Love the culture aspect of the game and seeing your primary culture slowly creep up in a province always feels good. I don’t find the founding a colony decision to be that useful since they get so mad. But that’s just from one run. Good video!
You can offset those easily with the inheritance and intermarriage decisions and in the long run every bit of extra conversion helps. I found the stability cost is easy to deal with, especially under 30% you get a lot of events to increase stability. Almost every time I take those decisions, the stability is as high as before or higher when I can take them again for another culture. This way I now have over 1500 pops of Roman culture by year 510 in my Rome campaign.
So, about the Municipal Self-Rule one. Going based on other Paradox games and strategies, I imagine if you find yourself with a culture group bordering on the unconquered lands of that same culture group, you can release them as a client state and "vassal feed" them those provinces while avoiding the dreaded AGGRESSIVE EXPANSION penalties that would normally accrue. So your new little client state gobbles up territories of their own type and you avoid hitting 100 AE at the same time. Then later you can always integrate them when it's convenient.
@@LordForwind My thoughts too. But then again, I am not a world conquest type player who needs to balance those things out. My conquering is usually at a reasonable pace.
i think the slave culture setting is so you can migrate that culture around the rest of your empire. slaves can be forced to move for about 4 coins. i think integration happens faster in a province which has some primary culture in it so a quick way to mix your cultures is handy. iv never tried this in game myself, just a theory why you might use it
Love the tutorials so far! Wonder if you could do tutorial on pop growth in new update - I dunno if its a bug but it seems that tooltips on pop growth icons in territories show 0,00% growth for pop_type even if progress bar shows something else ie 0,38%. I tested this out and it seems that pops indeed are not growing so the only way of growing cities is through migration. Also, far more territories get depopulated in the new update. Sorry if this has already been covered in some other video
Releasing a client state from a newly captured region can sometimes save your country if you acquired a lot of Agressive Expansion, War Exhaustion, and other happiness modifiers. Now, doing that from the cultural tab and releasing an integrated culture is *ehm* galaxy brain *ehm* move
You should consider running high levels of tyranny for AE reduction. You can compensate with bribes, holdings, tributes etc. It’s worth it imo, stability is very impactful because happiness is very impactful.
@@LordForwind Man.... Been playing as Rome to learn the Marius update a bit. After conquering all of modern day Italy. When I integrated the Etruscans to try assimilating them, my Legions cap popped up to 60 from 30. This is king
So two things. One, more roads please! That is easily one of the most satisfying things in this game. But in all seriousness, I'd like to see a serious conversion and colonization push. We know you can beat up the AI, lol, but maybe show the other ways to grow? You gobbling up all those feudatories was absolutely glorious and I'd be interested to see if you could do that some more. Also, question. Could that be a way to block Maurya, especially as the Selukids? Rush diplo range, feudatory/client state the Indian minors, then trap them in a two front war. Do you think that would work/be worth it?
I am doing a Knossos to Crete campaign and integrated 2 other Hellenic culture groups to Noble status (its my first campaign and I had no clue what I was doing) and I think it did wonders for tech. Not precisely sure how it works out but accepting the athenians as nobles allowed my to ramp up all the citizens to nobles and turned athens into a research powerhouse presumably way quicker than converting them first. Even having 3 Noble status groups it hasn't caused too much of an issue.
I have noticed that a bit. My dominant culture is like 3rd happiest lol. But I'm playing super tall with lots of feudatories and vassals so it's no biggie. I out tech everyone by a lot too
I could see "create honour guard" decision useful if for example Babylon had really low happiness so decision would make that region more stable and Persian/Median had high enough happiness so modifiers -6 happiness would not affect them?
Helpful as usual. Can you make one on how to deal with client states, trbutaries, vassals. It's all very cryptic. I've been trying to free a vassal for ages, he won't accept my offers of territorial sales at 0$ - even though we are at 180 relations.
I still don't really get it. What's the difference between integrating and converting cultures? Basically the part between 14:06 and 14:32 is what I don't get. Integrate them, then unintegrate them just to integrate them again?!
Convert they become your main culture, integrate they stay their culture but are now given more rights and stuff. The integrate then non-integrate is only really to unlock new mil tradition trees.
@@LordForwind Thanks! So what is better... converting them or just integrating them? I only know that from EUIV, where converting takes such a long time, but you can only integrate ("accept" in EUIV) a certain amount of cultures. Great videos for the Marius update btw! Currently watching the tribal guide. Your videos already helped me a lot! Which is probably sad to say after I spent more than 1500 hours in Paradox games. But Imperator Rome... I just find it confusing af.
