". I remember playing it when it came out and being plagued with having to wait for a server to be available but not really understanding why (not because I was too young, but because it was a "I just bought this, why can't I play it if it's fully installed?" type thought). It's a shame that EA killed the original "Maxis" studio. So many classics that the devs poured their hearts and souls into. Typical EA greed, just like how they killed off the Burnout series. 2014 and earlier was truly the prime time to game.
Sure, there were issues with the mandatory servers within the first few months after Simcity 2013 was released, but the game has always been undervalued from my perspective. Especially with the deeply sad state and future prospect of Cities Skylines 2, it should be noted that Simcity 2013 was fairly good and delivered what it set out to do. It may not have been everyone's cup of tea, mainly as most were looking out for a game like Simcity 4, but it shouldn't have been criticized so harshly. For me it still scores a solid 7.5/10, mostly due to the good graphical quality and outstanding UI and music, which still hold up in 2024.
Well it didn't really deliver what it set out to do at all, seeing as they wanted the whole region to be buildable, allowing for much larger cities. You may be fine with that shortcoming, but saying that it lived up to its goals I think is incorrect.
I loved this game as a kid, It was the first City Builder game I ever played. I remember I would play this game after I got home from school, I absolutely got my money out of this game. I honestly miss this game so much and I'm thinking of playing it again after seeing this video. Thanks for re-igniting the excitement in me to play this gem again. PLEASE do another video!!!
I remember looking at this title and being struck by how much of a step backward it was from its predecessor. Sim City Societies had fewer features than 4 as well, but at least it experimented with new ideas that hadn't been tried in a Sim City game before. I loved SC4 and I love Cities: Skylines. I've experimented with City State II, appreciating its variety of ordinances and sociopolitical themes. In every game I find things I like, but I have yet to find the one that dumps every amazing feature I loved from previous City Games into one sandbox.
@@GalmorGames I agree. Maybe something closer to how Societies pitched itself. IIRC, to have a functioning city in Societies, you needed to balance the 6 societal values. Being able to get away with leaning into one or two values and seeing what could happen would be cool.
One of the great legacies I consider SimCity to have left is its fantastic soundtrack. I belong to the generation that first experienced SimCity 3000, and the moment Sim Broadway welcomed me as I turned on the game is a memorable masterpiece that I can never forget. Even the soundtrack of the disappointing SimCity 2013 had noteworthy tunes that linger in my memory.
This game makes me so sad. You can just feel the love and care put into it - the art style, the music, the beautiful graphics and UI. It all just comes together so well. It's a crime that this game was ruined by corporate greed. While I adore Cities Skylines and I'd never go back, it feels soulless compared to this. I would pay so much money to have a game with the art style of SimCity mixed with the simulation/freedom of Cities Skylines.
I have fond memories of Sim City 3000, probably the one I played the most. It has an amazing soundtrack that I still listen to! I'd love to watch you play it, not sure how it holds up now. I used to "call cousin Vinny" to get some nice cash
This game had its launch issue but after all the update and inclusion of "city of tommorow" I loved this game and had a fun time building it. There are so many element in this game that I genuinely miss when I moved to Cities Skylines 1. The vibe, the sound feedback of providing more power to city buildings, poop going along the pipes, music, building expansion, if you build in a different plot with high rises you can see it from a far, Institute research, the great plains helps you not worry about certain resources like big solar panel plants. I really wish cities skylines will take these small cues and innovation from this game and implement it in to a open world big plots skyline 2.
Oh gosh, when i was in middle school i would sacrifice my sleep and spend my free time on weekend to play this game. I was having so much fun building my first city, having it getting modded and stuff there's just too many memorable things about simcity 5 for me personally. And now that CS2 comes out, and they showcased some of it's features and i'm like, wait a minute! It's SC5's features. I'm happy about it tho like i really hope that CS2 can pick the best things out of SC5 and implement it. I'm glad that you're making a video about SC5, i felt nostalgic😅
Man, I forgot about Ocean Quigley, I f-ckin’ loved that guy. You could tell he was passionate about the game, and now listening to him talk about it retrospectively, I feel so bad for him. He still has the same bubbly personality, but the way he kinda chuckles off the disappointments… it’s like you can tell he and his team were this close 🤏 to creating a masterpiece and it was snatched away from them. It’s gotta hurt to think about the “what if” or “if only” had things gone differently. 😔
Especially since it sounds like he wanted to take it in a direction that would have addressed what I most disliked about it - the city size limitations.
The most disappointing thing about SimCity is actually the lack of region interplay. I was never really bothered by the small city size because I would focus on one thing in the city. The dream was always to have multiple cities each focusing on their own specialization and then the region as a whole would work great, but the intercity workings are not great. You can share police/fire and some other things, but the people/goods don't share particularly well. Otherwise, its a great game and I still enjoy a weekend visit every once in a while.
God, I remember the Megatowers being such a cool feature, and also bankrupting my city trying to build several complete ones like in the trailers. I miss Maxis so bad.
Both SimCity 2013 and Cities Skylines 2 performed well, for me, on launch. The challenge for SimCity 2013 was that it focused on delivering an amazing experience that couldn't scale. Kids were going to school or coming home all day long, even in smaller cities. But I loved the supply chains and the graphics!
The only good thing about cities skylines was its mod support. If you remove mod support from cities skylines, cities skylines will turn into an empty game. How strange that this Simcity, made in 2013, looks better than Cities Skylines. The only drawback of Simcity was the small maps. And since there were so many problems during its release at that time, cities skylines took this cake. Now I want simcity to do the same thing. Simcity should definitely continue on its way. Simcity was a series with a soul and a quality. I think we only played Cities Skylines in the absence of Simcity.
This is one of those games that very obviously shows how good it could have been if not for maddening design decisions. The core mechanics are great, the style, the music, but it always seems to restrict you in ways you didn't think should be possible (or would expect based on prior simcity games). The always on DRM in particular was frustrating, mainly because EA/Maxis refused to admit that it was just DRM - they doubled down on the complexity of the agent based simulation and how intelligent it was and how it required cloud resources to compute, and continued to spout the company line even when it was revealed that the agent based simulation was dumber than a doorknob and was the primary cause of many of the game's initial issues. Example: If i remember correctly, power/water/sewage agents were actually affected by traffic!
I love how EA pretends like always online/the EA app will prevent piracy, yet here I am, having every single Sims 4 expansion and pack without having paid for more than two of them. 😂✌️💀
yeah it’s a bit annoying but i find that dedicating different cities in the region to specific purposes helps. basically a bigger city with a highway in between. the only issue becomes the traffic between the two lol
My experience with this game was: Week 1: "Wait, this is all the space I get?" Week 2: "Oh, why does connecting take an hours?" Week 3: "Now I can't connect at all." Week 4: "Minecraft and Skyrim are more fun anyway..."
all cities skylines has over simcity is the map size and modding community. if EA made a new simscity with those two things in mind it would kill cities skylines
I loved your intro to this game, you perfectly described the downfalls at launch for sim city 2013, it was painstakingly frustrating, which I think a lot of us experienced, I definitely did myself, especially with it being the next release after sim city 4…… I did have high expectations, in my opinion simcity4 is still to this day a very strong contender in the best city building game. The issues at release for sim city 2013 I think did set the precedent for this game, along with the small maps, However I do love how you expand on the updates and patches, the offline mode / single player mode, and then the VERY interesting expansion pack. Which I actually loved the concept of. After a while I remember re-visiting this game, and I actually really enjoyed it, for some reason it is a lot more ‘simplistic’ to me than cities skylines. 🙂
Okay, what??? Youre black!?!? That’s so cool!! I’ve adored you and your channel for so long and I had no idea there was a fellow black person behind it all along. Now i’m extra happy to support! Go CPP!
