Magical Delicacy Accessibility Impressions - Access-Ability

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  • Опубліковано 23 сер 2024
  • A game I really enjoy, with an initial cognative accessibility barrier that impacted my ability to get into the experience.

КОМЕНТАРІ • 2

  • @tudibelle
    @tudibelle 11 днів тому

    This was a really good video, thank you. I turned on basically all the physical and text based accessibility options straight away, and they were great to have; without them I would have quit.
    I'm loving the game but definitely hit the "wander around randomly gathering and buying ingredients in the hope that they help" point.
    I struggled to integrate all the info about what I needed for orders, and ended up resorting to a pen and paper list of orders to work out what ingredients I need and if I should buy the juicer or dehydrator next. There was a lot of burden on working memory, which I struggle with.
    Even with being able to pin orders and recipes there was still too much info to hold in my head about what I needed. I'd love an in-game "shopping list" where I could either add a specific ingredient or a flavour type (rare savoury) to shop and harvest.
    Controller map; i couldn't remember how to use Tauno's special ability; it would be nice if the controller map showed the current keymapping
    I still find some of the jumps tough and am over reliant on mist jump.
    The map markers were invaluable, buy them and designate a colour for townsfolk with outstanding orders so you can find them to deliver their meal.

  • @TheGerkuman
    @TheGerkuman Місяць тому +5

    Having multiple settings for how much the game guides you, and having a skeleton framework of all the important things you'll need to learn, would fix this issue.
    Hopefully it's something that the devs will learn from.