i've read through the codes, seems like there is one more government type in the form of an imperial cult. it's an upgraded empire, with the ruler deified. ( +++ you get everything an empire has plus +0.15 omen power, FOR THE EMPEROR! +++ )
Republics seem to get much more bonuses than monarchies as they have factions to draw benefits from. Are there any bonuses for monarchies you have left out, which may even the odds?
@@browncoat697 is right. It's easier to control your monarchies as you answer to nobody. With monarchies you have to worry about pretenders, but they're easy to deal with. Another thing to keep in mind is that if a Republic ever wants to get a 4th idea, they have to abandon being a Republic and become a Monarchy, typically a dictatorship (which has a negative tyranny modifier). For Monarchies upgrading to an Empire is just a step up with no real downside.
Working on a trade video now, hoping to get it out tonight. I'll look into it, but finding all the formable nations might be hard without a community effort/wiki behind it. I played a tribal nation in NW France (Osimia) and even up there where there are no written historical records they still have small regional nations they can strive to form. My guess is that every group of 4-5 nations up there will have another mid-sized nation they can fight against one another in an attempt to form.
Exploring the interactions you can have with other states - making them clients, feudatories, satraps and such - could be interesting and very useful. Thanks!
If you start as an Aristocratic Republic, for example, and become a Monarchy, will it automatically set you as an Aristocratic Monarchy? If not, are you offered a selection when transitioning to a Monarchy or is Monarchy quite difficult to transition to in general.
I'm thinking Stratocratic Monarchy for a war-heavy playthrough, Plutocratic Monarchy for playing tall. That is, of course, until you upgrade to an Empire. The extra faction bonus from a Republic Faction is nice, but the extra tyranny you get from having to make diplomatic decisions that the senate doesn't fully support counteracts that.
Maybe. I have 4 games going at the moment: Rome, Osimia (northern France settled tribe), Sparta, and Lyktos (Crete). Sparta was probably the easiest until I hit Macedon, Osimia the hardest -- tribes are tough to manage. The Crete game has been a bit harder than Rome, but not much. I'm 70 years in now and the issue I face is that I've spread almost as far as I can (which isn't much) without going to war with a major power. Currently I'm tackling a barbarian problem in Libya, but once that's done I only have a bit of Southern Greece to capture before I have to war with Phrygia, Egypt, or Macedon, and I'm nowhere as big as they are.
@@BLUFGaming thanks for the reply! Damn keeping yourself busy lol. Which one's been the most fun though? I mostly said that because I always like to start out as small as possible.
@@Bananashoister Probably Rome or Sparta. Rome might get annoying later, though, as they have so many prominent families that you have to keep happy. Sparta's great if you just want to focus on combat and conquering. I'm thinking Macedon might be a lot of fun, too, but I haven't tried them yet.
When you boost seats in a Republic, which faction do the seats get taken from? Is it all from one faction or spread equally across the other factions or some other calculation?
It takes a bit from each other faction. Unless one of them has 0 seats, of course. I haven't checked to see if it's even or proportional to their total seats.
@@BLUFGaming Thanks. That's pretty neat and accurate as the Ptolemy dynasty ruled in Egypt and you had a Hellenic nobility ruling over a Kemetic populace.
I checked a couple of Aristocratic nations. Looks like they can switch to Plutocratic, Stratocratic, or Theocratic monarchies. So you may be out of luck there. Of course, they can eventually become an empire, so you may have to settle for emperor. All republics can eventually upgrade to dictatorship, though...
Yeah, it's probably understandable. It's hard to get rid of the nobility. I don't think any monarchy in history has done that, especially in this timeframe :p But yeah, I'm gonna aim for empire. Thank you.
When a tribal leader dies, what happens to their troops? Say, if I have a leader (my current character) with 4000 troops, when he dies, what happens to them? Are they loyal to his successor? A random member of his family? If so, couldn't you just keep the troops in the family who has the line of succession and be fine?
_Are they loyal to his successor?_ No. Army loyalty is to a person, not a faction. They will still be the clan chiefs successors' troops, but they won't immediately be loyal to him.
I haven't found a way to do so. It does change, though, some times if you're performing one of the decisions to form a new country. For instance, in my Sparta game I started with Sparta as my capital, however when I did the 'Form Arkadia' decision and my country became Arkadia, my capital moved to Megalopolis.
So, can Rome (or other Republics) become an Empire (Imperium?) or only a Dictatorship, or does Rome have to become a Dictatorship in order to become an Empire?
@@BLUFGaming Well Nomads don't have cities unless you count a large gathering of tents and horses as a city. Sure Migratory Tribes can have temporary settlements but a true Nomadic Tribe just goes from place to place leaving little trace besides horse hoves. But I'm guessing they're still trying to figure out how they'll manage nomadic cultures and will eventually add them post-launch as DLC with a fully fledged out government and clan system ala CK2.
