The detail of copper-zinc batteries not being able to charge up in a battery charger is actually up to real life standards. In real life batteries made with cooper and zinc can only be used once and can't recharge, while batteries made with lithium can be recharged
@@theshadowking3198 i replay the game once every few years, witch means i have forgoten the details of where to find stuff and that takes me more time.
There is a standalone mod that randomizes the lifepod spawn location to many places outside the Safe Shallows (the locations are hand-picked, so you won't spawn in the void). I believe the lifepod sinking part is unique to Deathrun, although Deathrun has a heap of configuration options, so you can most likely turn off any features you don't want while keeping those you do.
@@not_llike_that I'm not sure you can in DeathRun Remade, but the mod's author TinyHoot also has an updated Randomiser mod which can randomise spawn locations, and I'm pretty sure that allows you to turn off anything or everything.
this mod can be customized and the basic difficulty in it is not maximum ;) you can make the infection atmosfer permanent, radiation hitting you in the flesh up to 200 meters, wild plants are not edible, damage is 4-5 times higher, energy consumption is 3-5 times greater, and you can also add two challenges, the first and more harmless - pacifism (we are not able to damage creatures (although we can still catch them and recycle on the fabricator)) and the second one is without transport until we are cured (but if you go through a simple deathrun, you will get used to playing without transport anyway)
@@MagicalMistro I personally tried it and living in a grassy plateau is unbearable, sand sharks and biters very quickly take your life if you are not careful enough, but if you train yourself to the level of speedrunners, then it is more than passable, but not on hardcore, you won’t die with such difficulty tasks for record holders in this game and mod
Combat tip(s) from an extremely violent "new" player: -Warpers cannot attack behind themselves. Additionally, they only take 2 thermo-knife swings before they teleport away. To get behind them, swim around them in a circle before suddenly switching your rotation (e.g. turn clockwise for two seconds, then turn anticlockwise.) -Crabsquids have to be on your depth level to do anything. When above or below them, they cannot attack, effectively use an EMP, ect. If you just dance on their bigass forehead as you slash at them, you can kill them in ~20-30 seconds. -Crabsquids have ZERO environmental awareness. You can sneak around them easily. -Warper balls still teleport you whilst in stasis, though they cannot follow it up with an attack. -If you kill the ghost leviathan in the bloodkelp forest (easier done than said with a stasis rifle and thermo knife), it is mostly safe, has plenty of biofuel in the bloodkelp, and has a lot of resources (except for titanium i guess). The only downsides are you need a MK2 seamoth depth upgrade to reach the Lost River entrance, being where I made my base, and it's a decent way away from the kelp forest. -Kill the leviathans. Start with the ghosts. Kill the leviathans. Start with the ghosts. Kill the leviathans. Start with the ghosts. Kill the leviathans. Start with the ghosts. Kill the leviathans. Start with the ghosts. -Tamed predators (predators raised in alien containment) are very useful as bodyguards of a specific area. I suggest using creatures not native to an area, so that you don't mistake them for a threat. -Bonesharks will only attack creatures in a small radius of themselves. You can normally just avoid them.
Unfortunately, in the case of deathrun, all bonesharks within a 10 mile radius will immediately attack you especially in the prawn (based from experience), so that really doesn't apply for deathrun. Same goes for river prowlers. Otherwise good tips tho! I've murdered all 8 reapers in the dunes and all the ghosts in the northern blood kelp and lost river in my deathrun playthrough. Feels nice being able to explore the dunes without em honestly, so many resources...
Just in case you haven’t discovered this yet - repulsion rifles can be loaded from inventory, and the purple mushrooms explode into clouds of damaging acid on impact (i think the white ones from the blood kelp zone are “stronger”, but that’s almost certainly not actually true) The gasopods can also be harvested for ammo by scaring them if you’re quick and stupid, because there’s literally no reason to do so other than style points unless you’ve deforested literally every mushroom without setting up growbeds
Tip: Warpers, part biological drones built by the precursor race, are designed to stop kharaa by killing infected creatures. This means that after you’ve been cured by kharaa, you can actually chill near warpers for protection if you’re being chased by an infected predator. The warpers radio has a similar frequency to that of the common fish on 4546b, meaning they’ll get other carnivores to help defend as well! You can fight alongside a boneshark and warper! (Don’t stay near the carnivorous allies too long they’re not controlled, just told what to do. They’re still going to attack you later) Important note: the green tumours crawling across infected individuals appear much later on in the infection, use a self scan from your scanner tool to know if warpers are still your friend. Side comments 3:04 blood grass has been working out, a single blade of grass is holding the lifepod up 💀 6:19 crashfish only populate one side of the shallows, try swimming further next time you need a bit of sulfur. 10:29 their movement is heavily increased by sand, due to the ‘feet’ on their lower side. This is why it’s so easy to dodge them, they’re not adapted to chase prey.
@@Kogtreywell even if cured stay near them for to long and they get pissed off for you just existing witch makes there telport attack ever more of a jump scare
@shawnna1398 Yea I have their scream and teleport sound etched in my brain from fear at this point lol. They don't get me often but when they do it's a pants-shitting moment
Your cinematography during your explanations is absolutely insane. I put this on for white noise while drawing for my portfolio and found myself captivated and completely distracted, taking screenshots at every turn to use as wallpapers and inspiration for interesting compositions. I've been on a storyline format gameplay kick lately. This scratched the itch and made me hungry for more!! Insane production quality, I'm glad I stumbled across this gem.
Stanley Parable and Psychonaut OSTs were also there for "mysterious ambience" ;) (for those who also had "I know this from somewhere, but can't quite name it" and searched comments by "music" ;) )
yo bro, this was one of the best videos I've ever seen! I was really captivated by the entire video, the editing was very good, your narration is also incredible, congratulations, what a wonderful video!
