0:00 - Intro 02:06 - Why do people like Persona 3? 03:38 - EU material, Gacha games, Persona 5's success over Persona 3 Reload and Episode Aigis 04:44: Keeping core P3 experience intact versus remastered/released versions of P4/P5 07:53 - Where does ATLUS innovate for Reload and Episode Aigis? 09:46 - Combat and Level Design; Lampshading Abyss of Time Versus Tartarus 12:52 - Efficacy of plot-centric randomized ambient dialog (It's stupid) 17:11 - Level, Environment, Tartarus and Abyss of Time Soundscape Design 22:45 - DON'T IS THE BEST TRACK IN THIS DLC (diegetic music HARD carries Persona) 25:58 Colosseo Purgatorio Battle Review (These fights suck [except Junpei's]) 30:33 - Megidolaon Temper Tantrums Are A Bad Mechanic 38:43 - How Has ATLUS Iterated Upon Combat In Episode Aigis (They didn't)? 43:17 - Fusing and Methods For Leveling Up Personas In Episode Aigis Is Too Grindy 47:11 - Utility of Twilight Fragments As Rare Currency & The Great Clock As A Means To Level Up Party Members 51:47 - No Social Links Exist in Episode Aigis; Twilight Fragments Are Required to Have Conversations with your Party 55:53 - Does the Grindy Gameplay Harm The Story? 57:40 - How does SEES react to Makoto's Death? 58:32 - Junpei's character growth is AWESOME... 01:02:00 - Only for Episode Aigis To Ruin It (and more) because gameplay. 01:06:52 - Mitsuru suffers from "Forgetting" Her secondary Theurgy ability too 01:08:06 - Character regaining Their Secondary Theurgy abilities through small talk is a bad idea; needs more drama. 01:10:04 - Efficacy Door Memories as both a gameplay and narrative incentive/reward 01:12:44 - Integrating Content From FES/Portable, featuring Junpei, Akihiko. 01:15:32 - MITSURU IS THE GOAT, BENEFITS THE MOST FROM NEW EPISODE AIGIS' CONTENT... 01:18:50 - ...only for the game to backtrack on the intrigue she brings. Fuuka, Yukari also suffer too. 01:25:39 - Comparisons to FES with Mitsuru 01:28:42 - THEY DE-FANGED YUKARI (ATLUS are cowards and Persona fans are still illiterate.) 01:45:07 - Making Yukari less aggro ruins the reasons for everyone fighting each other in Colosseo Purgatorio 01:48:08 - Changes Made To Yukari's Collapse and Breakdown Is Insulting 01:56:38 - AIGIS (read: METIS) IS AWESOME! 01:01:22 - Metis adding to the lore, her Persona and it's implications 02:06:11 - Final Boss Musical Roundup (Erebus isn't a good fight) 02:11:05 - In Conclusion...
Honestly I was so fed up with the combat loop in the game that I just grinded to get Armageddon and used that to instakill the Colosseum battles. I was just so fed up with the game I just wanted it to be over as fast as possible.
0:00 - Intro
02:06 - Why do people like Persona 3?
03:38 - EU material, Gacha games, Persona 5's success over Persona 3 Reload and Episode Aigis
04:44: Keeping core P3 experience intact versus remastered/released versions of P4/P5
07:53 - Where does ATLUS innovate for Reload and Episode Aigis?
09:46 - Combat and Level Design; Lampshading Abyss of Time Versus Tartarus
12:52 - Efficacy of plot-centric randomized ambient dialog (It's stupid)
17:11 - Level, Environment, Tartarus and Abyss of Time Soundscape Design
22:45 - DON'T IS THE BEST TRACK IN THIS DLC (diegetic music HARD carries Persona)
25:58 Colosseo Purgatorio Battle Review (These fights suck [except Junpei's])
30:33 - Megidolaon Temper Tantrums Are A Bad Mechanic
38:43 - How Has ATLUS Iterated Upon Combat In Episode Aigis (They didn't)?
43:17 - Fusing and Methods For Leveling Up Personas In Episode Aigis Is Too Grindy
47:11 - Utility of Twilight Fragments As Rare Currency & The Great Clock As A Means To Level Up Party Members
51:47 - No Social Links Exist in Episode Aigis; Twilight Fragments Are Required to Have Conversations with your Party
55:53 - Does the Grindy Gameplay Harm The Story?
57:40 - How does SEES react to Makoto's Death?
58:32 - Junpei's character growth is AWESOME...
01:02:00 - Only for Episode Aigis To Ruin It (and more) because gameplay.
01:06:52 - Mitsuru suffers from "Forgetting" Her secondary Theurgy ability too
01:08:06 - Character regaining Their Secondary Theurgy abilities through small talk is a bad idea; needs more drama.
01:10:04 - Efficacy Door Memories as both a gameplay and narrative incentive/reward
01:12:44 - Integrating Content From FES/Portable, featuring Junpei, Akihiko.
01:15:32 - MITSURU IS THE GOAT, BENEFITS THE MOST FROM NEW EPISODE AIGIS' CONTENT...
01:18:50 - ...only for the game to backtrack on the intrigue she brings. Fuuka, Yukari also suffer too.
01:25:39 - Comparisons to FES with Mitsuru
01:28:42 - THEY DE-FANGED YUKARI (ATLUS are cowards and Persona fans are still illiterate.)
01:45:07 - Making Yukari less aggro ruins the reasons for everyone fighting each other in Colosseo Purgatorio
01:48:08 - Changes Made To Yukari's Collapse and Breakdown Is Insulting
01:56:38 - AIGIS (read: METIS) IS AWESOME!
01:01:22 - Metis adding to the lore, her Persona and it's implications
02:06:11 - Final Boss Musical Roundup (Erebus isn't a good fight)
02:11:05 - In Conclusion...
17:01 What dynamic? She just spouts off “Sister” every 30 seconds 😂
Honestly I was so fed up with the combat loop in the game that I just grinded to get Armageddon and used that to instakill the Colosseum battles. I was just so fed up with the game I just wanted it to be over as fast as possible.
Well this was...interesting I guess