Should CARVING change in MONSTER HUNTER 6? | Response to my last video

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  • Опубліковано 22 лип 2024
  • Pretty much what the title says.
    CREDIT:
    Jakob's channel: ‪@jakobmonsterhunter‬
    Jakob's Monster Hunter Dos video: • How Monster Hunter FOR...
    Jakob's Monster Hunter 4 video: • How Monster Hunter 4 P...
    Music:
    Jumbo Village, Kokoto Village an Harth 1 themes.
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КОМЕНТАРІ • 9

  • @Norfair1
    @Norfair1 8 місяців тому +1

    Very interesting things that were pointed out. I understand where some of these players are coming from.
    On an entirely different note, I like your videos. They're of good quality. You deserve more subs, man. I'm glad I came across your first video of this topic.

    • @NoImNotPedro
      @NoImNotPedro  8 місяців тому +1

      Hey, thank you so much for the kind words and the support! I'm glad people are enjoying my content!

  • @dianslabbert504
    @dianslabbert504 8 місяців тому +1

    There was once an old wives' tale in the community that was around during the gen 1 and 2 games, but it died off rapidly around 3rd gen as the online community became larger and more informed. Some people believed that where you carved on the monster's body affected what you got.
    It could be an interesting system/mechanic to have implemented, but it would likely be annoying trying to position yourself over the smaller sized Large monsters like the Raptors and Kirin. Or over limbs of certain monsters if you need their claw

    • @NoImNotPedro
      @NoImNotPedro  8 місяців тому

      Oh man you just unlocked some hidden memories! I didnt interact with the community back then, but i definitely remember thinking that!

  • @TspriggZ
    @TspriggZ 8 місяців тому +1

    Honestly what you said in part two kinda resonates with me. I came back to World recently and I've done everything i wanted in Sunbreak. Crafted every Bow from every monster.. finished every optional and event quest.. completed the arena quests with each weapon for fun. Fifth gen has made this "shift" to a more action slasher type of game i feel. As someone who joined the series as a fifth fleeter even i can see it. I've been converting layered sets from Rise to Iceborne which means i had to complete some arena quests to craft armor pieces yeah? Quests which initially i found to be incredibly difficult and straight up woild call "unfair" when i was playing back in 2020
    Now i can get consistent clear times of 10-15 minues and it doesn't really matter what monster im fighting or even what weapon i use. Its become muscle memory at this point with over 2,000 hours in fifth gen games alone. However In base Rise I wore Kulu armor the entire game because I hate mixed sets without wearing layereds and I excelled? I think thats because we have more control over our character now than ever in Rise. When i think of my time playing FU Tri and 4U emulated I remember them feeling vaguely similar to the Monster Hunter i know but held back by that lack of movement which would inevitably cart me if not careful.
    I dont think its necessarily a bad thing but it is worth acknowledging. Afterall modern controls made Bow actually worth a damn to use. Seriously old gen aiming is just.. yikes.

    • @NoImNotPedro
      @NoImNotPedro  8 місяців тому +1

      Yeah, World, altough more grounded than Rise, is still guilty, but Rise is just on a different level: Hunters are more powerfull than even and i feel like most monsters just can't keep up even with the moveset changes... Imagine fighting Rise rathalos with a MHW hunter, i feel like it would have been way harder than the real MHW Rathalos. But in Rise everything seems to be balanced in the Hunter's favour: The music is pretty much exclusively festive, heroic, with human voices and strong melodies (Except magnamalo which has an overall sinister tone); The wirebug becomes an extremely strong repositioning tool, specially with how broken wirefalling at the right momment is; Every weapon has a counter/move with IFrames (This is a different topic, but it kinda just invalides defensive weapons like Lance, because now every weapon can do lance things lol); Mega Potions pretty much heal 90% of your hp, compared to past games (i think in GENU and 4U u need like 3-4 mega pots to fill an hp bar), and now you heal faster than world AND you can move while healing; The hunter can also sharpen the weapons and heal while on the palamute; The player can restock from their infinite supply of healing items at the camps (i personally dont do it to make it harder for my self). I can go on, but the gist of it is: Monsters in Rise have the best movesets ever, but the hunters have everything stacked in favour of them that it kinda doesnt really matter? Even the toughest monsters in sunbreak, from what i heard, are not on the same level as Alatreon, Fatalis or AT Velkhana in World. I have'nt experienced them but i think that just kinda shows how powerfull hunters are in Rise. Anyway all of this to say, i hope the next game is more grounded and harder.

    • @TspriggZ
      @TspriggZ 8 місяців тому

      Ehh I mean they are more fun than "hard" like I'm kinda just mindlessly slashing. The only way they could give any real presence of danger was to make Anomaly lvl 300 practically one shot you if you even got flinched.
      Rise is in a weird spot where the monsters feel solid but nothing was really mechanicly difficult while the Hunters (like you said) are very strong. It still felt "Monster Hunter" like to me but I think we are definitely at a tipping point here. Similarly to what happened when Resident Evil dropped the horror genre and went for action movie style of games after the original trilogy.

  • @drakzeraberserk3146
    @drakzeraberserk3146 8 місяців тому +1

    there is one factor tough and thats iwe seen your video on lao shan lung so you have played the older games and in the older games we had this motivation for different sets and weapons since the skills were much more limited and several monsters were made so much easier by skills (looking at you uragaan bouncing with a hammer smh)
    it was also a hella lot harder due to limited skills and movement so certain monsters gave me a run for my money
    these also played a huge part in how i played MHGU since meany times when i needed to fight something for materials it often led me to hunting something else to make that easier trying to get materials off of uragaans jaw for example constant bouncing with a hammer made me make yan garuga set to farm him.
    even after id got my more end game set up (agnaktor set and nercilla GL) this set only works for that spesific style and GL type/gameplay.
    then theres another level of grind and that gunner armor, im probably one of the few that misses gunner armor but when i wanted to make gun builds to speed farm ukanlos back breaks for money i ended up making a pierce bow set needing a whole nother farming grind to set it up for that spesific purpose.
    Great video, still dont understand why your channel is so small since this is good stuff. got my sub and votes :)

    • @NoImNotPedro
      @NoImNotPedro  8 місяців тому

      Yes definitely. The lack of difficulty + the new skill system makes it so any set is viable, so you don't spend nearly 1/100th of the brain power that you would need in the older games. See, thats what i mean! I want harder monsters that make us build sets to counter them. I wanted to loose against chameleos in Rise, the first time i fought him, i wanted him to make build a set to counter the poison, but i ended up winning with my random mixed set so whats the point... Yeah i miss gunner armor, the designs were very cool.
      Thank you so much! I started not too long ago! Thank you for the support!