Baba Is You, but you create an Infinite Loop every level

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  • Опубліковано 6 чер 2024
  • A Baba Is You levelpack about CREATING the INFINITE KEKE LOOP.
    An Infinite Loop is caused when during parsing, the game is forced to parse a statement that invalidates and recreates itself over and over.
    For example, "BABA IS WORD" means that the baba object acts like text. But if you then put the baba object to make the statement "[baba] IS NOT WORD" this causes an infinite loop because NOT WORD invalidates the BABA IS WORD, which invalidates the NOT WORD, which re-validates the BABA IS WORD, etc.
    by Pito, Eternity Expedition:
    cdn.discordapp.com/attachment...
    Timestamps by axerity (the #1 custom baba is you level creator) :D
    0:00 Intro
    0:17 The classic
    0:48 The simplest
    0:58 Also well known
    1:07 Not your mission
    2:17 Collision
    3:27 How it works
    5:04 With confidence
    7:02 Flower dance
    7:50 The gang
    11:01 As you may know
    11:32 The chain
    13:04 A word from our sponsor
    16:24 Avoidance
    17:32 Words cannot describe
    18:45 Innate
    20:21 My feelings
    21:19 What? Why not?
    23:25 My true feelings
    25:07 Unfeeling
    26:51 A fake loop
    27:24 Still works
    Playlist (CUSTOMS): • Baba Is You - Customs ...
    "secret" discord: / discord
  • Ігри

КОМЕНТАРІ • 145

  • @bang_lihat
    @bang_lihat 10 місяців тому +157

    I like how the video itself is also a loop with the real intro at the end connect to the beginning.

  • @exi_m7074
    @exi_m7074 10 місяців тому +49

    Oh my god the video is an infinite loop-
    Cuz it ends with him going back into A, and starts with him in A.
    The levels are in the same order too-

  • @dusaprukiyathan1613
    @dusaprukiyathan1613 10 місяців тому +32

    Oh, I didn't notice when this got uploaded!
    "Still Works" is there to show that Win would've worked normally if it was ever in a level.
    Half the Feeling section is about complete jank because that's what Feeling is. As you saw, even the most basic variations on x feeling y is not y *don't work,* so I didn't have as many options to make it interesting.
    The pack as a whole would probably be more interesting if Infinite Loop was actually designed to handle every case in which it's logically an infinite loop, but it wasn't designed as a game mechanic, it was designed as a failsafe.

    • @gg-96
      @gg-96 3 місяці тому

      cheese in lvl colision just do rocket *is* ufo

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 3 місяці тому

      @@gg-96 If you play the level, you'll find this doesn't work. The reason for this is actually very strange; GROUP IS DONE makes the ufo disappear before the infinite loop checker realizes something is wrong. Because hot/melt happens after done, ufo doesn't get immediately doned when created via has.

    • @gg-96
      @gg-96 3 місяці тому

      me thinking "group is done" was supposed to make it look like ufo is flying:​@@dusaprukiyathan1613
      also how u make levelpack where infloop=win.

  • @delta3244
    @delta3244 10 місяців тому +31

    19:43 - innate: Bear in mind that "X feeling Y ..." rules only affect objects which are feeling Y. The reason e.g. "tree feeling pull is not pull" did not cause an infinite loop is because there were no trees feeling pull in the first place, so no individual tree got stuck in an infinite loop. "Text feeling push is not push" caused each piece of text to reparse its own rules in a loop, because each piece of text felt push so became not push so didn't feel push so stopped being not push so felt push.... The trees simply weren't pull, so didn't need to reparse their instructions.

    • @circuitcraft2399
      @circuitcraft2399 10 місяців тому +2

      That wasn't the confusing part. Icely tried "tree NOT feeling push is push." If the tree isn't feeling push, then it becomes push. Otherwise, there is no rule making it push.