@@enterprize-zi8dd it doesn’t. it’s just cool to see other black people in the community :) when you’re in the minority, it’s exciting to see others like you who share interests
technically, graphics are worse, but sc 2013 had much more creative direction and style. it didn't try to be super realistic. the lighting, the other effects were so great that it made you not notice low res and low poly objects and textures. for me, this game is still one of the best examples of good balance between cartoon ish and realistic in graphics.
Honestly, I love this game and still play it to this day. It's something I constantly return to. I know people complain about city sizes, but that's the hook that keeps me coming back. They're like tiny diorama cities; you can assign each one its own unique specialization. I'll work on a town for a bit, maybe focusing on casinos, and then when I get bored a bit with that, I start a new city in the region and focus on a new specialization. I also love the Cities of Tomorrow DLC. When you run out of space, plop down the Mega Towers, and then you start building Blade Runner-looking cities. It really is great, and I think if more people would give it a go, we could see a resurgence. The main thing that held it back when it launched was the online-only crap, but they got rid of that long ago, so you can play offline, and it's no longer a problem.
I love the music in this game! I am 56 and remember playing Simcity 1 for days and days!! Great memory review thank you! SkyeStorme did an amazing series and did crazy builds in the futures expansion pack…
You just unlocked so many memories for me, I used to play this game as a hand-me-down from my sister and I played for hours all the time. Back then I didn't really have criticism for anything so this used to be a favourite lmao Definitely need to revisit now!!
Just stumbled onto your channel, and i enjoyed the video. One thing about this game and the city size is that it pushes you to build multiple cities, each with different specializations to form a more functional region as a whole. It gets to be a lot when attempting to manage the several small fires you build for yourself. I would ve interested in your take from that point of view, or even a series where you take on the challenge. Great video!
Hey! Not sure if this has been said yet- unlock (city hall) the waste management and save money to install both a sewage treatment plant and water pumping station. Place them across the road from each other and make sure the sewage out-performs the pumping - this creates a regenerative water supply. You can also add filtration pumps to the water station but this isn´t necessary. In reality, it is a bit gross, but in the game it has no effect on their health or ick 😅 A few extra info bits- you CAN add trees! In the parks section, click nature, then at the end there is a tree brush. The trees that appear are entirely biome based, but you can also add trees to roads manually this way. The best early game money comes from the block party mission, which awards $25000 for picking up trash. You may need to add one garage to the dump to get it done faster, but this is optional. Another is the fireworks one, that is $50k for ensuring there are no fires. This can be easily solved by removing all zoning around the firehouse for the duration of the mission. The city hall will also pay you for population milestones, you just need to click on those speech bubbles to see that. The people, their houses and their jobs are all randomised. You wont find the same Sim twice and when you watch them leaving school for instance, you´ll see thousands of people pouring into each house along the way which can be entertaining to think about. They claimed that this was because no engine would be able to hold that much information, then when CS came out, they were suddenly quite silent 🤔 Any 4-way intersection is a recipe for disaster long-term, and most Simcity players will avoid these at all costs. In Simcity, traffic management is purely based on mechanics rather than reality as opposed to CS with their reality based intersections and management. Simcity almost enforces rectangular grid cities. This game is not the greatest for design, but it is great for nostalgia, simplicity and dopamine. There is a formula in which to build at the beginning, and once this is understood the game becomes quite easy. The Sims will tell you, if you listen. There are also cheats in case you want to do a sandbox-style but with unlocks- shift W and ctrl shift W which add $100k and $5k p/hour respectively.
Sim City 2013 walked so Cities Skylines could run. I dearly miss the modular buildings and the megatowers from this game, really wish cities skylines had something like them.
I really think paradox would be kinda screwed if ea took this opportunity to release a new sim city. Learning from their mistakes with 2013 and learning from the success and mistakes and cities skylines 1 and 2. Because you're right. The vibe of sim city is so much better. Cities skylines just feels too much like a model town builder. Where as the staff and citizen interaction in sim city really makes you feel apart of the town you're building.
There was an interesting Bug/Mechanic: In multiplayer sessions I lowered the taxes to almost as low as possible and in return my population grew very fast. As soon as the whole space was occupied, I raised the taxes and made so much money that I singlehandedly could pay for everything my teammates needed
There is something about the art style and the design of this game that I love. I also loved being able to upgrade your buildings after you place them rather than having to build new ones.
For the curved road at 17:50 if you drag with the curve tool from one end to the other end it would automatically make a smooth bend for you like you did manually :)
I never played this SimCity, but when it released, I loved (and I still love) that modular approach of buildings. Yes, you could argue that Cities Skylines introduced somethin similar with the Parks, University, Airport and so on DLCs, but I think it's not quite the same, since here you can basically just up the capacity of one building by plopping down another garage/room/whatever. Especially on something like power plants that makes sense.
This game has so much potential fr. I remember playing this waayy back. It's the second city building game I've ever played (simcity 4 is the 1st) and started to play cs 1 3 years later. Must admit, There is something in Simcity 5 that CS1 lacks. Idk what exactly but This game could've been great if not because of the limitations and other problems
Fun look back at the last SimCity game that I was excited for - one thing you didn’t mention was that in MP each person got one of those building squares and since they were connected by highways we all tried to be successful with our builds to help each other out, at least in some small way, and at least when the servers worked and it wasn’t just a buggy mess. So it was a neat way of implementing a bit of MP.
I was wrong about the trees! You can find them in the Parks menu! Thanks for pointing that out, everyone!
Thank you soooo much for the video! This was so nostalgic for me. My childhood was coming home from school and watching @BDoubleO100 play this. This game helped me through tough times as a child and brought me so much enjoyment. Thank you so much for reminding me about this amazing gem!
AI translation
I would like to ask, what should I do if I want to cancel all DLC content? I am unable to uninstall DLC
You can also buy more land
why didn't you revisit the OG. that game is a classic. you know the game that walked so cities skylines could run.
People are forgetting about SC Societies, the long waited SC5, that was so bad that broke the franchise, and led people to move back to SC4.
God this game had me hooked when I was like 12 or 13. As a kid you couldn't tell me anything about this game's flaws, of course they're all painfully obvious with hindsight but back in the day I had such a blast with this game. I remember convincing my parents to get me the Cities of Tomorrow DLC and having so much fun with it, and just the fun, rich, campy lore that Maxis does best.
Maxis was limited by EA to make money sadly CS2 is the same publishers leave the studios alone good games will sell
I've watched so many videos talking about how horrible Simcity 2013 was and while it obviously was, for me as an 11yo kid this game was so amazing it had me incredibly hooked, I remember making whole metro areas using all the lots on the map and have them work together. I also kinda love the idea of the online collaboration, though maybe not the execution.
Maybe C:S3 will have the modularity and collaboration aspects of simcity 2013 with the size and customization of c:s2 and 2035 will be a great year for city builders lol
Me and a friend spent months playing the hell out of this despite all the negative feedback. It wasn't a good SimCity game but it was fun to build up a region with someone else.
Same. Played the hell out of it when I was a teen.
@@sol_in.victus there will be no cs3
If there's one thing other city builders can't replicate is simcity's ART DIRECTION.
The music is timeless.
I was a beta tester for this game and it was apparent, that it had major issues. The crammed maps however, were the true nail to the coffin. So much content, so much potential, basically no space to set it up.
Small maps is the only reason I don't still play it and ever stopped....How dumb are they?
Reminds me of my favorite city I built in this game. It was a fairly large city and I decided that it would be nice to have a nuclear power plant. So, I built one smack in the middle of the city and, as these things happen, I ended up not having enough educated workers for it. Shortly after completion the reactor had a *small* containment leak, polluting the majority of the map. As my sims were dying of radiation poisoning, I raced to rebuild the majority of my city at the very edges of the map, outside of the pollution zone. Fun times.
