4D Miner Q&A Video #1

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  • Опубліковано 29 кві 2022
  • Kickstarter (Demo link is at the bottom of the page): www.kickstarter.com/projects/...
    Official 4D Miner Discord: / discord
    Official Subreddit: / 4d_miner
    Official Wiki: 4d-miner.fandom.com
    Twitter: / mashpoe
  • Ігри

КОМЕНТАРІ • 484

  • @EmergencyTemporalShift
    @EmergencyTemporalShift 2 роки тому +701

    Since I don't think anyone has asked yet, how big are world sizes going to be? The fourth dimension can store a lot of blocks.

    • @MuzikBike
      @MuzikBike 2 роки тому +95

      I hope it can go to the 64-bit integer limit on all four axes

    • @OnionDude
      @OnionDude 2 роки тому +15

      @@MuzikBike Me too , i hope so

    • @XnoobSpeakable
      @XnoobSpeakable 2 роки тому

      @@MuzikBike that's literally over 100 quattuorvigintillion blocks
      Or over 100000000000000000000000000000000000000000000000000000000000000000000000000000

    • @XnoobSpeakable
      @XnoobSpeakable 2 роки тому +20

      wait I just got insane deja vu rn

    • @fabriperoconalgomasytodojunto
      @fabriperoconalgomasytodojunto Рік тому +9

      @@XnoobSpeakable cool

  • @Zedryx69
    @Zedryx69 Рік тому +126

    So far, the "Deadly" ore is purely quality of life, how are you gonna make this thing deadly? A 4D gun? A 4D sword?

    • @donovanmahan2901
      @donovanmahan2901 Рік тому +27

      Currently the pickaxe can one shot hyperspiders.

    • @ShriekingLlamas
      @ShriekingLlamas Рік тому +14

      A 4D gun would be really hard to aim

    • @jaredloveless
      @jaredloveless Рік тому +7

      @@ShriekingLlamas nah, just need 4D zooming

  • @carl_lenn
    @carl_lenn 2 роки тому +192

    If the 4th dimension is time then real life is an autoscroller

  • @tylercreative3096
    @tylercreative3096 2 роки тому +470

    Are you going to make naturally spawning structures that could use the 4 dimensions in creative ways? Also are you going to add non-hostile mobs like animals?

    • @dontkickmychick6076
      @dontkickmychick6076 Рік тому +89

      Could make some pretty interesting trap designs with it. Actually now that I think about it imagine the hell it must be to navigate a 4d maze

    • @DrowseProductions
      @DrowseProductions Рік тому +21

      @@dontkickmychick6076 makes finding loot even more rewarding

    • @venosa7649
      @venosa7649 Рік тому +11

      @@DrowseProductions Yeah but don't make the maze too big ;-;

    • @jaredloveless
      @jaredloveless Рік тому +10

      4D anthill would be a trip.

    • @lazazy9116
      @lazazy9116 Рік тому

      It’s in the game as a secret

  • @ziggyzoggin
    @ziggyzoggin Рік тому +73

    I love how unique this is. Not only is it 4D, but instead of using e and q to slide your 3d cross-section along W, you rotate! I have never seen that before.

    • @BrianatorFTW
      @BrianatorFTW Рік тому +4

      and the added strafing does allow you to slide (using shift+those keys none-the-less) but it does it to the perpendicular directions rather than just W (because with the rotation you can walk along W, and the W strafing would be useless if it stuck to W)

  • @endlessboardgame985
    @endlessboardgame985 2 роки тому +52

    all those W-aligned organs must make for some pretty easy targets. One moment you're safe, the next you get stabbed from an unseen direction completely unprovoked. In your last moments you might realize, that cave you mined opened the door for hyperspiders into someone's base. or the more likely event, they were unrelated to that and just wanted to fight someone.

    • @enricobianchi4499
      @enricobianchi4499 Рік тому +4

      your blood would literally just pour out from everywhere all at once at T=0

    • @dumbbass8867
      @dumbbass8867 Рік тому +3

      my guess is maybe there could be a big doll of skin on either 4d side of the person's body.

    • @cyberneticsquid
      @cyberneticsquid Рік тому +7

      @@dumbbass8867 oh god that sounds awful. Imagine seeing what has the shape of a person, but it's just a solid mass of skin

  • @cloud5464
    @cloud5464 2 роки тому +116

    I think there should be some kind of “4d snap” feature, where when you push a certain button, when you scroll it’ll snap to each meter in the 4d world. This would work especially well with the strafing mechanic.

    • @DialecticRed
      @DialecticRed Рік тому +26

      Yeah, and also hopefully make the aesthetics a bit more pleasing, because imo when everything gets all angular and wonky its kinda hard to tell what's going on. Maybe instead of a button, it could be a toggle of some kind, or an adjustment for the intervals the world should rotate (i.e. 90°, 45°, 15°, or whatever).

    • @DrowseProductions
      @DrowseProductions Рік тому +5

      @@DialecticRed this would make building and exploring so much easier

    • @BrianatorFTW
      @BrianatorFTW Рік тому +7

      You actually aren't moving when your scrolling, just shifting the orientation of your hyperplane. Think to the 2d->3d frog example tutorial where scrolling doesn't move the character in the 3d space at all. and while I haven't double checked yet I think the only orientations that look normal to us are the ones aligned to the axis that the new hotkeys is set to, where the 4th axis is entirely perpendicular and non-visible.

