I always loved the additional units chrono-teleporrting in with a voiced countdown. It felt so epic, like a grand, coordinated attack, with other armies/commanders sending in troops to help you.
I lost a lot at this mission as a kid, but when I finally did it (Beat the Soviet) I just started capturing everything and launching nuke etc. It was fun
2:16 those Grizzlies aren't Trains; they won't be tempted to go through a ConYard :P 3:03 AI will always target last-built factory; if you build a new WF before the Nuke launches, that Nuke will take the fresh WF IIRC. Still, what are the odds you'll have a spare WF for that situation? 4:24 those two Nuclear Reactors belong to BadGuy1 House; as does everything else you see in red. No fancy scripting like in All11, everything belongs to one BadGuy. Except for the black stuff; that's BadGuy3. Brown stuff is BadGuy2. 14:05 that was a Chrono-fail :P 23:50 YURIPR needs Soviet Barracks NAHAND and infiltrating Soviet Battle Lab NATECH; hard to happen in standard RA2 skirmish, must be why he's as OP as he is. 31:16 the sound cut-off here for some reason, might be related to higher game speed; "We will never surrender! Death to the Allies!" 31:22 community member Atomic_Noodles re-made the Weather Control device with pink "ball"; you'll need Ares-DLL though since it needs a custom palette; the standard unitXXX.pal doesn't have pink gradients, just solid pink. 31:39 firing at a nuclear warhead is safe, kids! Do try it at home! :P For this mission, rather than chking if BadGuy3 House (black "Black Guard") is completely dead, game will chk for the existence of Tesla Coils, Flak Cannons, Sentry Guns for that House, and for the local variables MammothDead1 through MammothDead4. Those locals are set if the Mammoth the respective trigger tag is attached to dies. Once you're at this point it's impossible to lose; the trigger Player Dead is disabled, and a failsafe trigger is enabled. The "Failsafe End Mission" trigger will win you the mission after 35s at 15FPS. Fun fact: trigger Player Dead waits for 10s at 15FPS before actually chking if you have nothing left; this is probably to wait for the SEAL paradrop at the start and not fail the mission immediately (the Cargo/Paradrop planes don't count as units because Insignificant=yes). Or maybe it just waits 10s at 15FPS *after* you have lost everything before firing the lose trigger, IDK. Map mods: *OilExplosionWH spreads damage to a 3x3 space, and only does 50% damage at edge. Vanilla spread is a space with a radius of 4. *Tesla Coils only drain 10 power now, instead of the usual 75. *standard capacity-halving and worth-doubling. *IronCurtainSpecial RechargeTime is 10min at 15FPS (Iron Curtain SW). *MultiSpecial RechargeTime is 20min at 15FPS (Nuclear Missile SW; "MultiSpecial" was the main Nod SW from Tiberian Sun). +General section re-defined, PrismSupportModifier *not* re-set; enjoy the OP Prism Support! *Cash difference between medium difficulty and easy/hard is +/- $4000. *Spies steal only 3% of cash reserves. *Tanya +50HP, Primary weapon set to SEAL's MP5, ArmorType explicitly re-set to flak, Speed explicitly re-set to 6, Sight explicitly re-set to 8 *Tanya has been modded into an Assaulter www.modenc.renegadeprojects.com/Assaulter (presumably so she can enter the Kremlin in-game). *MP5 Range +2, explicitly re-set ROF to 10 and Damage to 125.
They won’t go through the con yard but they will still ruin the wall by passing side of it! 🤪 Also, too bad about the sound cut off. It’s indeed due to high speed and I had it happened too many times and I restarted the scenario in each case just to record the whole sound. I wasn’t aware about it here. :(
@@MoondropSimulacra It was cut-off in this video; likely due to higher 60FPS game speed instead of standard 30FPS. "We will never surrender Death to the Allies!"
' Once you're at this point it's impossible to lose', well I destroyed the last defense, got the 'fire lasers at launching nuke' scene but had accidentally already instructed paras to occupy the Kremlin. And guess what, they entered before Tanya, I lost for losing a critical building!
Mine strat was harrier spamming the enemy to death. Once you took out the construction yard it was basically game over. It was that or use the chrono sphere to teleport a squad of prism and mirage tanks since the prism tanks demolish buildings outside of enemy range and mirage tanks eat enemy tanks and infantry alive. The Allies were seriously broken in my opinion.
That last Soviet soldier made me laugh. He's probably still out there to this day, pinging bullets off an impervious tank long after everyone has gone home.
