🥳Thanks to Clickup for sponsoring this video! Sign up for free at tryclickup.co/firebelley to get started with organizing your game development projects! Thanks everyone for your continued support. Please leave a comment below if you'd like to see more pixel art tips for non-artists!
I did a pretty heavy deep dive into music production a year ago.. and I learned quickly that constraints are key to not only creativity, but just getting anything done in general. There's so many options available in creative pursuits. Literally an entire universe. So easy to get stuck in the weeds, or trapped in a loop, or spend endless hours tweaking color choices..
Speaking on the constraints tip, which is so true btw. LIMITED COLOR PALLETE, and I mean REALLY LIMITED, like original Game Boy color pallete levels of limited. I know Firebelly already mentioned using limited palletes, but it's true, and it's a great way to learn, especially if you do the combo of limited canvas size + game boy-like color pallete and even go as far as trying to actually follow the color restrictions of the original game boy, which means you'll only have THREE colors to work with on a sprite, which forces you to be economic and smart with your pixel and color placement and shading, but it also forces you to go trough lots of problem solving, which like he said, breeds creativity. And it's really fun, too, so much so that my latest pieces have all been made in such color palletes. However, I would not personally recommend starting with 1-bit, as I feel that's a bit too complicated for beginners, like I said, a game boy pallete is a good middle ground where you have a super limited color pallete, but still have a few color options to play with. 1-bit is just too restrictive in my opinion, better for when you already have some experience or want to challenge yourself. Another tip, more advanced, but if you for example, want to make a bigger illustration or a background, but don't know what canvas size to pick, you can just look up the screen resolution of old consoles like the game boy and set your canvas size to that resolution, and also add a 16x16 or 32x32 grid in it to serve as a guideline, this is a great way to get started with larger illustrations.
I would love to see more pixel art tips and examples for non-artists. I do thank you for the easy to follow directions with explanations as you went through it all! This video was inspiring to learn pixel art!
Thank you for this! I just bought AESprite a couple weeks ago and had been tinkering with making some art for my game. This came along at a good time :)
@FirebelleyGames Could you make a video explaining your process for character creation? And how other indy devs can go about it? (Unless you've already done one) because your characters are very cool and creative. Thank you!
you ARE a artist art comes in many diffirent forms and it is basically being able to convey something with a still picture,you are a artits with art skills and if anyone tries hard enough they will achieve the same
When you suggested 1-BIT pixelart so you focus on the shape of the image I was SO MAD because "DAMMIT, I know he's right". I had a Undertale phase recently, and it made me do one of my best pixelart works ever since the battle sprites are 1-BIT. Indeed, "contraints breed creativity". Thanks for the tips.
I'm an artist, but never done pixel art. For me, it's hard to color in simple. I'm shading so much that it gets hard to animate or the character color palette looks cluttered. Thank you for the video
Thank you for the video! Very inspirational. I've been learning voxel art for a couple years, and I would love to learn pixel art too. I too have Aseprite bought, from Steam. How did you manage to change the window layout? My timeline is on the bottom, and I would love to put it on the left as in your video.
cool art but one thing that suprisingly make art like 2 times better is so called 2 px width outline or sometme 2 color outline like white out black in
Hey love your vids and udemy tutorial! Im curious on how did you achieve the combined attack circle and lines when enemy attempted to attack on your game? Cheers 🎉
I really appreciate your efforts! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
🥳Thanks to Clickup for sponsoring this video! Sign up for free at tryclickup.co/firebelley to get started with organizing your game development projects!
Thanks everyone for your continued support. Please leave a comment below if you'd like to see more pixel art tips for non-artists!
I did a pretty heavy deep dive into music production a year ago.. and I learned quickly that constraints are key to not only creativity, but just getting anything done in general. There's so many options available in creative pursuits. Literally an entire universe. So easy to get stuck in the weeds, or trapped in a loop, or spend endless hours tweaking color choices..
I love the concept of "contraints breed creativity". I hope you all the best!
like putting a border before drawing 😅
Now you know why corporations love cutting resources for employees to use. They want to force creativity through artificial scarcity. 😆
I'd love a second part. Your tips are very useful!
Really helpful tips, thanks! Yes, a part two would be great!