    • @DialecticRed
      @DialecticRed Рік тому +7

      @@BrianatorFTW Yeah, that's why in my comment I mentioned that the degrees of 4th dimensional "look direction" could be done on intervals, such that if for example it were 15°, after 6 scrolls your direction would face 90°, arriving back at a comfortable perpendicular position without the need for shortcuts and whatnot. Of course, as I said ideally this would be configurable, because I'm sure some people wouldn't like the "choppy" nature of it. It also could interfere with gameplay, such as the dungeons where the passageway only opens at the right direction in the 4th dimension.

  • @reverbthevocal421
    @reverbthevocal421 2 роки тому +527

    Being a 3D being in a 4D world must feel extremely cold, with how all your organs and fluids would be exposed to the fourth axis.

    • @Grilldude
      @Grilldude 2 роки тому +110

      Yea any 4th dimensional being in a different dimension than you would see your insides

    • @MB32904
      @MB32904 Рік тому +39

      I don't think so, since we can't exactly "see" 2d peoples' organs

    • @reverbthevocal421
      @reverbthevocal421 Рік тому +131

      @@MB32904 We could if they existed. You’d just have to look above them.

    • @killianobrien2007
      @killianobrien2007 Рік тому +42

      @@MB32904 2d drawings don't tend to have organs at all

    • @jacksonknock1833
      @jacksonknock1833 Рік тому +76

      @@killianobrien2007 That's a 2d drawing of a 3d person you're talking about.

  • @packediceisthebestminecraf9007
    @packediceisthebestminecraf9007 Рік тому +60

    You could handle PVP like Terraria does it: you can change your "team" in the inventory, and players in other teams will not be shown on the map or minimap.
    And speaking of a minimap, that would be nice too, maybe using color to show which W coordinate other players are on.

  • @Padeir0
    @Padeir0 Рік тому +11

    Adding a distance fog akin to silent hill to hide the render distance limitations would go well with the 4D spiders comming out of nowhere.

  • @Lucian4694
    @Lucian4694 2 роки тому +106

    it would be nice if the shortcuts to align yourself were a bit more gradual, it's kinda disorienting having everything unload and reload while your view is snapped around

    • @healsgood9147
      @healsgood9147 2 роки тому +7

      the gradual alignment is done with the scroll wheel, the point of the shortcuts is to have a way to re-orient yourself if you get super lost (same reason the compass exists, but a bit more convenient)

    • @Lucian4694
      @Lucian4694 2 роки тому +27

      @@healsgood9147 with the scroll wheel it's near impossible to perfectly align yourself, im just saying some kind of transition instead of instantly snapping into place would be nice

    • @Darkman-ur7ob
      @Darkman-ur7ob 2 роки тому

      bro you in every deepwoken comment section but now here

    • @Lucian4694
      @Lucian4694 2 роки тому +2

      @@Darkman-ur7ob i have an interest in stuff like this, though i admit i don't really like the math behind it

    • @BrianatorFTW
      @BrianatorFTW Рік тому

      @@Lucian4694 I would admit a slowed snap (where it rotates like with the wheel until it lines up) would be nice, cool, and less jarring but it would be 100x more trippy than scrolling normally if it went at any decent speed

  • @nyphakosi
    @nyphakosi 2 роки тому +291

    will equipment slots be a thing? its kind of inconvenient to have to hold the 4d glasses to use them

    • @pixerpinecone
      @pixerpinecone 2 роки тому +30

      To be fair, this would also topple the current balancing though, since that inconvenience is part of the balance.

    • @fabriperoconalgomasytodojunto
      @fabriperoconalgomasytodojunto Рік тому +72

      @@pixerpinecone yea, but if people see it as an annoyance rather than as a balancing act, maybe its that aspect of the game that needs to be rethinked

    • @pixerpinecone
      @pixerpinecone Рік тому +7

      @@fabriperoconalgomasytodojunto Yep, it's probably just the case where he'd just have to do it anyway and then rebalance everything anyway.

    • @dontkickmychick6076
      @dontkickmychick6076 Рік тому +16

      Could create an interesting decision between wanting the extra protection of armor and the utility of the glasses

    • @JolanXBL
      @JolanXBL Рік тому +4

      @@pixerpinecone Yeah, cause space marines would never attach flashlights to the weapons...

  • @xerinuspax6843
    @xerinuspax6843 Рік тому +10

    This idea is so fascinating, i want to try making a 4D game now, I think you may have started a new 4D renaissance my friend.

  • @OrangeC7
    @OrangeC7 Рік тому +39

    This is really cool. When I first clicked your first video on it, I'll be honest, I figured this was another one of those cool demo games that was just a proof of concept but nothing more. But that was until I saw that you have a whole Kickstarter for it and that you have all kinds of cool ideas, from yourself and others. For example, I really like the idea of having a potential final boss as the being that brought you to the four dimensional space. I'm excited to see what this might turn into! also sorry if my words are weird im commenting late at night which is probably not a good idea lol

