Thank you so much for this tutorial ! I wanted to start learning how to rig a car but almost every other tutorial used an addon to rig it, and I didn't wanted to. Your tuto was really clear and helpful, thanks again !
I'm glad it helped you! Thanks for the note! Check out my latest short as I use the same car and rig in the car animation. I'll be coming out with a demo video about it soon.
Awesome vid and seuper easy to follow! I found a quick way to get symettry when adding the tire circles at 19:43 to the other side is to Mirror X global after you add the new relationship
I like doing this too instead of bones sometimes. Only thing I wish is that we could change the colors of the controls like you can do in Maya. Thank you again for the video.
Thanks for the tutorial. Its great! But when doing this, I face an issue while assigning child of to the respective larger controller. when assigning a sub to the larger rig, the sub rig goes too small and goes inside to the pivot point. But when I am making the influence 0 it stays in place but not moving along with other
Hi, thank you for the tutorial! Maybe I missed a step but what about the parent of the 'Tire_BR_Empty', 'Tire_FR_empty' etc... when I move the car using 'MoveAll' -the four tires empties just stay in place... any fix to this? What have I missed? To what parent those four empties? Thanks!
Hey, thanks for your question! Those empty's serve 2 purposes. First we identify the correct pivot location. Secondly they take on the transform value, so when we make the controls children of those empty's they have a value of 0. You can hide the empty group as you don't need it if animation. They just stay at origin and you'll move your car rig with your controls. Hope that helps!
After watching the video, I would like to know the reasoning and logic behind having 2 controls for essentially one action? Do you do this for all rigs? What are the pros and cons? I am working on a rig right now (a proxy rig to help me with layout/previs) and thinking of implementing your method
Hey! Having 2 controls in the same position allows you more options in animation. You can add detailed animation on the second control and not affect your action from the first control. Just gives you a second control if you need it. Hope that helps!
@@alexonstory Cool looking forward to that one! One thing I struggled with is that I didn't fully understand parenting vs parenting with inverse. When you pick a parent from the relationship panel, it is doing the 'with inverse' method. I didn't know that. Big unlock for me.
Most rigs you'll want to use an armature. The reason I went with a control hierarchy rig is because I don't have to Tab in/out of pose mode. That speeds me up when I work so closely with the camera. Being free to select between the two is great for me. Hope that helps!
Hey! For sure. I found this cool tutorial that hopefully will help you out. ua-cam.com/video/0nStr9Z9l7Q/v-deo.html There are a number of ways, but I think the way he sets it up allows you some good control to change placement.
@@alexonstory the problem is that it is not just a sticker, it will cover the whole car where the blue paint is, will that still work like how the person did it in the video?
@@greninchard I would give it a try! You might need to break it up into a few parts and line it up as best you can. However, what your after with a full body paint/sticker job feels like it would be a texture task. That car looks like it is not UV unwrapped and that could be a lot of work. I did play with it a bit. www.imgbly.com/ib/Nh5HvZ9O63 Duplicate the texture and assign the new texture to the face you want to see the sticker. You can UV unwarp from view then scale the UV's and apply the texture you want. For the Mix RGB node add your image to color 2 slot. Color 1 slot gets the same color as the car paint. Color Ramp and RGB Curves helps to darken the image/logo. I am not a pro texture artist but I did get it to show up. Hope that helps!
This is how a REAL tutorial should be like. didn't even finish watching it but I understood the basics of car rigging i a few minuets. Thank you
That's great to hear:) happy the video is helpful! Thanks for your note!
very easy ro understand and plaease keep making these long and detailed tutorials
Happy to hear that! Thanks for your note!
Finally a useful and understandable tutorial of car rigging!! I’ve been struggling forever on this!
Happy to hear that :)
Thanks for your note!
Very good tutorial, excellent for quickly making a simple vehicle manageable without messing with bones system.
Happy to hear that, thanks for your note!
@@alexonstory Cheers, have a good day and keep up the great work!
Thank you so much for this tutorial ! I wanted to start learning how to rig a car but almost every other tutorial used an addon to rig it, and I didn't wanted to. Your tuto was really clear and helpful, thanks again !
That's great to hear! Thanks for your feedback!
Thank you so much! This is my first time rigging and It feels a bit daunting, but this tutorial was super easy to follow. You're a great teacher!
I'm glad it helped you! Thanks for the note!
Check out my latest short as I use the same car and rig in the car animation. I'll be coming out with a demo video about it soon.
ua-cam.com/users/shortsA1pgFb6IV6M?feature=share
This is WONDERFUL, and you explain it all very clearly. Thank You 🙏
Happy to hear that! Thanks for the note!
muito obrigado, eu estava com muitas duvidas sobre rig mas esse video foi um bom começo sobre o assunto para mim
Happy to hear that! It's a simple rig and I hope it works well for you! Thanks for your note!
