13:55 // 20:30 I have a word on that. Two words, in fact. Asymmetric thrust. That's the real thing which happens to the real twin-engine aircraft in the real life, especially with reaaaaly powerful engines, when they loose one of them. When your speed goes below the point when rudder can compensate for asymmetric thrust (called Vmca) or if you apply opposite rudder and force sideslip, the engine will push you into a flatspin. The recovery procedure requires thrust set to IDLE, full rudder against rotation, then nose down. If you want to prevent these things from happening, watch your thrust at slow speed when you only have one engine. If your speed goes down, you HAVE TO reduce thrust to prevent that insanely nasty spin. I know that sound odd - reducing thrust when you have problem with speed, but it's better to gain that speed in descent or even land than trying to keep engine rocking and killing you. That's why IRL pilots have to pass specific training for twin engine aircraft operations. And it seems WT instructor is not quilified enough, his legs are shaking xD Quote: Vmca is defined as the minimum speed, whilst in the air, that directional control can be maintained with one engine inoperative (critical engine on two engine aerolanes), operating engine(s) at takeoff power and a maximum of 5 degrees of bank towards the good engine(s).
The Mosquito was very dangerous to fly on one engine, so much so that they stopped simulating engine failures in training due to the number of pilots killed. The Hornet was likely a difficult beast as well.
Thats some educational stuff. Nice ona dude. I even saw that the direction of the rotation was forced by the left engine spinning and the right ine dead. Its like loosing a wing that doesnt generate lift all of a sudden. The drag of it will slow you down so much and because its not symetric you will flat spin. Thats only if it didnt produce lift but its the same thing
Alex - Unity oh, I kinda forgot about thta part. It’s not drag of wing section, but actually drag of propeller itself. The larger the prop the more drag it is going to create while being offline, so much so turboprops usually have automatic prop feathering system, which reduces drag in an event of engine failure. So you also have that - some drag instead of power on one side. And another engine still producing thrust on another. As the result, one side pulls forward, another one pushes back, combined that creates rotation and that rotational force can be well beyond vertical stabilizer and rudder authority to prevent the plane from going into major sideslip, stall and start spinning. That’s what happens. Since there is no way of improving rudder authority at slow speed other than going faster, the only way of counteracting that rotational force is reducing thrust of remaining engine, recovering from whatever the attitude is, then accelerating in a dive and as speed goes up, your stabilizer becomes more efficient so you can gradually increase thrust back and go to horizontal flight or even climb, just keep speed high enough, don’t let it decrease again.
@@EriIaz maybe lowering its prop pitch? It might do the trick if warthunder has its physics the right way it may be possible to lwer drag from that prop but if the engine is inoperable is it still possible. I actually didnt think thay the prop can cause drag but now it makes sense
@@vaughanharrop3902 The Hornet could apparently do a loop with one engine feathered, although I gather this was probably at very high speed where the rudder was quite effective.
I agree with you. Cloud which start in 1000 metres and covering whole map is pretty stupid. Yeah it´s funny when you see someone in cloud 5 kilometres away from you but after you are 50 metres far from that plane or you try to zoom it disappear.
I never see people in clouds, even at 5-10km away from them. I hate clouds. I don't mind if they stop at 4km alt or around that, but clouds that start 1km and end at 7 km and cover whole map? It's ridicilous at maps like english channel (whatever is it called). No se, hose, im bailing out ASAP.
The biggest frustration comes from the fact that a lot of the game glitches did not exist before. They have been created and introduced by Gaijin who then don't seem to be interested in fixing them. Hispanos used to be fine, kill system used to be fine, etc etc etc. Husky may be a bad map for the Axis but what about "Britain" and the never forget New Guinea. A map that sucks and blows at the same time.
Well this is so relatable, exactly my most hated things in the game... If I had to add one more thing it would be the combination of middle map AA that hits you and forces you to rtb (when not worse) and the automatic ticket bleed that doesn't allow you to do so
The crediting systems for kills is broken, earlier today I was flying the javelin and an f100 hit my left wing with a single burst my wing tip was barely yellow I crashed and he got credit. However I've had instances where I hose someone down to the point where my damage causes them to crash and I don't get credit or in your case you crit the 109s and got no credit. But hey guys we got new helicopter packs coming soon so stay tuned and back out your wallets.
Agreed. Spotting mechanics are wonky at best. At 3km away, spotted a b17, banked to try and intercept his course. 2km away, an ally went for a pass on him and the b17 marker disappeared (although i could still see his model, so i assumed he was dead) Flew past the 'corpse' and at 100m behind me, the marker reappeared. And for the kill assists, was flying at 7km in my kikka (there were only 2 players on each team left and I was just accompanying my squadmate in his bomber). Had my left wing shot critted and was flat spinning all the way down. If i j-ed out at 6km, the f80 wouldve been credited for the kill (tried by holding j for 2 secs). Spent a couple of minutes spiralling to my death and bam 'crashed'.
People always question my sanity when I claim I don't like getting an airspawn when the enemy doesn't, just hate getting an unfair advantage... That rudder twitch though xD
Air spawn and increase in maps with airspawn rendering the bombers and interceptors useless. Currently there are maps like Norway,Husky,Operation iskra, France,Hudgen,Moscow,Ruhr ,(saipan and midway partially) which have airspwan which is way more than ever.
