I'm no good at "filler shacks", I always overthink every building, but I really like that shack you had for the player at County Crossing. Going to steal that idea!
Love the builds! My favorite is when you get stuck on the fence or in a tree, I lol each time. Every time I do it, it goes the same way in my head.__"Wha tha___Am I stuck on something? What am I stuck on?! Oh, the fence. Ugh." :) :)
@@SarDeliac Hey i have a few videos up of a Caboose train car junk build if you have time check it out and maybe give me some advice for the inside. I,m thinking doctor/with her own herb garden.
I need 2 learn to suppress the urge to overbuild. Somehow my s*** never feels complete. But then u do this n it looks great. U got the right formula. No doubt about it.
I'm a bit late but I've been looking for immersive, small and scrappy builds like these, and you really hit the spot with Oberland and County crossing, well done!
1:38 How did you get the concrete around like that ? To place your walls in so closely. 3:04 I do like how roomy it is in here. 3:15 I have seen in most of your videos that there is a power armor. Do you use power armor in your play throughs ? Just wondering that's all. 3:31 I like how your lantern is on the chain-link fence. 6:02 I love this little build you made. Specially with the goul heads up on the wall. Nice touch ! 10:31 As always great Cross Roads settlement. Weird question for you SarDeliac. Are you going to try Loco 4 pack's ( Gary ) Challenge ? 13:21 That are some wonderful ideas for settlement building SarDeliac. I can't wait to see what comes next. Take care my friend and have a great day
The trick to the Graygarden thing is to place the first warehouse wall correctly with group select--straight and lined up on the foundation. (Took me a couple tries to get it lined up just right.) From there, I just snapped all the other pieces to the first one; warehouse walls snap together pretty aggressively. For PA, the only time I really use it is to go to the Glowing Sea, but it makes sense that the SS would have a set in every settlement, for the settlers if nothing else. And yep, I'm gonna see if my latest character is eligible... if not, I'll just reroll another one haha
I like the ideas and build locations you worked with here. Where do those white folding chairs come from? I know of the folding chair in the sitting position? And is that The box of Giddyup Buttercup parts at 6:22?? Beside the ripper? I’ve never been able to place that item for some reason. You know how I feel, love it all. Great as always!
Thanks! The chairs come from the church across the street where Luke Silverhand's corpse is. They're on the second floor in the back. I basically grab one, go to the atrium, and throw 'em at the door. Once I have them all, I open the door and fling 'em into the parking lot, then carry them inside one by one. And yep, that's Arlen's box. He died in a settlement attack, so I couldn't complete that mission for him. IG correctly flags that box as a quest item (puts it in Misc instead of Junk) but doesn't set the no-drop flag so it's usable. :)
Hahaha thank you, that i am not the only Person, who thinks about putting burning things on cement or sand etc. LOL I always have a Problem with that and try to get that kind of "ok'ish" for me, and get something unburnable under that Part XD I like the little Areas! They are quiet similar to the Stuff i do, if i really just go on "Survival" Headcanon, and think about, ok, it's about him/her, what could be the minimal Basics he/she could get together; no big Settlementsmost of the time, just this type of bunked areas. And uffff in immersive Gameplay, it makes even more sense than with survival, because this modus is really, really Dangerous! ^^ Edit: hehe Country Crossing is one of my Favs too! ^^
SAR I just discovered something on the bed issue on tenpines it actually turn blue on my new char , don knw it cos of the unofficial patch or did fallout patch it. U don mind checking it out
Short answer: because it looks scrappier and rougher that way. Longer answer: in RL, artesian wells are where they are, and the pumps are placed wherever the settler doing the dowsing can find them.