Eventually I managed to re-right the ship and had a beautiful city of high rises and skyscrapers all around the edge of the map, with a now fully functional nuclear power plant in the center, surrounded by a high-tech factory complex producing specialized computer chips. And a massive forest in between the two, trying desperately to reduce the pollution so people could live in the radiation zone again.
@@PeterAbdis Yeeaaahhh this is why I avoided nuclear power plants because that happened to me, even with sandbox mode on (can't even turn off radiation mode and such, so buildings automatically are abandoned upon building it there).
Yeah, but even then having small cities gave you a good idea of what to include in the city compared to the other ones. As well as figure out which ones you want to include versus the other cities that either have a brand new start to the town, or you pretty much started a new game and go from there. The limitations of the map helped me decide how I want to rebuild and re-design the city as needed and be able to demolish/start over if necessary. So having small maps for me, whereas Cities Skylines I had such a HUUUGGGEE City that I couldn't figure out how to solve certain problems in a certain area (noise pollution especially was the biggest nuisance for me when playing that game so).
A city builder with only small maps has to be a sin
Whats sad is that the developers said themselves that they limited the city size due to constraints on the server hardware needed to run the simulations. The always online mistake had quite a bit of collateral damage, including this.
I still remember the cgi trailers early in development showing these massive beautiful cities. Literally my saddest flop of all time. I loved sim city 4 so much, I had the like 400 page manual you could buy and would read it religiously. I still have it somewhere.
Oh the super advanced simulations that fell apart in less than 5 minutes when you stop and count?
The brainless agents designed and implemented by a CS201 student.
At 8 AM, if population < 5000, for each house, spawn 1 agent at a house. Move the agent along the path until they find the first job. Remove that agent and mark the job filled.
At 8 AM, if population > 5000, for each house, spawn 10 agent at a house. Move the agent along the path until they find the first job. Remove that stack of 10 agents and mark the job filled.
At 8 AM, if population == 5000, $ sudo rm -rf savefile.dat
/facepalm
Or the services AI:
On event. For each building spawn 5 agents. For each agent, send to event...
On event finish, for each agents. get new event, send to event...
So you got every single service building in the entire city spewing out agents who all conga line to each event in order... before having to return to the building before getting dispatched to the next event...in order.
And then someone tried to sniff the network packets. Emphasis on 'tried', they got everything but the sort of traffic you would expect from that sort of game running that sort of simulation. They did however find a keep alive packet every couple minutes. No points for guessing what that keep alive packet was for.
I think this was one of those things that was proven to be a lie at the time. There wasn't actually anything from the game being run on the servers.
@@alanmichael5619 I forget the exact details but your right.
The "super complex simulation that can only be run on a server" turned out to be a basic flood fill that, graphics aside, would be about on par with a Uni level CS300 class assignment. If your lucky. If not, make it out of a 200 class assignment.
Then someone loaded up a packet sniffer and got crickets. Hard to run a simulation on a server with no data traffic.
Then the line about how 'hard'/outright impossible it was going to be to make a single player offline version. Someone changed one line in a file and got offline working, maybe except for saving.
And that was all after everyone got to see the conga line of fail from the emergency services.
No, that was 100% a lie. All the server did was check if there was a connection.
SimCity put so many nice touches in their games that I only appreciated fully in hindsight (seeing other games that can't get it right). Like the way they color the city at night means I can see things just as well as in the daytime. So I don't have to turn off a day/night cycle, or wait until day to keep building.
It's crazy how long ago this came out, and how CS2 has used so many features of it, but CS2 is still so lacking. Thanks for revisiting it, though! It really puts a lot in perspective, both improvements and disappointments.
Honestly, it doesn’t feel that long ago to me… but it really has been! I think that seeing the inspiration makes me hopeful that some of the features will be improved. Amazing to see some of this more fully fleshed out in SC, though.
IMO I believe what makes CS2 so lacking is how many features it lost from CS1 plus the combination of not a very challenging or intuitive simulation system which I wholly believe is hampered by choosing to remain without wealth classes and having absurd segregated zoning densities and separate zoning density demands! SC never veered from that fundamental aspect and they did it well. If the pace was slower… considerably slower while still challenging. The payoff and hence satisfaction would feel that much better.
Is CS2 even worth buying at its current point?
It was simcity 2013 that started the upgradable buildings first.
Then cities skylines copy that too in their DLC such as the finance DLC. It's upgradable stock building there. Just like that big future tower in simcity 2013 or the upgradable wind power plant.
And later cities skylines 2 still preserve that feature with more upgradable buildings.
@@TheBlueBunnyKen IMO it's not worth it right now. It's enjoyable for some time while you get used to the game and its systems, but once you reach a certain point, you start to realize that most of the systems just don't matter, which would be okay as it's intended to be more of a city painter type of game, but the incredibly low asset variety means that it's not even that. Also, even though it's better than on release, performance is still kinda poor in larger cities. Once the workshop releases, I'd recommend picking it up, but right now it has some glaring flaws that can't be fixed just through code mods.
Little funfact, the team had plans to release updates that would increase the city border size by twice, then three times, and then four times, and eventually it would be the ideal size for a proper city. Let alone they were going to add lots of new roads, buildings, and so much more to make it very favorable and enjoyable. However, by the time they fixed the server issue that took up most of their work time, and the bugs, EA decided to shut them down. They literally pulled the plug when it was recovery from the hospital. I could only imagine what it would have been like if EA was not greedy and just smart for once. Another funfact, because of Simcity, we got The Sims, and in lore, the Sims are from Simcity (You can see it in the first Sims trailer, they are exiting Simcity) and can be found in textbooks in Sims 2 and a bit in Sims 3, and very little in Sims 4. You can even transfer neighborhoods from SimCity 4 to The Sims 2. Funny enough, even the developer or some employee from Maxis made a post about "hanging up their hat and laying their keys under the carpet, that we had fun and were blessed to be part of a game that created a whole genre... oh, and also! Fuck EA-". It went something like that, I don't remember it word for word, but it was essentially that. It was funny AF LMFAO
*Sighs*
I used to be the King of City Building Genre...
Yup, EA wrecked the SimCity franchise, which is a shame because they so owned it. Total greed, total incompetence. :(
So basically:
Maxis made a mistake, they injured themselves and got hospitalized.
They slowly started to heal.
After they finished healing, they got up, ready to fix their mistake.
Their employer, ea came up and shot them with a gun.
@@TheWagonroast Kinda, EA made the mistake and injured Maxis. Maxis employees were telling EA that this wouldnt work but EA wanted online mode, so they had to do so since they were owned by them.
But essentially EA literally didn't give them the chance ro recuperate lmfao.
there was anoter game mode where you could go into the city that you build and play like a helicopter officer or something like that. i vaigly remember it but it was like you could jump into simcity 2000 city and be like 1 of the citizens in it. i think it was called sim copter or something like that
@@solmartig You remember correctly, that was Sim Copter, and then there was also Streets of Sim City where you could drive around cities imported from 2000 and it had car combat and radio stations
I personally love that ‘stretching rubber band’ sound 😅 Scratches my brain just right!
Isn’t it a printing calculator sound? I assumed it was a play on calculating cost of what you are about to build.
righttt?
He said that so confidently that it made me think I was the odd one out for liking it! Glad I am not the only one who does lol
YES
Same. ❤
They owned the market and EA's greed killed them. And now they're doing the same with The Sims. Two potention Sims killers come out this year.
Unfortunately this time around, there is no alternative.
Not to mention they killed their stranglehold on sports games due to the same culprit
@@tuckertheyoutuber901 wait it did? I thought that the whole ea vs fifa thing hurt fifa way way way more?
@@TerryJGeo What The Sims alike games? Asking out of curiosity as I wanna give them a try.