    • @DialecticRed
      @DialecticRed Рік тому +2

      I'm reading your comment at 1:23 in the morning, ik how u feel lol

  • @matthewgilbie4087
    @matthewgilbie4087 Рік тому +30

    I think it would be a mistake to not pick a focus for the game. Not doing that could mean that you probably won’t be able to pick a direction for it, leading to feature-creep. If you know about Yandere Simulator, that’s the exact problem that it has…
    Think about the difference between Minecraft, Terraria, Subnautica and Raft. Each has a different mix of combat, building, random events and progression, leading to 4 different games. It’s just that you can’t make all 4 at once (think, Minecraft’s design principles, and how the other 3 absolutely destroy them)

    • @BrianatorFTW
      @BrianatorFTW Рік тому +5

      It does seem he has a direction, its just a very broad one, he plans on showing off the 4d nature and make sure it is important, and one of the biggest things that will help him implement that and maybe even help with his future plans is multiplayer and PvP. Figuring the interactions of 2 3d beings as smart as people will help him figure out how 4d beings should interact with us, because it would be a lot of the same just actually a bigger target due to the extra dimensional depth

  • @waxeeluvbees
    @waxeeluvbees 2 роки тому +65

    Will you add like equipment or armor slots?
    Bc it kinda feels unnecessary to hold the 4d glasses with ur hands

  • @clownsdontbite7385
    @clownsdontbite7385 Рік тому +15

    Defeating a "final enemy" and returning to a 3D world seems more of a hinderance to the experience. Take the Minecraft ending for example. If you defeated the dragon and the game ended there, there wouldn't be a lot of fun left to be had. I think as a 3D being getting trapped in a 4D game, I think the player should embrace their new life. Perhaps not a return to their old, but ascending even higher as they became essentially a God to what they used to be.

    • @chalichaligha3234
      @chalichaligha3234 Рік тому +3

      They return to their 3d world but with the power of the 4th dimension!

  • @TheOneMaddin
    @TheOneMaddin Рік тому +51

    I would love to see this game detach from Minecraft. Sure, mc is still a hype and it helps to get attention and funding. But it is also kind of a restriction, and it makes the game look more like a cheap imitation like the thousand others jumping on the hype train, while in actuality it has an incredibly cool core idea that can carry the game on its own. I don't necessarily suggest to diverge from the build/explore/survive pattern, but already making the game look visually distinct could help it establishing its own brand. E.g. I have the feeling that the "earthly outdoors setting" (grass blocks, trees, stone) isn't the right fit for this game, but either a more futuristic or alien like environment could work better. I am thinking either of a theme closer to the game "antichamber" (blocks could be monochromic or neon) or perhaps the mc end dimension. Please don't make another mc clone that no one cares about anymore in a few months.

    • @jasonchiu272
      @jasonchiu272 Рік тому +18

      For a 4D game like this I don't think that even if he makes it like Minecraft it will be another one of those "clones" since you know, it is 4D and there are more things you can do with it. But also it is cool to actually see a 4D representation of Minecraft, so I would be satisfied any way.

  • @Tooterbooter
    @Tooterbooter Рік тому +4

    It would be incredibly interesting to see how combat in 4D would play out…
    Because players and mobs are existing on different planes, this makes it possible to strike the insides of a player, skipping their skin, muscles, and bones, and directly stabbing organs. Some sort of 4D shield mechanic that protects you, but does increased damage if you’re hit in a cross-section of your 3D body would be interesting…

  • @soccs
    @soccs Рік тому +21

    The only thing I want to see in this game is an end. Not a requirement, but a way to send off the game if you feel like your time with it is over. Too many survival games just don't have ends, and the ones that do are too underwhelming for me to enjoy them. If you could make an ending (a cool one at that) I'd be head over heels for it. Maybe with multiplayer, the ending could just be a solo thing where one person can beat it, but others can still play maybe getting a message like "PLAYERNAME escaped the 4-D plane!"
    Overall, I love this game and I cannot wait to play it a ton once it's finished!

  • @VirgoShelter
    @VirgoShelter Рік тому +3

    The random pillars need to be a feature

  • @Fummy007
    @Fummy007 Рік тому +6

    You should have those hyperspheres and tesseracts as part of the world generation, as additional structures after the terrain is done, where they can fit.

  • @masterminer176
    @masterminer176 2 роки тому +14

    This is really cool! I'd never think someone would try something like this. 😊
    Alright, question time: How does the block texturing work? As someone with an interest in Pixel Art I'm really curious how you got this to work

    • @Mashpoe
      @Mashpoe  2 роки тому +18

      The surfaces of 3D objects are 2D, and the surfaces of 4D objects are 3D. This means I had to make 3D textures to cover block surfaces. This would be extremely difficult to do by hand, so I wrote a program which I could modify to generate different 3D textures!

    • @antonberkbigler5759
      @antonberkbigler5759 Рік тому +2

      Short answer: I’d assume voxels.

  • @wirowacz3452
    @wirowacz3452 2 роки тому +24

    Suggestion: you could add another dimention (in a nether/end meaning of the word) that would use procedural generation alike caves in Minecraft 1.18 and make it far more chaotic so that it would be harder and more fun to explore

    • @voidwyrm6149
      @voidwyrm6149 Рік тому +7

      a dimension similar to mc escher's "relativity" could be interesting

    • @fazmade
      @fazmade Рік тому +1

      5d miner

    • @ryangonelli5085
      @ryangonelli5085 Рік тому +1

      5th dimension would be trippy

  • @ThatUnknownDude_
    @ThatUnknownDude_ Рік тому +1

    A tip on the Final Boss/Storyline thing; Make it so that once you are able to escape the 4D World and return to your 3D world, you will become into a 4D Being, because the effects of the 4D world changes the persons characteristics from 3D to 4D (in game randomly you could add some effects to slowly show the transformation). This would be epic since, we have seen a 3D View of a 4D World, but now we can also see a 4D View of a 3D world.