Currently playing through the game (no mods) and wish I thought to plan out Lava Zone route. I ran head first into a Sea Dragon, got warped out of my prawn suit, almsot got back to the suit, then the Sea Dragon pulled a 180 and ate me. It was a rough trip back down.
Honestly when I first played whenever I tried to dive into the lava zone I got lost so I never used the entrance in the main river area and always used the entrance from the bulb zone lost river
That's unfortunate. The first time I played, the Sea Dragon was super chill and barely ever bothered me. But every subsequent playthrough, it was like the devs upped its aggression because it hounded me non-stop from then on! Same with the Crabsquids actually, I barely even saw them in my first run, but now it feels like they're in way more places on new save files.
Holy crap. As someone who just started playing Subnautica this is an insane video haha. I feel like i'm already playing on the hardest mod and it's pure vanilla normal lol. I really enjoyed this, gonna have to sub for more.
Such a good video Bacon! Just before going to sleep I got this vid recommended and thought I might watch it a little. Ended up watching the whole thing and being catched the whole time. Im so exited to watch more of your videos!
got interested in watching subnautica walkthroughs a couple of weeks ago. i found yours and lo and behold, it is now my favorite. the way you narrated your gameplay is satisfying and really fun to watch! thank you for accompanying my dinners and video watching sessions before going to bed. you gained a fan here!
22:01 im like 90% sure its raw power and not percentage. like it drains 26 power out of the power cell's 200 or whatever it is, not 26% of your total power. The display obviously shows percent power, which makes it confusing, but when you get ion power cells and see "power drained: 26" and it doesnt even drop by a percent, it makes it pretty obvious
Well, I waited to finish Deathrun (on somehow harder settings) before finishing your playthrough and damn, it's lovely how much harder mods teaches you a lot about the game that you can barely see in casual playthroughs. So yeah, thanks for introducing me this mod. that was hours os masochistic fun that I appreciate. OvO
Hey man, I just got back into Subnautica from watching your videos and I just wanna say thank you for all the great videos you make. Keep up the grind!
Mr last bacon,I dont know that you know this bug but there is a dumb bug, it works like this: Firstly you gotta have a cyclops and a habitat builder, than you gotta build a cabinet right next to you like maybe inside you when you are in a cyclops, and you gotta give your back to the cyclops's wall then you fly. Thanks (sorry for the bad english)
I had a dumb bug when where I put things in the cyclopes and looked away (in certain cases idk what triggers it) the stuff WOULD ALL BECOME PHYSICS OBJECTS AND IT SUCKED AND IT ONLY HAPPENS IN THE FIRST LAVA ZONE
oh wow, this remake is a godsend! the original version already had most of those elements, but the graphical indicator for how close you were to taking N2 damage was missing (only the "Ascending too quickly!!!" message existed). this type of feedback instantly makes this mechanic so much better! I did really like how the mechanic was designed, overall, with the rebreather simply making your equilibrium position compared to your real depth a lot higher up, which dynamically and believably made a big difference to how you interacted with the mechanic, while also only really changing one number. Good to know the Reaper glitching through the mountain island (yes, it can glitch all the way to the water on the other side!) is still a thing, lol. Wouldn't want to miss out on so much constant anxiety, now, would we? :D Oh, and I can also echo the confusion about the Diving Suit Mk2, it's very much against the spirit of the base game to make the act of damaging creatures give you any loot, ever, or for the scanning of creatures to give you recipes (even when it would have made sense). So while I see what the mod was going for, it just ends up being confusing and extremely counterintuitive since the mod, despite its difficulty, still seems to otherwise respect the ideas of the base game. Also, in the original I do remember the Cyclops recipe being literally your entire inventory's worth of items, minus one or two (and that was after you've crafted all your intermediates!). Maybe not the most convenient, but I had a good chuckle, and it does kinda fit the idea of the Cyclops being so ridiculously huge. I can def echo the sentiment of "this made me use many of the mechanics of Subnautica that I would normally just ignore". You didn't show any footage of that, but did you ever use a scanner room for the much higher item demands during crafting? Thanks for this lovely run and mod showcase, the editing was very nicely done, the choice of what to show and what to leave out had a really pleasant gradient, from showing a lot of the stuff that was changed at the start, to only showing the most important bits at the end. And of course the gameplay speaks for itself, you clearly know Subnautica very well and still went to the lengths of planning things out. I especially enjoyed the sections where you hopped into creative to scout out the location and then, in the actual run, got in and grabbed what you came for, while trying to stay undetected. Could have almost been a heist movie! :D
Thank you very much for the well thought out comment! :) I found it super helpful to go into creative and plan things out meticulously since especially later in the run, the prospect of dying was just too scary!
Great video as always, bacon :) decided to try out deathmod myself after seeing this video and managed to beat it in 18h 20 mins, and now I am ready to play more modded stuff since i've never modded subnautica before lol
Thanks for motivating me to have a go! Just finished my run today and damn was it hard and stressful but damn did it breathe new life into the game and made me reexperience Subnautica all over again :) Awesome video and thanks for sharing! This is what I wanted from Sub Zero tbh 😂
Very awesome video Bacon, I think you truly captured the feeling of having played this game for the very first time again. Just a side note, I'm not sure if it's my ears tricking me, but I keep hearing you say "Alas" instead of "at last". Not sure if it's just me, but alas is an expression of disappointment/grief, which obviously you were not trying to convey in the context you were using it in. Definitely love your videos and you gained a subscriber!
this mod honestly looks fun to try, even though i don't consider myself a hardcore subnautica player! the base game (and even the modded game in a lot of cases) feels very much like if you know where the biomes, predator spawns, and resources are, you're pretty much set, and it's very easy to stockpile resources that you don't even need that many of. i like the increases to the number of scans needed for blueprints, and a lot of the changed material needs. it seems like it's a lot more about planning and strategizing in this; i like the challenge of needing nickel/kyanite for everything to go deeper, but needing to go deeper for those things. the nitrogen did seem like a huge pain, and i have a hard time seeing in this game sometimes anyway even without a radiation effect, so i'd probably disable those two things as you recommended!