A fix I see for the game, if tickets end, you win/loose. After that you can still fly and kill enemies, with a lower reward (about 25% less). But still ticket bleeding could be better. The problem I see is who survives who dies when their team looses. They maybe you could make a way to survive the game/avoid beeing killed, for example bailing out inside a certain area in your side of the map, or landing on a friendly airfield. This could only apply to the loosing team. Of course a time limit should exist.
Dude I had a 50 minute match where I slowly killed entire enemy team+ ai vehicles to have ticket advantage,300%booster on,and lost according to the game,both teams tickets bled at the same time,and i had more...Also had an actually fun tank match,but the timer ran out and match ended, lost again for some reason,with all the advantage...what the fuck is that
yeah bro happend to me too Idk what is that I kill last bomber they had a fraction of tickets compared to my team and when I killed him their tickets stayed and our went empty and we lost I dont understand
I think the yaw jittering is due to the fluctuating thrust from the damaged engine, sometimes going into the negative thrust for brief moments and that yaws the plane around.
Some single engine planes do it with simple fuselage damage, so I wouldnt say its only the engine. It might be a factor but I am quite sure it's mostly the instructor interfering too much
For me the airspawn for Allies on Husky is not the main problem. It is kinnda balanced out (not entierly, but at least a bit) by the fact that their AF is constantly moving and is not particulary long. So yes, if you are good, you can have decent alt advantage, but one wrong attack, critted plane and most of the current players will crash on land. Biggest issue with Husky for me is that Allies autowin after 24-26 minutes once their landing crafts get TO THE COAST. No they do not even have to land and destroy the coastal defense, landing crafts just line up across the coast in the water and then tickets suddenly start to bleed. So Axis side is always on the timer from the very begining while Allies can just drag the game out and wait for autowin. To sum up my biggest issues, recently majority of my deaths were not from players, but from random AAA hits in higher alt or random crits from dead rotating bombers shooting all over the place and majority of my looses were not from better players beating me but from unbalanced maps with nonsense ticket bleed where literally one guy destroying ONE pillbox/tank at the begining can potentially decide the whole match in 10-15 minutes. Ah and of course the black clouds across the whole map i.e. the weather nobody has ever decided to have a dogfight in.
I agree that running out of tickets is the most annoying thing in the game. But otherwise it does prevent someone going to space and hide there for no reason.
The flip you mention 14 min in, I've always thought that was an excessive amount of torque on one side of the plane, considering the other is dead, and you're going slow, but throttling hard
@@DEFYN the weakness of a binary input system I guess. Afaik using the keyboard also forces the manoeuvre, locking all the control surfaces, so the aeilerons can't compensate. So you got the engine turning you hard to the right, rudder doing its best trying to compensate, and then you give full rudder to the same direction. Makes sense to me that you'd spin =P
Ofcourse id spin but i litteraly tapped it as it was facing the other side. I should go in a spin if i had held it i do agree, but it just doesnt look natural to me. Also considering the plane was Twitching like hell before i even did anything just adds to that feeling to me. I can be completely wrong though I am not an aircraft expert
There are two worse scenarios in air rb than operation Husky and Afganistan auto wins. First is on map Poland when premium dorniers with air spawn are killing pillboxes before u get in even 3km of altitude. The second one is any game against or with 3 or 4 bv 238 (or tu4) winning game just by one run for AF. Btw great video man o7
@@DEFYN Since allied team were loosing every match, gaijin decided to "balance" the gameplay. So allies get dessert map (one with sea) and enormous ticket bleed after killing just a few pillboxes. It means you can kill whole team, while they didn't score a single kill, but that one idiot hiding on edge of map gonna win the game. I lost quite a few of matches like that. And here we come with operation husky... same thing. Allies get airspawn to have ability to strike axis before they stop climbing. But if they will fail, and none of them will get the kill, you just need one bomber hiding at 7km on edge of map to win the game. Well you saw this ticket bleed at the end of the match.
Just think about it, you have a 2000 hp engine with a huge prop, acting like a lever into your aircraft, the only thing holding you straight is that tiny vertical stabilizer. At 20:31 your vertical stabilizer is basically in a stall, unable to generate the push to straighten you back, seconds later your right wing stalls, cause it not getting enough wind and its extremely swept back in comparison to the direction of travel (see why planes roll when you use the rudder). After that, its just byebye. Planes can get into a flat spin by just pulling too hard. Fly a Spitfire or a Bell P-400/P-39 in simulator.
Oh I do agree it flew way too well, and it wasnt as much of a complaint than just a kek moment. It't not even the stall itself I have a problem with, it's just weird that it slingshots itself 90 degrees in like half a second xd And I flew more simulators than I have flown in WT just looks off to me thats all.
About clouds, you can see through them because if not every passive space players or airfield campers (you know those) would abuse the shit out of them. And if players disappear at 700m it's because clouds would be absolutely useless. So yeah it's weird but I'm pretty sure those are the reasons. 13:55 yeah it happens for all planes and not only when you're in the black, it can happen even when your wings are orange. I guess it happens because of the loss of lift of your aircraft when your wings are damaged (because of the supposed shell holes in those wings) ? Last clip : oh that ? yeah I think it's a bug. 16:00 It's pretty much the only way for bombers/attackers to be useful to their team :V There already is a solution for that (called EC) but Gaijin is slow about those things.
Carrierlanding unfortunatly doesn`t work for every plane with the belleylanding. Not anymore, since they introduced the new damagemodels. Dunno which patch it was, but since aboutone year or so I cannot bellyland the Typhoon anymore. It`ll ripp it`s fuselage apart, no matter what. So far I never managed to bellyland it anymore without having irrepairable damage. Not even on an Airfield.