    • @circuitcraft2399
      @circuitcraft2399 10 місяців тому +2

      As far as I can tell, here is the resolution: remember that an infinite loop is created when "no coherent set of rules can be determined." In the *very particular* case of "X not feeling Y is Y," the game determines that, while "X is not Y" is contradictory, "X is Y" is consistent. Therefore, it settles on giving the object the property and moving on. Internally, it's probably spaghetti-code weirdness; perhaps losing a property doesn't force a rescan to determine if the object should still have the property or something.

    • @Ka_muu
      @Ka_muu 10 місяців тому

      @@circuitcraft2399 my view is that "X feeling Y is not Y" is one whole statement. The game reads it only that one statement and then moves on. If you have two different statements that change each other it can cause a loop but the game will only go and check previous statements that have changed as part of a new statement being made.
      That's what's happening at 26:15 , the game reads the top-left statement as one whole to determine "bird will be float" and then the next statement as "the bird is float, so the bird is not going to be made float from this statement (but the bird is still float)". THIS then causes the game to ask "Okay, so does this change a previous statement?", it reads the top-left and sees "Ah, the bird is float, therefore BIRD NOT FEELING FLOAT is false and therefore bird is not float."
      the following float statements seen later on make sense if each new statement it reads re-checks all previous statements once and only once for each new statement parsed, maybe because none of them ever say "not float" which would force any instances of "is float" to not work, which is why "not float" causes a loop whereas many instances of "is float" won't cause loops.

    • @circuitcraft2399
      @circuitcraft2399 10 місяців тому +1

      ​@@Ka_muu that wasn't the confusing statement, though. The "not" is in a different position. Re-read my first comment.
      Edit: I agree that "X feeling Y is not Y" is a contradiction if and only if there is some "X is Y." We observe this in "Unfeeling," under slightly weirder conditions. The problem is "X not feeling Y is Y," which should be unstable in both configurations, but causes the bizarre behavior of "unfeeling" instead. It is almost certainly a bug.

  • @glowstonelovepad9294
    @glowstonelovepad9294 10 місяців тому +20

    Sun, Clock, Eye, Ear, Nose, Hand, Foot, Knight, and Pawn are all objects in the Abstract theme, the one I normally use.

    • @SomeGuyNamedDezecra
      @SomeGuyNamedDezecra 10 місяців тому +5

      chess battle advanced

    • @goldenorb1210
      @goldenorb1210 9 місяців тому +2

      @@SomeGuyNamedDezecra chess battle advanced

    • @kapiplays1645
      @kapiplays1645 4 місяці тому +2

      @@goldenorb1210 chess battle *advanced*

  • @stnfwds
    @stnfwds 10 місяців тому +64

    I still don’t get how Baba Near Group is Group causes a loop, wouldn’t that just make Baba part of the Group and let that be the end of it?

    • @hypercrafting
      @hypercrafting 10 місяців тому +58

      baba needs to be near every object that is part of the group to be in the group, when baba joins the group, it's not near baba, so it's not in the group anymore

    • @BryanLu0
      @BryanLu0 10 місяців тому +23

      Imagine the Group contains {Keke}
      Then Baba Near Group Is Group reads as Baba Near Keke Is Group.
      Now the Group is {Baba, Keke}
      Then the rule reads Baba Near Baba And Keke Is Group

    • @stnfwds
      @stnfwds 10 місяців тому +5

      Ah thanks! I was reading Near Group as only needing to be next to one element of Group, when actually it should’ve worked something like Near All where it needs every object in the level to work

    • @Fan-wp4tj
      @Fan-wp4tj 10 місяців тому +2

      Let's say group is keke and baba near group is group, when baba comes near keke baba also becomes group which means group = baba, keke but baba can't be near itself unless there is another baba near it, which mean group is no longer near baba, making baba not group but now again group is just keke so this process is repeated inf times and makes a infinity loop

    • @laytonjr6601
      @laytonjr6601 8 місяців тому +3

      ​@@BryanLu0an object isn't near itself, weirdly

  • @williamdrum9899
    @williamdrum9899 10 місяців тому +11

    11:30 So as an experiment I found out that in vanilla you can get a win and an infinite at the same time. I recreated this level arranged as it is in the solution except baba is one square to the left. I put a CIRCLE underneath the ON and added BABA ABOVE CIRCLE IS WIN. To my surprise the game doesn't do the sensible thing and skip the infinite loop check if you win. Instead, both happen!