  • @antonberkbigler5759
    @antonberkbigler5759 Рік тому +28

    One thing that kinda bugs me (besides how the texture tiles are displayed when rotated) that I hadn’t quite put my finger on until the 4:50 diagram was this: the 3 dimensional being is not directly interacting with 4 dimensional space, instead each being contains a personal slice of 3 dimensional space that they superimpose onto existing 4 dimensional space when interacting with it. This is most apparent in the rendering system, at least on the conceptual side of things and not the mechanical. Any light taken in by the retinas is literally bound to the 3 dimensional physics of the plane, and cannot perceive any light moving on a 4 dimensional path.
    Let me use flatland as my basis here for further arguments. The protagonist of flatland is a 2 dimensional being from a 2 dimensional world that is momentarily plucked from his reality by a 3 dimensional being in order to broaden his horizons of dimensional physics. The main character of flatland, when in 3 dimensional space, is able to see in 3 dimensions, more or less. Because light was moving in 3 dimensions, bouncing around and flowing in 3 dimensions and thereby being picked up in 3 dimensions. I see no base reason a 3 dimensional being placed raw into a 4 dimensional space wouldn’t be able to see in 4 dimensions.
    And I do say raw because there’s an easy lore explanation for this discrepancy in 4d miner that is already supported by the existing plot. Whatever 4 dimensional being that isekai’d the protagonist of 4d miner has for health and safety reasons has given or attached some manner of device to our avatar that superimposes a slice of 3dimensional space that our protagonist exists in. This slice both filters the 4d reality into something easier to comprehend, and applies an amount of pressurization/stability to our avatar’s body so that their insides don’t just immediately spill out everywhere through the fourth dimension. This is the main purpose of the device that allows our protagonist to rotate in the fourth dimension, i.e. why I said that this explanation was already supported in game. Not that many players would stop to think about that anyway, but they might if given the circumstances or contextual clues to do so.
    By the way I’m of the understanding that particles themselves do not have dimensionality and the N-dimensionality of a space they’re in only determines the ways that they can move around and link up with each other into structures, ergo there’s no difference between a 3d hydrogen atom and a 4d hydrogen atom because they are the same thing. Moreover I think particles are just excitations of spacetime that form when enough energy condenses in one place.

    • @antonberkbigler5759
      @antonberkbigler5759 Рік тому +7

      Also just realized that the spatial normalization tech is also health and safety for the inhabitants of the 4d world itself, because otherwise you’d just be slicing through everything at all times. To slice something, an object must push material out of its way, and the ease/difficulty of this is determined by the thickness of the object’s edge. If the matter if a 4d thing came into contact with a 3d object, it’d only have to move like a molecule’s length of distance or less when getting shoved aside by our blade-like 4d flatness. However, if their matter is being pressurized by our reality slice, that means it is harder for it to be pushed aside hyper dimensionally perpendicular to us.

    • @dadutchboy2
      @dadutchboy2 Рік тому +2

      light cant interact with that 2d person thats perpendicular because theyre infinitely thin

    • @antonberkbigler5759
      @antonberkbigler5759 Рік тому +2

      hyperspatial physicist gaming + L + ratio
      Anyway it’s just light hitting retinas that causes sight, so it could come from hyperangles relative to our perspective, though we wouldn’t really be able to interpret anything truth be told. It’d end up basically being garbage noise obscuring outright sight. If we were in 4d raw, which likely isn’t the case here.
      Disclaimer I am not a physicist the first line of this reply is a joke.

    • @dadutchboy2
      @dadutchboy2 Рік тому +1

      you : 🤓

    • @antonberkbigler5759
      @antonberkbigler5759 Рік тому

      Ok you got me there

  • @iluha1688
    @iluha1688 2 роки тому +10

    I always wanted to make this but never got enough time! Thanks for making my dream!

  • @Dromaeosaurs
    @Dromaeosaurs 2 роки тому +3

    I hope your channel explodes one day, the quality of the videos are pretty high ngl.

  • @ltma1563
    @ltma1563 Рік тому +3

    Imagine this in vr, to see in an actual 3D screen. This could be amazing

    • @AmaroqStarwind
      @AmaroqStarwind 5 місяців тому

      Or even just with support for anaglyph glasses

  • @ynntari2775
    @ynntari2775 Рік тому

    I love how the enemies (hyperspiders) force you to always be looking at all parts of the world instead of sticking to a fixed 3D slice of it

  • @icarusgaming6269
    @icarusgaming6269 Рік тому +2

    I hope you'll add visible rotation to those perpendicular snap movements. That's how Fez works, which is roughly equivalent to the concept you showed of a 2D character moving through a 3D world for context last time. Fez's visible camera rotation is extremely helpful to avoid getting disoriented, but of course it looks like you also need to work out some rendering lag that I'm sure is a result of an extremely mathematically complex process that I don't understand. Fez also has visible edges on its 3D blocks so you can see where the corners are. I'm not sure what this would look like in your game, but it's at least worth considering. Another feature I'd like to see is the volumetric doors from Antichamber, allowing you to create sprawling, recursive structures packed densely into a tiny part of the world. Going forward, I think it's important to keep the functionality of the visual style in mind, because just being able to *see* the contrast between different parts of the world is vital to keeping yourself oriented in 4D space. That's why Antichamber has such harsh, simplistic visuals. They're literally necessary in order to process the visual information. Besides, the way light propogates through a 4D environment is purely theoretical, so you can technically do whatever you want with it

