For the boots, is "Mobility cooldown" better than straight up "Leap cooldown"? I rolled Leap cooldown instead and idk if I should re-roll Also, why a one handed mace? Wouldn't you want a sword for the bonus crit damage instead of overpower? Last thing, why executioner? You have The Grandfather equipped and not a polearm,wouldn't you want like Seething or might? I also thought the Brawl node would be in there somewhere
@@Oblivion262 Leap coolddown is fine. The maces for the expertise multiplier, 10x to stunned enemies. Oops, I actually don't have executioner on. That was from before I got grandfather. Right now I'm running twister, ambidextrous, Challenger, rumble, and territorial
@HDDreamer ohh okay, I rolled with a sword but I think I have a mace kicking around, i totally forgot about the expertise, i assumed it was like two handed axe or something lol And thanks, I'll try those out :)
Yeah, I briefly mentioned that I felt stuck with certain gear in slots, and no way to rearrange anything to increase dmg without losing defense and vice versa. Rings and ammy slot are big problems like that, especially with Giant Strides being a resource aspect that can only go into one of those two. I think optimizing your tempers and hitting at least 2x masterworks on the most important stats could get the build to 90.
@@geoffpowell3338 I don't think it's fixed all the way, but if I could click and hold down my mouse button for leap, it would keep going without force hold position. But it still wonky
@@HDDreamer I would love it if they had more fire animations than twisters for that build or even put some volcanic rock spew out . Leave the twisters for whirlwind barb
Of course it depends on how many mobs or how spread out they are, but single target I think earthquakes are doing more now thanks to the new paragon board. They hit pretty fast, especially when you are making more than 1 at a time. The dust devils almost hit as hard but less often, but they spread out a lot more and take care of more of the AOE part. Plus, the quakes spawn 'nadoes, so you're getting that damage for free on top of whatever earthquake does just by making more of them.
@HDDreamer okay, cool, that makes a lotta sense, actually. So, for tempering, would it be beneficial to go for EQ dmg or chance to cast twice even and try to focus more on the EQ damage and use the DD for more support dmg? Especially for like bossing maybe, since they don't generally move around as much.
Great intro.
I agree the grandfather is great but not for rupture. Even last season I ran rupture and not having the pool of the blood does less damage
For the boots, is "Mobility cooldown" better than straight up "Leap cooldown"? I rolled Leap cooldown instead and idk if I should re-roll
Also, why a one handed mace? Wouldn't you want a sword for the bonus crit damage instead of overpower?
Last thing, why executioner? You have The Grandfather equipped and not a polearm,wouldn't you want like Seething or might? I also thought the Brawl node would be in there somewhere
@@Oblivion262 Leap coolddown is fine. The maces for the expertise multiplier, 10x to stunned enemies. Oops, I actually don't have executioner on. That was from before I got grandfather. Right now I'm running twister, ambidextrous, Challenger, rumble, and territorial
@HDDreamer ohh okay, I rolled with a sword but I think I have a mace kicking around, i totally forgot about the expertise, i assumed it was like two handed axe or something lol And thanks, I'll try those out :)
I'm pushing T4 on leapquake no problem, but can't progress past 85 pits solo. I suspect its the lack of viable amulet / rings. Any thoughts
Yeah, I briefly mentioned that I felt stuck with certain gear in slots, and no way to rearrange anything to increase dmg without losing defense and vice versa. Rings and ammy slot are big problems like that, especially with Giant Strides being a resource aspect that can only go into one of those two. I think optimizing your tempers and hitting at least 2x masterworks on the most important stats could get the build to 90.
Do you still have to use a force move button for the leap animation or have they fixed this?
@@geoffpowell3338 I don't think it's fixed all the way, but if I could click and hold down my mouse button for leap, it would keep going without force hold position. But it still wonky
@HDDreamer that's unfortunate cause I feel the it worked better in diablo 3
@@geoffpowell3338 Yeah, me too =( D3 barb was why I tried leapquake this season
@@HDDreamer I would love it if they had more fire animations than twisters for that build or even put some volcanic rock spew out . Leave the twisters for whirlwind barb
who suffers from epilepsy will be very interesting.
I've got a double swing DD build going, and it seems pretty similar. But I did have a question: Do the earthquakes or the DD do more of the damage?
Of course it depends on how many mobs or how spread out they are, but single target I think earthquakes are doing more now thanks to the new paragon board. They hit pretty fast, especially when you are making more than 1 at a time. The dust devils almost hit as hard but less often, but they spread out a lot more and take care of more of the AOE part. Plus, the quakes spawn 'nadoes, so you're getting that damage for free on top of whatever earthquake does just by making more of them.
@HDDreamer okay, cool, that makes a lotta sense, actually. So, for tempering, would it be beneficial to go for EQ dmg or chance to cast twice even and try to focus more on the EQ damage and use the DD for more support dmg? Especially for like bossing maybe, since they don't generally move around as much.
@@uppercaseone6122 Yeah, thats a good idea. I think 100% chance to cast twice would be great.
@HDDreamer awesome, thanks for the advice bro. Much appreciated.
Thanks again for watching! Let me know if you have questions or feedback, I love talking 'bout games.
Sucks you can't play this on controller.
I’m doing it rn. Not too hard, imo
Works just fine on controler....