Make MASSIVE procedural crowds in UE5 || UE5 Procedural Content Generator Tutorial (PCG)

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  • Опубліковано 9 чер 2024
  • PCG is a massive addition to the already impressive UE5 suite. Let me know how I can help!
    Website: youtube.ngallist.com
    Patreon: / ngallist
    LinkedIn: / nilsgallist
    Timestamps:
    00:00 Intro
    00:50 Overview
    01:55 Unreal Setup
    02:28 Create Spline
    03:40 Create PCG Logic
    07:40 Add Second Actor
    09:10 Done
    09:23 Bonus: Cutout
    #pixelstreaming #ue5 #mobile #dev #unrealengine5
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КОМЕНТАРІ • 22

  • @DRLarkin
    @DRLarkin 2 місяці тому

    Thanks! Very helpful. I used "On Spline" for the Dimension setting in the Spline Sampler module. Was happy to see all of my actors populated along the spline facing the center (critical for what I wanted). You can get all of the actors to all face the same direction by checking the box for "Absolute Rotation" in the Transform Points module.

  • @shashwatkauraw8085
    @shashwatkauraw8085 2 місяці тому

    I am a subscriber. This channel is underrated!

  • @KingTimmahB
    @KingTimmahB Місяць тому +3

    Maybe i missed a step, but, is there any way to randomize/offset the animation speed for the actors?

  • @geotvchannel6735
    @geotvchannel6735 4 місяці тому +1

    Thank you for This Tutriol...you are great Bro..

  • @anejaks
    @anejaks Місяць тому +3

    This is great but how to make it play in the sequencer ?

  • @chuangarthur6345
    @chuangarthur6345 2 місяці тому

    nice work

  • @twe1ve58
    @twe1ve58 Місяць тому +1

    A great lesson. Thank you
    How do I make the characters move instead of standing still?

  • @Mondrubberduck
    @Mondrubberduck 4 місяці тому

    This looks more intimidating than it actually is. Let me see your creations!

  • @user-xn7st3lo8b
    @user-xn7st3lo8b Місяць тому +1

    Is there a way to offset animation, so they look more natural?

  • @sowlxyz
    @sowlxyz Місяць тому +1

    Any one knows how it could be made for sequencer?

  • @intruderstudio4703
    @intruderstudio4703 17 днів тому

    Great tutorial!, Is there any way to offset the Actors Animations ?

  • @user-yy3lr9ji8f
    @user-yy3lr9ji8f 4 місяці тому +1

    Hi, since you decided to battle procedural crowd generation I have a request for a video, or maybe a short comment suggesting ways it can be done.
    Characters moving along a spline. Spawning on the start, despawning at the end. Same walking speed, few models, several lines of people.
    No collisions or AI just for cinematics. With PCG, niagra or whatever can potentially work.
    I just want to have some kind of easy to setup "walking on a street people" for archviz like in twinmotion, but I sheer variety of ways I can do that seems overwhelming and I'm not rich enough to use Anima.

    • @NilsGallist
      @NilsGallist  4 місяці тому +1

      I could, yes. But in the mean time: check out the City Sample project of Unreal engine itself. They have a dynamic crowd system in there as well. Works great. Atho it's a bit heavy in download size.

  • @nu-beings
    @nu-beings 2 місяці тому +2

    Will this play in Sequencer?

  • @nihilusedit1447
    @nihilusedit1447 3 місяці тому +4

    That's great but how to make it play in the sequencer ?

    • @gotdraco
      @gotdraco 3 місяці тому

      Did you figure it out ?

    • @Vegaart777
      @Vegaart777 2 місяці тому

      @@gotdraco at least the way i did it is " in the outliner i dragged all the generated bodies from the PCG , in the sequencer, selected them all and added the animation, I think there should be another way without doing this but it worked.

    • @gotdraco
      @gotdraco 2 місяці тому

      @@Vegaart777 wym?

    • @Vegaart777
      @Vegaart777 2 місяці тому +1

      @@gotdraco how to add that crowd animation in sequencer he asked

    • @gotdraco
      @gotdraco 2 місяці тому

      @@Vegaart777 what

  • @HotChocolateChannel
    @HotChocolateChannel 2 місяці тому

    bro I have this warning on Get Spline Data Node, No matching actor was found!