I know this doesn't apply to the video per se, but one of my biggest issues with the game is the R2Y2 ruining low tier jets. That thing needs to lose its airspawn.
On your rudder complaint with the picture-in-picture video, you lost rudder control and right engine, inducing a clockwise flatspin. Correction, I'm wrong. that's the instructor countering the damaged engine.
Nothing makes me fume like when your team wipes out 95% of theirs but you lost because some fuckwits killed some stationary pillboxes 10 minutes prior.
Eh I think sparks are a big problem personally. They need to fix those SAPI rounds. considering how many crits you got I have to think how many of those would have been kills had they been mg151s. Yes I realize mine rounds are more powerful but you are sparking a lot and mine shells don't spark that much.
They are bad, but atleast I can work around it. The other stuff kinda gets shoved down your throat last minute. Not saying its not a problem but it doesnt bother me as much
Gaijin won't fix "Crash without counting the kill" because it's not a bug. It's a new feature aiming to slow players' progression, less kills = less research points.
@@DEFYN Go ahead and admit it, Gaijin's slowing losing the public facade and being shown as the money-hungry scumbags they are. They couldn't care less if the game's enjoyable or functional, as long as the money's still rolling in. Apparently someone made the decision that it's good enough as it is, and it costs too much vs. returns to improve it to the point that players like me (who've blown this garbage off their PC) might return again.
The Hornet was twitching like that because your right engine was failing and was having a hard time producing power. So whenever it produced power the plane would have to input less rudder because you have less asymetrical trust. And when your engine produced less power you would need to give more rudder to counter the loss of power. Pushing the rudder to the right was even worse to do because tgat causes you right wing to fall and your left wing to rise. As you also had asymetrical trust and lift on your crited wing you went into a stall. I highly advice looking at vids about asymetrical trust on twin engined aircraft if you don't understand how this fully works.
No i understand that part, its just the way it happened. And the Twitching is something some single engined planes do aswel with simple fuselage damage. Used to affect 95% of the planes but its fixed for the most part
You forgot about the other most annoying feature, when you maneuver kill someone whether it is ripping there wings or making them smash into the ground you don’t get a kill. So annoying cause I seem to be the “Enemy wing rip maneuver killer”. Sad maybe the ground needs to have a player controlling it, be the easiest job ever just sit there and rack up kills from people having to ditch haha.
the problem is how is the game suppost to know that. if someone rips their wings how is the game suppost to know that you were the casue of that and not just his shitty maneuvers
I think people shouldnt render through clouds. that kinda kills th epoint of radar that nightfighters have. ALso nightfighters should be a bit more powerful
No, the performance does not make up for it. The hornet doesn't turn, has poor acceleration, poor dive speed, pathetic damage model and damage output and the rudder is non-existent.
Always free to join the ENEMY discord we got quite a few people that know their things in there and another big batch of people that are the same as you
I love the graphics in this game, I love the variety of planes! I friggin HATE the 3rd person view and the ridiculous joystick interface. PLEASE FIX IT.
I'm so sick of gaijin that I'm about to quit again. I'm absolutely convinced that gaijin buffs and nerfs players the same way they do vehicles. Planes like the German P47 that can flat turn on a dime without losing any speed or energy and catch my P51, which didn't turn and is doing over 600 mph, and catch up with me UPHILL for the kill with a short burst. Bombers that can outrun and outmaneuver my fighters (doesn't seem to matter which one) and kill me with turret fire from, literally, any angle, at any distance, while maneuvering. Never takes more than 1 hit. Doesn't matter which bird,BR or nation. If I fly American, the Germans, Italians and Japanese will do this to me. If I fly German, the Americans will do the same thing, the same way. EVERY FKNG TIME. Slaughters of my team on the order of 15 - 2 or 3 9 out of every 10 battles. Again, bird, BR and nation don't make any difference. Same crap in tanks. Can't even ground pound. 1000 lb won't score better than a hit on a light pillbox and, often as not, won't even score a hit with a direct hit. There's only one explanation for this and it's not "git gud" or American teams suck. When my rounds pass through the fighter I'm attacking from. 5k without damaging, but kill the friendly bomber that I'm trying to support 1k beyond that, it's just gaijin fkng cheating. It's gaijin deciding who will be the winners and who will be nothing more than fodder before the battle even begins. If I get a kill, rarely, it's because I had to out fly the other guy far longer than I should have to and really kill him 3 or 4 times before I finally get 1. But usually, anything that swings it's nose in my general direction, from any angle and any distance out to almost 1.5k WILL hit me and WILL kill me with only a single hit. EVERY FKNG TIME. GAIJIN CHEATS. Simple as that.
Ed Johnson i agree my id is STRAIGHTUPMENACE and i get outturned by a stirling and a brigand in a 109 g6 at 400 400kmh. Btw my f4 record is 256 kills 90 deaths and g6 at 180 and 50 deaths so im not noob
Just imagine how that 109k feel when u take him around a whole map with 6min fuel left and saw a line of steam suddenly climb and BZ him. Actually,imagine how i feel. Yes,my id is _Takami_Chika_
love ur content bro, but just to make things clear, you were doing precisely the same tactic you were criticizing others for doing, which is climbing into the clouds and diving on unaware players. What goes for one team also applies to the other.