    • @williamdrum9899
      @williamdrum9899 10 місяців тому

      221P-2C2G is my level download. You can try a few different combos to see if you can win and get an infinite or not

    • @keylimepie3143
      @keylimepie3143 10 місяців тому +5

      I actually made a level concept around making an infinite loop and winning at the same time. I have a trapped flag that in order to free creates the phrase "Flag feeling win is not win". So when you try to create "flag is win" you get an infinite loop before you can get to the flag. But you can create "flag on rocket is win" ("rocket is you" btw) and so the infinite loop only happens once you get to the flag and win. (also there's a preventative rule of "rocket is not win")

    • @williamdrum9899
      @williamdrum9899 10 місяців тому

      @@keylimepie3143 Yeah things seem to be more complicated than I thought.

  • @username5155
    @username5155 10 місяців тому +7

    10:59 My favorite of the PBS kids shows with alliterative titles starting with w.

  • @dazcarrr
    @dazcarrr 10 місяців тому +16

    Chess CBA Advanced, CBA standing for "Chess CBA Advanced,"

    • @williamdrum9899
      @williamdrum9899 10 місяців тому +1

      Recursive acronyms are the funniest

    • @TheCaregiverSITMOB
      @TheCaregiverSITMOB 10 місяців тому +2

      That doesn’t work because it would actually be CCA.
      Here’s my fixed version: In CBA Battle Advanced, CBA stands for “CBA Battle Advanced”, where CBA stands for “CBA Battle Advanced”, where CBA stands for “CBA Battle Advanced”, where CBA stands for “CBA Battle Advanced”, and so on.

    • @dazcarrr
      @dazcarrr 10 місяців тому +4

      @@TheCaregiverSITMOB The C is the first letter of Chess, the B is the second letter of cBa and the A is the fourth letter of advAnced

    • @DragonloverWV
      @DragonloverWV 10 місяців тому +3

      Brain is hot and melt

  • @5h3i1ah_and_Nik0
    @5h3i1ah_and_Nik0 10 місяців тому +31

    "X is Word" makes it so that [X object] can be used as the word X itself in sentences. if Text is Word, that would theoretically mean that every [Text object] could be used as the word Text... which would be really weird. it would, for example, make "Baba is You" also function as "Text is You"... and the same would go for "is is You" or "You is You" or "without is You" etc. etc.
    alternatively, perhaps "X is Word" means that [X object] acts in sentences like the thing that refers to it specifically. so "Text is Word" would, for example, make it so that the statement "Baba is You" also means "BabaText is You", because "Baba" is also acting as Baba metatext, which defines behavior for the "Baba" text.
    using these justifications, it's fair to say that "Text is not Word" does nothing because that's just default behavior anyway.

    • @mertaliyigit3288
      @mertaliyigit3288 10 місяців тому +3

      I think second explanation is correct. In metatext, TEXT (N) IS BABA for example turns TEXT (N-1) into baba. So noun text points to its child. But baba is word makes object baba point to itself.
      Baba is you, text is word would make you control text_baba

    • @IcelyPuzzles
      @IcelyPuzzles  10 місяців тому +7

      i think the metatext mod did actually make "TEXT IS NOT WORD" actually be useful, even if it means it's inconsistent with the base game

    • @Izzythemaker127
      @Izzythemaker127 10 місяців тому

      @@IcelyPuzzles Yeah I looked inside the code, and basically text is word by default, and making it not word makes it not function(I think), I'm not smart or anything there's just a lot of helpful comments in that lua code so that's how I could tell. Its just a toggleable setting in the part I looked at.