I'm surprised u don't have a settler naming mod. I know u like to create characters to build your settlement around. If u r looking, I use "what's you're name?" Mod
Thanks for the recommendation. I generally tend to avoid mods that change settler behavior, features, or loadouts mostly because when modders first started fiddling with 'em they would break settler behavior a lot. Suppose I'm still kind of leery about the whole thing. ;)
SarDeliac yea the icebreaker mod sorta ruined the settlement quests cuz it changed their dialogue. So it limited my options to obtain certain settlements.... I used to use SIC that actually gave settlers physical I'd cards which I think was the least intrusive to settler behavior but its off the nexus now. Who knows. I certainly don't blame u.
If you're running into the issue where settlers won't give you the unlock quest when you first visit the settlement (with icebreaker running), you can trigger their quest-giving script by going and using the workbench; it'll tell you you can't use it, but then they'll give you the quest. I did the Oberland one earlier that way; walked up, they were both there, and ignoring me. Triggered the workbench and one of 'em instantly vanished, and the other was like OMG THEY KIDNAPPED MY FRIEND. Wish I'd been recording because that was damned funny. ;)
that did the trick! Thanks bud! It was driving me nuts. I got a question 4 ya, I had that floating elevator button glitch so I scrapped it and put a new one in its place. Many hours (or days) later, I noticed that the buttons from the old elevator r still there! I can't select them in workshop mode. But I can activate them outside of workshop mode but there is no power because there's no elevator! Just buttons! Any advice how to get rid of 'em? Thanks!
I'm just curious why a pack of settlers haven't just moved in. I mean, friendly robots making free food with clean water nearby? Throw a sleeping bag down in the greenhouse and chill. :)
I'm no good at "filler shacks", I always overthink every building, but I really like that shack you had for the player at County Crossing. Going to steal that idea!
Steal away; that's what it's here for. :D
Love the builds! My favorite is when you get stuck on the fence or in a tree, I lol each time.
Every time I do it, it goes the same way in my head.__"Wha tha___Am I stuck on something? What am I stuck on?! Oh, the fence. Ugh." :) :)
These are some awesome builds with loads of ideas that inspire me to take and put my own spin on them with my own builds.
Nice interesting small builds, but still some complexity to them.
Thanks loco. A strange variety but that's what each location needed so that's what it got. ;)
These are really amazing. I love the little storage area you have at gray garden. Great looking set piece.
Thanks! The little builds are sometimes the most fun. :)
@@SarDeliac Hey i have a few videos up of a Caboose train car junk build if you have time check it out and maybe give me some advice for the inside. I,m thinking doctor/with her own herb garden.
I need 2 learn to suppress the urge to overbuild. Somehow my s*** never feels complete. But then u do this n it looks great. U got the right formula. No doubt about it.
Just keep sayin "good enough, good enough, good enough." ;) Works for me lol
Try as I might...
lol :P
I'm a bit late but I've been looking for immersive, small and scrappy builds like these, and you really hit the spot with Oberland and County crossing, well done!
Thanks! Glad you found it useful. And if you like small, scrappy builds, well... you are definitely in the right place haha ;)
1:38 How did you get the concrete around like that ? To place your walls in so closely. 3:04 I do like how roomy it is in here. 3:15 I have seen in most of your videos that there is a power armor. Do you use power armor in your play throughs ? Just wondering that's all. 3:31 I like how your lantern is on the chain-link fence. 6:02 I love this little build you made. Specially with the goul heads up on the wall. Nice touch ! 10:31 As always great Cross Roads settlement. Weird question for you SarDeliac. Are you going to try Loco 4 pack's ( Gary ) Challenge ? 13:21 That are some wonderful ideas for settlement building SarDeliac. I can't wait to see what comes next. Take care my friend and have a great day
The trick to the Graygarden thing is to place the first warehouse wall correctly with group select--straight and lined up on the foundation. (Took me a couple tries to get it lined up just right.) From there, I just snapped all the other pieces to the first one; warehouse walls snap together pretty aggressively. For PA, the only time I really use it is to go to the Glowing Sea, but it makes sense that the SS would have a set in every settlement, for the settlers if nothing else. And yep, I'm gonna see if my latest character is eligible... if not, I'll just reroll another one haha
I like the ideas and build locations you worked with here. Where do those white folding chairs come from? I know of the folding chair in the sitting position? And is that The box of Giddyup Buttercup parts at 6:22?? Beside the ripper? I’ve never been able to place that item for some reason.
