Wow, these kinds of tutorial are great because you are starting from an empty project. In addition to particle knowledge, this tut also helps to stay simple and mess with the basic options first instead of believing that online assets are gonna resolve all problems.
Thank you so much for providing this, and other tutorials. I've tried reading over documentation, and none of it helped nearly so much as having a demonstrative video!
This is a great tutorial =) I really appreciate your detailed explanations. Tutorials that make one understand how stuff works make more sense than those that only show you how to do stuff. Thank you
Great tutorial! On the Trail module example, the most efficient way to hide the original particles, leaving only the trails, is to set the Render Mode to None :)
if yours didn't appear like a plate in a table but appear like a plate in the wall, like 90 degree instead of 0, go to Shape and put 90 in the X in Rotation. also, instead of putting 100 in the Z axis I put 100 in the Y axis in his script. Great tutorial, still works in 2021.
Here's some tips when creating systems for mobile -Put your particle count to 20, try to create something similar. -Avoid using transparency where possible (think wind waker). -Never use these: noise module, light module, collision module; unless you have no other choise. -Use pixel clipping instead of alpha fading. -Use depth writing and depth testing as much as possible. (Avoid overdraw) -Avoid the use of mesh particles, same rules apply for meshes as standard mobile rules :D
You are right. That's my bad. I should be more careful about that. Thanks for letting me know. To save the PlayMode changes, before exiting PlayMode, right-click the Particle System component and click Copy Component. Then after exiting PlayMode, right-click the Particle System component and click Paste Component Values. Hope this helps.
When he says "start the game" don't do it, make the changes then start it at the end of the video. The video is missing the last part on how to save the changes while the scene is active. *The shader is in legacy/particle/additives for newer versions of unity.
In my particle system I can't change the arc mode, the option isn't there. It only shows 'arc'. :/ Sucks, because this system your making is exactly what I need.
Bit of a late answer, but I would assume that you can have two particle systems, one a parent and another a child. And have one star particle looping, and another with a thin line. Or for several stars, you can try this tutorial with a stars material looping instead and change the size to random with values between 0 and 1.
i've been trying to do this in 2017.2.0f3 and the ring is just not as "solid" as yours. It looks very segmented by particles even with the settings I triple checked from your video.
I hate to say it, but even 100 particles are too much. To be smart about it, you should increase the particle size or decrease the radius in order to achieve the same effect with less particles. Having 50 on the screen at all times is always a bad idea. Emitting 10 particles per second is okay. Heck, even 25, but that's where you should draw the line in particle usage and the reason for that is because there are a lot of elements that can use particles. You do not want to overload a system's resources just to look good.
Option emit from edge at 1.12 does not exist anymore.
Now it would be radius thickness to 0
Indeed it is. Thanks for sharing the information. Hopefully others will benefit from this.
Thx that helped me!
Thanks for this!
Use Donut instead.
This video covers everything i've been lookinig for in 15mins AMAZING!
Dude I absolutely love how much detail you put into explaining everything, this is the type of teaching I like
Wow, these kinds of tutorial are great because you are starting from an empty project.
In addition to particle knowledge, this tut also helps to stay simple and mess with the basic options first instead of believing that online assets are gonna resolve all problems.
i have seen number of videos for unity but this is the best video among them
Thank you so much for providing this, and other tutorials. I've tried reading over documentation, and none of it helped nearly so much as having a demonstrative video!
I love your pace and friendlyness
Very well done mate!
Thanks for the feedback!
Well done! I've watched a ton of tutorials on Unity Particle system, and never seen an explanation on Loop Mode. Thank you!
This is what I was looking for the whole time and I didn't even know it. Thanks dude!
Excellent, really clear tutorial. Thanks!
This is a great tutorial =) I really appreciate your detailed explanations. Tutorials that make one understand how stuff works make more sense than those that only show you how to do stuff. Thank you
Your tutorial is awesome!!! Thanks a lot!!!
Thank you so much for this tutorial, I found it extremely clear and easy to follow, helped me so much!
It is still a very helpful tutorial ! Many thanks :)
Legend! Exactly what I needed for a stun effect in my game :). Thanks Abinav!
Why cool!! I’m exciting to try the script part. Flashbacks to early MySpace and tumblr days 😭
Great fast paced tutorial!!! thanks!
Thanks for the feedback!