Converting is always better but takes way longer and requires grand temples and theaters to be build in cities and/or cities to be build to put in grand temples and theaters. basically integrate if you want to expand rapidly or acquire a large disloyal population otherwise convert.
It would be kinda interesting if there was a balance where super late game more i tigrated cultures helped prevent internal collapse or cultural stagnation. Something that damages your civ early game saves it late game, but you have to do it early creating every civilization a means it destroys itself
Quick question, If i want to convert people from one area to my main culture, for example, im playing as rome and i want the people in the Punic area to become Roman cultured. Would I do this through temples and Grand Theatres? Also, should I keep them as freeman or as citizens to convert them quicker? I would assume keeping them as Freeman?
i have a question. i played as the iceni and took about half of england and as a noob i was had no idea how culture worked. well my problem was my military... from the start of the game to the point i had half of england i had 2k soldiers... i almost stoped playing. then in desperstion i just started clicking on different cultures giving them citizen and mz military just jumped to like 20k+ levyes. can you explain hot does the culture impact military?
Can only primary culture or noble culture be a ruler? I am on my Roman campaign and some characters that are really good but they are from a different culture and don’t seem to be electable 🤷🏻♂️
Amazing work I have a question tho. How many rebellions are you supposed to experience from a province in total before it finally quiets down I’m doing a Roman assimilation run with the only culture I intent to integrate being Greek and Egyptian But all the other cultures I’m using your tips to religiously convert then assimilate But they keep rebelling even with harsh treatment on It’s really slowing down my progress having to deal with minor rebellions all the time
The amount depends on the pop in the province. I have had like 2 revolutions or around 5+, but never more than 10 if you take the right innovations and try to convert it. The more cities = the more temples and theaters you can maker, each one provides .05 loyalty to the province plus conversion speed.
If you use the decisions to boost culture happiness as shown in this video, especially intermarriage and inheritance, it helps a lot. Also you can choose inventions to boost culture happiness and if province loyalty gets low you can choose the harsh treatment policy for about 0.30 extra loyalty every month. As already said the buildings help as well. By doing all or some of these things I play through full assimilation campaigns without ever having a province rebelling.
can someone answer this question. When u integrate a pop, and u set it for civilian. What happens to that populations noble folks? I'm playing and that other culture still has nobles. Do they eventually go away? I'm unclear on this
If I integrate a culture to early as rome do they stay at their culture or will they still become roman after time ? And I I don't integrate them do they still adopt my religion ? I ask because when they have become completely roma by culture they should become 100% my religion right ? And if that's can I just annex small cultures , not integrate them and over the years they become roman in culture and religion ?
Nope integrated cultures don't change to roman, also religious conversion and culture conversion are separate. Integrated citizen cultures will religiously convert (unless you partially adopt their religion) but not culturally
@Lord Forwind and if I don't integrate them then they become roman ? And I I don't want to recruit them and I dint want their military three then I don't have to integrate them ?
Hey forwind great video again this tutorial videos really helped me improve on the game so thank you for that. Btw there is something wrong with the discord link can you check it out love you keep it up.
seen the way traditions work now? You rush starting experience for troops, raise them and wait a while then disband and upgrade your traditions, you can rush through most tradition trees within 5-10 years
@@LordForwind Oh yes, levies gain the same starting xp as legions do in the starting experience boosts. In my bosperos campaign, my levies start with 90% or so starting xp, so every time i raise them and wait a while until lowering them gets me xp, i can push through one tradition.
You mean 7000? The legacy of Alexander wargoal, I used it to conquer most of that in like 10 years from start and have just been trying to keep it stable.
Does anyone understand what culture groups are actually good for? From what I´ve seen, culture of your own culture group are just marginally happier, and have some different interactions. I think they also integrate and assimilate faster, but that´s it. They should at least carry a lower permanent happyness malus from having them integrated...
I think it's better to just assimilate other cultures in your culture group, since being non-integrated gives a smaller malus to happyness and I think they assimilate faster as well. Then integrate once you move out of your culture group.
You said that degrading a culture from citizen to free man makes them very unhappy, why don't just leave them on free man after you annex them and wait until they become you ?
I think calling them noble or citizen cultures is a bit misleading. Giving them more rights does not turn all these pops into nobles. Ofthentimes your research efficiency goes down because it calculates research points divided by number of integrated pops. more integrated pops gives you few more citizens/nobels but way more integrated pops. Thus you loose research efficiency.
@@LordForwind Isn't it more important to have a good ratio of nobles+citizens compared to others among your integrated pops? And they should have high happiness to give high output. These two things give you high research. Of course, it is capped now to 125 % so maybe less relevant. And you need integrated pops to raise levys...
