I loved the explanations, especially connects. I often use those in published campaigns where a specified outcome is required but i dont want players to notice the raills
Great video ❤ Justin Alexander differentiates between raids and heists in his book on gamemastering. It's great food for thought when you want to go deeper into this adventure structure. Cheers, Marcus
This is great! I know while keeping the campaign player driven. It's great to have a timeline of general events and tones and theme , giving everyone consistency. A road map of the mind.
Another great name for connectors is interstitial (adjective): occurring in or being an interval or intervening space or segment : of, relating to, or forming an interstice an interstitial space … the site has been running interstitial ads, which consist of a full page of advertising between editorial pages, for a little more than a year.-Carl Sullivan ...interstitial is also the term used for the dialogue slides in a silent movie, which may include narration
You should check out Unchained Mysteries. It almost boils down to NPC connections and Organizations then bringing to light what they don't want to be, and then making a goal out of that.
I’m not seeing how the connectors are actually an adventure type. It sounds like the RP section of another adventure. That said… the acknowledgement that it’s essentially a point crawl is pretty useful.
Players: *Traveling on a mission with al their backstories tied to it* DM: "Something glittering off in the sea of green catches your eyes, yes others see it as you point it out. What do you do? Players: SHINY!!!1! DM: What's a main quest?
Last time I tried telling my players that they get -5 to perception in darkness even with darkvision, they tried to argue that since they can hear just fine, I shouldn't penalize them
Mike, I've watched an unguessable number of your videos and this is by far one of the most helpful and most concentrated in wisdom 🤌 thanks for this one especially
You know Mike, for being "the lazy DM", you're sure cranking out an impressive amount of great videos!
Owning a business, producing rpg products, making UA-cam videos, having a full time job, I’m beginning to suspect he isn’t lazy at all!
It's lazy DM, not lazy youtuber!
The raids are exactly what I’m reading in “So you want to be a Game Master” great book!
I loved the explanations, especially connects. I often use those in published campaigns where a specified outcome is required but i dont want players to notice the raills
Great video ❤
Justin Alexander differentiates between raids and heists in his book on gamemastering. It's great food for thought when you want to go deeper into this adventure structure.
Cheers, Marcus
Great video, Mike. Not the point, but i particularly enjoy the shrieker mushroom heist idea!
This is great! I know while keeping the campaign player driven. It's great to have a timeline of general events and tones and theme , giving everyone consistency. A road map of the mind.
Another great name for connectors is interstitial (adjective): occurring in or being an interval or intervening space or segment : of, relating to, or forming an interstice
an interstitial space
… the site has been running interstitial ads, which consist of a full page of advertising between editorial pages, for a little more than a year.-Carl Sullivan
...interstitial is also the term used for the dialogue slides in a silent movie, which may include narration
You should check out Unchained Mysteries. It almost boils down to NPC connections and Organizations then bringing to light what they don't want to be, and then making a goal out of that.
Great stuff as usual!
I’m not seeing how the connectors are actually an adventure type. It sounds like the RP section of another adventure. That said… the acknowledgement that it’s essentially a point crawl is pretty useful.
That spunds cool
Players: *Traveling on a mission with al their backstories tied to it*
DM: "Something glittering off in the sea of green catches your eyes, yes others see it as you point it out. What do you do?
Players: SHINY!!!1!
DM: What's a main quest?
Last time I tried telling my players that they get -5 to perception in darkness even with darkvision, they tried to argue that since they can hear just fine, I shouldn't penalize them
LOL
"You hear a subtle click followed by the grating of stone on stone as your front foot triggers a razor-thin tripwire you did not see."
Wouldn't monsters with darkvision suffer those same penalties then?
When you mentioned point-crawl, it gave me an idea of fixing theatre-of-the-mind and the issue of environment and movement. Anybody exploring this?
Does the video skip at 1:02 for anyone else or is it just me? "the dun- the dun- in the dungeon crawl"
Nope, I see/hear it too! It happens occasionally.
A bad cut
Mike, I've watched an unguessable number of your videos and this is by far one of the most helpful and most concentrated in wisdom 🤌 thanks for this one especially