@@RollWithUsDMs Thanks, would love to hear more about running monsters. I have been thru a couple games and ran a mix of creatures. I was having problems with organizing myself durning Combat. Ive also been trying to get more out of my monsters with reactions and abilities.
I have only run on VTT (Roll20). I use one of the bars for hp, one of the bars for AP. If the monster has legendary AP I use a third bar. I have homebrewed all of my monsters. I try to give them unique abilities either based on Pathfinder 2e abilities like sudden charge or other things that I have seen with other monster stat blocks (like action point enhancements for grapple, power attack, etc). I made an Ochre Jelly. I gave it 16 hp, immunity to lightning and slashing. I gave it a reaction to split if it is hit with slashing or lightning and it has at least 4 hp. I basically modeled it after the 5e Ochre Jelly. I put a DC20 flair on it where when it splits, not only does it get smaller, but the two new jellies have 1 less AP each. So anyway, I look to 5e mostly for inspiration. Sometimes Pathfinder. And I look for ways to add a bit of DC20 flair to my monsters.
I am dealing with a family emergency right now, but when I am able to make videos again, I will put something together elaborating on this. Most likely with examples.
I agree that there are things about GMing it... even the liveplays demonstrating it don't really coach GMs in what they should be doing to make it effective or prepare for it, something missing I think, even if it is perhaps a subtle element. Otherwise analysis is technical, or tending to immediately venture into homebrewing or adapting it to fit what some GMs already wanted to do before even learning DC20 rules
Thank you for your detailed comment. You are correct that capturing what a GM does is not the easiest to encapsulate. I think I will go over the issues that I have seen players have and how to coach your players through learning to overcome things like analysis paralysis and thinking outside the box on skill challenges on the next GM Toolkit video. Anything else you would like to see?
@@RollWithUsDMs How about the summoning of a new work schedule which allows me to join online campaigns? ... I think maybe something about managing the downside of, or adapting one's GMing to, unlimited creativity of the sort being encouraged in things like skill checks where less justifiable sorts of skills are used for the players to pain pictures of how things resolve which may be so bad to break immersion for some. Or maybe I'm worrying too much? Or maybe it's this head cold I have...
StartPlaying.Games has allowed me to justify gaming more since it is contributing to the household. I love that Skill Challenges let players get creative. And you are right that guiding players through a skill challenge and making sense of what they want to do while figuring out which check they should roll is a complex topic. Maybe I can get a few players on a livestream and run them through a few skill challenges to demonstrate how to run them. If not a livestream, I think some extra tips would be helpful. Thank you again! I hope you feel better.
Apologies for the clipped audio after the first screen transition. I was only talking about the macros that I use.
👍
Thanks for the DM help. Needed in this New TTRPG.
Thank you for your reply. Are there any topics you would like me to cover in a future video?
@@RollWithUsDMs Thanks, would love to hear more about running monsters. I have been thru a couple games and ran a mix of creatures. I was having problems with organizing myself durning Combat. Ive also been trying to get more out of my monsters with reactions and abilities.
I have only run on VTT (Roll20). I use one of the bars for hp, one of the bars for AP. If the monster has legendary AP I use a third bar.
I have homebrewed all of my monsters. I try to give them unique abilities either based on Pathfinder 2e abilities like sudden charge or other things that I have seen with other monster stat blocks (like action point enhancements for grapple, power attack, etc).
I made an Ochre Jelly. I gave it 16 hp, immunity to lightning and slashing. I gave it a reaction to split if it is hit with slashing or lightning and it has at least 4 hp. I basically modeled it after the 5e Ochre Jelly. I put a DC20 flair on it where when it splits, not only does it get smaller, but the two new jellies have 1 less AP each.
So anyway, I look to 5e mostly for inspiration. Sometimes Pathfinder. And I look for ways to add a bit of DC20 flair to my monsters.
I am dealing with a family emergency right now, but when I am able to make videos again, I will put something together elaborating on this. Most likely with examples.
I agree that there are things about GMing it... even the liveplays demonstrating it don't really coach GMs in what they should be doing to make it effective or prepare for it, something missing I think, even if it is perhaps a subtle element. Otherwise analysis is technical, or tending to immediately venture into homebrewing or adapting it to fit what some GMs already wanted to do before even learning DC20 rules
Thank you for your detailed comment. You are correct that capturing what a GM does is not the easiest to encapsulate. I think I will go over the issues that I have seen players have and how to coach your players through learning to overcome things like analysis paralysis and thinking outside the box on skill challenges on the next GM Toolkit video.
Anything else you would like to see?
@@RollWithUsDMs How about the summoning of a new work schedule which allows me to join online campaigns?
...
I think maybe something about managing the downside of, or adapting one's GMing to, unlimited creativity of the sort being encouraged in things like skill checks where less justifiable sorts of skills are used for the players to pain pictures of how things resolve which may be so bad to break immersion for some.
Or maybe I'm worrying too much? Or maybe it's this head cold I have...
StartPlaying.Games has allowed me to justify gaming more since it is contributing to the household.
I love that Skill Challenges let players get creative. And you are right that guiding players through a skill challenge and making sense of what they want to do while figuring out which check they should roll is a complex topic.
Maybe I can get a few players on a livestream and run them through a few skill challenges to demonstrate how to run them. If not a livestream, I think some extra tips would be helpful.
Thank you again! I hope you feel better.
🙂👍🏻
Hi Petr. I am thinking about doing a video on best bets for spell casters. Would you like to see that?
@@RollWithUsDMs Sure. I am looking forward to watching it. 👍🏻