    • @EnheTook50Benadryl
      @EnheTook50Benadryl 6 місяців тому

      ​@@IcelyPuzzlesmost of these should just be alternators lmao

  • @RoboticPress
    @RoboticPress 10 місяців тому +7

    I knew for a fact the starting world was edited from the start because no one changed how I see the letters ABC other than you

  • @craigwhite1202
    @craigwhite1202 10 місяців тому +1

    Star stuff demo is getting an update on thursday .also great vid like the fact the vid is a loop

  • @Graydiants
    @Graydiants 10 місяців тому +4

    ONG BIJUU MIKE BACK AT IT AGAIN WITH A GREAT BANGER!

    • @Graydiants
      @Graydiants 10 місяців тому +1

      the joke is that he's not bijjuu mike

    • @CHAZZRMAN
      @CHAZZRMAN 10 місяців тому +1

      ​@@Graydiantshilarious.

  • @nathanieltownshend2174
    @nathanieltownshend2174 10 місяців тому +4

    I think that "X feeling not push is push" doesn't work because it checks for the propery not push. "X not feeling push is push" would work.

    • @user-yn1oi6iv1f
      @user-yn1oi6iv1f 10 місяців тому

      but level "What? Why not?" (at 21:26) has text "X not feeling Y is Y"

    • @mathematicskid
      @mathematicskid 6 місяців тому

      x feeling not push refers to every x with at least one property other than push

  • @williamdrum9899
    @williamdrum9899 10 місяців тому +11

    Something I've wondered for a while: From a programming point of view, how does undo work in this game? It seems like the game can remember all the way back to start no matter what you do which shouldn't be possible normally since that would require infinite RAM which the CPU doesn't have.

    • @IcelyPuzzles
      @IcelyPuzzles  10 місяців тому +8

      s

    • @JustAnotherCommenter
      @JustAnotherCommenter 10 місяців тому +9

      @@IcelyPuzzles s battle advanced

    • @IcelyPuzzles
      @IcelyPuzzles  10 місяців тому +10

      @@JustAnotherCommenter youtube literally keeps redirecting my comments to other comments THIS SITE IS A JOKE that is all
      I meant to post that on a video called "s"

    • @IcelyPuzzles
      @IcelyPuzzles  10 місяців тому +10

      real reply: the data for a level is probably not close to large enough to excess it i think

    • @williamdrum9899
      @williamdrum9899 10 місяців тому

      @@IcelyPuzzles Wouldn't you still be unable to undo all the way back to start eventually given enough time

  • @HyperfixationWizard
    @HyperfixationWizard 4 місяці тому

    Pro-level Baba is You turns my brain into mush, it's just one of those things I'll never fully comprehend. Kind of like how some people can solve a rubiks cube in three seconds, it's just eldrich knowledge that I'm not built for.

  • @Floridadian
    @Floridadian 9 місяців тому

    i still cant get over that face in the middle of the level

  • @modlich_303
    @modlich_303 3 місяці тому +1

    some of the sentences make me think this is taken from a stream

  • @papyrussemi2848
    @papyrussemi2848 9 місяців тому

    does a baba feeling all groups that do not contain itself contain itself

  • @Ultranger
    @Ultranger 10 місяців тому +5

    Chess Battle Advanced Deluxe

  • @mathguy3451
    @mathguy3451 10 місяців тому

    looping the video. Thanks for

  • @katiekatzman248
    @katiekatzman248 10 місяців тому +4

    What I’m wondering is how did the creator even make this level pack? How much do you have to break the game to make it possible to “win” with the infinite loop screen?

    • @gg-96
      @gg-96 4 місяці тому

      LEVEL NOT WITHOUT ERROR IS YOU AND WIN

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 3 місяці тому +1

      Creator here. This game has mod support, and you are 100% allowed to inject custom code into a levelpack. Conveniently, there is a function called MF_win() that just wins the level, so all I had to do was call MF_win() when an infinite loop happened. This was only slightly more complicated than simply putting the function in the correct place.