@@MoondropSimulacra if he could finish it off. The self heal might be enough to keep it alive indefinitely. he should try that, see if a lone conscript could take down an apoc
That ending when you stormed the kremlin using apocalypse tanks feels like rogue soviet units joining hands with the allies together to end the war, it was glorious
Last I played on Hard, this mission never fails me to rage quit when my anti-air defenses dont take down the Kirovs on time. But sure as hell, I made it PRIORITY to take out those powerplants with Chrono Legionnaires. Well, that wraps up the Allied Campaign! Now its time for *_GLORIOUS SOVIET UNION_* where we now get to also see the second most hottest character, Lt. Zofia 😍
When i played this mission first time, i said:"what the hell, this is hard af!.!.!" But you finished that "hard mission"... GREAT AS ALWAYS COMRADE TG!
As far as i know the AI will use the nuclear warhead on the Naval Yard, if present, and if there is no Factory available. So at the time i used to capture the Airport near the starting location to gain access to a building spot on the small patch of water available and just sell the Factory few seconds before the actual launch to divert it to the secondary location. The nuclear warhead cannot destroy the Naval Yard, or the nearby Airport, with a single strike so it's a cheaper alternative and do not interfere much with base defence.
32:57: "I would be glad to join the gala, but to be honest, Tanya, I'm not a dancer, and I've already showered." "However, I'll try to talk to the generals and President Dugan there when it comes to...Yuri's Psychic Corps and this "Brotherhood of Nod" that Jenkins has involved himself with. No rest for the wicked, as always."
It's not that hard to actually long play Red Revolution, use starting Kirovs as front defence and try destroying the nuclear reactors at the middle right quickly with your starting tanks while also building defences. From then on it's pretty much a simple, albeit it annoying cause of the Yuri's, cleanup
In a ground v ground forces... Nein. Yuri always send some 'Flying Shark' to us. 2 direction. And... Those damn clones! That's more than crazy, right? Luckily, Premier himself passing all of his loyalist army to us against Yuri. So, those lovely Kirov tech... Use it to destroy the Kremlin in easy way possible.
I like imagining how the discussion for vanilla yuri prime's icon went: "okay so we have this secret unit that requires specific steps to get, it's a better yuri but we already have an image for the yuris..." "zoom in on his face." "how close?" "I want to see his pores"
Did not yet watch the whole video, but the coolest thing to do is: -spy battle lab for psy commando -chrone those apocalypse tanks near commando -unleash the furry
18:02 Notice how mind controlled v2 still launches RED rockets. I wonder if enemy AA will shoot at "their own" v2 rocket. This could lead to interesting tactics using v2 and dreadnoughts whose rockets will be impossible to shoot down.
@@CnCDune Oh this one... I wanna ask... How on earth the V3 and Flaktrak is in our side when it comes out from soviet WF (Literally... uncaptured. Still soviets)
The ending cinematic is different from what you've done: Cheese Allied Harriers to break Apocalypse Tanks (which never even works) Use Prism Tanks to destroy a Tactical Nuke Silo (which never happened) And use the Weather Controller Device for ambiguous reasons (which you've only done)
It's implied that they're reinforcements, albeit of the normal Soviet army variant. True. It being near St. Basil's Cathedral doesn't help the accuracy. Apparently, the mere presence of a WCD creates storm patterns.
Can't wait for Soviet Campaign! Pretty fun so far! One thing i like to do is to capture the airport fast and build shipyard so all nukes go there. I never thought of the IFV promotion strategy for some reason, pretty useful. I didn't get the joke at the end, what's the correlation of the message displayed and the topic you mentioned? Oh also, you could head for the RED Nuke Reactors first and later the black colored ones to stop the superweapons faster. There's no point on doing the black ones first.
Indeed, this is probably the most "sandbox-y" mission in the game, since you get to run (or should I say... teleport?) around a Soviet filled Moscow with all of the Allied technological might. The only thing that I always found sad is that it isn't exactly hard, if you survive the early attacks then there is nothing stopping you from removing the enemy bases one by one with your Chrono Legionnaires. It also means that you can finish the mission quite quickly - all you have to do is get rid of the Black guard, which is easier than expected, mostly because the Apocalypse tanks have a slow enough reaction time to let you freeze them with the Legionnaires. It is quite funny watching the Premier get captured while a fully intact Soviet base stays right outside of his door. And if you find the mission way too easy because of the Chrono Legionnaires, then do what I do - build a War Factory and a Barracks (without the Battle Lab) then sell your Con Yard and try to finish the mission as fast as possible. It forces you to complete the mission using more... traditional ways, and capturing Soviet buildings is actually going to be useful.
22:56: "Building forward base in St. Basil's Cathedral's area all while garrisoning is being prepped up. Don't worry, we'll demolish it later on for retribution against Lady Liberty's destruction."
You can also put some chrono guys on the cliffs next to the enemy base and promote them to elite level easily. They erase running by enemy units but gain no damage from anything
A good outro would be to Nuke the area around the Kremlin to destroy the last Black unit and the fallout left will kill Tanya as she Chrono in outside the Kremlin. Tanya will die and MISSION ACCOMPLISH XD
First off, I'm a longtime fan of your vids, much luv from Romania! Secondly really hope you'll do everything campaign related with Yuri's Revenge included!