+Amziss Nope The Arc Mode option was introduced in Unity 5.6. You might be using an older version.
Great videos man, they've helped out a lot ;)
Bro you are the best
Great video, thank you!
Great tutorial! On the Trail module example, the most efficient way to hide the original particles, leaving only the trails, is to set the Render Mode to None :)
Thanks for the feedback. And thanks for the info.
u are a geniusss
Great tutorial, Loved it!
Thanks! Appreciate the feedback.
if yours didn't appear like a plate in a table but appear like a plate in the wall, like 90 degree instead of 0, go to Shape and put 90 in the X in Rotation. also, instead of putting 100 in the Z axis I put 100 in the Y axis in his script. Great tutorial, still works in 2021.
would be nice to have performant particle system tutorials. this is overkill on a mobile device for example. nice vid regardless!
Here's some tips when creating systems for mobile
-Put your particle count to 20, try to create something similar.
-Avoid using transparency where possible (think wind waker).
-Never use these: noise module, light module, collision module; unless you have no other choise.
-Use pixel clipping instead of alpha fading.
-Use depth writing and depth testing as much as possible. (Avoid overdraw)
-Avoid the use of mesh particles, same rules apply for meshes as standard mobile rules :D
Thanks for the feedback. And I'm glad to see people helping each other out in the comments section.
wow that was really cool
Great tutorial again :)
You didn't explain how to save your playtest settings
You are right. That's my bad. I should be more careful about that. Thanks for letting me know.
To save the PlayMode changes, before exiting PlayMode, right-click the Particle System component and click Copy Component. Then after exiting PlayMode, right-click the Particle System component and click Paste Component Values.
Hope this helps.
Amazing. Thanks
Thanks. Glad the tutorial was helpful!
how to do it for rectangle
please reply quickly its urgent
everytime i try to make it smooth all i see is dots not a perfect circle like urs
Do you guys have any green screen stock videos of these?
Lots of changes on Unity 2019 already, but a good tutorial nonetheless. Thanks! Are you planning on an updated video if you have not already made one?
can we do this witha ring but a hexagon shaped ring?
When he says "start the game" don't do it, make the changes then start it at the end of the video. The video is missing the last part on how to save the changes while the scene is active. *The shader is in legacy/particle/additives for newer versions of unity.
In my particle system I can't change the arc mode, the option isn't there. It only shows 'arc'. :/ Sucks, because this system your making is exactly what I need.
I tried doing this but my particle isnt smooth? It looks bumpy which i think is caused because it spawns spheres?
How do you make it spin anti-clockwise?
I need help how do I make a "Stun Circle Effect" kind of like stars moving in a circular motion? around an enemys head?
Bit of a late answer, but I would assume that you can have two particle systems, one a parent and another a child. And have one star particle looping, and another with a thin line.
Or for several stars, you can try this tutorial with a stars material looping instead and change the size to random with values between 0 and 1.
So i put the scrip as you said but I dont get the same script option popping afterward where i adjust the speed, got any solution? :(
I'm having the same issue :(
And that frame drop? IS your pc low spec? It looks to me that this effect is not worth it... ?
Strugling to make same effect for a box, any help?
i've been trying to do this in 2017.2.0f3 and the ring is just not as "solid" as yours. It looks very segmented by particles even with the settings I triple checked from your video.
how to render it more smal the circle plz
and thkx and good tuto
"Emit from Edge" missing in action...
Set edge radius to zero
@@jflatmo thx
how to project it to the ground
I didn't get a speed option for the script. Any soulutions?
I can't either - did you find a solution at all?
“Emit from edges” is no where to be found
put Radius Thickness to 0
@@harryashikian9766 thx
What if my Unity version doesn't have "Emit from edge"?)
I'm blind. I didn't see the comment above lol
I hate to say it, but even 100 particles are too much. To be smart about it, you should increase the particle size or decrease the radius in order to achieve the same effect with less particles. Having 50 on the screen at all times is always a bad idea. Emitting 10 particles per second is okay. Heck, even 25, but that's where you should draw the line in particle usage and the reason for that is because there are a lot of elements that can use particles. You do not want to overload a system's resources just to look good.
Hey, you forget to tell us how to save the changes from play mode :p
Just copy the particles component values and paste them after leaving play mode
Maaaan, I think your pc is 100% charged, but it is just a guess.