You know how I feel, love it all. Great as always!
Thanks! The chairs come from the church across the street where Luke Silverhand's corpse is. They're on the second floor in the back. I basically grab one, go to the atrium, and throw 'em at the door. Once I have them all, I open the door and fling 'em into the parking lot, then carry them inside one by one. And yep, that's Arlen's box. He died in a settlement attack, so I couldn't complete that mission for him. IG correctly flags that box as a quest item (puts it in Misc instead of Junk) but doesn't set the no-drop flag so it's usable. :)
It's like radiation turned off the part of the brain that reminds them to clean their shit around of the people of the Commonwealth.
Those are awesome!
Beautiful!!! Mad respect
Thanks! Glad you're enjoyin the show. :)
Hahaha thank you, that i am not the only Person, who thinks about putting burning things on cement or sand etc. LOL I always have a Problem with that and try to get that kind of "ok'ish" for me, and get something unburnable under that Part XD I like the little Areas! They are quiet similar to the Stuff i do, if i really just go on "Survival" Headcanon, and think about, ok, it's about him/her, what could be the minimal Basics he/she could get together; no big Settlementsmost of the time, just this type of bunked areas. And uffff in immersive Gameplay, it makes even more sense than with survival, because this modus is really, really Dangerous! ^^ Edit: hehe Country Crossing is one of my Favs too! ^^
Thanks! Yeah, these little things were fun side projects, for sure. Learned some interesting stuff.
SAR I just discovered something on the bed issue on tenpines it actually turn blue on my new char , don knw it cos of the unofficial patch or did fallout patch it. U don mind checking it out
It's the Unofficial Patch for sure; it fixes a _lot_ of settlement bugs, including that one. :)
Why do the water pumps always seem placed so ramdomly?
Short answer: because it looks scrappier and rougher that way. Longer answer: in RL, artesian wells are where they are, and the pumps are placed wherever the settler doing the dowsing can find them.
I'm surprised u don't have a settler naming mod. I know u like to create characters to build your settlement around. If u r looking, I use "what's you're name?" Mod
Thanks for the recommendation. I generally tend to avoid mods that change settler behavior, features, or loadouts mostly because when modders first started fiddling with 'em they would break settler behavior a lot. Suppose I'm still kind of leery about the whole thing. ;)
SarDeliac yea the icebreaker mod sorta ruined the settlement quests cuz it changed their dialogue. So it limited my options to obtain certain settlements.... I used to use SIC that actually gave settlers physical I'd cards which I think was the least intrusive to settler behavior but its off the nexus now. Who knows. I certainly don't blame u.
If you're running into the issue where settlers won't give you the unlock quest when you first visit the settlement (with icebreaker running), you can trigger their quest-giving script by going and using the workbench; it'll tell you you can't use it, but then they'll give you the quest. I did the Oberland one earlier that way; walked up, they were both there, and ignoring me. Triggered the workbench and one of 'em instantly vanished, and the other was like OMG THEY KIDNAPPED MY FRIEND. Wish I'd been recording because that was damned funny. ;)
that did the trick! Thanks bud! It was driving me nuts. I got a question 4 ya, I had that floating elevator button glitch so I scrapped it and put a new one in its place. Many hours (or days) later, I noticed that the buttons from the old elevator r still there! I can't select them in workshop mode. But I can activate them outside of workshop mode but there is no power because there's no elevator! Just buttons! Any advice how to get rid of 'em? Thanks!
😎
:D
Why haven't people kill the robot in over 200 years
I'm just curious why a pack of settlers haven't just moved in. I mean, friendly robots making free food with clean water nearby? Throw a sleeping bag down in the greenhouse and chill. :)
I’m the second view that’s the first