One of the best house rules is to check up on your firing lines with your opponent while still being in the Movement phase - no more discussions who can shoot what and who gets cover from whatever in the Combat phase, guaranteed. Love Battletech:Override!
You guys are doing a great! More urban battles with company size forces PLEASE. Could you take time to explain/how to use the new equipment such as Tag, narc, masc etc. Again great job gents, cheers.
There is a lot of special equipment - probably too much to run through in a video. There is a ton in the rules reference… you can grab that for free. Also pop into our discord if you have additional questions - lots of great resources there!
Oh hey speed based initiative. My group has been doing that too!
Excellent video gentlemen! Keep them coming! The House Master vehemently approves of this content!!!
Override scratches that itch that no amount of penicillin can cure.
Lol
One of the best house rules is to check up on your firing lines with your opponent while still being in the Movement phase - no more discussions who can shoot what and who gets cover from whatever in the Combat phase, guaranteed. Love Battletech:Override!
The cover miser approves of this.
Great video!
You guys are doing a great! More urban battles with company size forces PLEASE. Could you take time to explain/how to use the new equipment such as Tag, narc, masc etc. Again great job gents, cheers.
There is a lot of special equipment - probably too much to run through in a video. There is a ton in the rules reference… you can grab that for free. Also pop into our discord if you have additional questions - lots of great resources there!
So I have hex based everything, terrain, maps, etc. Would you keep the no facing rotation cost when using hexes?
Correct - you can use the hexes to count range and determine cover/LOS, but would not pay for facing changes.
Isn't moving though any woods just a +1 per inch ,but; +1 per 2 inches for light, and +2 per 2 inches, and so on for shooting.
In normal 2:1 AS scale that is correct. In 1:1 scale it would be +1/1” for light.