Culture mechanic is now really amazing in Imperator Rome.
Thank You for the guide!
My pleasure!
All your videos are very helpful, thank you!
Glad you like them!
@@LordForwind Definitely do, I'd don't think I'd be giving the game another try without your videos.
@@LordForwind theyre a lifesaver for me
I was watching your videos last night and wished their was a culture guide! So helpful thank you.
haha nice!
Love the culture aspect of the game and seeing your primary culture slowly creep up in a province always feels good. I don’t find the founding a colony decision to be that useful since they get so mad.
But that’s just from one run. Good video!
Yeah the colony is useful but can cause issues
You can offset those easily with the inheritance and intermarriage decisions and in the long run every bit of extra conversion helps. I found the stability cost is easy to deal with, especially under 30% you get a lot of events to increase stability. Almost every time I take those decisions, the stability is as high as before or higher when I can take them again for another culture. This way I now have over 1500 pops of Roman culture by year 510 in my Rome campaign.
Now ill try to embrace rome traditions as sparta, thanks for the guides
Yw
Amazing explanation of the finer mechanics surrounding cultures. Thank you!
Glad you liked it!
Ah just the topic I wanted more in-depth information on , cheers and thanks for the great guides !
Sure thing!
So, about the Municipal Self-Rule one. Going based on other Paradox games and strategies, I imagine if you find yourself with a culture group bordering on the unconquered lands of that same culture group, you can release them as a client state and "vassal feed" them those provinces while avoiding the dreaded AGGRESSIVE EXPANSION penalties that would normally accrue. So your new little client state gobbles up territories of their own type and you avoid hitting 100 AE at the same time. Then later you can always integrate them when it's convenient.
Yeah thats what you could do, but I have found taking the land yourself is almost always a better move in IR
@@LordForwind My thoughts too. But then again, I am not a world conquest type player who needs to balance those things out. My conquering is usually at a reasonable pace.
Also might be here for role-play.
i think the slave culture setting is so you can migrate that culture around the rest of your empire. slaves can be forced to move for about 4 coins. i think integration happens faster in a province which has some primary culture in it so a quick way to mix your cultures is handy. iv never tried this in game myself, just a theory why you might use it
Too much micromanagement for me I think
Love the tutorials so far! Wonder if you could do tutorial on pop growth in new update - I dunno if its a bug but it seems that tooltips on pop growth icons in territories show 0,00% growth for pop_type even if progress bar shows something else ie 0,38%. I tested this out and it seems that pops indeed are not growing so the only way of growing cities is through migration. Also, far more territories get depopulated in the new update. Sorry if this has already been covered in some other video
Hmm I havent seen that bug myself but I know my pops are growing internally
Releasing a client state from a newly captured region can sometimes save your country if you acquired a lot of Agressive Expansion, War Exhaustion, and other happiness modifiers. Now, doing that from the cultural tab and releasing an integrated culture is *ehm* galaxy brain *ehm* move
yep can be useful; but usually taking it yourself is better
You're a rock star for doing these videos.
Ty always wanted to do rock music! :)
Thank you so much for this man. Really appreciate your videos!!! :)
Glad you like them!
You should consider running high levels of tyranny for AE reduction. You can compensate with bribes, holdings, tributes etc. It’s worth it imo, stability is very impactful because happiness is very impactful.
Yeah it's needed for mass conquests
Been waiting for this one
Hope it helps!
@@LordForwind Man.... Been playing as Rome to learn the Marius update a bit. After conquering all of modern day Italy. When I integrated the Etruscans to try assimilating them, my Legions cap popped up to 60 from 30. This is king
So two things. One, more roads please! That is easily one of the most satisfying things in this game. But in all seriousness, I'd like to see a serious conversion and colonization push. We know you can beat up the AI, lol, but maybe show the other ways to grow? You gobbling up all those feudatories was absolutely glorious and I'd be interested to see if you could do that some more.
Also, question. Could that be a way to block Maurya, especially as the Selukids? Rush diplo range, feudatory/client state the Indian minors, then trap them in a two front war. Do you think that would work/be worth it?
Im working on it!
Thanks for the guide!
YW!
Your guides are excellent
Glad you like them!
I am doing a Knossos to Crete campaign and integrated 2 other Hellenic culture groups to Noble status (its my first campaign and I had no clue what I was doing) and I think it did wonders for tech. Not precisely sure how it works out but accepting the athenians as nobles allowed my to ramp up all the citizens to nobles and turned athens into a research powerhouse presumably way quicker than converting them first. Even having 3 Noble status groups it hasn't caused too much of an issue.