This was outright bullying, likely payback for Kirovs from the start. Ah, the one and only mission where you get the Weather Control device, and you don't even need it. In fact, you only need to shut down the power and then infiltrate their Battle lab with your spy. Pack a few psi-commandos into IFVs and chronoshift them near the Cremlin, evac the Psi-commandos, mind-control the black Apocs and use them to destroy the Soviet bases from the inside. They won't auto-target the black flak cannon, so you can savor the destruction of the Soviet base with their own elite Apocs.
Also, for the nuclear silo, I usually build a sacrifice force of 4-5 prism tanks and a Chronosphere. Since the chronosphere charges up pretty quick, I instantly teleport my prism tanks next to the silo to blow it up. If I'm lucky, sometimes I even manage to save 1 or even 2 prism tanks for a bit of cleanup. After this part, the mission is a cakewalk.
I have a weird question. What is the next probable target of a nuke if theres no war factory? Or its random. Im always getting cinfused on its attack pattern somehow
One of the most fuckin frustrating but fun missions. It's almost like there is a glitch that once you get going a have a good set up they send all the shit lol. Red alert is beyond fun surprised it never got bigger.
My strategy to beat this mission is pretty simple. -Infiltrate a soviet battle lab, barrack and war factory with some spies -Build a chronosphere, then train 3-5 psi commandos -Make a helicopter then put the commandos inside of it. Then teleport it to the nuclear missile silo -Use the psi to mind control the apo tanks -Profit
Totes like my favorite mission in the campaign. The secret is to not only take out the nuclear reactors via Chrono Legionnaires, but begin by expanding your base above where you teleport in, using the houses as defenses. Then once you take out the reactors and they cannot Iron Curtain you or nuke you, you can safely build where you first teleported into, claiming the derricks and bunkers with ease.
What would have happened if your forward barracks had been creating spies going straight into the nearby red ore refinery? Does the enemy run out of money or is this the top secret method of having endless cash?
Final Allied mission is very hard the first time you play it, but after one run, you will see how it is actually easier than you have thought. Red Revolution is a pain, no matter how many times you play it in comparison to this one.
Suck at this game hard when I was a kid. Tended to cheese my wins by having very few units in the AI's blind spot to win the game. Mission 7 and 11, just build a bunch of Aircraft Carriers and a few units to defend them on route, once they're in the enemy base you win by whittling their forces. For this final mission, I rush to build a battle lab, train 2-4 Chrono legionnaires and hide them in the enemy base. If my base survives long enough, I use the Chronosphere to teleport the Black Apocalypse in water to instantly destroy them (once it bugged and they didn't sink). If my base gets destroyed before that, I use the Legionnaires. I win despite the map being covered by enemy units.
I remembered I stopped the nuclear missile before it first launch by building 12 allied fighter planes (forget its name) and take the silo down in one go. I had to delay the battle lab in order to achieve it, and at least half of the planes would die at that go.
30:38: (Same, tg-sacred, same.) "The good Earth will finally be free of Communism soon after...wait, where's Yuri and his Psychic Corps? This invasion is easy without them repelling us."
32:33 He got to be leader of the Soviet people for a few minutes, played bridge, had tons of sex, and got out of being a war criminal just through talking, In this timeline, Yershanko lead the best Soviet life.
Bro, you should've erased the red Nuke Reactors first, before the black ones. That way the Nuke missile could had been prevented from launching. Just a tip. :)
you should have add "If you destroy or garrison the Kremlin the mission will be lost" yes you can actually garrison the Kremlin but obviously the mission will failed
After I play this mission again I discovered something. 1.I'm finished missions without using any superweapon(because It's not available, maybe bug for me. 2.Train a bunch of GIs in early is great for parrying the iron curtain and they nuke always target war factory. 3.from 2 this mission nuke damage can one shot most 2000 structures, Even garrison buildings can be destroyed in one hit and two hits on mcv. 4.Theres two version of vehicles one is normal vehicles another one is sneaky especially kirovs and V3s. I keep using T button on IFV but falling damage still hit hard. 5. They almost not targeting the airfield so you can dump insurance buildings like depot for new mcv and just garrison around like you did. 6.It take 4 nuclears reactor to shutting down their power. 7. 5 oli Derricks + ore purifer is op but you have to losing one for nukes but it doesn't matter you can get it 2 more. 8.If I didn't have any superweapons just spam war factorys and prism tanks also you just pay 500 for new barracks and you can get more QoL That's all
@@OverseerMoti Knew it. And with this in mind, that means Nod sctually has their own Harriers alongside F-22 Raptors. Come to think of it, Red Alert 2 and Generals can fit in as prequels to Tiberian Dawn in some ways. It sounds crazy, but still.