  • @sakura368
    @sakura368 10 місяців тому

    26:11 i see, bird not feeling float is float, meaning they're floating, but bird not feeling float is float again would reverse it, meaning bird feeling float is not float but stable

  • @JustAnotherCommenter
    @JustAnotherCommenter 10 місяців тому +1

    Parabox Baba Advanced

  • @matoiryuko9444
    @matoiryuko9444 10 місяців тому

    So that's what we called a never ending level

  • @diffdimgamerseven9986
    @diffdimgamerseven9986 9 місяців тому

    i love how CBA

  • @brighthades5968
    @brighthades5968 10 місяців тому +2

    1:53 HAND is normally white. All the others are correctly pink
    Edit: Wait… what? On the wiki it says ‘In the level editor, it is recolored to be purple.’ I didn’t even notice that and thought it would be white anyway as in the base game

    • @IcelyPuzzles
      @IcelyPuzzles  10 місяців тому +2

      hand is normally pink in levels as a default

    • @brighthades5968
      @brighthades5968 10 місяців тому +1

      @@IcelyPuzzles yeah just didn't notice like what would be the reason to recolor it anyway

  • @umbra0rpng173
    @umbra0rpng173 10 місяців тому +4

    Baba advanced

    • @CHAZZRMAN
      @CHAZZRMAN 10 місяців тому

      Babadvanced

    • @pI4yr
      @pI4yr 10 місяців тому

      chess baba

    • @CHAZZRMAN
      @CHAZZRMAN 10 місяців тому

      Banced

  • @ehudkotegaro
    @ehudkotegaro Місяць тому

    2:39 one must ask why you didn't just do "Rocket is Ufo" in the first place? Is there some priority issues with that?

  • @guidinglight1lul
    @guidinglight1lul 10 місяців тому

    cake baba advanced

  • @MichaelDarrow-tr1mn
    @MichaelDarrow-tr1mn 7 місяців тому

    in "Collision", you could've just turned rocket into ufo.

  • @clicktuck
    @clicktuck 10 місяців тому

    You rearranged the map

  • @glowstonelovepad9294
    @glowstonelovepad9294 10 місяців тому +1

    17:34
    Why is there no feet or foot in this level?

  • @DragonloverWV
    @DragonloverWV 10 місяців тому +1

    Brain is defeat and done

  • @Firefly256
    @Firefly256 10 місяців тому +2

    Why is NOT GROUP IS GROUP an infinite loop?
    Suppose LEAF and TREE is in a group, and BABA is not in a group
    NOT GROUP IS GROUP would make BABA into the group with LEAF and TREE
    So now everything is a group
    Where's the paradox?

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 10 місяців тому +1

      Because everything is a group, none of them are "not group", therefore they aren't group.

    • @Firefly256
      @Firefly256 10 місяців тому

      @@dusaprukiyathan1613 so if everything is in a group, that somehow causes a paradox?

    • @niji_k
      @niji_k 8 місяців тому

      1. Everything that is currently not group becomes group.
      2. Since the nouns included in group are changed, this triggers a rule re-parse.
      3. Everything that is currently in group is no longer group (since NOT GROUP IS GROUP)
      4. The nouns included in group has once more changed. Re-parsing rules.
      5. This process from 1-4 goes on endlessly, until the game realizes "Hey, this rule is taking way too many steps to process. Cue the infinite loop screen."

  • @livek1238
    @livek1238 10 місяців тому +2

    Day uhh... 5 of this you know waiting for ummm... Icely to publish the chease i meant Chess Battle Advanced: the song
    yeah...

  • @qoombert
    @qoombert 10 місяців тому

    TEXT IS KEKE for some reason. Have you made a language file?

  • @melvint-p9500
    @melvint-p9500 8 місяців тому +2

    Baba is a deranged game

  • @lior_haddad
    @lior_haddad 10 місяців тому +2

    why is WORD the most spaghetti-coded property in BIY.
    you know what isn't spaghetti? Chess Battle Advanced

  • @ReeseHosgood
    @ReeseHosgood 10 місяців тому +1

    What language do you have the game set to? I'm just wondering

    • @IcelyPuzzles
      @IcelyPuzzles  10 місяців тому

      Keke.