@@Testeuros Since Life By You was cancelled and Paralives in still in development, there's only one on the horizon and that's InZoi. They've said it will be out in early access later this year... but we'll see.
I really do miss Simcity, and I loved SimCity 5. As you mention, there is a charm to Simcity that is missing from cities skylines, the music, the art style, and especially the story elements are all things I sorely missed. I loved that you could create a Blade Runner city, or deal with the consequences of someone throwing a block party, or work with criminals.
There was never a "SimCity 5" - like it says in the title of this video, it's commonly referred to as "SimCity 2013" (referring to the year it was released - on the box, it simply said "SimCity".
@@SuperDave1426 0:08
@@RobbieG17Yeah, that's nice, but it's still incorrect. SimCity 4 had a "4" on the box. People calling it SimCity 5 are just adding +1 to the numbering, but this game was intended as a reboot of the series. Thus, "SimCity". It's a somewhat common mistake that people will call it "5" for the reason I just mentioned. Even the developers themselves didn't consider it to be anything other than SimCity - no number following it. I was one of their beta testers before the game came out, and we had interactions with the devs via a forum. I can assure you, as someone who was *there*, not a single developer though of this game as "SimCity 5"; it was a reboot of the series.
Every last one of us beta testers kept telling them that it wasn't ready to go public release yet, but EA was leaning on Maxis to get the thing out the door, and thus we got the disastrous release that happened. It was so bad that EA closed down the Maxis office that had been working on the developing the game (if not all of Maxis eventually). I have no love of this game; it was bad in so many ways that it pretty much killed the franchise. But I'm not going to call it by an incorrect name, and try to let people know when they add a "5" that was never there. If someone can't simply accept that, well, that's on them. 😉
@@SuperDave1426 It's not that deep man
@@SuperDave1426people like you really make me wonder if humans above the age of 35 should be allowed to have internet access
I miss SimCity so much mostly because of it's freedom. You can expand on buildings like the Town Hall, wind farms, etc. I WANT that in Cities Skylines because that is what I'm missing.
I also love how if you get far enough in SimCity how everything gets all futuristic because of OmegaCorp, as long as you have the Cities of Tomorrow expansion. And I want that! If Cities Skylines had a futuristic expansion like SimCity, I wouldn't have to jump between the two.
That game was _ruined_ by EA.
If what I've heard is accurate, the Glassbox engine could have handled bigger cities, but not the online multiplayer EA insisted on.
Such a shame they never got the chance to develop it further, it had real potential.
They killed game long before without Maxis with SC Societies, was a travesty of a simulator.
I feel that, SimCity has heart, Skylines is better but in a way more soulless, no playfulness.
It seems it is a consequence when you are more realistic you loses the fun part. Usually it is called arcade versus simulation games. I'd say SimCity is an arcade city builder, while Cities is more simulation. The fan base of CS1 did not like the Vanilla aspect of it, and CS2 is trying to be even more simulation centered. I think this partialy explains the soulless thing you said 😂
Exactly this. I better play small specialized city with fun (arcade even) systems and love put in every building instead 1000 kilometers of same things in Skylines... I guess general player prefers just building big and that's it
This, the music, the little see thru windows and nighttime.
I wouldn't say soulless, I think there's a lot of heart put into the game, but there is a lack of playfulness that Simcity had. It takes itself more seriously.
I don't think that's necessarily a bad thing, though. It's just different.
I WANT A SERIES OF YOU PLAYING THIS!
Take an intermediate region, build cities that specialize in different stuff and interact with each other.
Would love this!!
That's really how you do it. You try to pretend that its one city because they can share all the services. Also the way wealth and density works, its actually possible to create poor industrial town. In CS buildings always eventually level up and the city always looks like paradise. I like the realism that way. With so many fun assets I would definitly watch while CS2 is pretty much unplayable with zero assets.
I would enjoy seeing this.
That was always a bit buggy, in my experience.
I couldn’t agree more.
Something that nobody mentions is how sountracks in this game are such a masterpiece. The soundtracks react to the beat of your city, and it is just overall a relaxing and satisfying addition to the game. I still listen to it when writing essays now because they are just so calming!
I’ve been playing SimCity 4 since its release in 2003. It really does stand up well today.
I loved being able to drive cars and fly the helicopters and planes in that game.
EA claims they're focusing on their own IP, time to do a proper SimCity 5 that goes beyond the scale of 4 and provides some (apparently needed) competition for Cities Skylines II.
Surely EA will do the right thing.
@@Conduit23"EA will do the right thing" Hahahaahahhahahahaha good one
I always come back to SC4. The amount of mods and buildings is amazing. However its modding scene sadly is literally dying out.
SC4 is great, and another demonstration of how important mods can be to a game. what the NAM team have been able to do is just mind-blowing
This game has so much potential. I was part of that crowd that got turned off at launch only to come back to it later. Traffic and city size are really the two biggest issues and after 10 years and much more powerful computers I would imagine these could be addressed. Sadly, EA has totally given up on the franchise and will probably never revisit it. The less than stellar launch of Citys Skylines 2 is evidence of how hard it is to get a city builder right.
The one thing I like about Sim City 2013 is the Cities of Tomorrow DLC.
Making a Cyberpunk city is exactly what I want.
Honestly yeah. One of the best DLC’s for a city builder period, and even in City Skylines I find myself wishing I could build those mega towers. 😂
Awesome soundtrack too. Imagine that. Including a soundtrack with a DLC, rather than selling a limited radio station as an additional DLC!
a very under-utilised style in city builders. only exception is probably industries of titan, but i think that game is basically dead and isn't updated anymore (from what i know).
@@RryhhbfrHhgdHhgd356 Use mo d s
The megabuildings were so cool and unique, I loved planning out each floor to them.
the best DLC for a city building game ever made, where you can have a 500 MW super solar panel placed as a crown of your mega towers,
I played this game for several years past its release. I had many complaints, but overall I had more fun with it than not. Thanks for playing it this week! Brought back many memories!
Something I actually like in this game is zoning in curbed roads, in cities skylines it just doesn't look good when you zone many houses in a curb road.
I could bang on about my own nostalgia for this game, but I can’t help but notice you basically built California City.
I dont think you mentioned this, unless I missed it, but the music in Simcity games is SO damn good, I always turn music off on C:S, not on Simcity.
I guess it goes into the charm category, I play Sims as well and I can tell you Maxis/EA have A LOT of flaws with bug fixing, launching unfinished products, overall half-assing stuff, but there is just a special charm to maxis games that competitors fail to replicate IMO.
Also THE BIG LIZARD IS LITERALLY A SPORE CREATURE, THEY JUST SMACKED A SPORE CREATURE ON THE GAME LIKE??
Poor Maxis. EA did them dirty. :(
also Sims 4 still has a unique charm. Though it isnt perfect
@@RryhhbfrHhgdHhgd356 EA made some bad decisions and those who suffer are the people that blindly execute them. Capitalism as it's best.
Chris Tilton composed the banger soundtracks for 2013 and cities of tomorrow.
there are some points that actually are very strong for this game despite its issues
-firstly , the game was supposed to expand to eventually be 64 by 64 if SimCity would've stayed
-Compared to Cities skylines 2, the UI design is much better in my opinion easy to understand and read. great art style (thank you Ocean Quigley)
-Simcity had a huge dedication to make feedback as smooth as possible. every tab felt alive (literally with ui colors popping yellow and red and the sims in each tab make it feel alive)
-this includes your sims sharing their opinion in bubbles , the more you zoom the more details you get which i prefer lots better then CS1 and 2
-DATA MAPS!: though simulation was problematic, this game does an amazing job trying to show the player what is actually going on, made me feel like i can see a whole secret world underneath each data map.
some were made purely to show the player the simulation. i was honestly shocked how CS2 didn't do it, CS2 is much much more simulated but for me SimCity *felt* more simulated. That's why people complain that CS2 doesn't really seem simulated. even tho it is. CS2 needs somewhat better design in this area.