@@michaelandreipalon359 Tib Dawn starts after Soviet victory in the first Red Alert. Kane pulled the strings behind, instead of exposing himself. Allied powers, while admitting defeat, still have their military R&D running (hence the A-10 and Harrier). The Soviets, on the other hand, crumbled while keeping some of its tech (Mammoth Tank, SSM Launcher). Nod, being sneaky as always, may have purchased some units from ex-Allied powers via "civilian contractors" (Apache, and maybe Harrier) for their photo op. As for the other picture (Apocalypse Tank), Nod may have modified some Mammoth Tanks to look like one, if not developing their own. However, perhaps due to Nod's covert doctrine (Mammoth Tank is far from stealthy) or some other factors including the tank's maintenance cost, Nod's upper circle may have abandoned the tank for something more favorable. I wasn't sure if Nod canonically has any F-22 though.
Mission 1 Soviets
ua-cam.com/video/ji3dmR_iZk8/v-deo.html
When Will You Do Yuri's Revenge Or Mental Omega Mission Tips?
RIP Westwood, you served us well, we are proud of you
Westwood lives in death!!!
@@JC-js3er Haha, just my thought
F
Wdym by RIP westwood?
What happened to them?
@@x-peacekeeper-x2500 gone. reduced to atoms.
I always loved the additional units chrono-teleporrting in with a voiced countdown.
It felt so epic, like a grand, coordinated attack, with other armies/commanders sending in troops to help you.
Once I stop the nuclear befor it launch by 1 second. What a close call
I think I have same thing happened to me. Was a heart stopping moment.
I lost a lot at this mission as a kid, but when I finally did it (Beat the Soviet) I just started capturing everything and launching nuke etc. It was fun
So hard to finishing this level on brutal😭😭 because a kirov
@@shandyskyyy283 it really isnt, i speedrunned it in like 6 minutes, just rush chrono legionnaires
2:16 those Grizzlies aren't Trains; they won't be tempted to go through a ConYard :P
3:03 AI will always target last-built factory; if you build a new WF before the Nuke launches, that Nuke will take the fresh WF IIRC.
Still, what are the odds you'll have a spare WF for that situation?
4:24 those two Nuclear Reactors belong to BadGuy1 House; as does everything else you see in red. No fancy scripting like in All11, everything belongs to one BadGuy.
Except for the black stuff; that's BadGuy3.
Brown stuff is BadGuy2.
14:05 that was a Chrono-fail :P
23:50 YURIPR needs Soviet Barracks NAHAND and infiltrating Soviet Battle Lab NATECH; hard to happen in standard RA2 skirmish, must be why he's as OP as he is.
31:16 the sound cut-off here for some reason, might be related to higher game speed; "We will never surrender! Death to the Allies!"
31:22 community member Atomic_Noodles re-made the Weather Control device with pink "ball"; you'll need Ares-DLL though since it needs a custom palette; the standard unitXXX.pal doesn't have pink gradients, just solid pink.
31:39 firing at a nuclear warhead is safe, kids! Do try it at home! :P
For this mission, rather than chking if BadGuy3 House (black "Black Guard") is completely dead, game will chk for the existence of Tesla Coils, Flak Cannons, Sentry Guns for that House, and for the local variables MammothDead1 through MammothDead4. Those locals are set if the Mammoth the respective trigger tag is attached to dies.
Once you're at this point it's impossible to lose; the trigger Player Dead is disabled, and a failsafe trigger is enabled. The "Failsafe End Mission" trigger will win you the mission after 35s at 15FPS.
Fun fact: trigger Player Dead waits for 10s at 15FPS before actually chking if you have nothing left; this is probably to wait for the SEAL paradrop at the start and not fail the mission immediately (the Cargo/Paradrop planes don't count as units because Insignificant=yes).
Or maybe it just waits 10s at 15FPS *after* you have lost everything before firing the lose trigger, IDK.
Map mods:
*OilExplosionWH spreads damage to a 3x3 space, and only does 50% damage at edge. Vanilla spread is a space with a radius of 4.
*Tesla Coils only drain 10 power now, instead of the usual 75.
*standard capacity-halving and worth-doubling.
*IronCurtainSpecial RechargeTime is 10min at 15FPS (Iron Curtain SW).
*MultiSpecial RechargeTime is 20min at 15FPS (Nuclear Missile SW; "MultiSpecial" was the main Nod SW from Tiberian Sun).
+General section re-defined, PrismSupportModifier *not* re-set; enjoy the OP Prism Support!
*Cash difference between medium difficulty and easy/hard is +/- $4000.
*Spies steal only 3% of cash reserves.
*Tanya +50HP, Primary weapon set to SEAL's MP5, ArmorType explicitly re-set to flak, Speed explicitly re-set to 6, Sight explicitly re-set to 8
*Tanya has been modded into an Assaulter www.modenc.renegadeprojects.com/Assaulter (presumably so she can enter the Kremlin in-game).