Amazing video!, i recently got into playing subnautica. Your videos are very entertaining and informative 👏, i like your editing style very much. and i can tell that making these videos take alot of time. Bravo!👑
Congratulations on finishing! I am... NOT going to give it a try (I barely survived the stress of a regular hardcore run!), but it was super fun watching you take it on!
Yo dude, just came across your vids whilst searching for modded sub. Watched a couple now, so just popped up to say keep it up :) very entertaining 🤘 Oh, and FYI, that cut to the warper jump scaring you at 38:43 scared the life out of me 🤣 little warning next time haha
Really cool and thought out playthrough. Honestly for 95% of the blue prints I can tell were probably designed to be "more realistic" or something. Though, the one blue print I didn't like was the Sea Moth. The plants really don't belong there. At least I couldn't think of as to how you would want to explain that. And the resources to go deeper being in the deep really makes you think and actually use every little item, tool and upgrades the game had to offer, giving literally all of them increased value and rewarding to interact with. It made the rebreather feel all the more useful. It made the radiation suit feel so much more safe, the air pipes could be genuinely used without feeling useless to use as in vanilla everything else is already better and more exciting to use. The diving suit actually didn't just take you anywhere down there but you also had to upgrade it and therefore think more about it and interact more with it. This feels way more interesting. It's my headcanon that the main character basically realizes throughout the game that their own stuff isn't gonna cut it at some points on this alien world so they come up with something new, a better suit, for example, made out of the animals skin and the resources below. However, I didn't like how the Cyclops was seemingly pretty much useless and it's only value came from this one item you needed to craft a part of the ROCKET? My own thoughts when I saw that: "What about the sea exploration? Storage space, carrying your vehicles anywhere? charging them? reparing them?" That's when I realized the energy drain from exiting the vehicles (and other named problems in my quote) would not have been a problem if you just parked them inside the Cyclops. I don't know if that already is a thing in that mod and if not, quickly implement it. Bacon managed to go everywhere with only the Sea Glide, Sea Moth, and the Prawn Suit despite the heavy toll of exiting the vehicle the deeper he went. If he'd had taken the Cyclops down with him, he could've easily transported the vehicles all the way down and it would've had lifted lots of rocks off his shoulders. Of course, even though you'd be a big fucking buffee on water wheels, it would still be worth a shot imo. This mod feels like it really gives the veterans of the game a refreshing feeling of how it feels to start the game for the first time again. Except they know where what is, in terms of items and story - one thing that made this actually feel like balanced gameplay since only a veteran could most likely think of and feel toward this like the experience Bacon made it out to feel like. I felt like watching a movie or documentary.
Yeah honestly a really good point about the cyclops! It was just that by the time I got it I could pretty easily make due with just a spare power cell :)
Wow. I've completed regular Subnautica back not long after it was released. This seems crazy. One thing i did was make a great Base just over a Mushroom Cave entrance. Set up a bunch of platforms for Exterior Grow Beds filled with resource plants. I also got in the habit of putting in a Brain Coral in every underwater Exterior Grow Bed just to have a source of more Oxygen.
Let's gooooo he got the bacon stripppp! I can't wait to see if you mess with the paint job in the future on different playthroughs to make the cyclops look as much like a strip of bacon as possible! ❤
Dude what?! The cat poster and a cuddlefish egg time capsule? That sounds like a time capsule I launched forever ago. It probably isn’t mine but that’s such a nice find and such a nice person.
The Last Bacon Is Such A Nice UA-camr; Considering That They Even Respond To Pretty Much EVERY Comment, I'm Glad That You're Full Of Livelihood And Not A Lifeless View Farm :>❤
I love how customizable the mod is. Personally, I hate mods that just make a game more tedious and call it a day, but thankfully you can turn all of that stuff off (like the more expensive recipes, less efficient power management, and so on) while still keeping some of the more interesting features. The randomized starting location combined with the detonation timer and decompression sickness already massively change how you approach the early game, for example. My run started me in the kelp biome just below 100m. Which was great on one hand since I didn't need to worry too much about the explosion, but also made getting the Rebreather ASAP my top priority while making the initial way up to the Shallows a pretty dangerous affair. I turned off diving suit crush depth, the more expensive recipes, the toxic atmosphere, anything related to power management, and the increased enemy aggression because I _really_ don't care for that sort of thing. Also turned on Pacifist mode so that I couldn't just cheese my way through the Leviathans with a Stasis Rifle and the knife. The decompression sickness on Deathrun difficulty is a pain in the ass, but it's actually a pretty interesting feature when you turn it down to Hard rather than disabling it completely. It's still something you need to keep in mind, but far less punishing. The trick is to ascend in an upward spiral rather than going straight up and being forced to stop dead in your tracks every few seconds.
Congrats on beating the mod! Really loved the video and had fun watching it, I’d like to play the mod myself but sadly I’m on ps5 so Hardcore has to do ig
For anyone curious the run took a total of just under 24h :)
Yoo first time im first comment
Hey the last bacon are you tired after this game
This May Sound Like A Stupid Question But, Do You Like Bacon? Also Congrats On The Record! Edit: Nvm It Wasn't A Record But Still Congrats!