@@DEFYN Fair enough :) In these situations, I like to use Spock's wisdom 'What applies to the one also applies to the opponent' (Wrath of Khan) prolly not word for word... my apologies in advance ;)
1) War Thunder is not a strategy game (it's not even a really good Simulaton game). 2) Unfairness is pretty frustrating when you need to grind to unlock planes and that the only way to do it is to kill other players. War thunder is a pvp competitive game. 3) Unfairness/Unbalance in war is not something that happens magically, it happens because each sides try to win at all costs. The leaders do not want fairness and balance. On the contrary, they want their side to have the advantage and thus to have a quick victory. In war thunder, unfairness is not the consequence of decisions of some player(s) or anything, there is no tactic or strategy involved here.
I posted a..lets say a discussion about a game i lost to a bomber brcause he was able to tak off so many tickets that the ai won thr game. What did i get? A guy that called me an entitled fighter.....
super pay to win rng.maps are rigged for one team to win. br is not updated often to feel any good impact.CREW SKILLS=P2W NEEDS NERF. full of bots at every br never feels like any game is a full lobby.worst LOOT BOXS 90% its trash trick you to come back. no new modes just same vehicles just re skin getting old . choppers+navy are so empty.#fake game
Love it when you're in a nice 1v3 situation and the biggest pressure about it is the ticket bleed..
Ticket bleed is one of the worst implemented mechanics in the entire game
@@mites7 Without it matches could last until 60-minute timer runs out, but I do think that it needs to be reworked
13:55 // 20:30 I have a word on that. Two words, in fact. Asymmetric thrust.
That's the real thing which happens to the real twin-engine aircraft in the real life, especially with reaaaaly powerful engines, when they loose one of them. When your speed goes below the point when rudder can compensate for asymmetric thrust (called Vmca) or if you apply opposite rudder and force sideslip, the engine will push you into a flatspin. The recovery procedure requires thrust set to IDLE, full rudder against rotation, then nose down. If you want to prevent these things from happening, watch your thrust at slow speed when you only have one engine. If your speed goes down, you HAVE TO reduce thrust to prevent that insanely nasty spin. I know that sound odd - reducing thrust when you have problem with speed, but it's better to gain that speed in descent or even land than trying to keep engine rocking and killing you.
That's why IRL pilots have to pass specific training for twin engine aircraft operations. And it seems WT instructor is not quilified enough, his legs are shaking xD
Quote: Vmca is defined as the minimum speed, whilst in the air, that directional control can be maintained with one engine inoperative (critical engine on two engine aerolanes), operating engine(s) at takeoff power and a maximum of 5 degrees of bank towards the good engine(s).
The Mosquito was very dangerous to fly on one engine, so much so that they stopped simulating engine failures in training due to the number of pilots killed. The Hornet was likely a difficult beast as well.
Thats some educational stuff. Nice ona dude. I even saw that the direction of the rotation was forced by the left engine spinning and the right ine dead. Its like loosing a wing that doesnt generate lift all of a sudden. The drag of it will slow you down so much and because its not symetric you will flat spin. Thats only if it didnt produce lift but its the same thing
Alex - Unity oh, I kinda forgot about thta part. It’s not drag of wing section, but actually drag of propeller itself. The larger the prop the more drag it is going to create while being offline, so much so turboprops usually have automatic prop feathering system, which reduces drag in an event of engine failure.
So you also have that - some drag instead of power on one side. And another engine still producing thrust on another.
As the result, one side pulls forward, another one pushes back, combined that creates rotation and that rotational force can be well beyond vertical stabilizer and rudder authority to prevent the plane from going into major sideslip, stall and start spinning. That’s what happens.
Since there is no way of improving rudder authority at slow speed other than going faster, the only way of counteracting that rotational force is reducing thrust of remaining engine, recovering from whatever the attitude is, then accelerating in a dive and as speed goes up, your stabilizer becomes more efficient so you can gradually increase thrust back and go to horizontal flight or even climb, just keep speed high enough, don’t let it decrease again.
@@EriIaz maybe lowering its prop pitch? It might do the trick if warthunder has its physics the right way it may be possible to lwer drag from that prop but if the engine is inoperable is it still possible. I actually didnt think thay the prop can cause drag but now it makes sense
@@vaughanharrop3902 The Hornet could apparently do a loop with one engine feathered, although I gather this was probably at very high speed where the rudder was quite effective.
another bad part about this game is that everyone and their mother go for headons, and they just want to push it until the very last second.
That’s why I bring stealth belts. EZ kills
Because it works. Nobody ever does head on in SB, it's practically impossible 1/10000 success rate.
@@kerenton5897 It works at the cost of your plane and your pilot most of the time
Its a showcase of what would happen when you dont train your fighter pilots.
Im not
I agree with you. Cloud which start in 1000 metres and covering whole map is pretty stupid. Yeah it´s funny when you see someone in cloud 5 kilometres away from you but after you are 50 metres far from that plane or you try to zoom it disappear.
I never see people in clouds, even at 5-10km away from them. I hate clouds. I don't mind if they stop at 4km alt or around that, but clouds that start 1km and end at 7 km and cover whole map? It's ridicilous at maps like english channel (whatever is it called). No se, hose, im bailing out ASAP.
Need to fix getting teamkilled and then crewlocked
Even the naval planes get an air spawn but the default is carrier so you have to make sure to select air spawn in the beginning
I find this spotting most annoying also.