*MP5 Range +2, explicitly re-set ROF to 10 and Damage to 125.
They won’t go through the con yard but they will still ruin the wall by passing side of it! 🤪
Also, too bad about the sound cut off. It’s indeed due to high speed and I had it happened too many times and I restarted the scenario in each case just to record the whole sound. I wasn’t aware about it here. :(
There's a cut off sound in Blackguard death scene?
@@MoondropSimulacra It was cut-off in this video; likely due to higher 60FPS game speed instead of standard 30FPS.
"We will never surrender Death to the Allies!"
' Once you're at this point it's impossible to lose', well I destroyed the last defense, got the 'fire lasers at launching nuke' scene but had accidentally already instructed paras to occupy the Kremlin. And guess what, they entered before Tanya, I lost for losing a critical building!
@@Scott-cm9vs Odd, several triggers are scripted to be destroyed when the Black Guard is out...
I wonder if I missed one...
Allied: "i fear no man, but that thing..."
"Kirov reporting"
Allied: "...It scares me"
Laughs in aegis cruiser...
Rocketeer: *Giggles*
Its nothing
Good way to deal with Iron and Nukes. I used to build Naval so the AI would target it. Also it was fun to use stolen units by infiltrating spies.
Yup, did the same strategy ;)
Mine strat was harrier spamming the enemy to death. Once you took out the construction yard it was basically game over. It was that or use the chrono sphere to teleport a squad of prism and mirage tanks since the prism tanks demolish buildings outside of enemy range and mirage tanks eat enemy tanks and infantry alive. The Allies were seriously broken in my opinion.
That last Soviet soldier made me laugh. He's probably still out there to this day, pinging bullets off an impervious tank long after everyone has gone home.
31:15 that brave conscript taking on an apocalypse tank
Heheh... would took a long time finishing it off. While the other allied and soviet watching this dumbass... wasting ammo.
He fight with courage. He fight for motherland. He deserve madal
@@MoondropSimulacra if he could finish it off. The self heal might be enough to keep it alive indefinitely. he should try that, see if a lone conscript could take down an apoc
That ending when you stormed the kremlin using apocalypse tanks feels like rogue soviet units joining hands with the allies together to end the war, it was glorious
I saw this comment today, in 2023... Just a few weeks after Wagner tanks rolled towards Moscow. :P
12:48 You know what, I'm not even going to bother anymore. But the pain I get from you building on the roads is almost unbearable.
This whole game is about building on roads.
let me in, LET ME IN-
@@Hamentsios10 predictable....
@@MoondropSimulacra Thoughts received.
Last I played on Hard, this mission never fails me to rage quit when my anti-air defenses dont take down the Kirovs on time. But sure as hell, I made it PRIORITY to take out those powerplants with Chrono Legionnaires.
Well, that wraps up the Allied Campaign! Now its time for *_GLORIOUS SOVIET UNION_* where we now get to also see the second most hottest character, Lt. Zofia 😍
Just "second"? Heresy! }:(
@@aazkaal first being Athena Massey/Lt. Eva, but hey, all RA2 Women are hot. To each their own taste, really.
When i played this mission first time, i said:"what the hell, this is hard af!.!.!" But you finished that "hard mission"...
GREAT AS ALWAYS COMRADE TG!
As far as i know the AI will use the nuclear warhead on the Naval Yard, if present, and if there is no Factory available. So at the time i used to capture the Airport near the starting location to gain access to a building spot on the small patch of water available and just sell the Factory few seconds before the actual launch to divert it to the secondary location. The nuclear warhead cannot destroy the Naval Yard, or the nearby Airport, with a single strike so it's a cheaper alternative and do not interfere much with base defence.
Made my day. RA2 forever.
thank u westwood, for ur dedication ra2
32:57: "I would be glad to join the gala, but to be honest, Tanya, I'm not a dancer, and I've already showered."
"However, I'll try to talk to the generals and President Dugan there when it comes to...Yuri's Psychic Corps and this "Brotherhood of Nod" that Jenkins has involved himself with. No rest for the wicked, as always."
17:14: "Eva, Einstein, Dugan... remind me not to go mind control crazy even after this war ends. So much power in my hands..."
3:11 Teleporting troops arriving in 5 4 3 2 1. KIROV REPORTING!
Lol... the Kirovs always ruining the moments
They always do.
14:43 spies can’t disguise as terror drones
18:00 v3 rocket lost mine control
I am curious to see how you will handle the soviet campaign now , considering some of the missions in it (cough red revolution , cough)
It's not that hard to actually long play Red Revolution, use starting Kirovs as front defence and try destroying the nuclear reactors at the middle right quickly with your starting tanks while also building defences. From then on it's pretty much a simple, albeit it annoying cause of the Yuri's, cleanup
In a ground v ground forces... Nein. Yuri always send some 'Flying Shark' to us. 2 direction. And... Those damn clones! That's more than crazy, right?