A 1 hour subnautica from my favourite subnautica UA-camr? Yippee!
Your really good the game takes me days to complete, my fastest run took me a day and two hours =26 hours
Last Bacon taking in a fraction of the pain that any lifepod other than 5 had to experience
Hahaha true :) We can begin to understand how they felt...
@@TheLastBaconyea..... XD
Good point lol. Imagine being thrown to the reapers 200m down below the water in the dunes
I love suffering
@@TheLastBacon hi love your videos
The detail of copper-zinc batteries not being able to charge up in a battery charger is actually up to real life standards. In real life batteries made with cooper and zinc can only be used once and can't recharge, while batteries made with lithium can be recharged
Ooh that is an awesome detail for sure :)
NICE!
@@TheLastBaconyea but Lithium is incredibly dangerous because its an alkili metal and very reactive to water.
I thought this was common knowledge?
Primary batteries (cannot be recharged)
Secondary batteries (rechargeable)
It takes me around 24 hours to complete a run on normal dificulty and this madlad did this crazy run in the same time.
To be fair I have a lot of experience :D
24 ‼️ 😅
@@theshadowking3198 i replay the game once every few years, witch means i have forgoten the details of where to find stuff and that takes me more time.
It Took Me Like 30, 24 Isn't That Bad, Or Thats Just Me@@theshadowking3198
@@theclockmaker633I do the same, except I just take my sweet sweet time and end up taking upwards of 40
honestly the lifepod random spawn and sinking idea is good for a standalone mod
Totally :)
Everyone is laughing until you spawn in the void
There is a standalone mod that randomizes the lifepod spawn location to many places outside the Safe Shallows (the locations are hand-picked, so you won't spawn in the void).
I believe the lifepod sinking part is unique to Deathrun, although Deathrun has a heap of configuration options, so you can most likely turn off any features you don't want while keeping those you do.
@@rob-rendell it’s outdated, unfortunately
Can you opt out of everything BUT the lifepod randomization?
@@not_llike_that I'm not sure you can in DeathRun Remade, but the mod's author TinyHoot also has an updated Randomiser mod which can randomise spawn locations, and I'm pretty sure that allows you to turn off anything or everything.
this mod can be customized and the basic difficulty in it is not maximum ;) you can make the infection atmosfer permanent, radiation hitting you in the flesh up to 200 meters, wild plants are not edible, damage is 4-5 times higher, energy consumption is 3-5 times greater, and you can also add two challenges, the first and more harmless - pacifism (we are not able to damage creatures (although we can still catch them and recycle on the fabricator)) and the second one is without transport until we are cured (but if you go through a simple deathrun, you will get used to playing without transport anyway)
Yeah that sounds absolutely insane :D Maybe one day I'll try that but not today!
For the love of all that is good in this world DONT do that @@TheLastBacon
@@MagicalMistro I personally tried it and living in a grassy plateau is unbearable, sand sharks and biters very quickly take your life if you are not careful enough, but if you train yourself to the level of speedrunners, then it is more than passable, but not on hardcore, you won’t die with such difficulty tasks for record holders in this game and mod
Most of these just sound annoying rather than challenging tbh
@@greed4511 I agree, it’s especially impossible to fix Aurora and excessive aggression, with it they are literally trying to get you through the walls
Combat tip(s) from an extremely violent "new" player:
-Warpers cannot attack behind themselves. Additionally, they only take 2 thermo-knife swings before they teleport away. To get behind them, swim around them in a circle before suddenly switching your rotation (e.g. turn clockwise for two seconds, then turn anticlockwise.)
-Crabsquids have to be on your depth level to do anything. When above or below them, they cannot attack, effectively use an EMP, ect. If you just dance on their bigass forehead as you slash at them, you can kill them in ~20-30 seconds.
-Crabsquids have ZERO environmental awareness. You can sneak around them easily.
-Warper balls still teleport you whilst in stasis, though they cannot follow it up with an attack.
-If you kill the ghost leviathan in the bloodkelp forest (easier done than said with a stasis rifle and thermo knife), it is mostly safe, has plenty of biofuel in the bloodkelp, and has a lot of resources (except for titanium i guess). The only downsides are you need a MK2 seamoth depth upgrade to reach the Lost River entrance, being where I made my base, and it's a decent way away from the kelp forest.
-Kill the leviathans. Start with the ghosts. Kill the leviathans. Start with the ghosts. Kill the leviathans. Start with the ghosts. Kill the leviathans. Start with the ghosts. Kill the leviathans. Start with the ghosts.
-Tamed predators (predators raised in alien containment) are very useful as bodyguards of a specific area. I suggest using creatures not native to an area, so that you don't mistake them for a threat.
-Bonesharks will only attack creatures in a small radius of themselves. You can normally just avoid them.
Some excellent advice! Thank you for sharing :)
Unfortunately, in the case of deathrun, all bonesharks within a 10 mile radius will immediately attack you especially in the prawn (based from experience), so that really doesn't apply for deathrun. Same goes for river prowlers.
Otherwise good tips tho! I've murdered all 8 reapers in the dunes and all the ghosts in the northern blood kelp and lost river in my deathrun playthrough. Feels nice being able to explore the dunes without em honestly, so many resources...
Hell nah yo ass tweakin im not killing the Reefbacks
As a murderer of every leviathan. Stasis and prawn suit just is too op. You can kill everything easily.