Yeah. Just yesterday I was having some great games, then I got killed by spotting rng 3 games in a row. This is why it's so frustrating to play.
The biggest frustration comes from the fact that a lot of the game glitches did not exist before. They have been created and introduced by Gaijin who then don't seem to be interested in fixing them. Hispanos used to be fine, kill system used to be fine, etc etc etc. Husky may be a bad map for the Axis but what about "Britain" and the never forget New Guinea. A map that sucks and blows at the same time.
Well this is so relatable, exactly my most hated things in the game... If I had to add one more thing it would be the combination of middle map AA that hits you and forces you to rtb (when not worse) and the automatic ticket bleed that doesn't allow you to do so
Oh yeah mid map AA
I knew i forgot one after all
The crediting systems for kills is broken, earlier today I was flying the javelin and an f100 hit my left wing with a single burst my wing tip was barely yellow I crashed and he got credit. However I've had instances where I hose someone down to the point where my damage causes them to crash and I don't get credit or in your case you crit the 109s and got no credit.
But hey guys we got new helicopter packs coming soon so stay tuned and back out your wallets.
Agreed. Spotting mechanics are wonky at best. At 3km away, spotted a b17, banked to try and intercept his course. 2km away, an ally went for a pass on him and the b17 marker disappeared (although i could still see his model, so i assumed he was dead)
Flew past the 'corpse' and at 100m behind me, the marker reappeared.
And for the kill assists, was flying at 7km in my kikka (there were only 2 players on each team left and I was just accompanying my squadmate in his bomber). Had my left wing shot critted and was flat spinning all the way down. If i j-ed out at 6km, the f80 wouldve been credited for the kill (tried by holding j for 2 secs). Spent a couple of minutes spiralling to my death and bam 'crashed'.
Sounds about right
gyazo.com/720f5823527624550f0dfaa9e10bb6be
Had that happen to me a bit ago, by far my favourite
Air rb is fully broken and Gaijin abandoned this mode to launch more and more vehicles day by day.
Sad. For me air RB was and is always the best part of the game
They just care about Tank RB, thsts where the money is
This thing was the only saving grace Britain had against B29s when it was Guam 24/7
People always question my sanity when I claim I don't like getting an airspawn when the enemy doesn't, just hate getting an unfair advantage...
That rudder twitch though xD
Air spawn and increase in maps with airspawn rendering the bombers and interceptors useless. Currently there are maps like Norway,Husky,Operation iskra, France,Hudgen,Moscow,Ruhr ,(saipan and midway partially) which have airspwan which is way more than ever.
You(your channel) is so underrated it's ridiculous, i've been binge watching for 2 days now :)
Wew, hope you dont learn dutch on the way to the end :^)
@@DEFYN hahaha yeah
If you like fighting at high altitude with a twin engined heavy, try the ki 83. Mother of climbing.
I have tried it, probablem is i cant really use my altitude and climbing when my whole team shits on the enemy in 4 minutes lol
I keep hearing "Ass bomb" instead of "Air spawn"
I see this as an absolute win
The headons with unrealistic aim mechanics are the most annoying.
You have spoken the truth except for that rudder issue I never had that
I wish i didnt either ._.
@@DEFYN well seems the spin was not that unrealistic
New clouds soon, let's hope they fix the spotting
They looked a *little* bit better on the dev server, one can dream
@@DEFYN I was unfortunately away when the second dev was out, but I hope the spotting is better
they didn't seem to showcase the clouds as "better spotting" and more as "they look better"
I saw one dude better than normal, but it was one cloud maybe it wasnt better overal
The fact his plane dissapears is the problem, not the red text
A fix I see for the game, if tickets end, you win/loose. After that you can still fly and kill enemies, with a lower reward (about 25% less).
But still ticket bleeding could be better.
The problem I see is who survives who dies when their team looses.
They maybe you could make a way to survive the game/avoid beeing killed, for example bailing out inside a certain area in your side of the map, or landing on a friendly airfield. This could only apply to the loosing team.
Of course a time limit should exist.
these crits without kills are painful, seems like crits are limited by time for reward
I could care less about the vehicles Gaijin wants to keep adding. Fix the damn maps and game modes
The ending 😂
Love the video and the looks of the plane
Dude I had a 50 minute match where I slowly killed entire enemy team+ ai vehicles to have ticket advantage,300%booster on,and lost according to the game,both teams tickets bled at the same time,and i had more...Also had an actually fun tank match,but the timer ran out and match ended, lost again for some reason,with all the advantage...what the fuck is that
yeah bro happend to me too
Idk what is that I kill last bomber they had a fraction of tickets compared to my team and when I killed him their tickets stayed and our went empty and we lost
I dont understand
I think the yaw jittering is due to the fluctuating thrust from the damaged engine, sometimes going into the negative thrust for brief moments and that yaws the plane around.