  • @vextronx
    @vextronx 2 роки тому +1

    I love this so much, can't wait for more features. :)

  • @476f7474
    @476f7474 Рік тому

    I absolutely love what you're doing!
    I'm a former linguist and programmer who became based on perspectives something in between a living deity and an absolute fool who believes in magic. But without discussing "magick", i actually have had a lot of issues imagining how the upper dimensions inject into our reality. Having seen your first video, it felt like the mental upgrade of the decade maybe because your approach with the mouse wheel, it's so easily understandable and allows to actually experiment with a 4d environment and in my mind, something finally clicked and my ability to imagine the multiverse in a visual representation, it improved by a lot. So did my understanding of how this dimensional shifting works and how it doesn't affect anyones will if you change your 5d perspective (4d contains the timeline) on a person and suddenly they approach you with a different character doing things they'd normally not do: It's just the same multidimensional beings meeting each otjer, just the new angle creates a fully different momentary representation.
    Please be so kind as to keep the idea "minecraft within the multiverse" in mind as you keep developing. Kindly yours, source

  • @happyghost_27
    @happyghost_27 Рік тому

    This is honestly a very cool project! I can't wait to see how it unfolds!

  • @hubertptaszynski1ap38
    @hubertptaszynski1ap38 Рік тому

    I saw your first video about 4D Minecraft as soon as you uploaded it on my main page and i watched it with my gf who doesent know sh*t about physics and dont care about it but she was amazed with 4D world and today another video of yours popped up on my main page and i was shooked how much progress you've made Man You and Your discord server all of the people that contribiuted to this game its amazing keep it up

  • @krocodile55
    @krocodile55 2 роки тому +24

    Tbh the idea of being able to see the insides of other players is kinda disturbing. Maybe make it so the cross sections of players are just some "solid" color (eg. different shades of red)
    Edit: also maybe add a crafting system sort of like the one in Minecraft, but a crafting table would give you a 3x3x3 grid instead of a simple 3x3 grid.

    • @michagrill9432
      @michagrill9432 2 роки тому +2

      Best wozld be an option for these 2 i think

    • @geokou7645
      @geokou7645 2 роки тому +8

      I think that the organs and stuff should be toggleable, with the default being off

    • @DrowseProductions
      @DrowseProductions Рік тому

      3d crafting would be a cool evolution on Minecraft's crafting

  • @TheOneMaddin
    @TheOneMaddin Рік тому +7

    I have a suggestion for controlling the section hyperplane in 4D: currently it is implemented via scrolling, which fixes two arbitrary axes in 4D (actually, just one arbitrary axis, I agree that the downwards direction isn't arbitrary). Factoring out the down direction, we have a 3-space in which we need to choose a section plane, or equivalently, its normal vector. We know how to control a vector in 3D with the usual input tools (mouse, controller), eg we control the vector of viewing direction in any ego shooter or mc with ease. So how about this: instead of scrolling, pressing and HOLDING the middle key (or mouse wheel) switches in the section plane selection mode, and as long as the key is pressed you are controlling the normal vector of the section plane like you would control the viewing direction in an ego shooter. I agree there is some difficulty in choosing the right basis in a freely adjustable section plane in a continuous way, but I think this is nothing that cannot be solved. I don't know whether this is a good idea, but I would like see this explored and tested. I have never seen an implementation of this.

    • @rtyzxc
      @rtyzxc Рік тому

      Holding down the scrollwheel while using the mouse would be cumbersome, I suggest using Alt/Ctrl/Shift etc. Also, the current scrollwheel sensitivity is EXTREMELY low, it takes forever to do a full 360. While holding the key, Y axis would be locked and switched to the fourth axis, that way you could freely look around in the 4th dimension, except for the Y axis.

  • @livingchaos937
    @livingchaos937 Рік тому

    You earned my sub, i am in love with this concept. I wish this becomes very successful.

  • @shapeswitch_mood7221
    @shapeswitch_mood7221 Рік тому +5

    Will you polish the graphic and shaders in the full release?
    And what kind of visual would you seek, when we think about a 4th dimensional world?

  • @Hankathan
    @Hankathan 2 роки тому +41

    When using the 4D Glasses to view items that are currently invisible to you, shouldn't the wireframes appear on both sides of you, reflected across the y-axis? If you can see an item, you should be able to rotate the world 180° and it would appear behind you.
    I have not tried out the demo yet, so my understanding might be wrong, but is this how the item functions?

    • @Chloroxite
      @Chloroxite Рік тому +1

      Why would this be the case??

    • @Hankathan
      @Hankathan Рік тому +12

      @@Chloroxite Using the Frank analogy, (a 2D being in a 3D world), if Frank sees an object in front of him, then rotates his cross-sectional plane 180°, the object would then be directly behind him. If we imagine an object 90° off of Frank's cross-sectional plane, and give Frank "3D Glasses," (allowing him to see where an object would be if he rotated the plane), the wireframes should appear both in front of and behind him.

