Vram and Ram for a short track with a couple cars is over the moon even on lowest 1080p. If they dont optimize imagine the amounts of ram in the freeroam 🤣
its a bit of a mess at the moment, but I spent some time playing it after recording and its great for doing laps by yourself hopefully future updates will solve the performance issues, but we shall see
@RTXLouis yeah, the first assetto has a lot of optimization options in csp, i mean its full customizable at engine level. I doubt this one will be as customizable so we fully depend on developers doing it right this time, lets just hope. I think the thing i will miss most will be the content manager compression plugin, it literally gets rid of 50 percent of the game weight.
So with my 4060ti and Ryzen 7700 do you recommend me even making this purchase? Or should I just wait for the ps5 release? Then again I don’t even know if I want it for the ps5 either seeing as ACC wasn’t even optimized ps4 or 5
on my other account as I’m on vacation - I would personally just wait until the game is out of early access later on in the year then buy then, honestly
This is why a small studio should not develop their own engine. They fucked it up. Game uses 18GB of VRAM on high settings on a 4090. NOBODY will want this piece of shit game with this kind of performance.
Performance of this game is absurd. How is this even legal ? On my RTX 3060 Laptop 6GB I get 30 FPS on this god damn ACC Evo. Because its OUT OF VRAM instantly. Like WTF I get more FPS in Cyberpunk Ray Tracing + Path Tracing Modded than in this Racing game that has graphics of 2013
their menu is unreasonably laggy... i hope they fix it soon... changing settings are frustrating af
the game does have FOV settings, its under view settings when you pause the game.
have now realized this after googling it : (
Vram and Ram for a short track with a couple cars is over the moon even on lowest 1080p.
If they dont optimize imagine the amounts of ram in the freeroam 🤣
its a bit of a mess at the moment, but I spent some time playing it after recording and its great for doing laps by yourself
hopefully future updates will solve the performance issues, but we shall see
@RTXLouis yeah, the first assetto has a lot of optimization options in csp, i mean its full customizable at engine level.
I doubt this one will be as customizable so we fully depend on developers doing it right this time, lets just hope.
I think the thing i will miss most will be the content manager compression plugin, it literally gets rid of 50 percent of the game weight.
yes! CM letting compress the file size is an incredible feature, maybe we'll get CM on Evo? let's hope
Cyberpunk with path tracing runs better lol. I could have understood if it had path tracing and raytraced reflections lol
So with my 4060ti and Ryzen 7700 do you recommend me even making this purchase? Or should I just wait for the ps5 release? Then again I don’t even know if I want it for the ps5 either seeing as ACC wasn’t even optimized ps4 or 5
on my other account as I’m on vacation - I would personally just wait until the game is out of early access later on in the year then buy then, honestly
This is why a small studio should not develop their own engine. They fucked it up. Game uses 18GB of VRAM on high settings on a 4090. NOBODY will want this piece of shit game with this kind of performance.
Performance of this game is absurd. How is this even legal ? On my RTX 3060 Laptop 6GB I get 30 FPS on this god damn ACC Evo. Because its OUT OF VRAM instantly. Like WTF I get more FPS in Cyberpunk Ray Tracing + Path Tracing Modded than in this Racing game that has graphics of 2013
What monitor and resolution do you have?
On my other account as I’m currently on vacation - it’s a Cooler Master 144hz 1080p monitor