-sound and movement effect: each time you build or zone you hear sound effect, makes the game feel very alive. the way when you plop something and the building moves and then the heavy plop effect gives me as a player the feeling of power, importance.
-even though the biggest reason for simcity 5 to fail, regional play had one good point: you felt like there was a real outside world because you could see it despite it being a illusion.
-some areas like pollution and ground water were better simulated and showcased then CS2
-music is amazing! good visuals
I was really hoping to see some of these in CS2 specially because of how extremely detailed its simulation is yet we don't get to see it. Simcity Data maps were really well made.
The UI is a big one for me. I’m not a big fan of paradox UIs.. even their life by you UI they’ve show is just ugly and doesn’t look as optimized/user friendly as it could be
@@Boots_293 I agree! Paradox is known for its harsh UI design. It's too clustered for me.
Finally! We get to see the face behind that soothing therapeutic voice! You're a good looking man Phil. Also i love simcity 5 still today. I think the game has a charm that no other city builder has managed to mimic. Maybe it's nostalgia bias. I also like how the assets have desert plants when you're on a desert map. The night views are also stunning. I miss this game so much.
he's done a few videos with a camera on the channel before, this isn't the first! i think his video about the bugs of CS2 was the first video with his face
I was literally playing this, this morning lol. The game is actually not bad, yes the city size is small but if you can get over that you can have a great time. The point of the game is to make a bunch of cities that have specilizations. I always loved the art style of this. Also something really cool is to watch where the sims go. A big thing about the game people aren't aware of is that it's a balancing act of your residents and jobs. As long as you watch how many jobs you have vs how many residents you have in the 3 different wealth categories, the traffic shouldn't build up. Also schools is basically a superpower in this game. If you sims are smart it literally helps EVERYTHING else in your cities. From using less water and electricity to starting less fires and doing crime not to mention it improves the tech level of your industry.
Yeah. What killed it was the always on multiplayer and the terrible, terrible DRM. Gameplay itself was really quite fun.
Without City Size limitations, I really think this game would be a 9/10 city builder.
Sim City 4 also had that but it was not forced on you if you didn't want to use it.
And also preventing your fancy nuclear power plant from melting down.
I second you on "watch where the sims go". I was just playing and was following a freight truck with the POV really low and was in awe how everything looked, the city, the route it took, I was literally thinking, the truck is passing thru here and there, going east, etc. Mind blown tbh.
I love how calming Phil's talking is. Love the throwback to Sim City
If you're not falling asleep to his livestream VODs you're missing out 😜
I earnestly believe SC2013 is one of the best city builders ever made, if not, and im being serious here, the best.
The sheer amount of supply chain systems the game has, combined with the way they all ACTUALLY WORK TOGETHER, and the strategy involved in setting them up optimally and delegating certain things to certain cities? Phenomenal. Building them up to complement each other? Incredible. Having an education-focused city that then unlocks new projects when certain milestones are met? Amazing progression. The way everything snowballs into each other and you need to carefully get certain things before others or they won't work right or can be downright catastrophic (high tech industry before high tech firefighting? Your city is screwed!)? unbelievably engaging
The traffic is stupid. The cities are small. The nearest-neighbor agent system is terrible. But the core gameplay structure and depth and complexity in this game? No other city builder even attempts to come close.
Yup, its industries mechanics are so deep and really exciting. And it feels especially good compared to CS industries DLC which, for me, was very frustrating after playing SimCity 2013. And SimCity's cities though very small and looking almost toy-like, feel more live compared to CS cities. I really like CS with it's scale and road network but it's really just a city painter with not much to worry about when you're building your city.
But then it’s not a city builder. It an industry management game.
@@shnikes8366 but you build a city, buddy. This game has much more detail to it than just industries management
“if i wanted to micromanage I would have left it to the hands of companies. Not my job to micromanage their dump of a corporation anyways, trade negotiations? I’ll let the free market decide that.” - Me trying to let the civilians figure it out.
@@alexabramiuk you do not build a city in this game. What city is that small? It’s far from a city builder. The size of the cities were smaller than a neighborhood of a town.
Wow, thanks for taking me back. I remember playing this with a friend online and I had made a casino city. I wanted to switch it up and head towards education (it was something our area needed) so I deleted my casino and started building towards higher education. About 5 minutes later my friend shouted "What did you do!?" I asked what he was talking about and he said "Look at the highway entering my city!' I opened the map, and there was an endless line of criminals entering his city lol. Apparently, my casinos spawned a bunch of criminals after they were deleted or they were always there (not sure). I remember laughing pretty hard about that. Everyone beefed up their police, and eventually it took care of itself, but it is a fond memory I have of the game and my friend. Thank you CPP 🙂.
I still think the cities of tomorrow expansion is the coolest thing a city builder has ever done, I desperately wish that they did another simcity and brought that content with or brought some of it to Sims 4!
I remember thinking the giant towers that were like a mini city in themselves were the coolest thing back in the day. I think that was a paid DLC or expansion though. Also the fact that you could have people playing that were added as friends and their cities would impact each other like if you had an excess of low-wealth citizens they could go to the neighboring city where those jobs were.
The last fact you mentioned was why I loved the game. I remember playing with some friends and I'd switch over to my friend's city to see how he's doing only to see the city riddled with crime and fire. Good times 😂😂
it is indeed a part of the dlc named cities of tomorrow. it's not in the vanilla game.
This game was AMAZING. I never listened to the flaws, I was 10-11 and played this for hundreds of hours. I always felt it had a charm that Cities: Skylines never had, and we haven't had since. THE MUSIC, the advisors reacting to your actions, the art style, it's timeless. I really wish they would revive the SimCity series.
I personally loved the zoning sound, it made it feel super tactile and reactive.
Being able to collaboratively build cities in "regions" with other players, and chatting/sending resources to each other was also fun!
the Simcity expansions for buildings is how I want it in CS2. Not the horrible way we have it in CS2, the ones that add on to the existing building are fine, but its those external modules, because of the way it forces you to connect them, they don't look right, also very inflexible.
The thing that keeps bringing me back to SC5 is the way your city **grows**. You can edit your buildings and add important things to them. Hospital running out of space? Add a new patient wing. Power plant needs to supply more power to the city? Add a new module. Additionally, it changes over time without your direct input. Density increases. Random events can occur that make your city feel alive and sometimes change the way you play. I've tried Cities Skylines a few times and I always get bored in a matter of hours. You place your buildings, zone your streets, and... that's it. Nothing else really happens. You sit there and watch it simulate. Occasionally you have to intervene, but so much of the game requires direct player action if you want something interesting to happen.
Cities Skylines is a city painting simulator. Sim City is a city BUILDING simulator.
Also, the multiplayer is actually fun if you can get a few of your friends to join your region. You can send each other money, assist each other by diverting some of your services to your friends' cities, and Sims will naturally commute from one city to another and come back if they need something that they can't get in yours.
For all its flaws, at least it's more innovative and engaging than C:S.
37:05 You can if I remember correctly. You need to go to the nature section in the parks tab and scroll all the way right. There should be trees.
Oh shoot, totally missed that!!
@@CityPlannerPlays yeah, and you can also place trees on road sides. That's why some of them have green spaces.
You playing this game tells me all I need to know about City Skylines II.
I got this game at launch and actually enjoyed it, even then...BUT it wasn't until last year, when I got two coworker friends into it for private region multiplayer, that the game became a blast. Taking multiple cities per person in a region and working together to build Great Works made for many enjoyable 5 hour sessions.
I loved working towards a great works with my friends! I stopped playing when the rocket great work got bugged.. not too sure if it ever got fixed
honestly, putting aside the stupidly small city limits and being tied to specific city tiles in a region, this game is actually quite good. Not perfect for sure, but it isn't bad by any means.