    • @Chloroxite
      @Chloroxite Рік тому +2

      @@Hankathan oh yeah good point

    • @DWal32
      @DWal32 Рік тому +5

      while rotating to find items sometimes their marker shifts backwards, so yeah i guess that's what happens

    • @irok1
      @irok1 Рік тому +7

      The marker slowly shifts from in front of you to behind you once you reach around 90°

  • @zarbimaster
    @zarbimaster 2 роки тому +1

    I would love to see a lot more content added to the game!

  • @jurkokubik6383
    @jurkokubik6383 Рік тому

    This is one of the coolest things I’ve seen in a while

  • @nomcarver4436
    @nomcarver4436 Рік тому

    I’m halfway watching this video after the one from a month ago. I assumed by the title of the first video that this was some one time game some dev made to get views because it’s based off Minecraft. I wanna say that I’m impressed by this game. Can’t wait to see what you add in the future

  • @ProBlockHead
    @ProBlockHead 2 роки тому

    broo i am so hyped for this

  • @bradley1995
    @bradley1995 Рік тому +1

    I watched the whole last video. I think a neat feature for a "neather" would be that it controls the 4D space without your interaction. Making movement etc much more difficult.

  • @JosephiGoebbeli
    @JosephiGoebbeli Рік тому

    last night, you had around 28-29k subs, now you have 31k+, well deserved. the algorithm is doing you well.

  • @khayyin359
    @khayyin359 Рік тому

    I love the "align to this block" idea. My first thought after bases was a bridge, with a block on either end - click it and suddenly you have a bridge to span a chasm.

  • @BlueTJLP
    @BlueTJLP Рік тому +3

    Does lighting work differently in 4D? I would think so, since the light source (like the "sun") is also a 4D object and reflection & stuff also would work in 4 spatial dimensions.

  • @aljazbrilj1698
    @aljazbrilj1698 Рік тому +1

    I am so excited for this game. :D

  • @Gordonius
    @Gordonius Рік тому +1

    With how robotically he speaks in his videos, my running theory is that he is actually a 4D being sent to train us mere 3D beings.

    • @zinc2zinc2
      @zinc2zinc2 Рік тому

      Yeah, I'd believe that. No one understands 4d properly and this guy just pops out of nowhere and makes a video game in 4d? He is either as genius as Einstein or a 4d being or an alien. What a time to be alive.

  • @EzraBradford
    @EzraBradford Рік тому +2

    5:23 For my personal taste, I'd rather see performance prioritized over graphics. Moving smoothly in 4D is a big help to understanding what's going on.
    In the current demo (which doesn't seem to show a version number), my game stutters when I turn the mouse wheel in a new location, perhaps to generate chunks around me. I can mitigate it by taking the render distance down to 3, but three chunks isn't very far, especially without a fog plane to hide the abrupt cutoff.

  • @dietzel8988
    @dietzel8988 Рік тому

    Dude had only 5k subs a few hours earlier... great to see such a wonderfull channel explode like this

  • @underscoredfrisk
    @underscoredfrisk 2 роки тому +4

    Request: No longer being a 1 dimensional thin character would be nice (or a shift key)

  • @thetruthexperiment
    @thetruthexperiment Рік тому

    I was sucked in immediately but I was afraid it would hurt my brain the whole time. It sort of gives me flashbacks but I’m okay. I’m here for the q&a!

  • @Cilvathorne
    @Cilvathorne Рік тому

    Quick question for your next qna type thing:
    Do you plan on fleshing this game out to be as long a game as Minecraft or Terraria, eventually?
    I could see this game being as popular as them if enough time and effort is put into it

  • @XDAYAL2221
    @XDAYAL2221 Рік тому +1

    6:31 Niceeee. I really like it. 👍🏻
    I hope you make it a different button called story, so there is the story mode and the normal survival/creative mode plus multiplayer.

  • @solo-ion3633
    @solo-ion3633 Рік тому

    Such an amazing implementation of an additional dimension. On the topic of 4D strafing, I think that an object should have a visual change when it's near an edge off in the 4th dimension. This would help both strafing and rotating. I think it would be a good idea if some of the more valuable ores and items somehow projected out into the surrounding dimensions somehow, making it easier to locate them. Perhaps with a glow?

  • @bolicob
    @bolicob 3 місяці тому

    Being kidnaped by a 4D being, defeating them, and returning to your 3D world could work within the structure of the Monomyth for the narritive (the Hero's Journey)

  • @12DAMDO
    @12DAMDO Рік тому +4

    will 4D glasses stay as a hand item or will it become something you can wear?

  • @alsen99
    @alsen99 Рік тому +1

    Just imagine PVP and your friend sneak from the 4th dimension.

  • @venosa7649
    @venosa7649 Рік тому +1

    Are you planning on adding more mobs/enemies? That sounds fun.

  • @miakontabi9718
    @miakontabi9718 Рік тому

    Such a cool project!

  • @TheGoodMorty
    @TheGoodMorty 2 роки тому

    I love this idea. really neat idea

  • @IncendiaryOCE
    @IncendiaryOCE 2 роки тому +3

    Do you plan on adding food? I need my 4th-Dimensional hyper-pizza.

