BATTLETECH Override Part 2 - Initiative & Movement Tutorial

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  • Опубліковано 28 вер 2024
  • Part 2 of our six-part BattleTech: Override Tutorial takes a deep dive into the features and options in the initiative and movement phases of the game.
    BattleTech: Override is a DFA modification of the MechWarrior: Destiny 'mech combat system. It leverages many rules and components of Alpha Strike (with inspiration from Classic) to fill in the gaps, connect the dots and present a complete table top wargaming experience. It is a middle-ground system that retains the detail of Classic we love combined with the speed-of-play that Alpha Strike provides.
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КОМЕНТАРІ • 13

  • @misterbeeps
    @misterbeeps 8 місяців тому +6

    Override scratches that itch that no amount of penicillin can cure.

  • @Funkin_Disher
    @Funkin_Disher 8 місяців тому +5

    Oh hey speed based initiative. My group has been doing that too!

  • @shagakhan9442
    @shagakhan9442 8 місяців тому +2

    Great video!

  • @MrDmitriRavenoff
    @MrDmitriRavenoff 8 місяців тому +3

    So I have hex based everything, terrain, maps, etc. Would you keep the no facing rotation cost when using hexes?

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  8 місяців тому +2

      Correct - you can use the hexes to count range and determine cover/LOS, but would not pay for facing changes.

  • @HouseMasterPoDing
    @HouseMasterPoDing 8 місяців тому +2

    Excellent video gentlemen! Keep them coming! The House Master vehemently approves of this content!!!

  • @dannacarlosramsey6086
    @dannacarlosramsey6086 8 місяців тому +1

    You guys are doing a great! More urban battles with company size forces PLEASE. Could you take time to explain/how to use the new equipment such as Tag, narc, masc etc. Again great job gents, cheers.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  8 місяців тому

      There is a lot of special equipment - probably too much to run through in a video. There is a ton in the rules reference… you can grab that for free. Also pop into our discord if you have additional questions - lots of great resources there!

  • @Zatarra66
    @Zatarra66 8 місяців тому +1

    Isn't moving though any woods just a +1 per inch ,but; +1 per 2 inches for light, and +2 per 2 inches, and so on for shooting.

    • @DeathfromAboveWargaming
      @DeathfromAboveWargaming  8 місяців тому +1

      In normal 2:1 AS scale that is correct. In 1:1 scale it would be +1/1” for light.

  • @sebastiang.5032
    @sebastiang.5032 8 місяців тому +1

    One of the best house rules is to check up on your firing lines with your opponent while still being in the Movement phase - no more discussions who can shoot what and who gets cover from whatever in the Combat phase, guaranteed. Love Battletech:Override!