And ya, 100% the aesthetics, charm, atmosphere and style of the game is unmatched and holds up just fine today (the art style and visuals are such that the game doesn't look dated at all), especially the future cites where you can go all cyberpunk + mega-towers.
Plus there are some great mods out there that help shore up the game's weaknesses (and can help with visuals such as with HD models and so on) such that overall it's a straight up great city builder now.
Funny thing about the water deposits:
they run out.
but if you have the services part of town hall, then you can use the outflow pipes and use filtered water intake pumps and actually recycle for infinite water.
well. U never run out of ground water if u placed ur Water pumping station at the shore of a water body
Yeah, this was the main reason I stopped playing. It just wasn't fun having to go find water whenever your city grew. I'm not sure why they made that a feature, but it really soured the experience for me.
@@jamalgibson8139 My only guess is increased realism, since aquifers weren’t an infinite resource and will eventually run out just like in real life, hence the additional mechanics added to try restoring aquifer levels.
@@AlexanderVonish But real life aquifers don't run out that fast unless you have a major water hog like water inefficient farms.
@@GeorgeMonet supposedly, yes, in fact, water itself isn’t the only one that shouldn’t run down so fast when I took another knock at this, I’ve played the game myself, and my Coal Reserves were rapidly being depleted along with oil after letting the mine and wells do their thing respectively, despite the city being only months old. Definitely would have been nice had there been some moddability in the game and someone went and tampered with the resource values to make it truly realistic, rather than give us what is essentially “Post apocalyptic resource availability in an otherwise nature filled and ripe for taking plot.”
Kind of the reason why one of my cities established is mostly dedicated to pumping water from the coastline to sustain the others, and that when other resources run out I had to go and try to laden said with Casinos in the hopes of turning them into a tourist attraction than a dying populous, this doesn’t always work out for I, unfortunately.
For me the ability to edit/add to the building was and still IS the best feature in any city-builder ever. I have a little bit over 700 hours in Simcity 5, i still come back to it once in a while, it has it's charm, yes the city size does suck but i don't mind it as much, but because of it after a few hours i practically have infinite money, export advanced items (plastic, computers etc.) or make a tourist city and the city is "done" But It is fun, it doesn't require much brain power so you can relax, listen to the *beatiful* music and build a lil' city. There might be some bias due to nostalgia as this was my first city-builder and non-free to play game i played but man is it good, even after 10 years ❤
The DRM was cracked fastet than EA needed to fix their Server. 😂
Originally, EA was saying that it also had to be always online because the agent system of demands was so computationally intensive that it was so they could offload the calculations to "the cloud" (100% lie, nothing left your computer) so that even lower-end users could enjoy the game. They also said that the always online portion wasn't removable because it was so deeply and intricately interwoven in the code, so you all had better just not worry about removing it so stop asking. The Day 1 crack people said that it was literally like 4 lines of code that just checked if it could communicate to the EA server, and they just simply set that variable to always be TRUE.
@@holtthoThe crack had you reroute something in an ini file to an apache server you hosted your self.
@@holttho I think your off by 3 lines of code. 😅
I am a uk resident and I bought this game in 2013 been playing sim city from the early 90s I too could not play the game not even access my key code so I give up two years ago I found the game on ea and bought it again most enjoyable game I’ve played and still have a dabble now and again and I’ve still got my original cd and case well done for bringing this brilliant game to viewers…..
I seem to recall reading somewhere that SimCity 2013 isn't actually an agent based game, it just pretends to be. That is to say, when a sim wakes up in the morning they don't head to the same job everyday, they find the closest open job slot and go to that, even if it is different from yesterday's job. And when they finish work, they head to the closest open house slot, even if it is different from last night's house or if there are different people already living there
That is true, but they are still agents, they are persistent through the map and carry information/resources, they simply don't have "memory" which is not as bad as what Cities Skylines does: if an agent is stuck in traffic too long they just teleport it to its destination. That's cheating. SimCity doesn't do this and that's why traffic can get really bad if you don't manage it properly.
This game has an array of mods, such as one way roads, that improve the gameplay a lot.
The agent system was a mistake anyway. It's one of the biggest flaws holding back Skyline's potential, and adds literally nothing to the game experience.
Yes and that is why traffic grinds to a halt and makes your city fall apart when there is just 5 real world minutes of traffic.
Also the Cities Skylines solution IS A GOOD SOLUTION. Making the agents travel at the speed of normal real time but making the day advance at super duper hyperspeed does not work. 5 real world minutes of traffic should be no big deal. But in Simcity 2013 5 real world minutes of traffic means your citizens don't go to work or school because the entire work/school day is only 5 real world minutes.
And there is no way to manage traffic properly in Simcity 2013 because 5 minutes of traffic is not a problem but the game falls apart when it exists. Having to turn your entire city into a road with a few buildings means the game does not work.
@@GeorgeMonet I totally understand what you mean about traffic but you gotta make a better layout for the highway and also make use of every transportation method available. I remember back in the days I always struggled with traffic at all times but now that I came back to the game a couple days ago which I started a brand new map I've had little to no traffic(maybe 1 road here or there) but nothing big compared to what I remember and my current city is all maxed out with +300k population (original game, no cities of tomorrow dlc which hugely increases population), a big chunk of space is taken by oil company and around 95-99% of the residential and commercial buildings being a skyscraper.
I'm glad you're making all these connections with CS2 here. Literally my first thought when I watched the trailers and your early footage of CS2 was "Oh my god, they've just made SimCity again" xD
I enjoyed SC13 when it came out, at least for what it was. I was disappointed by the incredibly small cities, but once there were single player saves, I enjoyed being able to create small, interconnected regions. I definitely jumped ship once Cities Skylines landed, though.
One of the things people seem to have forgotten, but in their marketing up to launch, EA (Maxis still at the time?) frequently mentioned how many of their players played on laptops. It seemed they were targeting having the game be able to run on low end hardware, sacrificing larger cities for the sake of capturing a few extra sales. I remember that even during their livestreams of the game preceding its launch, they kept hammering their point of how the game had been designed with laptop players in mind. "These smaller cities mean people with laptops can enjoy the full experience without compromise."
The reality of it was, because they required so much of the simulation to happen on the cloud (and lying about the reason why), they needed to have it be as stripped-down as possible to handle the server load. And then they still couldn't handle it! It was pretty much all EA cocking things up in the background and forcing Maxis (and especially Ocean and Pierre Guillame) to take the brunt of the backlash.
Reminds me of how CS2 keeps trying to court console players. Stupid
@@mpbMKE another tale of when c-suite tries to make a game. :(
I remember I got a new Dell XPS laptop to play this game, it absolutely fried it, the graphics chip melted, even after been reattached to the motherboard it was never the same afterwards. Not sure what it was but the game was just too graphically intensive, even with small city sizes
@@mpbMKEand even with all that, another comment mentioned that the the people who cracked the game realized the only thing connecting to the servers was just a conditional, which they set to just TRUE and the game ran perfectly fine, others had a crack where they simply rerouted the game’s server to ping to just some apache server that they self hosted for themselves.
Really enjoyed this video. It's so refreshing hearing from someone who actually played this on release and is aware of the faults and controversies of the time. So many videos on youtube these days are people who have no clue what they're talking about just reading info off of wikipedia
Man, I really hope CS2 takes some notes from this game. *Especially the asset modularity*
And actual challenge and strategy
Simcity 2013 is the best city builder game, ever. I loved the graphics, the soundtrack, the sound effects, the people cheering, the architecture of buildings and etc. it felt awesome. If the game had the size of CS 25 tiles or more, with highways and all of the things CS1/CS2 has.... the game would've been the best game known to any city builder.