  • @nintendoboy3605
    @nintendoboy3605 Рік тому

    I really hope this game lives up to its potential

  • @spicklesandwich
    @spicklesandwich 2 роки тому +5

    How is support for editing textures and 3d models and such? That's the part I'd be most excited to mess around with. Amateur as I am. That is where my personal interest lies though.
    Terrain generation, mob animations and models, UI elements, item sprites, block textures and such could all benefit from some visual iteration, which I know is a lot of work that maybe you don't want to spend all your time doing.
    But I think it has a big impact on user experience.
    IMO the simpler and more familiar you can make the aesthetic, the better you can highlight the unique aspects of 4d gameplay. So just reducing the amount of super saturated, super dark, or 'alien' colors would help players grasp things more quickly. They aren't bad, but they may add some unnecessary confusion.
    Even one or two-color blocks with slight texture or color variations would look great I think, as long as you had a good balance of bright/saturated and neutral colors.
    So I think adding some support if there isn't any for the community to mess with it will cut down on the work and iteration required to find the best look and feel for things, and cut through the visual confusion straight to the meat of the game.

    • @AntonioNoack
      @AntonioNoack Рік тому

      You can download the game, and mess with the assets yourself in the steam folder.
      Textures currently are like animated textures, so just a texture strip for each block.

  • @dottedboxguy
    @dottedboxguy 2 роки тому +2

    no views ? damn that's rare (for me), also, all of the questions i was asking myself about this game and its future were answered here so that's really nice

  • @Escen1
    @Escen1 2 роки тому +3

    how did you manage to create a game that actually goes beyond human's limits of this 3d realm

    • @Lars_Ziah_Zawkian
      @Lars_Ziah_Zawkian Рік тому

      Wel humans ate quite interesting creatures. They sure are adaptive and creative enough to transcent the natural way of living and thinking

    • @Chloroxite
      @Chloroxite Рік тому

      Abstract think opens the doors to a lot of bizarre and intelligent thoughts

    • @DrowseProductions
      @DrowseProductions Рік тому +2

      In programming to add a 4th dimension you just create a 4th position variable "W". 3D space can be mapped out with just X Y Z coordinates, adding W is all that's needed to map out 4th dimensional space.

    • @DrowseProductions
      @DrowseProductions Рік тому

      In programming to add a 4th dimension you just create a 4th position variable "W". 3D space can be mapped out with just X Y Z coordinates, adding W is all that's needed to map out 4th dimensional space.

  • @marinettedupaincheng8320
    @marinettedupaincheng8320 Рік тому +1

    eu espero q esse jogo seja incrível!

  • @jackkemp7256
    @jackkemp7256 Рік тому +1

    Those 4D glasses, are they going to make the stuff in the extra directions appear in your line of sight as added images having opposite colors for both directions? Sorry if you already answered this question in the video and I missed it. I'm just so excited.

  • @carmatic
    @carmatic 9 місяців тому

    seeing the Minecraft look made me think of the realistic lighting mods in actual Minecraft, like the raytracing one
    which made me think, how does lighting work in 4D anyway? how will shadows look in a 4 dimensional space
    and can raytracing be made to work in 4D? like can you see reflections of things outside your current 3D slice

  • @chazmitchell5696
    @chazmitchell5696 Рік тому +2

    question: will we see more enemies other than the hyperspider?
    will we even get to do 4d farming?!
    WILL THERE BE BOSSES?!?!

  • @majinplaton
    @majinplaton Рік тому

    Sb:
    *attacks me
    Me:
    I must go, my other plains need me

  • @DangStank
    @DangStank Рік тому

    If people can strafe through the 4th dimension, people will never find their friends ever again. Also the 4d goggles will look crazy in use

  • @poisondeku25
    @poisondeku25 2 роки тому +1

    do you plain to add/get inspiration from minecraft features like hostile mobs, a dimension like the nether or blocks like slabs?

  • @creatively1208
    @creatively1208 Рік тому +1

    in the multiplayer add a new bar to top of the screen. this bar is going to show you how many players are around your dimension, you can scroll to see them. a purple bar with darker purple line for your dimension (at least your view in 3d) while you scroll the line goes left and right. and the multicolor dots will represent other players.

  • @electrophonics1
    @electrophonics1 2 роки тому

    This is my new obsession

  • @debblez
    @debblez Рік тому +2

    useless fact: the pillars appear at every (x,z,w) congruent to (n,n,n) mod 64

    • @parisien-pf9kk
      @parisien-pf9kk Рік тому +1

      that was very useless... thanks!

    • @debblez
      @debblez Рік тому +1

      @@parisien-pf9kk any time

  • @bee5756
    @bee5756 2 роки тому

    This is amazing

  • @x-ani4061
    @x-ani4061 Рік тому +1

    this is all extremely hard to wrap your head around, but easy to look at at a glance.
    cool game!.
    a question for your Q&A though: is there a way to see everything how they really are or can you only see the 4D plane in 3D.
    TL:DR, can you see 4D like 4D instead of 4D like 3D

    • @cyberneticsquid
      @cyberneticsquid Рік тому

      Sadly there's no good way to see it in 4D

    • @xeschire706
      @xeschire706 10 місяців тому

      ​@@cyberneticsquidyou could probably use hyperbolic geometry.

    • @cyberneticsquid
      @cyberneticsquid 10 місяців тому

      @@xeschire706 I don't think that'd help?