Some single engine planes do it with simple fuselage damage, so I wouldnt say its only the engine. It might be a factor but I am quite sure it's mostly the instructor interfering too much
Jelly of ur skills. Miss this game on PC... so much harder on console
For me the airspawn for Allies on Husky is not the main problem. It is kinnda balanced out (not entierly, but at least a bit) by the fact that their AF is constantly moving and is not particulary long. So yes, if you are good, you can have decent alt advantage, but one wrong attack, critted plane and most of the current players will crash on land. Biggest issue with Husky for me is that Allies autowin after 24-26 minutes once their landing crafts get TO THE COAST. No they do not even have to land and destroy the coastal defense, landing crafts just line up across the coast in the water and then tickets suddenly start to bleed. So Axis side is always on the timer from the very begining while Allies can just drag the game out and wait for autowin. To sum up my biggest issues, recently majority of my deaths were not from players, but from random AAA hits in higher alt or random crits from dead rotating bombers shooting all over the place and majority of my looses were not from better players beating me but from unbalanced maps with nonsense ticket bleed where literally one guy destroying ONE pillbox/tank at the begining can potentially decide the whole match in 10-15 minutes. Ah and of course the black clouds across the whole map i.e. the weather nobody has ever decided to have a dogfight in.
The rudder twitch is instructor compensating for decreases in thrust from a damaged engine i believe.
I agree that running out of tickets is the most annoying thing in the game. But otherwise it does prevent someone going to space and hide there for no reason.
On Husky, carrier planes can get an air spawn as well by accessing the drop down menu. Obvs not everyone has figured this out.
Hm good to know, havent gotten it with a carrier plane yet so didnt know.
Making air rb a enduring is one big step in the right direction
Great vid nice flat spin at the end too
They said they would fix the assists/crits not giving kills later issue **6 fucking months ago**
hey now it's fixed... mostly
Great video men, you are just so good
The flip you mention 14 min in, I've always thought that was an excessive amount of torque on one side of the plane, considering the other is dead, and you're going slow, but throttling hard
Yeah it is because one engine works. But it shouldnt slingshot me around because I touch the rudder lol
@@DEFYN the weakness of a binary input system I guess. Afaik using the keyboard also forces the manoeuvre, locking all the control surfaces, so the aeilerons can't compensate. So you got the engine turning you hard to the right, rudder doing its best trying to compensate, and then you give full rudder to the same direction. Makes sense to me that you'd spin =P
Ofcourse id spin but i litteraly tapped it as it was facing the other side. I should go in a spin if i had held it i do agree, but it just doesnt look natural to me. Also considering the plane was Twitching like hell before i even did anything just adds to that feeling to me. I can be completely wrong though I am not an aircraft expert
There are two worse scenarios in air rb than operation Husky and Afganistan auto wins. First is on map Poland when premium dorniers with air spawn are killing pillboxes before u get in even 3km of altitude. The second one is any game against or with 3 or 4 bv 238 (or tu4) winning game just by one run for AF. Btw great video man o7
Poland.... Well atleast the 4 bombers ending the game can be countered, its something i mostly do. But I do agree its quite ass
@@DEFYN Since allied team were loosing every match, gaijin decided to "balance" the gameplay. So allies get dessert map (one with sea) and enormous ticket bleed after killing just a few pillboxes. It means you can kill whole team, while they didn't score a single kill, but that one idiot hiding on edge of map gonna win the game. I lost quite a few of matches like that. And here we come with operation husky... same thing. Allies get airspawn to have ability to strike axis before they stop climbing. But if they will fail, and none of them will get the kill, you just need one bomber hiding at 7km on edge of map to win the game. Well you saw this ticket bleed at the end of the match.
Let's also mention how much the only air spawning aircraft the brits get that can climb to engage bombers costs so fuckin much
hopefuly someone from the gaijin headquarter will see this video and they're gonna do something to fix their shit
They wont lel
13:50 on that clip you were missing an engine and you induced a flat spin, that's all.
I know, but it shouldnt be hat excessive when i simply tap the rudder lol
Just think about it, you have a 2000 hp engine with a huge prop, acting like a lever into your aircraft, the only thing holding you straight is that tiny vertical stabilizer.
At 20:31 your vertical stabilizer is basically in a stall, unable to generate the push to straighten you back, seconds later your right wing stalls, cause it not getting enough wind and its extremely swept back in comparison to the direction of travel (see why planes roll when you use the rudder).
After that, its just byebye.
Planes can get into a flat spin by just pulling too hard. Fly a Spitfire or a Bell P-400/P-39 in simulator.
If anything, the plane flew too well with one engine. The twitching is clearly annoying, but irl, you wouldn't even be able to fly straight.
Just to be clear, I have a lot of complaints about this game, but this ain't one of them.
Oh I do agree it flew way too well, and it wasnt as much of a complaint than just a kek moment.
It't not even the stall itself I have a problem with, it's just weird that it slingshots itself 90 degrees in like half a second xd
And I flew more simulators than I have flown in WT just looks off to me thats all.
About clouds, you can see through them because if not every passive space players or airfield campers (you know those) would abuse the shit out of them. And if players disappear at 700m it's because clouds would be absolutely useless. So yeah it's weird but I'm pretty sure those are the reasons.
13:55 yeah it happens for all planes and not only when you're in the black, it can happen even when your wings are orange. I guess it happens because of the loss of lift of your aircraft when your wings are damaged (because of the supposed shell holes in those wings) ? Last clip : oh that ? yeah I think it's a bug.
16:00 It's pretty much the only way for bombers/attackers to be useful to their team :V There already is a solution for that (called EC) but Gaijin is slow about those things.
Carrierlanding unfortunatly doesn`t work for every plane with the belleylanding. Not anymore, since they introduced the new damagemodels. Dunno which patch it was, but since aboutone year or so I cannot bellyland the Typhoon anymore. It`ll ripp it`s fuselage apart, no matter what. So far I never managed to bellyland it anymore without having irrepairable damage. Not even on an Airfield.