    • @diffjuns323
      @diffjuns323 10 місяців тому

      Custom one from the video "Baba Is You: Why is everything Keke"

  • @Fan-wp4tj
    @Fan-wp4tj 10 місяців тому

    Baba not feeling troll is troll

  • @jessedaniel477
    @jessedaniel477 16 годин тому

    Now that’s too complex

  • @theofficialwoohoogamers
    @theofficialwoohoogamers 10 місяців тому +1

    18:28 why does that work?
    EDIT: 26:02 - 26:16 got me off-guard, especially the troll baba smudge thing💀

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 3 місяці тому

      When text is stacked on conditions, the game can get confused. For example, BABA (ROBOT/ON) KEKE IS YOU will parse as both BABA ON KEKE IS YOU, and KEKE IS YOU. This works with WORD objects as well as it does with text. So EYE ON EYE IS NOT WORD is made, but when EYE IS WORD, it confuses the ON and makes EYE IS NOT WORD.

  • @williamdrum9899
    @williamdrum9899 10 місяців тому +1

    So it seems like "Too Complex" only really exists to prevent lag since to a human the level with all the clocks really isn't complex at all

    • @underrated1524
      @underrated1524 6 місяців тому +2

      There are different "Too Complex" triggers with different reasons behind them. Most of them relate to game lag. (SPOILER)
      However, one exception is the clause where you can't transform a LEVEL into more than 50 objects at once - that was added to prevent you from softlocking yourself by transforming a LEVEL into so many objects that the map is inherently "Too Complex" and therefore unusable.

    • @williamdrum9899
      @williamdrum9899 6 місяців тому

      @@underrated1524 Interesting. There's something kinda fascinating about trying to reverse engineer a game's programming just by playing it and paying attention to its internal logic

  • @Izzythemaker127
    @Izzythemaker127 10 місяців тому +1

    Easiest map pack ever, every single level can be beaten just by toggling high contrast colors 200 times then moving or idleing.
    Edit: I Infinite looped in the map to beat the map and ended up in default level(with map size carrying over), but I pressed f3 to go into editor(debug mode feature) and the music is set to blank, the object palate is empty(not the object list though), and everything else is default. Also there's no name or level id, so its just () in the top left corner.

    • @SomeGuyNamedDezecra
      @SomeGuyNamedDezecra 10 місяців тому

      Thats bad sportspersonship

    • @Izzythemaker127
      @Izzythemaker127 10 місяців тому +1

      @@SomeGuyNamedDezecra I was joking, this is obviously not the intentional way to beat it, and ending up in default level was just me messing around.

  • @30IYouTube
    @30IYouTube 10 місяців тому

    Loop Baba Advanced

  • @ozargaman6148
    @ozargaman6148 9 місяців тому +1

    Why is "not group is group" an infinite loop? By the gane rules it doesn't mean "only not group is group", as in while everything but group is group, group can still be group

    • @mathematicskid
      @mathematicskid 6 місяців тому +2

      if not group is group then the object is in the group but then the object is not part of NOT GROUP so the object stops being in the group which makes it part of NOT GROUP which makes in the group again

    • @ozargaman6148
      @ozargaman6148 6 місяців тому

      @@mathematicskid oh yeah I forgot that objects initially outside of group can get stuck, thanks!

  • @itryen7632
    @itryen7632 10 місяців тому +1

    Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is Baba Is...

  • @calinacho7704
    @calinacho7704 10 місяців тому +1

    The pack's first screen said CBA and you didnt point it out

  • @HoiBro
    @HoiBro 10 місяців тому +1

    Loop Battle Advanced

  • @CHAZZRMAN
    @CHAZZRMAN 10 місяців тому

    BABA NOOOOOOO

  • @tiagonata1734
    @tiagonata1734 2 місяці тому

    Baba is word
    [Baba] is CBA
    CBA is not word
    Loop battle advanced

  • @user-yn1oi6iv1f
    @user-yn1oi6iv1f 10 місяців тому

    Why in "collision" you can't just make "rocket is ufo"?

