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Ultimate Zbrush Retopology Technique for Hard Surface

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  • Опубліковано 20 сер 2024

КОМЕНТАРІ • 12

  • @konrad3981
    @konrad3981 7 місяців тому +10

    9:37 "So guys you know, becoming a better 3d modeler 3d artist, it's all about learning um... nice ways to use your tools and you know UNEXPECTED WAYS TO USE YOUR TOOLS"
    Really brilliant quote.

  • @joepeezly
    @joepeezly 5 місяців тому

    I'm going to try and implement this asap. I've always wanted those SUPER-low poly cages in zbrush, but I never truly figured out how to achieve it. You just did. Thank you for sharing!!!

  • @jeanpierrepolnareff9919
    @jeanpierrepolnareff9919 6 місяців тому +1

    Hey Arrimus thank you so much for this tip, I was making some stylized assets that had to be game ready and this method is peak. I tried using remesher but it's terrible at detecting hard edges. The decimation method is specially useful for stuff like bricks, rocks and other blocky objects. Its not perfectly optimized but i ake it into max, make a few adjustments and do the ubs, bake and bam, I've got an engine asset!
    Thank you so much brother.

  • @fikardam
    @fikardam 7 місяців тому +4

    Praise the LORD, arrimus, thanks for the tips :)

  • @blackmonkznarr5128
    @blackmonkznarr5128 7 місяців тому +1

    Awesome, been a long time watcher. Got two of your courses and always recommend them to other that are interested becoming a 3D modeler and understanding the basics. Cheers

  • @Darusamon
    @Darusamon 7 місяців тому +1

    Looks fantastic. Thanks for this!

  • @eobiri
    @eobiri 7 місяців тому +1

    Awesome idea 🙏

  • @konrad3981
    @konrad3981 7 місяців тому

    Thanks for sharing this cool technique.

  • @alexbobyr8076
    @alexbobyr8076 7 місяців тому

    Cool approach. Thank You for sharing.

  • @carfox1860
    @carfox1860 7 місяців тому

    Great video!!

  • @mimdiamond7910
    @mimdiamond7910 7 місяців тому +1

    1000 likes cool method

  • @kiprex11
    @kiprex11 7 місяців тому +1

    awesome :D