Hi. Great tutorial, very simple to understand. But when I click in "export" it says "object has no attribute proxy". This toolkit is compatible with blender 3.2?
Oh my friend, first of all thank you! If you are a starter, you'd be better to switch directly to the Asobo Exporter The former plugins should works with 3.2 also (the latest I have tried was 3.1.2) but strongly advice do make the switch asap! Have also a video on that 😉 github.com/AsoboStudio/glTF-Blender-IO-MSFS ua-cam.com/video/NMiYmCspuOs/v-deo.html
@@MSFS-SDK-TUTORIALS Thanks. I found the reason: the newest blender version is not compatible, so I installed an old version and it worked! But now a new question: I did the gltf object but it's not working in the windows 3D visualizer, even with the textures in the same directory. I'm not using windows 10, my windows is 11 :)
Your two tutorials have saved me from Insanity being the only ones I found that reflect current SDK status. But I either missed or you didn't ssy what location you need to save to in Scenery Editor for different object types (eg polygon, model etc) to be preserved from session to session.
You need to add the ModelLib asset group in your package definitions Look at this video: At about 6 minutes in the modelLib is added to the project ua-cam.com/video/nYPJ2_5HQAk/v-deo.htmlm10s
I have literally done everything as shown. It doesn't compile my models, even if I star MSFS and build, or run the package tool. The object and materials are in package sources as shown.
Thank you for the help so far. Is there a way to set a Collision so an object will not been gone through or did I miss that in this video? I'm trying to make an object but don't want the plane to drive/fly through it
Yep, add to your scene the simplest mesh you can, like a cube, around your object Give It a Msfs material invisible Scroll down in the properties panel until you see the Road and Collision check boxes Click collision Export all, you have an hard object
So Got one more for you (BTW Thank you for the help with the Collision as that worked perfect and was easy to understand). When I'm extracting/exporting the object the Texture doesn't seem to want to extract with it. I have the ../textures but it seems like it can't identify it still
since you seem to understand how to add objects into the msfs, if we get in contact i am willing to share the KMia buildings, I have not able to imported into the MSFS you converted into a package are you interested?
Hi. Great tutorial, very simple to understand. But when I click in "export" it says "object has no attribute proxy". This toolkit is compatible with blender 3.2?
Oh my friend, first of all thank you!
If you are a starter, you'd be better to switch directly to the Asobo Exporter
The former plugins should works with 3.2 also (the latest I have tried was 3.1.2) but strongly advice do make the switch asap!
Have also a video on that 😉
github.com/AsoboStudio/glTF-Blender-IO-MSFS
ua-cam.com/video/NMiYmCspuOs/v-deo.html
@@MSFS-SDK-TUTORIALS Thanks. I found the reason: the newest blender version is not compatible, so I installed an old version and it worked! But now a new question: I did the gltf object but it's not working in the windows 3D visualizer, even with the textures in the same directory. I'm not using windows 10, my windows is 11 :)
Thank you for doing such a great tutorial and doing it in English. You just earned another subscriber. Cheers.
Your two tutorials have saved me from Insanity being the only ones I found that reflect current SDK status. But I either missed or you didn't ssy what location you need to save to in Scenery Editor for different object types (eg polygon, model etc) to be preserved from session to session.
I dont see the ModelLibs folder in the PackageSources folder, what do I do?
You need to add the ModelLib asset group in your package definitions
Look at this video:
At about 6 minutes in the modelLib is added to the project
ua-cam.com/video/nYPJ2_5HQAk/v-deo.htmlm10s
Thanks for your videos
I have literally done everything as shown. It doesn't compile my models, even if I star MSFS and build, or run the package tool. The object and materials are in package sources as shown.
Thank you for the helpful Tutorial Federico!
You're welcome sir, if you Need more help don't be afraid to Ask
Thanks for your videos Fred. How do i group/merge 2 objects into one so that they scale/move as one object?
Thank you for the help so far. Is there a way to set a Collision so an object will not been gone through or did I miss that in this video? I'm trying to make an object but don't want the plane to drive/fly through it
Yep, add to your scene the simplest mesh you can, like a cube, around your object
Give It a Msfs material invisible
Scroll down in the properties panel until you see the Road and Collision check boxes
Click collision
Export all, you have an hard object
@@MSFS-SDK-TUTORIALS Thank you for replying/answering so quickly. I really appreciate it
So Got one more for you (BTW Thank you for the help with the Collision as that worked perfect and was easy to understand). When I'm extracting/exporting the object the Texture doesn't seem to want to extract with it. I have the ../textures but it seems like it can't identify it still
@@SocalThero mmm It Is ../texture
Not "textures"
@@MSFS-SDK-TUTORIALS Ah Sorry. Yes that is what I have is ../texture
Very nice!
since you seem to understand how to add objects into the msfs, if we get in contact i am willing to share the KMia buildings, I have not able to imported into the MSFS you converted into a package
are you interested?
Thanks Federico for this one, Regards, I'll wait for a complete playlist from you for creating airports with the new and updated SDK 😉
Interdasting