Just in case you haven’t discovered this yet - repulsion rifles can be loaded from inventory, and the purple mushrooms explode into clouds of damaging acid on impact (i think the white ones from the blood kelp zone are “stronger”, but that’s almost certainly not actually true)
The gasopods can also be harvested for ammo by scaring them if you’re quick and stupid, because there’s literally no reason to do so other than style points unless you’ve deforested literally every mushroom without setting up growbeds
Tip: Warpers, part biological drones built by the precursor race, are designed to stop kharaa by killing infected creatures. This means that after you’ve been cured by kharaa, you can actually chill near warpers for protection if you’re being chased by an infected predator. The warpers radio has a similar frequency to that of the common fish on 4546b, meaning they’ll get other carnivores to help defend as well! You can fight alongside a boneshark and warper! (Don’t stay near the carnivorous allies too long they’re not controlled, just told what to do. They’re still going to attack you later)
Important note: the green tumours crawling across infected individuals appear much later on in the infection, use a self scan from your scanner tool to know if warpers are still your friend.
Side comments
3:04 blood grass has been working out, a single blade of grass is holding the lifepod up 💀
6:19 crashfish only populate one side of the shallows, try swimming further next time you need a bit of sulfur.
10:29 their movement is heavily increased by sand, due to the ‘feet’ on their lower side. This is why it’s so easy to dodge them, they’re not adapted to chase prey.
True! Warpers were a pain all throughout this :)
Wow Warpers actually summon creatures to help you? That's rly cool. Didn't know. Whenever I see one I mostly just stun it and swim past.
Is that true? I feel like I still get attacked by warpers well after being cured. I'll have to check next time I'm in.
@@Kogtreywell even if cured stay near them for to long and they get pissed off for you just existing witch makes there telport attack ever more of a jump scare
@shawnna1398 Yea I have their scream and teleport sound etched in my brain from fear at this point lol. They don't get me often but when they do it's a pants-shitting moment
Just found your time capsule, it landed near the entrance of the blood kelp zone! Thanks for the poster🙏
Yoo for real!? That’s awesome :D
Are you being serious? That's amazing
Your cinematography during your explanations is absolutely insane. I put this on for white noise while drawing for my portfolio and found myself captivated and completely distracted, taking screenshots at every turn to use as wallpapers and inspiration for interesting compositions. I've been on a storyline format gameplay kick lately. This scratched the itch and made me hungry for more!!
Insane production quality, I'm glad I stumbled across this gem.
Thank you so much for the kind words :) Really glad you enjoyed!!
Bacon out here just doing his thing and beating the game on the hardest difficulty. Well done Sir and I am happy to see to you accomplish this task.
Thank you very kindly! :)
I really like how this mod forces you to use lesser used features like the air pumps and the brain coral
Absolutely! Loved that too :)
" I inhaled 25 lantern fruits" is the single best line in this video😂40:20
Hahaha I do eat them kinda fast :D
To fast
Welcome to the Subnautica community
*kazoo cover of the Jurassic Park theme*
Awww yisss :D
I didnt see anyone talking about the goat sim music... took me back, great choice!
Love that OST :)
Stanley Parable and Psychonaut OSTs were also there for "mysterious ambience" ;)
(for those who also had "I know this from somewhere, but can't quite name it" and searched comments by "music" ;) )
yo bro, this was one of the best videos I've ever seen! I was really captivated by the entire video, the editing was very good, your narration is also incredible, congratulations, what a wonderful video!
Thank you so much for the kind words :) It really means a lot!
THE DAY I HAVE BEEN WAITING FOR!
Yay :)
Finally some longer format videos, keep them coming!!
I shall! :)
I was waiting since the stream. Yesss it’s finally out.
At last! :)
@@TheLastBaconI know.
Thank you for replying
Glad to know I'm not the only one still playing Subnautica while waitin on 3. Congrats on the completion
Most definitely not :) Thank u!!
Subnautica 2 trailer dropped
Currently playing through the game (no mods) and wish I thought to plan out Lava Zone route.
I ran head first into a Sea Dragon, got warped out of my prawn suit, almsot got back to the suit, then the Sea Dragon pulled a 180 and ate me.
It was a rough trip back down.
Oh I totally understand :D I've had it happen in the past so this time I decided to plan ahead!
Honestly when I first played whenever I tried to dive into the lava zone I got lost so I never used the entrance in the main river area and always used the entrance from the bulb zone lost river
That's unfortunate. The first time I played, the Sea Dragon was super chill and barely ever bothered me. But every subsequent playthrough, it was like the devs upped its aggression because it hounded me non-stop from then on! Same with the Crabsquids actually, I barely even saw them in my first run, but now it feels like they're in way more places on new save files.
Holy crap. As someone who just started playing Subnautica this is an insane video haha. I feel like i'm already playing on the hardest mod and it's pure vanilla normal lol. I really enjoyed this, gonna have to sub for more.
Thank you so much :) Yeah this is definitely a step-up from vanilla.
1 month in hows it going bro
Small channel big content
Another common lastbacon W
Thank you so much! :)
Wow people consider 300k subs a small channel now? Weird how perceptions change
small channel...did you even look at the sub count?
Bro your still poping off, almost at 320k subs. I cant even remember what the count was when i subbed but duuuuude your killing it. Keep it up
Thank you so much! Couldn’t do it without you guys! :)
GYAT DAM AN HOUR? WORTH THE WAIT
It's the full thing yep! :)
One of the most captivating play throughs I’ve watched, Truly an amazing hour of my time. Earned a subscriber😁
Thank you so much :) Glad you enjoyed!
This was awesome! Had a really fun time watching, great work
Yay so glad you enjoyed! :)
Such a good video Bacon! Just before going to sleep I got this vid recommended and thought I might watch it a little. Ended up watching the whole thing and being catched the whole time. Im so exited to watch more of your videos!
