Not only did you make an extremely useful tool, you made a video that actually goes through the script itself in detail. Big props to you my friend, this is truly incredible.
Thank you for creating this script and mission. It is most impressive and makes everything so much easier! You're a legend Aco! I thought I'd share something with anybody who is interested in having the AI and NPCs React To their own and their teams' wounds enabled but at the same time did NOT want the specific spawned patients via these scripts to have the ability to heal themselves! Whilst I'm aware that you can go into the Settings and change it so the AI don't react to ACE Wounds, I didn't want to restrict any potential Mock-Operations or Zeus Events on my Units Training Map from not having the AI Medics react to the injured... That is the purpose of what I intended to do while trying this out... I've added a line to createpatient.sqf and createpatient.sqf that, atleast in my current testing seems to work with fairly minimal issues. It keeps the abilities of other AI Units to healing and self-heal through ACE, but making it so the specifically spawned training patients using the scripts in this video were unable to heal themselves so they could be used in a practically... On the rare occurrence that somebody is looking for the same thing, here is how I managed to get it working as I have expressed above. Go into createpatient.sqf and without the quotation marks, add the line: "pat1 setVariable ["ace_medical_ai_lastFired", 9999999]; " Go into createpatient.sqf and without the quotation marks, a add the line: "pat setVariable ["ace_medical_ai_lastFired", 9999999];" This SHOULD make it so the spawned AI patients have no self-healing ability, but every other AI does. Just thought maybe somebody out there might want to know. Anyways! Thanks again Aco Plays, you're awesome!
@acowardgaming One last question... Can I place the Patient Spawn by myself in my mission? I've been looking for it at the editor mode but I can't find it (I copied the patitentspawn.sqf and the createpatient1.sqf files, should I copy the other files too?) thank you very much! :)
@@figujunior22 The script is spawning patients on the invisible marker that is visible only from the map layer of the editor. You can move that around or change the script to spawn patients at a different marker. In the video I show you how you can recreate this mission.
@@figujunior22 If you are referring to the mission, yes you can choose it by hosting a multiplayer session on your own pc and selecting it from the mission list.
2 ways one is to edit the mission and add them. The other easier way would be to become zeus with self interaction, and then adding an arsenal box. I also use "3den editor" mod that gives this ability I believe.
steam workshop has the mission. You can subscribe there and once run, its inside your arma3 or arma 3 other profiles >> saved, this is usually where the missions folder is also located, just below that folder is the saved folder, I believe inside that is a steamMPmissions folder. Once you have the files or the pbo, you will have to "unzip" or unpbo this using either arma3tools or others that people have made. Then in a mission folder you can add the files and edit the description files etc. The older version of this shows how to do it, I believe. Somewhere half way through that old video it shows how to do it. Hope that helps, if not, I would recommend a more generalized video going over mission making and scripting first. I don't have one, but many creators have made them before, and things have not changed in about 7 years or so. If you need more help after you have tried, feel free to message me again, we can set up a discord call and I can try and help you out. There is only so much info that I can give in text. :) Cheers.
Hey, i wanted to thank you, it really helped me create a place so i can train my friends with this, i even customized it a little so a patient can have more wounds in one place, so yeah, thanks and good video! Edit: Btw, an error happens when i execute the code, like it creates the wounded person and all but an error still happens with the line "[pat] call ace_medical_fnc_handleDamage_advancedSetDamage;" i deleted it and it never told me the error again and it still shows blood in the character.
Subscribe to it on Steam, and it will show up in the multiplayer missions tab when you host your own server from your PC, like a Lan server. That is the easiest way to access any mission with MP scripts enabled.
OK so I am starting my way into being a combat medic, and I subscribed to this mod, I however cannot find the laptop/crate to create patients. Any help with this will be appreciated. :)
could you explain what you mean by can't find it, its in the mission, and I can see it. Are you trying to find it in the editor while recreating? I could use a bit more details.
@@acowardgaming Sorry, I found the issue... I was actually wanting to use the computer to spawn patients because I was having problems giving blood. Discovered it was a 16g IV 💉 issue. 🙄🤣
Not only did you make an extremely useful tool, you made a video that actually goes through the script itself in detail. Big props to you my friend, this is truly incredible.
Thank you for the kind words, you are most welcome. :)
Thank you for creating this script and mission. It is most impressive and makes everything so much easier! You're a legend Aco!
I thought I'd share something with anybody who is interested in having the AI and NPCs React To their own and their teams' wounds enabled but at the same time did NOT want the specific spawned patients via these scripts to have the ability to heal themselves!