    • @user-hd2xe1ds1n
      @user-hd2xe1ds1n 10 місяців тому

      I think its because done comes after is but before has

  • @alettaastamirova2896
    @alettaastamirova2896 3 місяці тому

    Ba
    Ba

  • @KirillPro128
    @KirillPro128 6 днів тому

    1:08 chess batlee adve.... you know

  • @Swagpion
    @Swagpion 10 місяців тому

    How did you not make a Chess Battle Advanced joke at the begining.

    • @username5155
      @username5155 10 місяців тому

      He did. That’s why it’s like that. Watch to the end.😊

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 10 місяців тому +1

      I was confused at first, like "did the pack download get corrupted or something? Why are the levels out of ord... oh."

  • @YoutubeBS
    @YoutubeBS 10 місяців тому

    Chess Looping Advanced

  • @masontasker
    @masontasker 10 місяців тому

    22:47 feesh

  • @Epsi_Cron
    @Epsi_Cron 10 місяців тому

    Chess Battle Is Advanced
    Chess Battle Feeling Advanced Is Not Advanced

  • @dikephobia
    @dikephobia 10 місяців тому

    jun 17

  • @the-protogen-of-the-sky
    @the-protogen-of-the-sky 10 місяців тому

    KekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekekeKekekekekeke
    Says the infinite loop

  • @novaluename
    @novaluename 10 місяців тому

    Not group is group

  • @nutsi3
    @nutsi3 6 місяців тому +1

    I would like but rn it’s at 699

  • @geeteevee7667
    @geeteevee7667 10 місяців тому +1

    X = (x battle advanced)

  • @yourlocalcommenter9948
    @yourlocalcommenter9948 10 місяців тому

    hello me some amount of videos in the past

  • @huxiaozhi
    @huxiaozhi 10 місяців тому

    Icely puzzle is still make video baba is you
    But alienshock is stop make video baba is you

  • @mathematicskid
    @mathematicskid 10 місяців тому

    17:26 why is that an inf loop?

    • @bot24032
      @bot24032 10 місяців тому

      same question please notify me too

    • @bot24032
      @bot24032 10 місяців тому

      so i opened the editor and tested
      1) all that stuff at the top is irrelevant (kinda? it probably parses after the rules causing the Infinite Loop? otherwise Too Complex would take precedence), all you need is X IS WORD and ObjectX ON Y IS WORD
      2) if you put the ObjectX in question on ObjectY everything becomes fine
      3) if you replace Y with X the loop still occues (unless ObjectX is stacked on another ObjectX)
      4) if you make X IS WORD and X ON Y IS WORD, then all ObjectXs will act as text, even those not on ObjectYs (so in our case second rule should not take precedence over the first)
      5) if you place a random ObjectX on an ObjectY in the level, it does not fix the loop
      6) EVEN IF you stack an X on top of ObjectX, it is still somehow an infinite loop (even though at no point in rule parsing does Y IS WORD exist)

    • @bot24032
      @bot24032 10 місяців тому

      ok probably one of those "ridiculous parsing bugs in this game"

    • @dusaprukiyathan1613
      @dusaprukiyathan1613 10 місяців тому

      @@bot24032 The level transformation stuff is in fact just an obstacle to beating the level, because it causes Too Complex. As for why it infinite loops, uh...
      I have no idea. I'm pretty sure my intended solution made more sense.

  • @ikoty5594
    @ikoty5594 10 місяців тому +1

    27:54 chess battle advanced developement started in 1984?!??!??!

  • @Gl1tch.r
    @Gl1tch.r 10 місяців тому

    must be a glitch

    • @IcelyPuzzles
      @IcelyPuzzles  10 місяців тому

      ugkckugkgukugugkugk yeah a glitch

  • @Playlist_Creator_
    @Playlist_Creator_ 6 місяців тому

    1:16 too complex

  • @TSR-gs1tj
    @TSR-gs1tj 5 місяців тому

    Chess battle advanced

  • @asherboucka8415
    @asherboucka8415 10 місяців тому

    1st