Yay thank you so much! Really glad you enjoyed :)
Not the doki doki music😭😭 Great video tho!
Haha it is a cursed soundtrack indeed :)
Thought about Stanley Parabel @@TheLastBacon
got interested in watching subnautica walkthroughs a couple of weeks ago. i found yours and lo and behold, it is now my favorite. the way you narrated your gameplay is satisfying and really fun to watch! thank you for accompanying my dinners and video watching sessions before going to bed. you gained a fan here!
Thank you so much for the kind words! Really glad you liked the video! :)
22:01 im like 90% sure its raw power and not percentage. like it drains 26 power out of the power cell's 200 or whatever it is, not 26% of your total power. The display obviously shows percent power, which makes it confusing, but when you get ion power cells and see "power drained: 26" and it doesnt even drop by a percent, it makes it pretty obvious
Ah you might be right :)
The music from goat simulator, then skyrim, then ddlc, the nostalgia along with the gameplay was amazing. Great Video!
Thank you so much :) Glad you enjoyed!
Me when the best subnautica UA-camr ever uploads:
Thank you so much! :)
Well, I waited to finish Deathrun (on somehow harder settings) before finishing your playthrough and damn, it's lovely how much harder mods teaches you a lot about the game that you can barely see in casual playthroughs. So yeah, thanks for introducing me this mod. that was hours os masochistic fun that I appreciate. OvO
Yay thank you so much! Yeah this mod really puts you through the grinder :)
He did it. He did it. He did it!
Yesss :)
Hey man, I just got back into Subnautica from watching your videos and I just wanna say thank you for all the great videos you make. Keep up the grind!
Thank YOU for supporting me by watching them!! :)
Mr last bacon,I dont know that you know this bug but there is a dumb bug, it works like this: Firstly you gotta have a cyclops and a habitat builder, than you gotta build a cabinet right next to you like maybe inside you when you are in a cyclops, and you gotta give your back to the cyclops's wall then you fly. Thanks (sorry for the bad english)
I had a dumb bug when where I put things in the cyclopes and looked away (in certain cases idk what triggers it) the stuff WOULD ALL BECOME PHYSICS OBJECTS AND IT SUCKED AND IT ONLY HAPPENS IN THE FIRST LAVA ZONE
Oh wow really? :O Dang I gotta try that!
This bug has been known about for years.
I love how accessible you made this one!! I'm very new to mods and really appreciate it
Really glad I can make it more accessible :)
6:09 youre doing WHAT
Lmao :D
oh wow, this remake is a godsend! the original version already had most of those elements, but the graphical indicator for how close you were to taking N2 damage was missing (only the "Ascending too quickly!!!" message existed). this type of feedback instantly makes this mechanic so much better! I did really like how the mechanic was designed, overall, with the rebreather simply making your equilibrium position compared to your real depth a lot higher up, which dynamically and believably made a big difference to how you interacted with the mechanic, while also only really changing one number.
Good to know the Reaper glitching through the mountain island (yes, it can glitch all the way to the water on the other side!) is still a thing, lol. Wouldn't want to miss out on so much constant anxiety, now, would we? :D
Oh, and I can also echo the confusion about the Diving Suit Mk2, it's very much against the spirit of the base game to make the act of damaging creatures give you any loot, ever, or for the scanning of creatures to give you recipes (even when it would have made sense). So while I see what the mod was going for, it just ends up being confusing and extremely counterintuitive since the mod, despite its difficulty, still seems to otherwise respect the ideas of the base game.
Also, in the original I do remember the Cyclops recipe being literally your entire inventory's worth of items, minus one or two (and that was after you've crafted all your intermediates!). Maybe not the most convenient, but I had a good chuckle, and it does kinda fit the idea of the Cyclops being so ridiculously huge.
I can def echo the sentiment of "this made me use many of the mechanics of Subnautica that I would normally just ignore". You didn't show any footage of that, but did you ever use a scanner room for the much higher item demands during crafting?
Thanks for this lovely run and mod showcase, the editing was very nicely done, the choice of what to show and what to leave out had a really pleasant gradient, from showing a lot of the stuff that was changed at the start, to only showing the most important bits at the end. And of course the gameplay speaks for itself, you clearly know Subnautica very well and still went to the lengths of planning things out. I especially enjoyed the sections where you hopped into creative to scout out the location and then, in the actual run, got in and grabbed what you came for, while trying to stay undetected. Could have almost been a heist movie! :D
Thank you very much for the well thought out comment! :) I found it super helpful to go into creative and plan things out meticulously since especially later in the run, the prospect of dying was just too scary!
Jeer berky is the best character here
Haha absolutely :D
Great video as always, bacon :) decided to try out deathmod myself after seeing this video and managed to beat it in 18h 20 mins, and now I am ready to play more modded stuff since i've never modded subnautica before lol
Thank you kindly! That's really impressive :) Not sure I could do it that fast!
0:04 smile on the rocks😂
:D
Thanks for motivating me to have a go! Just finished my run today and damn was it hard and stressful but damn did it breathe new life into the game and made me reexperience Subnautica all over again :)
Awesome video and thanks for sharing! This is what I wanted from Sub Zero tbh 😂
Congratulations!! Super impressive that you finished it :)
11:40 Was that.. Goat simulator?
Good catch :)
I knew I recognized it from somewhere, good call!
Very awesome video Bacon, I think you truly captured the feeling of having played this game for the very first time again.
Just a side note, I'm not sure if it's my ears tricking me, but I keep hearing you say "Alas" instead of "at last". Not sure if it's just me, but alas is an expression of disappointment/grief, which obviously you were not trying to convey in the context you were using it in.