It does help with tech but the downsides will become apparent as you expand more, your population will be less happy.
I have noticed that a bit. My dominant culture is like 3rd happiest lol. But I'm playing super tall with lots of feudatories and vassals so it's no biggie. I out tech everyone by a lot too
Very helpful
Glad to help.
I could see "create honour guard" decision useful if for example Babylon had really low happiness so decision would make that region more stable and Persian/Median had high enough happiness so modifiers -6 happiness would not affect them?
it could work but a non-removable penalty is not usually a good thing to get
Helpful as usual. Can you make one on how to deal with client states, trbutaries, vassals. It's all very cryptic. I've been trying to free a vassal for ages, he won't accept my offers of territorial sales at 0$ - even though we are at 180 relations.
Hmm maybe, I dont know the answer to how to make sales with subject, I havent tried to sell land to them yet, probably not possible though
Awesome tutorial. Tnx mate
You're welcome! Glad to help!
I still don't really get it. What's the difference between integrating and converting cultures? Basically the part between 14:06 and 14:32 is what I don't get. Integrate them, then unintegrate them just to integrate them again?!
Convert they become your main culture, integrate they stay their culture but are now given more rights and stuff. The integrate then non-integrate is only really to unlock new mil tradition trees.
@@LordForwind Thanks! So what is better... converting them or just integrating them? I only know that from EUIV, where converting takes such a long time, but you can only integrate ("accept" in EUIV) a certain amount of cultures. Great videos for the Marius update btw! Currently watching the tribal guide. Your videos already helped me a lot! Which is probably sad to say after I spent more than 1500 hours in Paradox games. But Imperator Rome... I just find it confusing af.
Converting is always better but takes way longer and requires grand temples and theaters to be build in cities and/or cities to be build to put in grand temples and theaters. basically integrate if you want to expand rapidly or acquire a large disloyal population otherwise convert.
So just making sure, If I were to make a colony, that means over time people of that culture would become my culture?
No, the population you use to colonize the land will take over from the native population
@@LordForwind gotcha
Do I need to integrate cultures or can I have my one integrated culture (Punic)? I'm playing Carthage
You can stick with one culture but you won't be able to expand quickly
It would be kinda interesting if there was a balance where super late game more i tigrated cultures helped prevent internal collapse or cultural stagnation.
Something that damages your civ early game saves it late game, but you have to do it early creating every civilization a means it destroys itself
Yeah it would be interesting, but I think they have bigger issues to fix currently!
Quick question, If i want to convert people from one area to my main culture, for example, im playing as rome and i want the people in the Punic area to become Roman cultured. Would I do this through temples and Grand Theatres? Also, should I keep them as freeman or as citizens to convert them quicker? I would assume keeping them as Freeman?
Freemen if you make them citizens they won't convert, and yes us grand buildings to convert and the laws
@@LordForwind thank you! What kind of laws should I use?
how does religious relics work? I've seen some relics give cultural happiness but not sure if its nationwide or applied locally.
Its applied locally which makes those relics less useful. I have a religion guide out tomorrow, where I cover that briefly!
i have a question. i played as the iceni and took about half of england and as a noob i was had no idea how culture worked. well my problem was my military... from the start of the game to the point i had half of england i had 2k soldiers... i almost stoped playing. then in desperstion i just started clicking on different cultures giving them citizen and mz military just jumped to like 20k+ levyes. can you explain hot does the culture impact military?
the amount of integrated cultures has a direct impact on the amount of levies you get, 1 for each citizen or noble
@@LordForwind So if i had the other cultures on tribesmen i get no levies from them? only citizen and up.
I think so.
can some please explain how to unitegrate an already integrated culture. Thank you
demote their pops to freemen or lower
@@LordForwind Thank you, sir!
Can only primary culture or noble culture be a ruler? I am on my Roman campaign and some characters that are really good but they are from a different culture and don’t seem to be electable 🤷🏻♂️
Noble I think, never really cared about that myself
Where is the Grand Theater on the tech tree? I can't find it. Driving me nuts
Gradual economic integration on the Oratory tree
@@LordForwind excellent. thanks
From what I've seen the happiness boost isn't working does it apply nationally or locally?
Amazing work
I have a question tho.