I know this doesn't apply to the video per se, but one of my biggest issues with the game is the R2Y2 ruining low tier jets. That thing needs to lose its airspawn.
They really need to drop that airspawn yeah, I wish I could contribute to that happening but I doubt gaijin would listen. I'll try tho
@@DEFYN Thanks, it does not need it considering it has excellent speed, acceleration, and climb for a low tier jet.
On your rudder complaint with the picture-in-picture video, you lost rudder control and right engine, inducing a clockwise flatspin.
Correction, I'm wrong. that's the instructor countering the damaged engine.
My problem is and i love that plane the tail control is sluggish
Which part of War Thunder is broken?
Yes.
Bombers need to get their own fucking game mode already.. I wanna be able to play bombers again.
*Every game*
*Team A has won the game, look over the results table, total of 4 air kills*
*Team B has lost the game. All planes shot down*
Nothing makes me fume like when your team wipes out 95% of theirs but you lost because some fuckwits killed some stationary pillboxes 10 minutes prior.
Does the elevator even work on the Hornet?
Thats some serious turn time
Its bugged like most British heavy fighters.
Meanwhile Me 410 happily out turns Corsairs :D
Eh I think sparks are a big problem personally. They need to fix those SAPI rounds. considering how many crits you got I have to think how many of those would have been kills had they been mg151s. Yes I realize mine rounds are more powerful but you are sparking a lot and mine shells don't spark that much.
They are bad, but atleast I can work around it. The other stuff kinda gets shoved down your throat last minute. Not saying its not a problem but it doesnt bother me as much
Good showcase on the plane, could you please fly the f7f next?
I got a video on it already, but il revisit it in a bit
Gaijin won't fix "Crash without counting the kill" because it's not a bug. It's a new feature aiming to slow players' progression, less kills = less research points.
Been thinking the same thing, altho i hate to admit it...
Well if that is true i want to kill the ceo of the game
@@DEFYN Go ahead and admit it, Gaijin's slowing losing the public facade and being shown as the money-hungry scumbags they are. They couldn't care less if the game's enjoyable or functional, as long as the money's still rolling in. Apparently someone made the decision that it's good enough as it is, and it costs too much vs. returns to improve it to the point that players like me (who've blown this garbage off their PC) might return again.
The Hornet was twitching like that because your right engine was failing and was having a hard time producing power. So whenever it produced power the plane would have to input less rudder because you have less asymetrical trust. And when your engine produced less power you would need to give more rudder to counter the loss of power.
Pushing the rudder to the right was even worse to do because tgat causes you right wing to fall and your left wing to rise. As you also had asymetrical trust and lift on your crited wing you went into a stall.
I highly advice looking at vids about asymetrical trust on twin engined aircraft if you don't understand how this fully works.
No i understand that part, its just the way it happened. And the Twitching is something some single engined planes do aswel with simple fuselage damage. Used to affect 95% of the planes but its fixed for the most part
DEFYN ex machina....
Very nice ;)
Bruh lol
'You need to play planes on Tank RB my dude thats the dream
Il pass
You forgot about the other most annoying feature, when you maneuver kill someone whether it is ripping there wings or making them smash into the ground you don’t get a kill. So annoying cause I seem to be the “Enemy wing rip maneuver killer”. Sad maybe the ground needs to have a player controlling it, be the easiest job ever just sit there and rack up kills from people having to ditch haha.
the problem is how is the game suppost to know that. if someone rips their wings how is the game suppost to know that you were the casue of that and not just his shitty maneuvers
God this is so fucking retarded. People above 62 iq should only be allowed to comment
I think its twitching because the engine is dying, even in one engined plane when the engine is almost dead he power it gives is kind on and off.
Its an old bug, it also happens when some slight wing damage. Idk how it works
I think people shouldnt render through clouds. that kinda kills th epoint of radar that nightfighters have. ALso nightfighters should be a bit more powerful
yeah I hate the clouds so much
No, the performance does not make up for it. The hornet doesn't turn, has poor acceleration, poor dive speed, pathetic damage model and damage output and the rudder is non-existent.
Is there any discord community you know of with people who are with playing with/learning from?
=F4WRD=
Always free to join the ENEMY discord we got quite a few people that know their things in there and another big batch of people that are the same as you
@@DEFYN Sick! Where can I find an invite link for that?
Id like to see a skyshark review :3
When it comes out ;b
@@DEFYN sure Boss
What about one-sided sun?
Annoying to a degree, but its workable.
It's much more irritating in Tank RB.
In ground rb its definitely stupid
are you playing with controller or mouse and keyboard and also great vid :)
Mouse/keyboard
No one in their right mind will fly with a controller in air RB.
I love the graphics in this game, I love the variety of planes! I friggin HATE the 3rd person view and the ridiculous joystick interface. PLEASE FIX IT.
then play simulator battles?
@@DEFYN There's so much good about WT that it makes simulators look dry and boring. I'm just p-o'd because it looks fun but plays like nintendo.
No i mean wt has simulator battles too
"TimeTakely" maybe use "takes long time" instead? :P
iai or stealth on k4 13mm?
IAI the yellow belts
If the tracers throw you off too much I advice stealth
such overpowered plane lol
Hornet gets airspawn these days btw. On every map.
It already did
But now it has much stronger engines as well
@@DEFYN So double buff.