Luckily, Premier himself passing all of his loyalist army to us against Yuri. So, those lovely Kirov tech... Use it to destroy the Kremlin in easy way possible.
@@Ei2995AY He only sends Kirovs if you build a Nuclear Missile Silo, IIRC.
@@cwjian90 yep... I usually built those silos to destroy some ClonVat or even main power (Nuclear reactor up left)
Easy solution. Use waypoints to send your Kirovs all the way to the left and then upwards and destroy the target building with them. Done!
I always used to just bear a few nukes until I could destroy the nuke reactors. This is so much easier! That bit at the end is new to me
I like imagining how the discussion for vanilla yuri prime's icon went:
"okay so we have this secret unit that requires specific steps to get, it's a better yuri but we already have an image for the yuris..."
"zoom in on his face."
"how close?"
"I want to see his pores"
😂
I just beat Chrono storm using tips from your video, after spending a long time playing on and off. Thank you so much sir
Did not yet watch the whole video, but the coolest thing to do is:
-spy battle lab for psy commando
-chrone those apocalypse tanks near commando
-unleash the furry
when i was a kid, i really wanted to play skirmish with the Black or Brown colour :/ Great video as always! (despite some teeny sound cut-off)
Good stuff! Can't wait for the Sov campaign
18:02 Notice how mind controlled v2 still launches RED rockets. I wonder if enemy AA will shoot at "their own" v2 rocket. This could lead to interesting tactics using v2 and dreadnoughts whose rockets will be impossible to shoot down.
It's only the first rocket; they won't shoot their own rocket down.
@@CnCDune Oh this one... I wanna ask... How on earth the V3 and Flaktrak is in our side when it comes out from soviet WF (Literally... uncaptured. Still soviets)
@@MoondropSimulacra Wasn't there a Yuri Pr at that point nearby?
All this time I deployed my MCV in the middle... No, put it in the back idiot! I feel dumb for having to be told that. 😭
no problem! тут плохая игра....
The ending cinematic is different from what you've done:
Cheese Allied Harriers to break Apocalypse Tanks (which never even works)
Use Prism Tanks to destroy a Tactical Nuke Silo (which never happened)
And use the Weather Controller Device for ambiguous reasons (which you've only done)
It's implied that they're reinforcements, albeit of the normal Soviet army variant.
True. It being near St. Basil's Cathedral doesn't help the accuracy.
Apparently, the mere presence of a WCD creates storm patterns.
Can't wait for Soviet Campaign! Pretty fun so far! One thing i like to do is to capture the airport fast and build shipyard so all nukes go there. I never thought of the IFV promotion strategy for some reason, pretty useful. I didn't get the joke at the end, what's the correlation of the message displayed and the topic you mentioned? Oh also, you could head for the RED Nuke Reactors first and later the black colored ones to stop the superweapons faster. There's no point on doing the black ones first.
This episode is really satisfying.
Starting to capture everything XD.
Man this mission really kicked my ass at the beginning but now I know your strategy, first time playing red alert 2 by the way :)
Indeed, this is probably the most "sandbox-y" mission in the game, since you get to run (or should I say... teleport?) around a Soviet filled Moscow with all of the Allied technological might. The only thing that I always found sad is that it isn't exactly hard, if you survive the early attacks then there is nothing stopping you from removing the enemy bases one by one with your Chrono Legionnaires. It also means that you can finish the mission quite quickly - all you have to do is get rid of the Black guard, which is easier than expected, mostly because the Apocalypse tanks have a slow enough reaction time to let you freeze them with the Legionnaires. It is quite funny watching the Premier get captured while a fully intact Soviet base stays right outside of his door.
And if you find the mission way too easy because of the Chrono Legionnaires, then do what I do - build a War Factory and a Barracks (without the Battle Lab) then sell your Con Yard and try to finish the mission as fast as possible. It forces you to complete the mission using more... traditional ways, and capturing Soviet buildings is actually going to be useful.
17:32 cursed pic
Best playthrough! You can tell you love this game
I love those ranking description when you finish the game less than the par time. Makes you feel great
Nice bullying of the Soviet base by capturing everything and setting up a forward base in the middle of map
22:56: "Building forward base in St. Basil's Cathedral's area all while garrisoning is being prepped up. Don't worry, we'll demolish it later on for retribution against Lady Liberty's destruction."
You can also put some chrono guys on the cliffs next to the enemy base and promote them to elite level easily. They erase running by enemy units but gain no damage from anything
Ohh i remember this hell , i always have the chronosphere ready to dump those black curtained apoc to river .
