say i have 9 leaflets on the floor and i want to use one trigger for all of the leaflets, so the player can pick up any leaflet they want and that will trigger the task. !alive leaf2 && !alive leaf3; dont work neither do any of the other variations iv found. How do i tell the trigger i have 9 leaflets to look at ?
I see. I will test out stuff and let you know. But for now you can try using the OR operator instead of the AND operator. so instead of $$ use || or just the text OR
For some reason I'm too dumb to get this to work. I have a flash drive I put on a table and tried doing what you did for the sink. But I don't get the action to pick it up neither in SP nor MP. I named it "intel1" and put in its init: this addAction["Pickup flashdrive", "deleteVehicle intel1;"];
I just tried it, that seems to be the only apex object that has this issue, I was able to pick up the bank card from the same list, tools I believe was the list of objects, Things>>tools. It also doesn't fall down when placed in air, and you can walk right through it, seems like its configured incorrectly. There is an item version of that yellow flashdrive that is an inventory item, that can be used if needed with a trigger to check if that object is present in the trigger area. I will upload a video showing this in a bit. :) ua-cam.com/video/QPOV1DcKFGU/v-deo.html
Thanks. The music is just for fun. It's a pretty uplifting music for me and many others. Helps reduce stress. But, I guess your taste in music is very different. :)
Hello I have a .png which I converted to 256 x 256 exactly as you said but when I try to convert the image to a .paa using arma 3 tools it fails and I'm not sure why, can you help?
@@acowardgaming unfortunately not, I thought maybe it was the location of the file so moved it onto the desktop but still no, instead of a .paa can you use a .jpg or another file type?
@@bikerjoe8785 yes one can use a jpg, keep it square as well, else it sometimes gets squeezed. Try smaller size files too, sometimes larger file sizes just show blank for some players.
@@bikerjoe8785 nice, now that paa is working, we have one working method. :) I remember using jpg before, but don't remember top of my head how to get it in now. I will message you back if I figure it out. I personally just use paa most of the time.
Hello again! I've taken to using your preferred method for picking up intel objects but it doesn't seem to work with the photos, what I want to do is have the photo showing the image (a .paa of the image in the object specific attributes works) and if picked up by the player to disappear but I then create a diary record with a .jpg of the image. Problem is when I try to set that up nothing happens! I've tried a few things no but result is the same, any ideas?
If you are using Intel > Photo (Intel_Photos_F), that is another zeus intel object, which will create an empty intel but the trigger can be used to create a diary record that can display image (use the same paa instead of jpg) and text. Try the following in your diary entry. Let's see if image is displaced here. Hopefully this works. The is a line break. This works with office > Photos 2 as well. Make sure to disable simulation on those photos, they have a tendency to fall through the table or floor or keep on jumping. Its an old bug. Main thing is to use the paa file as much as possible in these situations, try avoiding png and jpg if possible. I checked this today, and it works, if you are still having errors let me know, we can walk through this together on Discord. All the best.
@@acowardgaming I'm trying that out right now! using office > photos 3 (Land_Photos_V3_F), I give it the object specific texture that is my .paa and a Variable name intel1, in the init field I have: this addAction ["Pick up Intel" , "deleteVehicle intel1"]; Next to the photo is a trigger, in the condition box I have: !alive intel1. The trigger is synced to a Diary Record and in the Description field of the Diary Record it says: INFO on the S-400 SAM system. If you want I have a Discord and can show you what I'm trying to do?
Hello again, sorry I took so long to get back to you but I was having an issue with being able to see mission briefings and then real life happened, anyway its all good now, sorted thanks!
These are to the best of my knowledge. The issues happen when locality changes, luckily these are simple. When the object disappears, it vanishes for all, but Hint text for example will only show up for the player who picked up the Intel. This text can be forced to show for everyone by using the remote exec command if needed.
Thank you - I've looked forever for an "EASY" intel that is NOT Zeus or Eden - finally . . . I have it - thank you, thank you.
You are welcome. :)
say i have 9 leaflets on the floor and i want to use one trigger for all of the leaflets, so the player can pick up any leaflet they want and that will trigger the task. !alive leaf2 && !alive leaf3; dont work neither do any of the other variations iv found. How do i tell the trigger i have 9 leaflets to look at ?