Whilst I'm aware that you can go into the Settings and change it so the AI don't react to ACE Wounds, I didn't want to restrict any potential Mock-Operations or Zeus Events on my Units Training Map from not having the AI Medics react to the injured... That is the purpose of what I intended to do while trying this out...
I've added a line to createpatient.sqf and createpatient.sqf that, atleast in my current testing seems to work with fairly minimal issues. It keeps the abilities of other AI Units to healing and self-heal through ACE, but making it so the specifically spawned training patients using the scripts in this video were unable to heal themselves so they could be used in a practically...
On the rare occurrence that somebody is looking for the same thing, here is how I managed to get it working as I have expressed above.
Go into createpatient.sqf and without the quotation marks, add the line: "pat1 setVariable ["ace_medical_ai_lastFired", 9999999]; "
Go into createpatient.sqf and without the quotation marks, a add the line: "pat setVariable ["ace_medical_ai_lastFired", 9999999];"
This SHOULD make it so the spawned AI patients have no self-healing ability, but every other AI does.
Just thought maybe somebody out there might want to know.
Anyways! Thanks again Aco Plays, you're awesome!
Yes. Good point. And you are welcome. :)
Thank you for sharing all your job! I have a question, how can I enter in editor mode of the map? :)
In the main menu under single player tab you can find the editor, there you can select which map to use.
@@acowardgaming Yeah, but can I choose that map? Thank u!
@acowardgaming One last question... Can I place the Patient Spawn by myself in my mission? I've been looking for it at the editor mode but I can't find it (I copied the patitentspawn.sqf and the createpatient1.sqf files, should I copy the other files too?) thank you very much! :)
@@figujunior22 The script is spawning patients on the invisible marker that is visible only from the map layer of the editor. You can move that around or change the script to spawn patients at a different marker. In the video I show you how you can recreate this mission.
@@figujunior22 If you are referring to the mission, yes you can choose it by hosting a multiplayer session on your own pc and selecting it from the mission list.
You are a saint
You are welcome!
hey I use kat and ace so how do I get the kat medical items to appear in my arsenal
2 ways one is to edit the mission and add them. The other easier way would be to become zeus with self interaction, and then adding an arsenal box. I also use "3den editor" mod that gives this ability I believe.
how would I download and add this to one of my maps? tried messing around with the PBO but can't seem to figure it out.
steam workshop has the mission. You can subscribe there and once run, its inside your arma3 or arma 3 other profiles >> saved, this is usually where the missions folder is also located, just below that folder is the saved folder, I believe inside that is a steamMPmissions folder.
Once you have the files or the pbo, you will have to "unzip" or unpbo this using either arma3tools or others that people have made.
Then in a mission folder you can add the files and edit the description files etc.
The older version of this shows how to do it, I believe. Somewhere half way through that old video it shows how to do it.
Hope that helps, if not, I would recommend a more generalized video going over mission making and scripting first. I don't have one, but many creators have made them before, and things have not changed in about 7 years or so.
If you need more help after you have tried, feel free to message me again, we can set up a discord call and I can try and help you out. There is only so much info that I can give in text. :) Cheers.
@@acowardgaming I tried unpacking the PBO through Arma 3 tools Bank Rev and it said missing prefix and failed to unpack. any solutions to that?
@@Titus6354 try a different way like github.com/mave12/PBO-Manager
Hey, i wanted to thank you, it really helped me create a place so i can train my friends with this, i even customized it a little so a patient can have more wounds in one place, so yeah, thanks and good video!
Edit: Btw, an error happens when i execute the code, like it creates the wounded person and all but an error still happens with the line
"[pat] call ace_medical_fnc_handleDamage_advancedSetDamage;" i deleted it and it never told me the error again and it still shows blood in the character.
You are welcome! Cool, yes that was needed before the medical rewrite, now I think it works automatically, without needing that line.
hi i just download the mod and the script but I'm very bad to understand what to do now
Subscribe to it on Steam, and it will show up in the multiplayer missions tab when you host your own server from your PC, like a Lan server. That is the easiest way to access any mission with MP scripts enabled.
OK so I am starting my way into being a combat medic, and I subscribed to this mod, I however cannot find the laptop/crate to create patients. Any help with this will be appreciated. :)
could you explain what you mean by can't find it, its in the mission, and I can see it. Are you trying to find it in the editor while recreating? I could use a bit more details.
@@acowardgaming Sorry, I found the issue... I was actually wanting to use the computer to spawn patients because I was having problems giving blood. Discovered it was a 16g IV 💉 issue. 🙄🤣