Well, can't wait for either the Allied campaign of Yuri's Revenge or the Soviet campaign for the vanilla game, tg-sacred.
A good outro would be to Nuke the area around the Kremlin to destroy the last Black unit and the fallout left will kill Tanya as she Chrono in outside the Kremlin.
Tanya will die and MISSION ACCOMPLISH XD
First off, I'm a longtime fan of your vids, much luv from Romania!
Secondly really hope you'll do everything campaign related with Yuri's Revenge included!
11:30: Thank goodness the Guardian G.I.s show up in YR. Garrisoning buildings with only G.I.s is just frustrating.
This was outright bullying, likely payback for Kirovs from the start.
Ah, the one and only mission where you get the Weather Control device, and you don't even need it. In fact, you only need to shut down the power and then infiltrate their Battle lab with your spy. Pack a few psi-commandos into IFVs and chronoshift them near the Cremlin, evac the Psi-commandos, mind-control the black Apocs and use them to destroy the Soviet bases from the inside. They won't auto-target the black flak cannon, so you can savor the destruction of the Soviet base with their own elite Apocs.
0:00 OH MY GOD! HALF OF THAT SOLDIER´S FACE IN THE BACK IS GONE! GAME OVER MAN, GAME OVER!
Conscript is winning the war by himself 😁
Also, for the nuclear silo, I usually build a sacrifice force of 4-5 prism tanks and a Chronosphere. Since the chronosphere charges up pretty quick, I instantly teleport my prism tanks next to the silo to blow it up. If I'm lucky, sometimes I even manage to save 1 or even 2 prism tanks for a bit of cleanup. After this part, the mission is a cakewalk.
I have a weird question. What is the next probable target of a nuke if theres no war factory? Or its random. Im always getting cinfused on its attack pattern somehow
what a crazy level, ggwp! cant wait for soviet part
Terror drone + iron curtain a terror on my mirage tanks and ifv , in my first attempt to play this mission on 2003
One of the most fuckin frustrating but fun missions. It's almost like there is a glitch that once you get going a have a good set up they send all the shit lol. Red alert is beyond fun surprised it never got bigger.
2 decade still love to play this game. Just too damn good
My strategy to beat this mission is pretty simple.
-Infiltrate a soviet battle lab, barrack and war factory with some spies
-Build a chronosphere, then train 3-5 psi commandos
-Make a helicopter then put the commandos inside of it. Then teleport it to the nuclear missile silo
-Use the psi to mind control the apo tanks
-Profit
I like how you didn't destroy that nuke just to make that scene accurate lol also gg you repaint the Soviet Union blue
I actually forgot about it xD
Totes like my favorite mission in the campaign. The secret is to not only take out the nuclear reactors via Chrono Legionnaires, but begin by expanding your base above where you teleport in, using the houses as defenses. Then once you take out the reactors and they cannot Iron Curtain you or nuke you, you can safely build where you first teleported into, claiming the derricks and bunkers with ease.
One of the best mission even played in mimy life.
Dang, the kirov always rain down on me
Gotta keep those walls up for style points
Glad that someone did the same thing by capturing soviet base like i did when i was 9
Nice gameplay!!
What would have happened if your forward barracks had been creating spies going straight into the nearby red ore refinery? Does the enemy run out of money or is this the top secret method of having endless cash?
BIG LIKE BRO. NEXT SOVIETIC NO?
Yes!
31:07 Those Prims Towers They have the damage of 9 Prims Towers
Hey tg! May I ask you a question? What is your first attempt on this mission look like? :D
Can’t really remember!
My favourite mission. whole thing felt like action movie. Allied using Chrono technology to teleport army enemy territory. Cool shit.
Final Allied mission is very hard the first time you play it, but after one run, you will see how it is actually easier than you have thought.
Red Revolution is a pain, no matter how many times you play it in comparison to this one.
Suck at this game hard when I was a kid. Tended to cheese my wins by having very few units in the AI's blind spot to win the game. Mission 7 and 11, just build a bunch of Aircraft Carriers and a few units to defend them on route, once they're in the enemy base you win by whittling their forces. For this final mission, I rush to build a battle lab, train 2-4 Chrono legionnaires and hide them in the enemy base. If my base survives long enough, I use the Chronosphere to teleport the Black Apocalypse in water to instantly destroy them (once it bugged and they didn't sink). If my base gets destroyed before that, I use the Legionnaires. I win despite the map being covered by enemy units.
Great job tg I'll be watching soon your next video the Soviet mission
My plan was to rush for legionaires and capture nuclear plants at lower right corner first then capture black apocalypse tanks
I remembered I stopped the nuclear missile before it first launch by building 12 allied fighter planes (forget its name) and take the silo down in one go. I had to delay the battle lab in order to achieve it, and at least half of the planes would die at that go.
So how come the resolution is flat/stretched out for your campaign series, but all other videos are normal?