How many rebellions are you supposed to experience from a province in total before it finally quiets down
I’m doing a Roman assimilation run with the only culture I intent to integrate being Greek and Egyptian
But all the other cultures I’m using your tips to religiously convert then assimilate
But they keep rebelling even with harsh treatment on
It’s really slowing down my progress having to deal with minor rebellions all the time
The amount depends on the pop in the province. I have had like 2 revolutions or around 5+, but never more than 10 if you take the right innovations and try to convert it. The more cities = the more temples and theaters you can maker, each one provides .05 loyalty to the province plus conversion speed.
If you use the decisions to boost culture happiness as shown in this video, especially intermarriage and inheritance, it helps a lot. Also you can choose inventions to boost culture happiness and if province loyalty gets low you can choose the harsh treatment policy for about 0.30 extra loyalty every month. As already said the buildings help as well. By doing all or some of these things I play through full assimilation campaigns without ever having a province rebelling.
can someone answer this question. When u integrate a pop, and u set it for civilian. What happens to that populations noble folks? I'm playing and that other culture still has nobles. Do they eventually go away? I'm unclear on this
they demote into citizens
@@LordForwind is there ever a good reason to intergrate them into nobles?
not really as far as I know
If I integrate a culture to early as rome do they stay at their culture or will they still become roman after time ? And I I don't integrate them do they still adopt my religion ? I ask because when they have become completely roma by culture they should become 100% my religion right ? And if that's can I just annex small cultures , not integrate them and over the years they become roman in culture and religion ?
Nope integrated cultures don't change to roman, also religious conversion and culture conversion are separate. Integrated citizen cultures will religiously convert (unless you partially adopt their religion) but not culturally
@Lord Forwind and if I don't integrate them then they become roman ? And I I don't want to recruit them and I dint want their military three then I don't have to integrate them ?
yep leave them alone and build some conversion cities and eventually they will become roman, think like 100+ years though
Do the colors of the cultures have any impact?
? No but they indicate the culture group the culture belongs too
Ok so tell me - integrate to nobles vs integrating to citizens - which and why?
Nobles give more research but cause more unhappiness with other integrated pops. Usually go with citizens
Hey forwind great video again this tutorial videos really helped me improve on the game so thank you for that. Btw there is something wrong with the discord link can you check it out love you keep it up.
I'll check it out! also discord.gg/UAcnuJT
seen the way traditions work now? You rush starting experience for troops, raise them and wait a while then disband and upgrade your traditions, you can rush through most tradition trees within 5-10 years
hmm didnt know that, levies gain experience for free?
@@LordForwind Oh yes, levies gain the same starting xp as legions do in the starting experience boosts. In my bosperos campaign, my levies start with 90% or so starting xp, so every time i raise them and wait a while until lowering them gets me xp, i can push through one tradition.
Hi. Discord link is expired
Thanks I'll fix it. The one on the main channel page should be working still
fixed it new link: discord.gg/fNgf7vYTTQ
How did you have 27 thousand pops by 522?
You mean 7000? The legacy of Alexander wargoal, I used it to conquer most of that in like 10 years from start and have just been trying to keep it stable.
Good civlization value for the entire country will give pop growth
Vast majority of the decisions seem like buttons I would never click lol
yeah most of them are bad
Does anyone understand what culture groups are actually good for? From what I´ve seen, culture of your own culture group are just marginally happier, and have some different interactions. I think they also integrate and assimilate faster, but that´s it. They should at least carry a lower permanent happyness malus from having them integrated...
They do penalize all of the integrated cultures. The big benefit is happiness and the ability to unlock other military traditions.
I think it's better to just assimilate other cultures in your culture group, since being non-integrated gives a smaller malus to happyness and I think they assimilate faster as well. Then integrate once you move out of your culture group.
You said that degrading a culture from citizen to free man makes them very unhappy, why don't just leave them on free man after you annex them and wait until they become you ?
Citizens aren't converted
@Lord Forwind ok but if they are on free man they will get converted ?
Yep
Why don't you just wait until Aramaic becomes Macedonian ?
Because you want access to their military tree by integrating their culture
I think calling them noble or citizen cultures is a bit misleading. Giving them more rights does not turn all these pops into nobles. Ofthentimes your research efficiency goes down because it calculates research points divided by number of integrated pops. more integrated pops gives you few more citizens/nobels but way more integrated pops. Thus you loose research efficiency.
yeah its a bit weird but in general you want lots of nobles and citizens
@@LordForwind Isn't it more important to have a good ratio of nobles+citizens compared to others among your integrated pops? And they should have high happiness to give high output. These two things give you high research.
Of course, it is capped now to 125 % so maybe less relevant. And you need integrated pops to raise levys...
"AeTolian"... "Uhhh, Aeolian?"
No AenaTolian for the modern day Turkey region.