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Just a heads up that if you select "Blend Mode: Translucent" your mesh will cast no shadow.
That's a very good call! Thanks a lot! Is it in UE 5 and after as well (if you might know)?
@@IvicaMilaric Yep! I think this is by design when picking translucent but it is a bit strange.
whats the point of setting the opacity to 1
You can experiment with opacity to get the feel you want, but plastic is very specific in that sense.
@@IvicaMilaric so again, what's the point of setting the opacity at all? Plastic is not see through. Why would I experiment with it?
@@kabeltelevizio Depends on the type of plastic you're looking for and its thickness. Any PVC used for bottles for example is transparent to a certain point. Other examples of plastic types are transparent as well.
@@IvicaMilaric yes but the default for the opacity node is one, so I don't understand why you would set it to one manually.
@@kabeltelevizio Ah, I understand now. Not sure why I did it, actually, now that I come to think of it.
Just a heads up that if you select "Blend Mode: Translucent" your mesh will cast no shadow.
That's a very good call! Thanks a lot! Is it in UE 5 and after as well (if you might know)?
@@IvicaMilaric Yep! I think this is by design when picking translucent but it is a bit strange.
whats the point of setting the opacity to 1
You can experiment with opacity to get the feel you want, but plastic is very specific in that sense.
@@IvicaMilaric so again, what's the point of setting the opacity at all? Plastic is not see through. Why would I experiment with it?
@@kabeltelevizio Depends on the type of plastic you're looking for and its thickness. Any PVC used for bottles for example is transparent to a certain point. Other examples of plastic types are transparent as well.
@@IvicaMilaric yes but the default for the opacity node is one, so I don't understand why you would set it to one manually.
@@kabeltelevizio Ah, I understand now. Not sure why I did it, actually, now that I come to think of it.