Definitely love your videos and you gained a subscriber!
You're right I definitely used it wrong! :) Will know going forward!
I hope you at least have a piece of your sanity left
I wish :D
Why do you type like that
With The Caps?@@jakedanielsen4512
I Can Fix It If You Want@@jakedanielsen4512
Bro has every first letter of every word capped 💀
Honestly been waiting years for a vid like this to come out. I’m definitely subbing
Yay thank you kindly! :)
okay, now do it with at least 42 persistent reapers
Lmao let’s not :D
A video I didn't expect I wanted but lets goooo! Subnautica is never boring thanks to such an amazing community!
Absolutely agree :) This community is so goated!
I'm new fan and you know what? I'm enjoy it so much! Thanks for the good time, Last Bacon.
Thank YOU for being a fan :)
I pretty much enjoyed the video I didnt think its possible to beat this hardcore mod so congrats and I like your voice too
Yay thank you so much :)
I’m so excited for this video! I’m going to watch all of them one last time altogether with this 😊
Yay thank you! Really hope you enjoy :)
this mod honestly looks fun to try, even though i don't consider myself a hardcore subnautica player! the base game (and even the modded game in a lot of cases) feels very much like if you know where the biomes, predator spawns, and resources are, you're pretty much set, and it's very easy to stockpile resources that you don't even need that many of. i like the increases to the number of scans needed for blueprints, and a lot of the changed material needs. it seems like it's a lot more about planning and strategizing in this; i like the challenge of needing nickel/kyanite for everything to go deeper, but needing to go deeper for those things. the nitrogen did seem like a huge pain, and i have a hard time seeing in this game sometimes anyway even without a radiation effect, so i'd probably disable those two things as you recommended!
Yeah I think it can be really fun depending on how you configure it :)
Really nice series to watch, great work.
Thank you! Glad you enjoyed :)
I freakin love your vids! They are so funny and well done! Also 54:48 UGHGRRRRR!!! Every darn time!
Thank you so much! :) And yeah that moment hurt so bad....
Amazing video!, i recently got into playing subnautica. Your videos are very entertaining and informative 👏, i like your editing style very much. and i can tell that making these videos take alot of time. Bravo!👑
Yay thank you so much for the kind comment :) That means a lot!
@@TheLastBacon:)💯
Congratulations on finishing! I am... NOT going to give it a try (I barely survived the stress of a regular hardcore run!), but it was super fun watching you take it on!
Thank you so much :) Glad you enjoyed!!
You did awsome !!! This gameplay is such a challenge
It really was :)
So i just slept in to this, your Editing and voice is very comforting.
Thank you😊
Yay thank you kindly! Hope you slept well :)
Yo dude, just came across your vids whilst searching for modded sub. Watched a couple now, so just popped up to say keep it up :) very entertaining 🤘
Oh, and FYI, that cut to the warper jump scaring you at 38:43 scared the life out of me 🤣 little warning next time haha
Haha sorry about the scare! Thank you so much :)
love the being chased by a ghost leviathan and having cute DDLC music playing in the background.
It’s perfect :)
Haven’t watched you since release of below zero
glad to see you still making absolute bangers
Keep going man 👍
Thank you for the support! :)
Great video, as always! I hope the preparation and everything for the boating captain license has been going well.
Yay they have! Already finished the theoretical part - now just the practical exam :)
@@TheLastBacon Nice. Good luck with that
Such a great video, it was a lot of fun to watch
Yay thank you! So glad you enjoyed :)
I appreciate the hard work you put in for our entertainment. You deserve a good break after all that insanity.
Thank you kindly! Glad you enjoyed :)
What a journey this was. Great job, and great video, homie.
Thank you so much :) It was quite the journey indeed!
Yessir, honestly one of the coolest challenges, absolutely love how it takes a really difficult aspect on a "realistic" scale
He late to comment
Really glad you enjoyed it! :)
Really cool and thought out playthrough. Honestly for 95% of the blue prints I can tell were probably designed to be "more realistic" or something. Though, the one blue print I didn't like was the Sea Moth. The plants really don't belong there. At least I couldn't think of as to how you would want to explain that. And the resources to go deeper being in the deep really makes you think and actually use every little item, tool and upgrades the game had to offer, giving literally all of them increased value and rewarding to interact with. It made the rebreather feel all the more useful. It made the radiation suit feel so much more safe, the air pipes could be genuinely used without feeling useless to use as in vanilla everything else is already better and more exciting to use. The diving suit actually didn't just take you anywhere down there but you also had to upgrade it and therefore think more about it and interact more with it. This feels way more interesting. It's my headcanon that the main character basically realizes throughout the game that their own stuff isn't gonna cut it at some points on this alien world so they come up with something new, a better suit, for example, made out of the animals skin and the resources below.
However, I didn't like how the Cyclops was seemingly pretty much useless and it's only value came from this one item you needed to craft a part of the ROCKET? My own thoughts when I saw that: "What about the sea exploration? Storage space, carrying your vehicles anywhere? charging them? reparing them?" That's when I realized the energy drain from exiting the vehicles (and other named problems in my quote) would not have been a problem if you just parked them inside the Cyclops. I don't know if that already is a thing in that mod and if not, quickly implement it. Bacon managed to go everywhere with only the Sea Glide, Sea Moth, and the Prawn Suit despite the heavy toll of exiting the vehicle the deeper he went. If he'd had taken the Cyclops down with him, he could've easily transported the vehicles all the way down and it would've had lifted lots of rocks off his shoulders. Of course, even though you'd be a big fucking buffee on water wheels, it would still be worth a shot imo.