I have different settings in YR.
30:38: (Same, tg-sacred, same.)
"The good Earth will finally be free of Communism soon after...wait, where's Yuri and his Psychic Corps? This invasion is easy without them repelling us."
"So many Kirovs... it's a big miracle the Allied Forces won the Third World War."
I've never gotten attacked by Kirovs in this mission. What difficulty are you playing this mission on?
Hard
THANK for showing how to win it with “long play matter “ , I prefer long play as well . How you can continue with Yuri Reverange .
My All time favorite mission. So much fun!
I hate it when a mission ends, I enjoy building my base and army
32:33 He got to be leader of the Soviet people for a few minutes, played bridge, had tons of sex, and got out of being a war criminal just through talking,
In this timeline, Yershanko lead the best Soviet life.
Sometimes when they don't see any War Factory to use the missile on, they go for the Naval Shipyard if you have one
I did not know you could garrison that central building. I always blew it up (on accident, I swear)
Ah yes. The only mission i am troubled for.
Bro, you should've erased the red Nuke Reactors first, before the black ones. That way the Nuke missile could had been prevented from launching. Just a tip. :)
32:47: "This...puts a smile in my face."
Tg you will play YR Allied next or Soviet campaign first?
Soviet’s ra2!
you should have add "If you destroy or garrison the Kremlin the mission will be lost" yes you can actually garrison the Kremlin but obviously the mission will failed
Yet, you can get Tanya killed and it's still mission accomplished!
After I play this mission again I discovered something.
1.I'm finished missions without using any superweapon(because It's not available, maybe bug for me.
2.Train a bunch of GIs in early is great for parrying the iron curtain and they nuke always target war factory.
3.from 2 this mission nuke damage can one shot most 2000 structures,
Even garrison buildings can be destroyed in one hit and two hits on mcv.
4.Theres two version of vehicles one is normal vehicles another one is sneaky especially kirovs and V3s.
I keep using T button on IFV but falling damage still hit hard.
5. They almost not targeting the airfield so you can dump insurance buildings like depot for new mcv and just garrison around like you did.
6.It take 4 nuclears reactor to shutting down their power.
7. 5 oli Derricks + ore purifer is op but you have to losing one for nukes but it doesn't matter you can get it 2 more.
8.If I didn't have any superweapons just spam war factorys and prism tanks also you just pay 500 for new barracks and you can get more QoL
That's all
Will you do Yuri's Revenge? I'd love to see you do it, but I guess you'll do Soviets after this.
Yes but I will start with the Soviets in RA2 now.
0:36: You know, there's actually a Nod flag version of this somewhere in the Internet.
It is in Renegade.
@@OverseerMoti Knew it.
And with this in mind, that means Nod sctually has their own Harriers alongside F-22 Raptors.
Come to think of it, Red Alert 2 and Generals can fit in as prequels to Tiberian Dawn in some ways. It sounds crazy, but still.
@@michaelandreipalon359 they plan to mixed the red alert and command and conquer series (nod&gdi) but ea does not alow this but created the ra3
@@itsmajgc6158 Yeah, always was wondering what Tiberian Incursion would have done...
@@michaelandreipalon359 Tib Dawn starts after Soviet victory in the first Red Alert. Kane pulled the strings behind, instead of exposing himself. Allied powers, while admitting defeat, still have their military R&D running (hence the A-10 and Harrier). The Soviets, on the other hand, crumbled while keeping some of its tech (Mammoth Tank, SSM Launcher). Nod, being sneaky as always, may have purchased some units from ex-Allied powers via "civilian contractors" (Apache, and maybe Harrier) for their photo op.
As for the other picture (Apocalypse Tank), Nod may have modified some Mammoth Tanks to look like one, if not developing their own. However, perhaps due to Nod's covert doctrine (Mammoth Tank is far from stealthy) or some other factors including the tank's maintenance cost, Nod's upper circle may have abandoned the tank for something more favorable.
I wasn't sure if Nod canonically has any F-22 though.
Why don't you infiltrate the soviet barracks? It was almost perfection
I thought I had done it!
U can capture Elite Black Apocalypse tanks with Yuri and clear all enemy bases with the tanks!
Nice playthrough, but I was surprised you didn't send a Spy to the Soviet Barracks to upgrade your units.
next up soviets long play ?
yes
I’ve never completed this mission, yet. Because this mission is so hard!
you should've played hell march 2 since this is the last allied mission, that would be a badass vibe
For a second I thought you forgot ACC easter egg... but outro didn't disappoint me as usual!
What was this easter egg about, I didn't really get it.
@@zdeadfalloutxx8084 It's a map designer signature.
17:32
Are they giving us V3 & flak truck for free???
Thanks Romanov! *Maniacal laugh*
I usually do hangars and a lot of planes... than strike the problems XD well played tho