I actually want more uncollonized land further up in Russia and the great steeps, more migratory tribes hor horse nomads and the likes, but its likely just going to be an expansion.
While there's no records about any organized peoples living there until the 4th century Huns, it'd be awesome if they gave us some desolate land to populate. Granted, it'd likely be mostly wasteland terrain, but with the CK2-inspired approach, ahistorical options would be really cool. Sadly, it took Paradox's researchers their all just to populate France and Germany with tribes. I think there simply isn't enough archaeological data to get a "Rus" DLC.
Is this about the pronunciation? I thought my buddy had been saying it wrong for months, but thought I should check before I started making videos. en.oxforddictionaries.com/definition/imperator I don't like it, but I accept it.
Exploring the interactions you can have with other states - making them clients, feudatories, satraps and such - could be interesting and very useful. Thanks!
God I'm so hyped for this game.
Can't wait.
super good. 1st imperator video where u are told calm and clear what does what. 2 thumbs up. need more of these.
I love this format! Keep it up!
We will be watching your career with great interest...
i've read through the codes, seems like there is one more government type in the form of an imperial cult. it's an upgraded empire, with the ruler deified. ( +++ you get everything an empire has plus +0.15 omen power, FOR THE EMPEROR! +++ )
Republics seem to get much more bonuses than monarchies as they have factions to draw benefits from. Are there any bonuses for monarchies you have left out, which may even the odds?
The most obvious bonus I see for monarchy is not dealing with the Senate - no senators are telling you when you can declare war.
@@browncoat697 is right. It's easier to control your monarchies as you answer to nobody. With monarchies you have to worry about pretenders, but they're easy to deal with. Another thing to keep in mind is that if a Republic ever wants to get a 4th idea, they have to abandon being a Republic and become a Monarchy, typically a dictatorship (which has a negative tyranny modifier). For Monarchies upgrading to an Empire is just a step up with no real downside.
Excellent video, Do you think you could go over all from-able nations so far?
Working on a trade video now, hoping to get it out tonight. I'll look into it, but finding all the formable nations might be hard without a community effort/wiki behind it. I played a tribal nation in NW France (Osimia) and even up there where there are no written historical records they still have small regional nations they can strive to form. My guess is that every group of 4-5 nations up there will have another mid-sized nation they can fight against one another in an attempt to form.
HAVE LIFETIME SUB THANK YOU FOR THIS CUZ ONE SEEMS TO CAPITALIZE ON THIS YET. IT CAN BE CONFUSING THANKS DUDE MUCH LOVE
Where do I see my centralization and how do I increase it?
RELEASE IT ALREADY
ua-cam.com/video/t9f6W3yrLbk/v-deo.html
Yeah I've got a question please mate.
How do you go about getting the Senate on your side to make decisions without incurring the 5 tyranny.
Cheers.
Thanks for pronouncing the names of the countries well! Seems you know your history.
wow !! how fucking condescending. As if you’re the expert on Pronunciation.
Exploring the interactions you can have with other states - making them clients, feudatories, satraps and such - could be interesting and very useful. Thanks!
WTF, how did I find you here?
If you start as an Aristocratic Republic, for example, and become a Monarchy, will it automatically set you as an Aristocratic Monarchy? If not, are you offered a selection when transitioning to a Monarchy or is Monarchy quite difficult to transition to in general.
From the decision tab, it looks like that would be separate options, so you can choose.
Monarchs are the only way.
I'm thinking Stratocratic Monarchy for a war-heavy playthrough, Plutocratic Monarchy for playing tall. That is, of course, until you upgrade to an Empire.
The extra faction bonus from a Republic Faction is nice, but the extra tyranny you get from having to make diplomatic decisions that the senate doesn't fully support counteracts that.
I like youe style and your calm Voice, i woul like a campaign as egypt
Pd:i think im your first spanish viewer
What's the end date?
I think Crete will be Imperator: Rome's "noob island".
Maybe. I have 4 games going at the moment: Rome, Osimia (northern France settled tribe), Sparta, and Lyktos (Crete). Sparta was probably the easiest until I hit Macedon, Osimia the hardest -- tribes are tough to manage. The Crete game has been a bit harder than Rome, but not much. I'm 70 years in now and the issue I face is that I've spread almost as far as I can (which isn't much) without going to war with a major power. Currently I'm tackling a barbarian problem in Libya, but once that's done I only have a bit of Southern Greece to capture before I have to war with Phrygia, Egypt, or Macedon, and I'm nowhere as big as they are.
@@BLUFGaming thanks for the reply! Damn keeping yourself busy lol. Which one's been the most fun though? I mostly said that because I always like to start out as small as possible.