Speaking on the constraints tip, which is so true btw. LIMITED COLOR PALLETE, and I mean REALLY LIMITED, like original Game Boy color pallete levels of limited.
I know Firebelly already mentioned using limited palletes, but it's true, and it's a great way to learn, especially if you do the combo of limited canvas size + game boy-like color pallete and even go as far as trying to actually follow the color restrictions of the original game boy, which means you'll only have THREE colors to work with on a sprite, which forces you to be economic and smart with your pixel and color placement and shading, but it also forces you to go trough lots of problem solving, which like he said, breeds creativity.
And it's really fun, too, so much so that my latest pieces have all been made in such color palletes.
However, I would not personally recommend starting with 1-bit, as I feel that's a bit too complicated for beginners, like I said, a game boy pallete is a good middle ground where you have a super limited color pallete, but still have a few color options to play with. 1-bit is just too restrictive in my opinion, better for when you already have some experience or want to challenge yourself.
Another tip, more advanced, but if you for example, want to make a bigger illustration or a background, but don't know what canvas size to pick, you can just look up the screen resolution of old consoles like the game boy and set your canvas size to that resolution, and also add a 16x16 or 32x32 grid in it to serve as a guideline, this is a great way to get started with larger illustrations.
thanks for the tips! hoping for a part 2.
Reaaly useful and great explications, i would love a part 2 about animating pixel art
I would love to see more pixel art tips and examples for non-artists. I do thank you for the easy to follow directions with explanations as you went through it all! This video was inspiring to learn pixel art!
Great video at the right time. You should create a video on some tips about tilesets if you will have time.
This was great, part 2 please.
Thank you for this! I just bought AESprite a couple weeks ago and had been tinkering with making some art for my game. This came along at a good time :)
A part Two would be fantastic!
@FirebelleyGames Could you make a video explaining your process for character creation? And how other indy devs can go about it? (Unless you've already done one) because your characters are very cool and creative. Thank you!
Those are great tips 🔥! Thanks!
Honestly some great tips for beginners, good video!
I am one of the people who asked😂, also I was waiting for this video very much❤🔥
Man, thanks a lot for these tips!
This is fantastic advice!
thank u for these tips
Thank you very much for this!!!
That was a great guide for Pixel Art even I can follow!
Can you do a video about color theory?
Awesome video, very helpful
Hey there, nice content!
Would love if you add an update for Godot 4 in your Udemy platformer course!
❤Pls make a part two I love your vids❤
this is super cool
you ARE a artist art comes in many diffirent forms and it is basically being able to convey something with a still picture,you are a artits with art skills and if anyone tries hard enough they will achieve the same
When you suggested 1-BIT pixelart so you focus on the shape of the image I was SO MAD because "DAMMIT, I know he's right". I had a Undertale phase recently, and it made me do one of my best pixelart works ever since the battle sprites are 1-BIT.
Indeed, "contraints breed creativity". Thanks for the tips.
great video!
Good tips ty
Cool dudze!
i subscribed
I'm an artist, but never done pixel art. For me, it's hard to color in simple. I'm shading so much that it gets hard to animate or the character color palette looks cluttered. Thank you for the video
Thank you for the video! Very inspirational. I've been learning voxel art for a couple years, and I would love to learn pixel art too.
I too have Aseprite bought, from Steam. How did you manage to change the window layout? My timeline is on the bottom, and I would love to put it on the left as in your video.
Yeah, more tips, please
cool art but one thing that suprisingly make art like 2 times better is so called 2 px width outline or sometme 2 color outline like white out black in
Hey love your vids and udemy tutorial! Im curious on how did you achieve the combined attack circle and lines when enemy attempted to attack on your game? Cheers 🎉
It's a bit complicated but I'm planning to do a video on that!
I really appreciate your efforts! A bit off-topic, but I wanted to ask: I have a SafePal wallet with USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
Adding to the voices clamouring for a part 2 (please)
i was about to ask you that question. "how are you soo good at pixel art"??
A little bit late
But thanks for this video
It was very helpful
We need a udemy course :)
u look like developer :D
Time to git gud
Cut it out with the self deprecation. There is not a hard line between artist and non-artist.