This mod feels like it really gives the veterans of the game a refreshing feeling of how it feels to start the game for the first time again. Except they know where what is, in terms of items and story - one thing that made this actually feel like balanced gameplay since only a veteran could most likely think of and feel toward this like the experience Bacon made it out to feel like. I felt like watching a movie or documentary.
Yeah honestly a really good point about the cyclops! It was just that by the time I got it I could pretty easily make due with just a spare power cell :)
Loving these mod subnautica vids keep up the great work!!
Thank you very much! :)
bro thank you, i didnt know how to get kyanite but the lost river technique made this mod 10000x easier
Yay really glad I could help :)
Wow. I've completed regular Subnautica back not long after it was released. This seems crazy. One thing i did was make a great Base just over a Mushroom Cave entrance. Set up a bunch of platforms for Exterior Grow Beds filled with resource plants. I also got in the habit of putting in a Brain Coral in every underwater Exterior Grow Bed just to have a source of more Oxygen.
Altera: "Whoops! Sorry! We made out new planet with life Chernobyl! (PS: you owe us 19,032,928$.)"
Lmao yes :)
this is really well put together, you can't even tell it was originally in parts
Yay thank you kindly :)
41:04 the moment you smell your mother making dinner when you where a child chilling in your room waiting al day for that food u wanted😂
43:30 when you hear mom say we eat pancackes tomorrow
Haha what? :D
goated video and a goated gamer to go with it
Thank you so much! :)
@@TheLastBacon you’re very welcome, thank you for making incredible content
You legend.the first time seeing your content, and it's fun and entertaining plus the south park the stick of truth music chef's kiss
Yay thank you so much! :)
Great vid man love ur channel
Thank you kindly :)
Great run Bacon!
Yay thank you! :)
Wow, i love the realism that makes this mod hard.
It is super cool :)
glad to be here at the beginning and to the end
Thank you so much for sticking with me through it! :)
Watching amazing videos like this is what hypes me up to redownload Subnautica and try to beat it again
Yay thank you so much :) Go for it!!
Man I love your content!
Thank you kindly :)
i very much enjoyed this one , especially your ' i forgot everything! ' moments xD
Yay really glad you liked it :) I did have a few brain farts during this one for sure…
Me at work at the hospital: what the heck am I gonna do with my 1 hour lunch break in the middle of the night?
Bacon: I got u 💙
Awww glad I can help keep you entertained! :)
Let's gooooo he got the bacon stripppp! I can't wait to see if you mess with the paint job in the future on different playthroughs to make the cyclops look as much like a strip of bacon as possible! ❤
Heck yes! :) Thank you!
I thought I was done finishing Hardcore unmodded. I see now I have a new destiny
Best of luck brave soul :)
Dude what?! The cat poster and a cuddlefish egg time capsule? That sounds like a time capsule I launched forever ago. It probably isn’t mine but that’s such a nice find and such a nice person.
Yoo imagine I found yours :)
The Last Bacon Is Such A Nice UA-camr; Considering That They Even Respond To Pretty Much EVERY Comment, I'm Glad That You're Full Of Livelihood And Not A Lifeless View Farm :>❤
Thank you very much :) I love talking to you guys!
thank you! So well put together and excellent story telling
Thank you very much! :)
right after i finished watching the earlier parts you upload another one :o
Perfect timing :)
I love how customizable the mod is. Personally, I hate mods that just make a game more tedious and call it a day, but thankfully you can turn all of that stuff off (like the more expensive recipes, less efficient power management, and so on) while still keeping some of the more interesting features. The randomized starting location combined with the detonation timer and decompression sickness already massively change how you approach the early game, for example. My run started me in the kelp biome just below 100m. Which was great on one hand since I didn't need to worry too much about the explosion, but also made getting the Rebreather ASAP my top priority while making the initial way up to the Shallows a pretty dangerous affair.
I turned off diving suit crush depth, the more expensive recipes, the toxic atmosphere, anything related to power management, and the increased enemy aggression because I _really_ don't care for that sort of thing. Also turned on Pacifist mode so that I couldn't just cheese my way through the Leviathans with a Stasis Rifle and the knife. The decompression sickness on Deathrun difficulty is a pain in the ass, but it's actually a pretty interesting feature when you turn it down to Hard rather than disabling it completely. It's still something you need to keep in mind, but far less punishing. The trick is to ascend in an upward spiral rather than going straight up and being forced to stop dead in your tracks every few seconds.
Exactly! I love that you can really play with the settings until you find exactly the experience you’re looking for :)
“I found a willing participant. I gently persuaded him to let me scan him.” *SMACK*
“Then I gave him a good jolly scan.”
Lol
Haha he definitely volunteered :D
i actually grabbed some popcorn so now i will enjoy this like a real movie
Yay hope you enjoy! :)
The prawn suit telling the player not to let the power to the players head:
Bacon: *puts the bone sharks on an endangered list with said suit*
Haha the power definitely got to me :D
Great video! Amazing plays! And amazing bacon😌
Thank u! :)
Congrats on beating the mod! Really loved the video and had fun watching it, I’d like to play the mod myself but sadly I’m on ps5 so Hardcore has to do ig
Thank you so much! I wish we could have mod support for consoles :)
2 minutes in and I’ve realised I need to play this myself before I watch the rest. Love subnautica, this sounds like fun
Best of luck brave soul! :)
@@TheLastBacon thanks
GOATED SOUNDTRACK i love the stanley parable and goat simulator so much based as flip
I love them too :) Thank you!
The jokes about Atlerra made my day. Continue making good content.
Thank you kindly! :)