  • @twixz5
    @twixz5 Рік тому

    You should make the blocks you build visible with 4d glases. Like you could see your house with the glasses.

  • @Survwithagun
    @Survwithagun Рік тому +1

    Can you add a mapping to the switching dementions? I have a ball mouse so I can't scroll

  • @Jachii9
    @Jachii9 Рік тому +1

    bruh when i played the demo a spider jumpscared me and i legit screamed louder than in an actual horror game

    • @parisien-pf9kk
      @parisien-pf9kk Рік тому +1

      because its one dimension ahead of you! (i always get scared when i see a spider)

    • @Jachii9
      @Jachii9 Рік тому

      @@parisien-pf9kk yeah but he appeared like in front of my face

    • @parisien-pf9kk
      @parisien-pf9kk Рік тому

      i never had one come from behind so...

  • @realdonutking123
    @realdonutking123 Рік тому +2

    how did you make the models for the hyperspiders, did you make a 4d model or something?

  • @alansmithee419
    @alansmithee419 Рік тому

    This game has a lot of potential to develop a medium-sized and *very* dedicated community. Can't wait to see how it develops.

    • @zinc2zinc2
      @zinc2zinc2 Рік тому

      I think this shit should be in museums and also be shown in schools.
      This is so amazing and interesting! It has so much potential

  • @KSKY2012
    @KSKY2012 Рік тому

    what i think would be nice is an enemy that can only be damaged on a certain perspective, so you'd have to scroll with your scroll wheel to hit it. or an enemy that gets hurt when you use the scroll wheel.

  • @JGT-yd2wx
    @JGT-yd2wx Рік тому

    Can you add armor slots to put armor on? would also be cool if 4D glasses could be put in the hat slot.

  • @silverthethird.
    @silverthethird. 2 роки тому

    how do u only have 1k u deserve more

  • @SkyeFoxGirl
    @SkyeFoxGirl Рік тому

    the organs thing shuld only be when NOT on the same plane like rotationg slightly will cut them more and more

  • @majinplaton
    @majinplaton Рік тому

    Question:
    Uf you have a mouse that allowes you to let it keep spinning, cpuld you get a clear vision of your surroundings for a split sec?
    Talking bout the logitech g502 hero button infront if the dpi preset switcher

  • @travisgano1553
    @travisgano1553 Рік тому

    Hypothetically if the goal is to get out of the 4D realm by beating the boss to get back to the 3D realm

  • @mauroalejandrino1465
    @mauroalejandrino1465 Рік тому +1

    Redstones conduct energy (3D), but cannot posible in 4D.

  • @n00by90
    @n00by90 Рік тому

    You simply need to make a video explaining the logic and code that went into this mind boggling project

  • @novameowww
    @novameowww Рік тому

    I think a good sort of story theme for this game should be about confusion and disarray. Minecraft's story themes were about creativity and order, and I feel that would be an interesting contrast to that. Maybe some underlying themes of cosmic horror would add to it. Maybe even NPCs who have also been stolen from their worlds, even ones other than the one you know.
    Maybe that's what the hyperspiders used to be...

  • @EdgyPuer
    @EdgyPuer 2 роки тому +17

    Is there any plans to test out other configs of blocks, like hexagon, triangles, etc to see which are more natural or work better in 4d space. Are cubes the most optimal shape for 4D?

    • @MuzikBike
      @MuzikBike 2 роки тому +2

      You can also tile space with 16-cells (basically a 4D octahedron) as well as 24-cells (no 3D equivalent). Not sure if they allow flat surfaces like hypercubes though.

    • @Hankathan
      @Hankathan 2 роки тому +6

      @@MuzikBike You could also use any shape that tiles x-z-w space and translate it up in y, because y is distinct from the other dimensions, but a shape with real 4D symmetry would still be a lot nicer.

    • @pocarski
      @pocarski Рік тому +1

      @@MuzikBike 24-cells do allow flat surfaces, but none of them are aligned to the coordinate axes. It's similar to tiling 3D space with rhombic dodecahedrons (which is as close as you can get to a 3D analogue of a 24-cell), where you do get flat surfaces, but none of them are perpendicular to the axes of repetition. Probably hypercubes are the best option, because they're the simplest shape that tiles space, so they're the least confusing to look at.

    • @MuzikBike
      @MuzikBike Рік тому +1

      @@pocarski I assume a 2D equivalent would be tiling space with triangles, in which two of the flat surfaces wouldn't be coordinate aligned?

    • @pocarski
      @pocarski Рік тому

      @@MuzikBike More like tiling 2D space with squares, but they're all rotated 45 degrees. Some real weird stuff

  • @crazybeatrice4555
    @crazybeatrice4555 Рік тому

    This is a cool idea for a game.

  • @flexico64
    @flexico64 Рік тому +1

    What kind of character customization is planned/possible?

  • @zstormx_
    @zstormx_ Рік тому +2

    Make a game with inverted perspective. The closer the object is, smaller it appears to be, and the further away the object is, bigger it appears to be.

  • @raphaelfrey9061
    @raphaelfrey9061 3 місяці тому

    Is there going to be vr support at some point? This would be hella cool

  • @mamdohbammm6980
    @mamdohbammm6980 Рік тому +1

    I still haven't played the game but i think you mentioned something about scrolling through 4d with mouse wheel. Can someone with a broken mouse wheel like i change controls?