Procedural bevel tips for Blender
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- Опубліковано 16 тра 2024
- This has been the result of playing around trying to get a better way to have a beveled object and looking at the positives and negatives of the different options.
Bevel theory video: • Bevel Theory in Blender
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Nice trick gonna try this in my next project.
😁 Let us know how it goes.
Rounded edges also add physical durability. Sharp corners are more prone to impact damage than those with even a slight roundover. This is true in both woodworking and in designing 3d printed parts!
Very good call, and I wonder how much of a reason that is for the plastic shapes too. Great point 👌🏼
in the last example, using the bevel modifier in weight mode you can achieve more control where you want in the model (limited but in some cases a plus).
That's a good call. For this I was trying to find something more generic that doesn't require much tinkering to make work once set up. But that is a good option.
Thank you very much. Learned new things as always on your chanel.
😁 I always love to hear that Georgb
Awesome as usual!
Thanks Chameleon
Thanks for the video!
Thanks for watching and commenting Starflight 😁
Love the double subd trick, thanks!🙏
😁 Cheers Michael
Experiment with the different Geometry settings in the bevel modifier, they're there to help with the inner corner geometry you didn't like
I am aware, there's even a video on it here: ua-cam.com/video/BU3fR0ZyPtE/v-deo.html
Unfortunately in many situations they don't work/function in a way that means they will always work, where as this solution will. So this works as a more generic solution allowing you to start making your shape without having to then tinker.
Great video, as always. Short, on point, and useful. I do have one small question, that is way off topic, but no one in the Blender forums/discord seems to know an answer.
When using Blender 4.1 and I import an .stl file into a scene that I have been working on, each and every one that gets imported is set to 'auto-smooth'. I don't want the things to be set to auto-smooth, so I right click and set them to 'shade flat'. Someone told me that I can do this as a batch command for the entire scene, which is great, I guess, but I do not want Blender to assume that I want every stinking thing that I import in to be set to auto-smooth. Is there some setting somewhere that tells Blender to stop doing this crap? Again, I get it, I can simply set the things to shade flat... but why is there not an obvious way to make Blender do it by way of some global setting? Is it a huge deal? No, not really. Is it SUPER ANNOYING to me? Yes, very much so.
I totally hear you. I hate it and there are other functions that seem to automatically also set autosmooth on. I'd love to be able to turn it off but as this point I don't know of a way to. If you do find out how PLEASE let me know it really is an annoying way of time so I totally get where you are coming from.
Any idea when the next BlenderMarket sale is?
In about a week I think 😁👍🏻
@@ArtisansofVaul Thank you! I will use your affiliate links. I appreciate your videos, they have helped me learn Blender.
@@losthighwayblues Thanks so much. Hugely appreciated. 👍🏻
First coment have a nice day
😂 You too and thanks for watching and commenting 😁
@@ArtisansofVaul 😁😁