@@Bananashoister Probably Rome or Sparta. Rome might get annoying later, though, as they have so many prominent families that you have to keep happy. Sparta's great if you just want to focus on combat and conquering. I'm thinking Macedon might be a lot of fun, too, but I haven't tried them yet.
When you boost seats in a Republic, which faction do the seats get taken from? Is it all from one faction or spread equally across the other factions or some other calculation?
It takes a bit from each other faction. Unless one of them has 0 seats, of course. I haven't checked to see if it's even or proportional to their total seats.
I have a question about Egypt. Do they start with the Kemetic religion? As in believing in Ra, Set, Isis, etc?
The official religion is Hellenic, but 80%+ of your pops are Kemetic. Only 8% of your pops are actually Hellenic.
Have fun with that!
@@BLUFGaming Thanks. That's pretty neat and accurate as the Ptolemy dynasty ruled in Egypt and you had a Hellenic nobility ruling over a Kemetic populace.
Hello. Is it possible to switch to an Autocratic Monarchy, if you are aristocratic for example ? I love being absolute :D
I checked a couple of Aristocratic nations. Looks like they can switch to Plutocratic, Stratocratic, or Theocratic monarchies. So you may be out of luck there. Of course, they can eventually become an empire, so you may have to settle for emperor.
All republics can eventually upgrade to dictatorship, though...
Yeah, it's probably understandable. It's hard to get rid of the nobility. I don't think any monarchy in history has done that, especially in this timeframe :p
But yeah, I'm gonna aim for empire. Thank you.
When a tribal leader dies, what happens to their troops? Say, if I have a leader (my current character) with 4000 troops, when he dies, what happens to them? Are they loyal to his successor? A random member of his family? If so, couldn't you just keep the troops in the family who has the line of succession and be fine?
_Are they loyal to his successor?_
No. Army loyalty is to a person, not a faction. They will still be the clan chiefs successors' troops, but they won't immediately be loyal to him.
Is Judea a theocratic monarchy?
Yes
Thiar cool bby
Cool video, btw what type od goverment Is Nesiotic League?
Democratic Republic
can you change you're capital
I haven't found a way to do so. It does change, though, some times if you're performing one of the decisions to form a new country.
For instance, in my Sparta game I started with Sparta as my capital, however when I did the 'Form Arkadia' decision and my country became Arkadia, my capital moved to Megalopolis.
Morad Oulhadj theres a mod u can add now for that
So, can Rome (or other Republics) become an Empire (Imperium?) or only a Dictatorship, or does Rome have to become a Dictatorship in order to become an Empire?
I think it goes Republic --> Dictatorship --> Empire
And in the case of monarchies its just monarchy--> empire
@@ronyalbertom Any idea what are the requirements for monarchy to become Empire?
@@michawos1875 i think its have a popularity of 90 or more.. And 600 cities for monarchs
thanks!
Playing with your ancestors simulator 2019.
So wait not Nomadic Tribes?
Guess the Scythians nor the Roxolani or Sarmatians have become a big thing yet...
I think the migratory tribes are meant to be nomadic. They can literally pick up and move their cities/country, if there is unclaimed land nearby.
@@BLUFGaming Well Nomads don't have cities unless you count a large gathering of tents and horses as a city. Sure Migratory Tribes can have temporary settlements but a true Nomadic Tribe just goes from place to place leaving little trace besides horse hoves. But I'm guessing they're still trying to figure out how they'll manage nomadic cultures and will eventually add them post-launch as DLC with a fully fledged out government and clan system ala CK2.
@@sidetracker3496 "cities" is just what the game calls provinces.
Side Tracker well the game wouldn’t really work well with that type without cities
Can you at least be elected for life in republic governments
I actually want more uncollonized land further up in Russia and the great steeps, more migratory tribes hor horse nomads and the likes, but its likely just going to be an expansion.
thats 15 euro dlc :D
While there's no records about any organized peoples living there until the 4th century Huns, it'd be awesome if they gave us some desolate land to populate. Granted, it'd likely be mostly wasteland terrain, but with the CK2-inspired approach, ahistorical options would be really cool.
Sadly, it took Paradox's researchers their all just to populate France and Germany with tribes. I think there simply isn't enough archaeological data to get a "Rus" DLC.
NOICE
IM PERA TORE or IM PER RA TA ....
Is this about the pronunciation? I thought my buddy had been saying it wrong for months, but thought I should check before I started making videos.
en.oxforddictionaries.com/definition/imperator
I don't like it, but I accept it.
so this is total war rome without battles
Exploring the interactions you can have with other states - making them clients, feudatories, satraps and such - could be interesting and very useful. Thanks!