Story Development with Virtual Production in Unreal Engine

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  • Опубліковано 26 жов 2024

КОМЕНТАРІ • 29

  • @nov3000
    @nov3000 2 місяці тому +1

    great thanks, needs more like this

  • @Megasteakman
    @Megasteakman 4 місяці тому +9

    This has been one of my favorite tutorials: loved seeing the process of two pros when it comes to putting this stuff together. Very interesting to see how my own process aligns and differs, with some incredible tips along the way. Love all the points of focus in the video: I'll definitely be recommending this to others!

  • @mralvesbr
    @mralvesbr 4 місяці тому +8

    Amazing video, congratulations to the Unreal team. I hope for more videos like this, for those who are starting from scratch it makes all the difference as it clarifies many doubts and shows things that we had no idea how they worked in a virtual production. 👏👏

  • @3dchick
    @3dchick 4 місяці тому +2

    Thank you for this - it takes the terror out of the whole idea. Extra appreciate you guys including the audio part. I usually do that in DaVinci resolve, but this looks easier! And holy cow, the light function for the machine gun! Awesome!

  • @leeoiou7295
    @leeoiou7295 4 місяці тому +3

    unreal engine keeps pushing the boundaries. You guys are amazing

  • @konichiwatanabi
    @konichiwatanabi 4 місяці тому +10

    What an invaluable video! My friend and I have been gearing up to do exactly this with our stories in Unreal, but discovering the process has been very fragmented until watching this. Thanks for the walkthrough! Great stuff

  • @SeanLake3D
    @SeanLake3D 4 місяці тому +3

    Tony, Juan! Fun times, buds. Looking good, great info. You managed to compact hours and hours of material into less than 2 hours! AWESOMENESS!

  • @Supramonk
    @Supramonk 3 місяці тому +1

    Send more of this, great video

  • @JasonParksPersonal
    @JasonParksPersonal 4 місяці тому +5

    Thank you for the ROTU shout-out!

  • @luc.schurgers
    @luc.schurgers 4 місяці тому +1

    Go Juan! You guys are having a lot of fun there. This is awesome!

  • @apagamedev
    @apagamedev 3 місяці тому +1

    Awesome

  • @fortnite.burger
    @fortnite.burger 4 місяці тому +12

    We never saw the final product :'(

  • @kevinmarkwell
    @kevinmarkwell 4 місяці тому +1

    Good and detailed explanation. More accurate subtitles for the hard-of-hearing would be handy.

  • @pacificlinedesign19
    @pacificlinedesign19 4 місяці тому +1

    Thank you for making this great looking content.

  • @admercs
    @admercs 3 місяці тому

    That stand-up desk is incredible. What brand is that?

  • @Sam-Fisher
    @Sam-Fisher 4 місяці тому +4

    AWESOME

  • @Phatlip
    @Phatlip 4 місяці тому +1

    so great thx for that tutorial!

  • @unknownuser3926
    @unknownuser3926 4 місяці тому

    Are these custom assets you're using? Or are they available for download?

  • @robotbaron
    @robotbaron 4 місяці тому

    What is the ipad case with the grips? Is it custom or consumer product? thx

  • @UnrealDojo
    @UnrealDojo 4 місяці тому +1

    Gold

  • @Rubin-Igor
    @Rubin-Igor 4 місяці тому +1

    unreal engine: MACIE ZAAWANSOWANE TECHNOLOGIE DO TWORZENIA GENIALNYCH I REALISTYCZNYCH GIER O WIELE PROSCIEJ
    twórcy gier: a po co nam to jak my tylko wydajemy stare lekko zmienione gry za 500zł?

  • @yonghengshouhu
    @yonghengshouhu 4 місяці тому

    5.4.2 motion design-The BUG that has appeared since the 5.4 preview version has not been fixed at all! !
    The bug issue with the motion graphics function remains unresolved, the same as before; Especially when generating SVG models and opening them after saving, if the axis center point automatically deviates, the use of the animator function above is also prone to failure. When the animator switches to Sequence control, the effect is unstable or ineffective. Material designers cannot save multiple effects, and custom colors for material design become invalid after switching text parameters to semi transparent----Recently, text bugs have been discovered, text animation strokes, the preview window is normal, and the MRQ rendering output has no strokes. After the preview stroke is saved, it directly returns to the default first material when opened, as well as texture cloning, and the preview and rendering output effects are unstable.

  • @MHjort9
    @MHjort9 4 місяці тому

    Just rename the app to Unreal Movie Maker already

  • @DeltaZavr.
    @DeltaZavr. 4 місяці тому

    У людей есть доступ к крутому оборудованию ,а они какую то ерунду делают.

    • @luc.schurgers
      @luc.schurgers 4 місяці тому +2

      Эти ребята дают нам инструменты, которые определят следующий цикл кинопроизводства, чтобы мы могли создавать наши истории.

  • @luisbaez8105
    @luisbaez8105 4 місяці тому +2

    🙌🏻💪🏻🔥🔥🔥

  • @duchmais7120
    @duchmais7120 Місяць тому

    Awesome