I see. I will test out stuff and let you know. But for now you can try using the OR operator instead of the AND operator. so instead of $$ use || or just the text OR
@@acowardgaming yea i got it working by using OR thanks for replying tho.
For some reason I'm too dumb to get this to work. I have a flash drive I put on a table and tried doing what you did for the sink. But I don't get the action to pick it up neither in SP nor MP. I named it "intel1" and put in its init: this addAction["Pickup flashdrive", "deleteVehicle intel1;"];
I just tried it, that seems to be the only apex object that has this issue, I was able to pick up the bank card from the same list, tools I believe was the list of objects, Things>>tools. It also doesn't fall down when placed in air, and you can walk right through it, seems like its configured incorrectly. There is an item version of that yellow flashdrive that is an inventory item, that can be used if needed with a trigger to check if that object is present in the trigger area. I will upload a video showing this in a bit. :)
ua-cam.com/video/QPOV1DcKFGU/v-deo.html
PERFECT! Thank you so much! :D
Love the video and the content but what is up with the repetitive clown music loop?
Thanks. The music is just for fun. It's a pretty uplifting music for me and many others. Helps reduce stress. But, I guess your taste in music is very different. :)
Hello I have a .png which I converted to 256 x 256 exactly as you said but when I try to convert the image to a .paa using arma 3 tools it fails and I'm not sure why, can you help?
sure, Does it give any reason why it failed?
@@acowardgaming unfortunately not, I thought maybe it was the location of the file so moved it onto the desktop but still no, instead of a .paa can you use a .jpg or another file type?
@@bikerjoe8785 yes one can use a jpg, keep it square as well, else it sometimes gets squeezed. Try smaller size files too, sometimes larger file sizes just show blank for some players.
@@acowardgaming .png to .paa worked but had to resize it, when I tried .jpg image it didn't work, was resized and everything.
@@bikerjoe8785 nice, now that paa is working, we have one working method. :) I remember using jpg before, but don't remember top of my head how to get it in now. I will message you back if I figure it out. I personally just use paa most of the time.
Hello again!
I've taken to using your preferred method for picking up intel objects but it doesn't seem to work with the photos, what I want to do is have the photo showing the image (a .paa of the image in the object specific attributes works) and if picked up by the player to disappear but I then create a diary record with a .jpg of the image. Problem is when I try to set that up nothing happens! I've tried a few things no but result is the same, any ideas?
If you are using Intel > Photo (Intel_Photos_F), that is another zeus intel object, which will create an empty intel but the trigger can be used to create a diary record that can display image (use the same paa instead of jpg) and text. Try the following in your diary entry.
Let's see if image is displaced here.
Hopefully this works.
The is a line break. This works with office > Photos 2 as well. Make sure to disable simulation on those photos, they have a tendency to fall through the table or floor or keep on jumping. Its an old bug. Main thing is to use the paa file as much as possible in these situations, try avoiding png and jpg if possible.
I checked this today, and it works, if you are still having errors let me know, we can walk through this together on Discord. All the best.
@@acowardgaming I'm trying that out right now! using office > photos 3 (Land_Photos_V3_F), I give it the object specific texture that is my .paa and a Variable name intel1, in the init field I have: this addAction ["Pick up Intel" , "deleteVehicle intel1"];
Next to the photo is a trigger, in the condition box I have: !alive intel1.
The trigger is synced to a Diary Record and in the Description field of the Diary Record it says:
INFO on the S-400 SAM system.
If you want I have a Discord and can show you what I'm trying to do?
@@bikerjoe8785 sure. Let me know, I am free for a couple of hours now, if not we can always schedule.
Hello again, sorry I took so long to get back to you but I was having an issue with being able to see mission briefings and then real life happened, anyway its all good now, sorted thanks!
Thanks men, so EPIC.
you are welcome.
Are all of these multiplayer compatible? Had some issue with a previous attempt before.
These are to the best of my knowledge. The issues happen when locality changes, luckily these are simple. When the object disappears, it vanishes for all, but Hint text for example will only show up for the player who picked up the Intel. This text can be forced to show for everyone by using the remote exec command if needed.