Arma 3 - Alive Mod Tutorial Pt. 4 (T.A.O.R., Blacklist, and Testing)

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  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 30

  • @jonipetteri1557
    @jonipetteri1557 5 років тому +6

    Yeah! Keep it going. Community absolutely needs these up to date tutorials. I suggest you to do series like one vid of every ALiVE module. Good, clear, in depth videos...

  • @syscrash319
    @syscrash319 5 років тому +3

    Great job, keep going please. Get more detailed on how to play the actual campaign. Alive can be confusing for many.

  • @jonpalmer8172
    @jonpalmer8172 5 років тому +1

    excellent video

  • @commissargab6181
    @commissargab6181 3 роки тому

    So this is like Nr6 hal?

  • @powderhungry6611
    @powderhungry6611 5 років тому +1

    So just wondering, how do you win a match in ALIVE? The commander assigns tasks, yaddah yaddah yaddah... but when does the game actually end? Or does it? Does the commander get told that a town is cleared? Just wondering because I've made a few missions with ALIVE before and the commander kind of just stops doing things.

    • @RavenTacticalGaming
      @RavenTacticalGaming  5 років тому

      There is no clear "Win" definition with Alive which kinda sucks because it'd be cool to define a value of say for example, a win is defined as Extreme Losses on BLUFOR/OPFOR/INDEPENDENT (whatever faction is being used) then once those parameters are met you get a mission completed/mission failed. Typically How I run it/How Our Group runs Missions with it is based off the Base Values you define when creating it. Say you define the Start value of 200, without enemy re-enforcement a win would be defined as all 200 entities are killed/wounded. Then you can use Zeus to "End the game" with the scenario flow, End Scenario/Mission Complete.

  • @American-Orthodox-Christian
    @American-Orthodox-Christian 5 років тому +1

    can you black list certain units. I'm trying to do an eastern front scenario during ww2 and I keep seeing king tigers spawning but I only want panzer 3 and 4 spawning.

    • @RavenTacticalGaming
      @RavenTacticalGaming  5 років тому +1

      yeah, Just type their unit ID/code/whatever you want to call it in the blacklist box, separated by a comma. If that doesn't work I have no clue what to tell ya hahaha

    • @American-Orthodox-Christian
      @American-Orthodox-Christian 5 років тому

      ok i will try it thanks.

  • @Sparrowash97
    @Sparrowash97 5 років тому +1

    Thanks for the tutorial!
    I was wondering if you could maybe do one with the theme of an insurgency.
    I’m currently working on a scenario based in Afghanistan with IEDs and the likes. I’ll let you know how I get on 👍

    • @RavenTacticalGaming
      @RavenTacticalGaming  5 років тому +1

      Im going to be streaming on twitch me building/testing our next mission (Afghan themed) this weekend, feel free to drop by!

  • @PvtHudson98
    @PvtHudson98 4 роки тому

    Is it possible to place another separate AI commander with its own mil/civ obj modules, etc, and set it to invasion? That way I could simulate RHS USMC invade RHS VDV using occupation commander (for example)? If so, would the TAOR’s remain the same?

  • @tyl3r992
    @tyl3r992 4 роки тому +1

    do you still use alive buddy? anything changed since??

    • @RavenTacticalGaming
      @RavenTacticalGaming  4 роки тому +1

      Yep Yep. Alive hasn't done any updates recently that I'm Aware of, Once they update I'll push out a new video in the tutorial series

    • @EQI264
      @EQI264 Рік тому

      I cannot get mine to work

  • @callofkarrenboomerops3262
    @callofkarrenboomerops3262 4 роки тому

    could you theoretily copy these methoods for blu 4 and create massive ai battles.

    • @RavenTacticalGaming
      @RavenTacticalGaming  4 роки тому +1

      Yes you CAN do this, However... You will have massive Frame issues due to the spawning and despawning of AI.

  • @EQI264
    @EQI264 Рік тому

    Follow these videos 2 times. I've only seen 1 single Opfor spawn in, 0 civilians spawn in ever. No vehicles either.

    • @RavenTacticalGaming
      @RavenTacticalGaming  Рік тому +1

      Multiple Questions,
      1) Are you using a Faction that is supported by Alive?
      2) Are you using a Map that is Supported by Alive?
      If you are using things supported by Alive then something you are doing in your settings are jacked. I haven't had a problem in over 4 years of messing with Alive and I always use the same general stuff.

  • @khanyisanisikhakhane40year23
    @khanyisanisikhakhane40year23 4 роки тому

    It only spawns in blufor

    • @RavenTacticalGaming
      @RavenTacticalGaming  4 роки тому

      You probably didnt turn specific things off, or possibly didn't label things correctly.

  • @danielomaha3733
    @danielomaha3733 4 роки тому +1

    only places csat nomatter what

    • @RavenTacticalGaming
      @RavenTacticalGaming  4 роки тому

      Are you using Alive Compatible Factions? Are you typing in the Factions "code" correctly?

    • @danielomaha3733
      @danielomaha3733 4 роки тому

      @@RavenTacticalGaming It was the comma at the end. "BLU_F," vs "BLU_F" when there was a comma at the end of the chain it broke for some reason.

    • @RavenTacticalGaming
      @RavenTacticalGaming  4 роки тому

      @@danielomaha3733 Ahh gotcha. Yea Alive is touchy lol

  • @dr_detroit01
    @dr_detroit01 5 років тому +1

    Excellent tutorial....very detailed and up-to-date, thanks for posting! Although cracks me up millennial English: "I can't English...I can't math"...where's the verb as in "I can't speak English...I can't do math"? Sorry I digress...
    Anyhow, you can add triggers for an end mission. I typically place a few triggers that once occupied and no enemies within 200meters, the town is captured. Capture 2-3 or so strategically important towns and end mission triggered.
    This is for force on force...a little harder to achieve with insurgency type missions, as there is no clear 'front line'. On the other hand, insurgencies may never end in reality.

    • @RavenTacticalGaming
      @RavenTacticalGaming  5 років тому

      The down side with Alive is there is no real way to set triggers to end a mission. What I typically do is have Zeus enabled so I can use the Mission End module found under Scenario Flow, While in game be it. But Thanks for watching mate.