Awesome vid and seuper easy to follow! I found a quick way to get symettry when adding the tire circles at 19:43 to the other side is to Mirror X global after you add the new relationship
That is awesome! Thanks for sharing :)
I like doing this too instead of bones sometimes. Only thing I wish is that we could change the colors of the controls like you can do in Maya. Thank you again for the video.
Totally! We could make some cool looking rigs that way that are easy to read. I am sure we'll be able to in future updates.
Thanks for the note!
Thanks for the tutorial. Its great! But when doing this, I face an issue while assigning child of to the respective larger controller. when assigning a sub to the larger rig, the sub rig goes too small and goes inside to the pivot point. But when I am making the influence 0 it stays in place but not moving along with other
Hi, thank you for the tutorial! Maybe I missed a step but what about the parent of the 'Tire_BR_Empty', 'Tire_FR_empty' etc... when I move the car using 'MoveAll' -the four tires empties just stay in place... any fix to this? What have I missed? To what parent those four empties? Thanks!
Hey, thanks for your question!
Those empty's serve 2 purposes. First we identify the correct pivot location. Secondly they take on the transform value, so when we make the controls children of those empty's they have a value of 0.
You can hide the empty group as you don't need it if animation. They just stay at origin and you'll move your car rig with your controls.
Hope that helps!
@@alexonstory Thank you so much for your reply and for the detailed explanation.🙏 Please keep making blender tutorials, you are a great teacher!👏
Thank you!!
After watching the video, I would like to know the reasoning and logic behind having 2 controls for essentially one action? Do you do this for all rigs? What are the pros and cons? I am working on a rig right now (a proxy rig to help me with layout/previs) and thinking of implementing your method
Hey! Having 2 controls in the same position allows you more options in animation.
You can add detailed animation on the second control and not affect your action from the first control. Just gives you a second control if you need it.
Hope that helps!
Nice one! Wondering though, what's the reason for all the empties if the meshes are constrained to the control curves?
Ah nvm. I think I understand - it's so you can zero out the resting state of all the controllers, ya?
Yes that's right :)
I'll revisit the car rig next year to see if I can make it even more simple to put together.
@@alexonstory Cool looking forward to that one! One thing I struggled with is that I didn't fully understand parenting vs parenting with inverse. When you pick a parent from the relationship panel, it is doing the 'with inverse' method. I didn't know that. Big unlock for me.
How do you scale the cog in edit mode? Mine just doesnt want to scale at all.. Thank you
Very Nice
Thanks Dory!
Late to the party, are there any disadvantages to not using bones? still unsure on the direction to go with my model
Most rigs you'll want to use an armature.
The reason I went with a control hierarchy rig is because I don't have to Tab in/out of pose mode. That speeds me up when I work so closely with the camera. Being free to select between the two is great for me.
Hope that helps!
hi, just a question if i wanted this car to use physics what am i supposed to do, will this rig work
That is beyond my capabilities and this rig. There are rigs like that available. This one is stripped down to the core.
Hello, is it possible to put custom decals on this fennec model because when I try it makes the whole car turn black
Hey! For sure. I found this cool tutorial that hopefully will help you out.
ua-cam.com/video/0nStr9Z9l7Q/v-deo.html
There are a number of ways, but I think the way he sets it up allows you some good control to change placement.
@@alexonstory the problem is that it is not just a sticker, it will cover the whole car where the blue paint is, will that still work like how the person did it in the video?
@@greninchard I would give it a try! You might need to break it up into a few parts and line it up as best you can.
However, what your after with a full body paint/sticker job feels like it would be a texture task. That car looks like it is not UV unwrapped and that could be a lot of work.
I did play with it a bit.
www.imgbly.com/ib/Nh5HvZ9O63
Duplicate the texture and assign the new texture to the face you want to see the sticker. You can UV unwarp from view then scale the UV's and apply the texture you want. For the Mix RGB node add your image to color 2 slot. Color 1 slot gets the same color as the car paint.
Color Ramp and RGB Curves helps to darken the image/logo.
I am not a pro texture artist but I did get it to show up. Hope that helps!
quick question can u put physics into the rig a car addon
I don't know sorry. Hope you can find out!
You should have started simple, make it run, then add more tricks
I'll take another look at making the build more simple. In terms of controls I think it's just the right amount for a basic rig.
not so simple
I hear you! There is a few steps to the set up. But the rig the animator uses is simple and powerful.
@@alexonstory it is an ironic comment , i like this way to rig.