How to Create a Simple Plastic Material in Unreal Engine - UE Beginner Tutorial

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  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 9

  • @shimmeringtrashpile
    @shimmeringtrashpile 11 місяців тому +1

    Just a heads up that if you select "Blend Mode: Translucent" your mesh will cast no shadow.

    • @IvicaMilaric
      @IvicaMilaric  11 місяців тому

      That's a very good call! Thanks a lot! Is it in UE 5 and after as well (if you might know)?

    • @shimmeringtrashpile
      @shimmeringtrashpile 11 місяців тому

      @@IvicaMilaric Yep! I think this is by design when picking translucent but it is a bit strange.

  • @kabeltelevizio
    @kabeltelevizio Рік тому +1

    whats the point of setting the opacity to 1

    • @IvicaMilaric
      @IvicaMilaric  Рік тому

      You can experiment with opacity to get the feel you want, but plastic is very specific in that sense.

    • @kabeltelevizio
      @kabeltelevizio Рік тому

      @@IvicaMilaric so again, what's the point of setting the opacity at all? Plastic is not see through. Why would I experiment with it?

    • @IvicaMilaric
      @IvicaMilaric  Рік тому

      @@kabeltelevizio Depends on the type of plastic you're looking for and its thickness. Any PVC used for bottles for example is transparent to a certain point. Other examples of plastic types are transparent as well.

    • @kabeltelevizio
      @kabeltelevizio Рік тому +1

      @@IvicaMilaric yes but the default for the opacity node is one, so I don't understand why you would set it to one manually.

    • @IvicaMilaric
      @IvicaMilaric  Рік тому

      @@kabeltelevizio Ah, I understand now. Not sure why I did it, actually, now that I come to think of it.