More nCloth stuff ( as promised )

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  • Опубліковано 25 сер 2024
  • #3DModeling #3DAnimation
    Ok, so as promised another video on nCloth. In this video I will show you how to tear textile. It is pretty cool to be honest :-)
    A big thank you to my sponsor Renderpeople.
    Without them I could not make these videos !
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КОМЕНТАРІ • 63

  • @keithyakouboff8755
    @keithyakouboff8755 5 років тому +1

    Simple, straightforward, educative tute. Thanks man.

  • @harryjosson3114
    @harryjosson3114 5 років тому +1

    Your Classes are Helpful, I Love it 😍😍❤️

  • @samuelsibal1188
    @samuelsibal1188 5 років тому +3

    wow, thanks, your videos are all helpful since I was subscribed, I am using Maya for everything I want to do please continue your tutorials...

  • @nayandurge8877
    @nayandurge8877 5 років тому +4

    Sir can you make a video about human or animal modeling

  • @sadaqat2230
    @sadaqat2230 2 роки тому

    Very helpful video for me
    You are great
    I always follow your tutorials.
    Thank you

  • @thitran1362
    @thitran1362 3 роки тому +4

    i got issues with the tearable surface because when I apply it the cloth just rip it self away from the poles.

    • @curlyt8198
      @curlyt8198 3 роки тому

      yeah me too :( - could you solve it?

    • @TheNightrage2
      @TheNightrage2 2 роки тому

      facing this issue as well.

  • @rKringtonezone
    @rKringtonezone 5 років тому

    I am trying to do this few days back. And I am almost 90% close but one thing I miss and that is to make object passive collider.
    Thanks for helping as always.

  • @DarkSoulpony
    @DarkSoulpony 5 років тому +2

    I didn't knew that you could tear apart a ncloth D: this is a game changer

    • @MHTutorials3D
      @MHTutorials3D  5 років тому

      And it is a lot of fun !

    • @DarkSoulpony
      @DarkSoulpony 5 років тому

      @@MHTutorials3D I kind of want to apply it to a character mesh c:

    • @MHTutorials3D
      @MHTutorials3D  5 років тому

      @@DarkSoulpony Sounds like fun !

  • @LouisaGasparyan
    @LouisaGasparyan 6 місяців тому

    Thank you )

  • @seanakima50515e
    @seanakima50515e 5 років тому +3

    I think it would be really helpful if you did a
    Marvelous Designer to Maya Ncloth.

    • @MHTutorials3D
      @MHTutorials3D  5 років тому +1

      I will see what I can do

    • @seanakima50515e
      @seanakima50515e 5 років тому

      @@MHTutorials3D thank you for being a great learning source for us you help more than you know.

    • @MHTutorials3D
      @MHTutorials3D  5 років тому

      @@seanakima50515e Thank you so much !

  • @erfquake1
    @erfquake1 3 роки тому +1

    Excellent video, Mike. Thank you! It's extremely helpful. I'd heard there may be some way of plugging in an image file to act as a constraint map. True? If so, it'd be awesome to see a tutorial for doing that.

  • @davidmensah23
    @davidmensah23 4 роки тому +1

    You are great. Thumps up:)

  • @technicaltrekker2116
    @technicaltrekker2116 5 років тому +6

    *Hey can you make character animation with any mentor in maya i like to watch your video*

    • @Jmatad21
      @Jmatad21 4 роки тому

      How about 'please'? ??

  • @grodkowski
    @grodkowski 5 років тому +2

    You may have done this before, but I couldn't find a video on it. Could you show how to set up texture sets that are double sided, i.e. the normals render the image on both sides? I know it is primarily used for things like foliage and other cards. - Either way, thank you kindly. Your content is quite well made and helpful.

    • @MHTutorials3D
      @MHTutorials3D  5 років тому

      What do you mean by double sided textures ? An object can is double sided, a texture never is

    • @grodkowski
      @grodkowski 5 років тому

      @@MHTutorials3D I suppose a bit of clarification is in order, lets say I am texturing an asset to be used in Unity or Sketchfab. And this asset, is going to be some sort of plant. So it will be using cards with a branch or leaf texture. In Maya, when setting this up. I would be referencing the texture through a file. And the texture will appear on one side of the normals. But will only show up as a black outline on the other side. (so my typical solution would be duplicate the card, offset it down slightly, and reverse normals) But sites like sketchfab can read the 1 sided normal and will display its texture on both sides. Whilst Unity and maya will not. - Is there a way that you are familiar with, in which you could render the image on both sides of a plane in maya?

