yo, thanks for the tut, just wanted to know, i wanted to spread it around the whole map so i turned the cancollide off so i can walk but then the particles arent visible
Yes, crank up the rating. Type in the value manually. The slider only goes so high. This could cause performance issues, I recommend a few smaller ambience areas throughout the map.
Or divide the world by the ambiance effect chunks, and unmount the ambiance effect chunks when the player is far from the specific chunk. Like Minecraft chunking system, but now, ambiance effects only.
btw the model he used with all of the particles is called the bingus particle pack
Very helpful. Thank you.
Glad to have helped. 🫶
Great tutorial man!
thanks bro this video was so helpful. could you make more tutorials about particles?
yo, thanks for the tut, just wanted to know, i wanted to spread it around the whole map so i turned the cancollide off so i can walk but then the particles arent visible
Its because we need to anchor it then no colide and you will see them
would be cool if in the future, the particles affected by collisions.
0:43 how do you select 1 of the parts? Cause when i do it it selects the whole model.
Double click m1 on the decal
@@JamPro alr ty bro
yo dude what rate would it need to be to cover a whole map? cause i tried the max and it wont show.
Yes, crank up the rating. Type in the value manually. The slider only goes so high. This could cause performance issues, I recommend a few smaller ambience areas throughout the map.
Or divide the world by the ambiance effect chunks, and unmount the ambiance effect chunks when the player is far from the specific chunk. Like Minecraft chunking system, but now, ambiance effects only.
how do i upload em to studios bruh
how do i download the arts?
how do I import textures into studio?
Download them, then click the little folder on the texture property, then click the file.
nvm