Nostalgia Phil! This is my 1st city builder game that i also played the mobile version of it before i played CS1. I remember the mechanic of the roads dictate the building type (low to high residential) that i done when i shifted to CS1.😂
The music is my memorable for me until now. Thanks for playing this. ❤
SimCity 4 absolutely still stands against the test of time but I have to admit, I do occasionally come back to "5". I remember playing it when it came out and being plagued with having to wait for a server to be available but not really understanding why (not because I was too young, but because it was a "I just bought this, why can't I play it if it's fully installed?" type thought). It's a shame that EA killed the original "Maxis" studio. So many classics that the devs poured their hearts and souls into. Typical EA greed, just like how they killed off the Burnout series. 2014 and earlier was truly the prime time to game.
Sure, there were issues with the mandatory servers within the first few months after Simcity 2013 was released, but the game has always been undervalued from my perspective. Especially with the deeply sad state and future prospect of Cities Skylines 2, it should be noted that Simcity 2013 was fairly good and delivered what it set out to do. It may not have been everyone's cup of tea, mainly as most were looking out for a game like Simcity 4, but it shouldn't have been criticized so harshly. For me it still scores a solid 7.5/10, mostly due to the good graphical quality and outstanding UI and music, which still hold up in 2024.
Well it didn't really deliver what it set out to do at all, seeing as they wanted the whole region to be buildable, allowing for much larger cities. You may be fine with that shortcoming, but saying that it lived up to its goals I think is incorrect.
I loved this game as a kid, It was the first City Builder game I ever played. I remember I would play this game after I got home from school, I absolutely got my money out of this game. I honestly miss this game so much and I'm thinking of playing it again after seeing this video. Thanks for re-igniting the excitement in me to play this gem again. PLEASE do another video!!!
I remember looking at this title and being struck by how much of a step backward it was from its predecessor. Sim City Societies had fewer features than 4 as well, but at least it experimented with new ideas that hadn't been tried in a Sim City game before.
I loved SC4 and I love Cities: Skylines. I've experimented with City State II, appreciating its variety of ordinances and sociopolitical themes. In every game I find things I like, but I have yet to find the one that dumps every amazing feature I loved from previous City Games into one sandbox.
That would be another game I would love to see CPP do is Sim City Societies it would fit well with is Micromanagement Style
@@GalmorGames I agree. Maybe something closer to how Societies pitched itself. IIRC, to have a functioning city in Societies, you needed to balance the 6 societal values. Being able to get away with leaning into one or two values and seeing what could happen would be cool.
I didn't like SC4 or Cities: Skylines 1/2. But I do love Simcity 2013.
I do think part of SC5's problem was it gave us a brand new city builder we couldn't appreciate when we wanted an upgraded SimCity 4.
The open mindedness of this retrospective view of simcity is great. CPP always killing it with the videos. ❤
The Lorax said it best, "Unless someone like you cares a whole awful lot, nothing is going to get better. It's not."
The system ain't gon' change
Unless we make it change
-Dead Prez
I like the dives into older games! Love it! Do more please :)
One of the great legacies I consider SimCity to have left is its fantastic soundtrack. I belong to the generation that first experienced SimCity 3000, and the moment Sim Broadway welcomed me as I turned on the game is a memorable masterpiece that I can never forget. Even the soundtrack of the disappointing SimCity 2013 had noteworthy tunes that linger in my memory.
This game makes me so sad. You can just feel the love and care put into it - the art style, the music, the beautiful graphics and UI. It all just comes together so well. It's a crime that this game was ruined by corporate greed. While I adore Cities Skylines and I'd never go back, it feels soulless compared to this. I would pay so much money to have a game with the art style of SimCity mixed with the simulation/freedom of Cities Skylines.
I have fond memories of Sim City 3000, probably the one I played the most. It has an amazing soundtrack that I still listen to! I'd love to watch you play it, not sure how it holds up now. I used to "call cousin Vinny" to get some nice cash
This game had its launch issue but after all the update and inclusion of "city of tommorow" I loved this game and had a fun time building it. There are so many element in this game that I genuinely miss when I moved to Cities Skylines 1. The vibe, the sound feedback of providing more power to city buildings, poop going along the pipes, music, building expansion, if you build in a different plot with high rises you can see it from a far, Institute research, the great plains helps you not worry about certain resources like big solar panel plants. I really wish cities skylines will take these small cues and innovation from this game and implement it in to a open world big plots skyline 2.
Oh gosh, when i was in middle school i would sacrifice my sleep and spend my free time on weekend to play this game. I was having so much fun building my first city, having it getting modded and stuff there's just too many memorable things about simcity 5 for me personally. And now that CS2 comes out, and they showcased some of it's features and i'm like, wait a minute! It's SC5's features. I'm happy about it tho like i really hope that CS2 can pick the best things out of SC5 and implement it.
I'm glad that you're making a video about SC5, i felt nostalgic😅
Man, I forgot about Ocean Quigley, I f-ckin’ loved that guy. You could tell he was passionate about the game, and now listening to him talk about it retrospectively, I feel so bad for him. He still has the same bubbly personality, but the way he kinda chuckles off the disappointments… it’s like you can tell he and his team were this close 🤏 to creating a masterpiece and it was snatched away from them. It’s gotta hurt to think about the “what if” or “if only” had things gone differently. 😔
Especially since it sounds like he wanted to take it in a direction that would have addressed what I most disliked about it - the city size limitations.
The most disappointing thing about SimCity is actually the lack of region interplay. I was never really bothered by the small city size because I would focus on one thing in the city. The dream was always to have multiple cities each focusing on their own specialization and then the region as a whole would work great, but the intercity workings are not great. You can share police/fire and some other things, but the people/goods don't share particularly well. Otherwise, its a great game and I still enjoy a weekend visit every once in a while.
2:39
It's pretty disappointing how CS 2 fell to the same fate, because it had potentials and the first one was just great.
What a coincidence, I just booted up Simcity 4 Rush Hour today (even 10 years older) to satisfy the itch
God, I remember the Megatowers being such a cool feature, and also bankrupting my city trying to build several complete ones like in the trailers. I miss Maxis so bad.
I 100% believe that the disappointment surrounding this game is what prompted Cities Skylines to be made in the first place.
Both SimCity 2013 and Cities Skylines 2 performed well, for me, on launch. The challenge for SimCity 2013 was that it focused on delivering an amazing experience that couldn't scale. Kids were going to school or coming home all day long, even in smaller cities. But I loved the supply chains and the graphics!
The only good thing about cities skylines was its mod support. If you remove mod support from cities skylines, cities skylines will turn into an empty game. How strange that this Simcity, made in 2013, looks better than Cities Skylines. The only drawback of Simcity was the small maps. And since there were so many problems during its release at that time, cities skylines took this cake. Now I want simcity to do the same thing. Simcity should definitely continue on its way. Simcity was a series with a soul and a quality. I think we only played Cities Skylines in the absence of Simcity.
Your voice makes me feel so calm I love it ❤
Id love to see you do a Sim city series like this one or Sim city 4
NO WAY this series should have stopped developing
This is one of those games that very obviously shows how good it could have been if not for maddening design decisions. The core mechanics are great, the style, the music, but it always seems to restrict you in ways you didn't think should be possible (or would expect based on prior simcity games).
The always on DRM in particular was frustrating, mainly because EA/Maxis refused to admit that it was just DRM - they doubled down on the complexity of the agent based simulation and how intelligent it was and how it required cloud resources to compute, and continued to spout the company line even when it was revealed that the agent based simulation was dumber than a doorknob and was the primary cause of many of the game's initial issues. Example: If i remember correctly, power/water/sewage agents were actually affected by traffic!
I love how EA pretends like always online/the EA app will prevent piracy, yet here I am, having every single Sims 4 expansion and pack without having paid for more than two of them. 😂✌️💀
I had never seen your face before this video and I've been watching your stuff on and off for probably 2 years. hahah Nice to put a face to the voice!