  • @surajchavanjr730
    @surajchavanjr730 3 роки тому

    that great . i lerne new tutorial today

  • @qaisarhassaq2673
    @qaisarhassaq2673 Рік тому

    thank you so much!!!

  • @KhattakComputer
    @KhattakComputer 5 років тому

    Great tech

  • @kasrahosseini572
    @kasrahosseini572 5 років тому

    thanks man. really nice

  • @m_zbrv3967
    @m_zbrv3967 4 роки тому

    Thank you very much

  • @Figster62
    @Figster62 5 років тому

    Really cool stuff. If you made the ncloth very rigid, you could put a wall texture on the plane and make a cannonball go through a wall.

  • @nayandurge8877
    @nayandurge8877 5 років тому

    Very nice Mike sir

  • @johansjimenez5805
    @johansjimenez5805 5 років тому

    thanks man really good

  • @nestorrios9703
    @nestorrios9703 5 років тому

    Thank you teacher 🖖

  • @VentisEntertainment
    @VentisEntertainment 5 років тому

    Can you make a video about making snow imprints when something slides across a surface using ncloth?

  • @curlyt8198
    @curlyt8198 3 роки тому

    hi mike, thx for the tut :), how can I undo "tearable surface"? :)

  • @fedechicco99
    @fedechicco99 5 років тому

    Can you create a realistic umbrela using nCloth?

  • @TheIcemanModdeler
    @TheIcemanModdeler 5 років тому

    Interesting that you're showing now Ncloth when the new Bifrost added cloth and is set to replace the Nucleus solver in a few releases.

    • @MHTutorials3D
      @MHTutorials3D  5 років тому +1

      I am fully aware of that but I make videos for my viewers and a very, very large portion of them use earlier versions of Maya

  • @martindiavolo1635
    @martindiavolo1635 5 років тому

    Great

  • @robinmishr
    @robinmishr 4 роки тому

    Hi, thanks for this video. I am trying to create an animation for my that bone twist and ligaments tear but it seems a little bit hard; because I have to animate bones and with that ligaments are also animate and with that ligament have to stretch and tear

  • @AntonioMargharettii
    @AntonioMargharettii 4 роки тому

    Is there a way to give the n cloth some depth/thickness. Like like for making a quilt. Whenever I try to simulate an n cloth with a polygon, it ends up just looking flat and 2d

  • @tcrproductions7508
    @tcrproductions7508 3 роки тому

    These are great tutorials, but I'm having trouble with my nCloth. The effect I'm going for is a woman running with very thin, shear fabric draping her body and flowing behind her. But no matter the settings or presets in nCloth, it seems to have the appearance of paper and not conforming to her body. Any thoughts on settings for super think flowy fabric?

  • @gRepsold
    @gRepsold 4 роки тому

    Hey Mike, I followed your steps but the sphere still went through the cloth. Before applying the tearable surface to the cloth, the sphere went through easily and had almost no reaction. Did I miss something?

  • @purparyumi-raimyura-2
    @purparyumi-raimyura-2 4 роки тому

    Amazing tutorial Mike. But this tool takes alot of memory/ RAM and it lags a bit on my laptop because i got 8 gb Ram

  • @gaminghut6927
    @gaminghut6927 5 років тому

    Bro
    Plz make tutorial
    About making animated short film
    Plz plz plz plz

  • @heinersan
    @heinersan 4 роки тому

    Hi Mike, thx for the tutorial are amazing, I have a question, How I can export those animation en fbx format ?, I was trying to bake keys, and delethe nchot and delete ncloth history and export the animation, but I dont have results, I need to export some ncloth animation to lumion, and lumion only accepts .fbx animations, you can help me ?

    • @MHTutorials3D
      @MHTutorials3D  4 роки тому

      Bake an alembic cache, re-import it and then export as FBX

    • @heinersan
      @heinersan 4 роки тому

      ​@@MHTutorials3D Thx for the answer, I make the process, but I dont have results, when I re-import the model (fbx) the mesh is static and dont have animations.

  • @mohammednoormohammednoor3725
    @mohammednoormohammednoor3725 5 років тому

    #hw to apply 12 principal in animation

  • @AntonioMargharettii
    @AntonioMargharettii 4 роки тому

    Is there a way to give the n cloth some depth/thickness. Like like for making a quilt. Whenever I try to simulate an n cloth with a polygon, it ends up just looking flat and 2d

    • @MHTutorials3D
      @MHTutorials3D  4 роки тому +1

      Bradley, simulate a plane. When happy, delete the history. Then extrude for thickness