No, it always had the airspawn
@@DEFYN Really? Huh
But ofc, what's really important: fking modern tanks! (And naval ships, but not many ppl apparently give a fk)
Ohh sweet summer child, gayjin give up on this game years ago :) They plan is suck out as much money they can before war thunder die :)
If i dont bitch about it now and then Il explode. I have been fed up with this for a while haha
Are you Dutch?
I am
I'm so sick of gaijin that I'm about to quit again. I'm absolutely convinced that gaijin buffs and nerfs players the same way they do vehicles. Planes like the German P47 that can flat turn on a dime without losing any speed or energy and catch my P51, which didn't turn and is doing over 600 mph, and catch up with me UPHILL for the kill with a short burst. Bombers that can outrun and outmaneuver my fighters (doesn't seem to matter which one) and kill me with turret fire from, literally, any angle, at any distance, while maneuvering. Never takes more than 1 hit. Doesn't matter which bird,BR or nation. If I fly American, the Germans, Italians and Japanese will do this to me. If I fly German, the Americans will do the same thing, the same way. EVERY FKNG TIME. Slaughters of my team on the order of 15 - 2 or 3 9 out of every 10 battles. Again, bird, BR and nation don't make any difference. Same crap in tanks. Can't even ground pound. 1000 lb won't score better than a hit on a light pillbox and, often as not, won't even score a hit with a direct hit. There's only one explanation for this and it's not "git gud" or American teams suck. When my rounds pass through the fighter I'm attacking from. 5k without damaging, but kill the friendly bomber that I'm trying to support 1k beyond that, it's just gaijin fkng cheating. It's gaijin deciding who will be the winners and who will be nothing more than fodder before the battle even begins. If I get a kill, rarely, it's because I had to out fly the other guy far longer than I should have to and really kill him 3 or 4 times before I finally get 1. But usually, anything that swings it's nose in my general direction, from any angle and any distance out to almost 1.5k WILL hit me and WILL kill me with only a single hit. EVERY FKNG TIME. GAIJIN CHEATS. Simple as that.
Ed Johnson i agree my id is STRAIGHTUPMENACE and i get outturned by a stirling and a brigand in a 109 g6 at 400 400kmh. Btw my f4 record is 256 kills 90 deaths and g6 at 180 and 50 deaths so im not noob
@@kylemguile9980 , I know right?!?! How the hell does a Halifax out dog fight a spaded 109 G2?!?!
air spawns?
r2y2 anyone?
Nobody:
Air RB: I want to be worse then before
Just imagine how that 109k
feel when u take him around a whole map with 6min fuel left and saw a line of steam suddenly climb and BZ him.
Actually,imagine how i feel.
Yes,my id is _Takami_Chika_
Sorry for playing that passively, but I can't really try to dogfight you in this ._.
@@DEFYN Toxic:(
;-;
Why would you play allied, well because I can actually try to carry instead of winning before i reach 5km. Its why i dont fly axis anymore
rah pointing out the obvious there m8
Well noone else seems to be pointing it out much, and when I get a shit show of a game like this one i can't help myself.
@@DEFYN I mean what u expect when the other CCs are 2 iq bots
Lel, just wasnt too sure if you were supporting me or the opposite with the inital comment.
Why tf hornet has airspawn?? It outclimbs everything even without airspawn
Yeah it spawns at 2km at the start, its quite stupid
love ur content bro, but just to make things clear, you were doing precisely the same tactic you were criticizing others for doing, which is climbing into the clouds and diving on unaware players. What goes for one team also applies to the other.
I was more complaining about how the clouds work here.
I meant it more at the game not at them
@@DEFYN Fair enough :) In these situations, I like to use Spock's wisdom 'What applies to the one also applies to the opponent' (Wrath of Khan) prolly not word for word... my apologies in advance ;)
I saw you with reaper a couple matches. You two are just carry matches like the shyshark carries the same payload as the stock B29.
Sick analogy lmfao
Has someone ever told that you have a WEP problem? Try Spitfire mk I and II I dare you.
Il pass flying on 70%
And i just burned my engines here because one had an oil leak id cool them off otherwise lel
@@DEFYN It was a joke though but thanks for the explanation. Try the spits
._.
The problem you speak of about "fair" are not real in war I'm play n a war simulator where you some times are lucky and sometimes are not
1) War Thunder is not a strategy game (it's not even a really good Simulaton game).
2) Unfairness is pretty frustrating when you need to grind to unlock planes and that the only way to do it is to kill other players. War thunder is a pvp competitive game.
3) Unfairness/Unbalance in war is not something that happens magically, it happens because each sides try to win at all costs. The leaders do not want fairness and balance. On the contrary, they want their side to have the advantage and thus to have a quick victory. In war thunder, unfairness is not the consequence of decisions of some player(s) or anything, there is no tactic or strategy involved here.
Play the Ta152h again!!
But i just did ._.
I posted a..lets say a discussion about a game i lost to a bomber brcause he was able to tak off so many tickets that the ai won thr game. What did i get? A guy that called me an entitled fighter.....
Werk een beetje op je accent ;)
Nee jij
Werk maar een beetje aan je nederlands ;)
0:41 Just to let you know, no, you suck at English. (Kappa) :-p
;-;
super pay to win rng.maps are rigged for one team to win. br is not updated often to feel any good impact.CREW SKILLS=P2W NEEDS NERF. full of bots at every br never feels like any game is a full lobby.worst LOOT BOXS 90% its trash trick you to come back. no new modes just same vehicles just re skin getting old . choppers+navy are so empty.#fake game