The one with the tiny maps? It's been 10 years? I am still disappointed.
yeah it’s a bit annoying but i find that dedicating different cities in the region to specific purposes helps. basically a bigger city with a highway in between. the only issue becomes the traffic between the two lol
My experience with this game was:
Week 1: "Wait, this is all the space I get?"
Week 2: "Oh, why does connecting take an hours?"
Week 3: "Now I can't connect at all."
Week 4: "Minecraft and Skyrim are more fun anyway..."
all cities skylines has over simcity is the map size and modding community. if EA made a new simscity with those two things in mind it would kill cities skylines
I loved your intro to this game, you perfectly described the downfalls at launch for sim city 2013, it was painstakingly frustrating, which I think a lot of us experienced, I definitely did myself, especially with it being the next release after sim city 4…… I did have high expectations, in my opinion simcity4 is still to this day a very strong contender in the best city building game. The issues at release for sim city 2013 I think did set the precedent for this game, along with the small maps, However I do love how you expand on the updates and patches, the offline mode / single player mode, and then the VERY interesting expansion pack. Which I actually loved the concept of. After a while I remember re-visiting this game, and I actually really enjoyed it, for some reason it is a lot more ‘simplistic’ to me than cities skylines. 🙂
Okay, what??? Youre black!?!? That’s so cool!! I’ve adored you and your channel for so long and I had no idea there was a fellow black person behind it all along. Now i’m extra happy to support! Go CPP!
Why does the color of someone’s skin matter?
@@enterprize-zi8dd it doesn’t. it’s just cool to see other black people in the community :) when you’re in the minority, it’s exciting to see others like you who share interests
@@jr4android I’m black too so that’s why I asked
I liked the dive and the thoughts around it. Also made me think of Totalbiscuit
SimCity 4 was ok before Cities Skylines came along. Hearing that SimCity 4 is the best city building game out there today is wild.
Every time I wanna jump back into Sim City, it makes me miss City Skylines...
10 years ago this game had better graphics than cities skylines 2.
technically, graphics are worse, but sc 2013 had much more creative direction and style. it didn't try to be super realistic. the lighting, the other effects were so great that it made you not notice low res and low poly objects and textures. for me, this game is still one of the best examples of good balance between cartoon ish and realistic in graphics.
littelary no but ok
Honestly, I love this game and still play it to this day. It's something I constantly return to. I know people complain about city sizes, but that's the hook that keeps me coming back. They're like tiny diorama cities; you can assign each one its own unique specialization. I'll work on a town for a bit, maybe focusing on casinos, and then when I get bored a bit with that, I start a new city in the region and focus on a new specialization. I also love the Cities of Tomorrow DLC. When you run out of space, plop down the Mega Towers, and then you start building Blade Runner-looking cities. It really is great, and I think if more people would give it a go, we could see a resurgence. The main thing that held it back when it launched was the online-only crap, but they got rid of that long ago, so you can play offline, and it's no longer a problem.
I love the music in this game! I am 56 and remember playing Simcity 1 for days and days!! Great memory review thank you! SkyeStorme did an amazing series and did crazy builds in the futures expansion pack…
You just unlocked so many memories for me, I used to play this game as a hand-me-down from my sister and I played for hours all the time. Back then I didn't really have criticism for anything so this used to be a favourite lmao Definitely need to revisit now!!
First time seeing you “in person” 😊 SimCity had such an impression on me. I miss the SimCity connections they did with The Sims.
Just stumbled onto your channel, and i enjoyed the video. One thing about this game and the city size is that it pushes you to build multiple cities, each with different specializations to form a more functional region as a whole. It gets to be a lot when attempting to manage the several small fires you build for yourself. I would ve interested in your take from that point of view, or even a series where you take on the challenge. Great video!
Hey! Not sure if this has been said yet- unlock (city hall) the waste management and save money to install both a sewage treatment plant and water pumping station. Place them across the road from each other and make sure the sewage out-performs the pumping - this creates a regenerative water supply. You can also add filtration pumps to the water station but this isn´t necessary.
In reality, it is a bit gross, but in the game it has no effect on their health or ick 😅
A few extra info bits- you CAN add trees! In the parks section, click nature, then at the end there is a tree brush. The trees that appear are entirely biome based, but you can also add trees to roads manually this way.
The best early game money comes from the block party mission, which awards $25000 for picking up trash. You may need to add one garage to the dump to get it done faster, but this is optional. Another is the fireworks one, that is $50k for ensuring there are no fires. This can be easily solved by removing all zoning around the firehouse for the duration of the mission.
The city hall will also pay you for population milestones, you just need to click on those speech bubbles to see that.
The people, their houses and their jobs are all randomised. You wont find the same Sim twice and when you watch them leaving school for instance, you´ll see thousands of people pouring into each house along the way which can be entertaining to think about. They claimed that this was because no engine would be able to hold that much information, then when CS came out, they were suddenly quite silent 🤔
Any 4-way intersection is a recipe for disaster long-term, and most Simcity players will avoid these at all costs. In Simcity, traffic management is purely based on mechanics rather than reality as opposed to CS with their reality based intersections and management. Simcity almost enforces rectangular grid cities.
This game is not the greatest for design, but it is great for nostalgia, simplicity and dopamine. There is a formula in which to build at the beginning, and once this is understood the game becomes quite easy. The Sims will tell you, if you listen.
There are also cheats in case you want to do a sandbox-style but with unlocks- shift W and ctrl shift W which add $100k and $5k p/hour respectively.
Sim City 2013 walked so Cities Skylines could run. I dearly miss the modular buildings and the megatowers from this game, really wish cities skylines had something like them.
I still play Sim City 4k. it's genius. Cities: Skylines wasn't good at release either however I returned it and bought it on massive discount in 2016.
I really think paradox would be kinda screwed if ea took this opportunity to release a new sim city. Learning from their mistakes with 2013 and learning from the success and mistakes and cities skylines 1 and 2. Because you're right. The vibe of sim city is so much better. Cities skylines just feels too much like a model town builder. Where as the staff and citizen interaction in sim city really makes you feel apart of the town you're building.
There was an interesting Bug/Mechanic: In multiplayer sessions I lowered the taxes to almost as low as possible and in return my population grew very fast. As soon as the whole space was occupied, I raised the taxes and made so much money that I singlehandedly could pay for everything my teammates needed
SimCity 2013 had some really great game mechanics and I really hoped CSII would become the best of both worlds. But who knows how the story goes on?
There is something about the art style and the design of this game that I love.
I also loved being able to upgrade your buildings after you place them rather than having to build new ones.
What a fantastically produced video Phil! Love love love the effort, it has really paid off!
For the curved road at 17:50 if you drag with the curve tool from one end to the other end it would automatically make a smooth bend for you like you did manually :)
I never played this SimCity, but when it released, I loved (and I still love) that modular approach of buildings. Yes, you could argue that Cities Skylines introduced somethin similar with the Parks, University, Airport and so on DLCs, but I think it's not quite the same, since here you can basically just up the capacity of one building by plopping down another garage/room/whatever. Especially on something like power plants that makes sense.
This game has so much potential fr. I remember playing this waayy back. It's the second city building game I've ever played (simcity 4 is the 1st) and started to play cs 1 3 years later. Must admit, There is something in Simcity 5 that CS1 lacks. Idk what exactly but This game could've been great if not because of the limitations and other problems
Fun look back at the last SimCity game that I was excited for - one thing you didn’t mention was that in MP each person got one of those building squares and since they were connected by highways we all tried to be successful with our builds to help each other out, at least in some small way, and at least when the servers worked and it wasn’t just a buggy mess. So it was a neat way of implementing a bit of MP.