I just wanted to say that your videos are the best, George. Your journalistic background shines with the denstiy, clarity and multi-sourced information, all of which give you a unique and always interesting opinion that I don't think we can get anywhere else right now. And since the very first SBH channel trailer I just loved your comedy sketches and I really like how you always put some of that sense of humour into your videos. We love you too.
The people that made COD 4 and MW2 made Titanfall, so they know how to predict what people really like in multiplayer games. They accurately predicted the return of this kind of movement. A shame they get shafted by EA.
wel it is to be expected from big publishers they dont understand anything about vidéogames yet they sell them, they look at spreadsheats to se what people want but dont understand what is wrijten on them
Zer0 Gravity Imo it is, sorry if you don't agree with me. But I never had so much fun with a MP FPS for a long ass time. You see, First Person Shooters grew stale, since Activision started spamming CoD as a yearly title. And by all this time, I never found any FPS satisfying as this one, I have no interest in Overwatch, or BF1. But this one? This one I like it. Also, I'm talking about *Multiplayer* here, just to make it clear. If talking about *storyline* and crap, there's Far Cry 3, Fallout New Vegas, Halo Reach... Which I enjoyed a lot.
Zer0 Gravity I found the plot to be a boring mess. The overall gameplay in the campaign and the dynamic between you and your robot were cool though, but it was too short. Multiplayer is where it's at, and I'm not a very MP guy myself, so that's saying a lot.
theres a game called reflex, its all about quake gameplay goodness and absolutely insane movement, it has bhop+strafe jump+double jump+rocket/grenade/plasma jumping.
Holy shit Reflex have it all - Bunny hoping,strafe jumping, double,triple jumps,ramp jumps,rocket jumping,plasma climbing, pretty safe to say game have most advanced movement from all. Just look at this /watch?v=krJFQne6RNg&t=2s and this /watch?v=AB3AjhX2iIw
Slidehoppping and grappling around Titanfall 2 is some of the most fun a "modern" styled shooter has seen in years. Even the campaign ended up being pretty awesome to just about everyone's surprise considering the original didn't even have a campaign.
id Tech did try to remove the bunny hopping and strafing from Quake, but met with massive backlash from the community and reverted the changes. Quake III was built with skill-based movement in mind and a lot of mods thereafter improved the movement (CPMA style is a well known one).
Ben Burnes if only Hi Rez didnt screw the competitive scene, dampen weapon and nitron impulse (til it was too late) hire a damn programmer, release things like a map editor, proper spectator mode to catch cheaters.etc maybe that game would still be alive the infuriating thing is how close it was to being great, but the free to play monetisation model probably did a lot to kill it
Clement Moraschi Yeah I agree with this. I think the F2P model didn't fit well with the game in the end, which is unfortunate. It was a super fun game that just didn't quite make it all the way. :/
Apart from the fact that tribes is as dead as a door knob (but check out Midair, a KS-funded spiritual successor to old school tribes by enthusiasts), its movement is not _that_ complex or hard compared to some of the old school Arena FPSs.Like, you'll have the movement aspect of it down to a point where improvement doesn't bring you substantial edge in 1000 hours of normal playtime (at least the one in Ascend, the older titles with their bumpy terrain are harder).
Too heavy on bulletjumping imo. There's a lot of potentially fun tools in the movement toolbox, but mindless bulletjump-spamming is the way to go. It feels almost like playing one of those games where dodge rolls are faster than sprinting so you're inclined to just spam dodge rolls all the time. Thankfully, optionally chaining double-jumps, mid-air rolls or mid-air melee attacks into it doesn't make it feel monotonous on top of repetitive.
It doesn't matter what you use, one of the top Lucio players on Overwatch in the world uses a PS4 controller. BoxBox plays League of Legends with a PS4 controller sometimes and plays well with it. What matters most is if it feels comfortable, nothing can hold you back if you are comfortable using it.
As a big fan of the old quake engine circle-strafe trickjump scene and even more of Source engine 'Surf' modes in CS and TF2, I also really loved the effort they put into giving Titanfall2 this kind of feeling. Very fun stuff.
Can I just say I feel Mr Weidman has completely come into his own? Probably happened a while back, but I feel he's just gotten comfortable with his videos. Which isn't to say complacent, but noodles become an in-joke and "I love you" being an oddly funny and endearing element, if not easter egg, just feels like the sort of thing you do when it's fun, and it's not too serious. Also, thank god for skill based movement coming back. Gaining momentum and increasing it, if only a little, is feedback enough that you're doing something right and rewarding in its own way - being able to put a rhythm and technique on it, makes it even better, and feels like something that basically every game should have - considering basically every game has you going from A to B. If there is an open world game and it doesn't have that kind of element, I die a little inside. ... So I basically don't.
Titanfall was the only game I consistently placed 1st in but the fanbase died so quickly and they wouldn't even let me return the game at gamestop once everyone stopped playing it. It was like renting the game because once I couldn't connect to a server there was nothing left to play. The 2nd one was supposed to fix this but the single player mode was so terrible I don't think I ever beat the first level before getting bored of it.
carpos p Really? I can name dozens of talented musicians that dropped amazing albums. Both mainstream and indie artists alike all released some fantastic music this year, despite all the political hullabaloo and depressing incidents. From Radiohead to Beyonce, it's been a wild ride. Music saves us all in the end. Hip-hop easily won this year. Movies have been bland as fuck! Nothing but sequels, re-boots, and lame action flicks. The only good ones are the unheard of ones no one will care about until decades later. Not talking about Deadpool or StarWars, I'm talking real movies like The Lobster, Moonlight, Arrival, The Handmaiden, and so on. Indie films are always pretty good every year, but this year was a shit fest of nothing for the mainstream. As for tv shows? I dunno. Westworld honestly stole the show. Last Week Tonight With John Oliver is always great. The Night Of was impressive. TV is hardly that interesting to me because you have to invest so much time watching seasons and seasons of the same show, which is fine, but many aren't that great.
Another great video as usual, you are definitely the top videogame journalist on UA-cam (together with Extra Credits pheraps :) ? ) I keep spamming your video to my group of gamer friends but unfortunately not many of em speak english xD Talking about Titanfall 2, I've tried it but I found it has the exact same drawbacks as Titanfall 1: the titans themselves. I think that the gameplay on foot is great, in part due to the extreme degree of freedom the movement system gives you, the problem is that once you get on the titan all the movement freedom goes away and the gameplay becomes much more static, you basically end up shooting other titans on ground level with limited movements. And I could get past that if piloting a Titan gave you a sense of power, and destruction the problem is that when you get yours usually the opponent team has them too, so you feel just as powerful as you were before but the battle is now static and boring. You can't even really have fun on foot since the bots become stronger and you are basically grind meat for the other titans.... and that feels an awful lot like random vehicles deaths in Battlefield 1 :( I know, there is the only infantry mode, but it's not the center of map design and gameplay so it feels kinda "empy".
This video reminds me of two games. GunZ: The Duel had supercrazy stuff happening movement-wise, with the K-style and D-style of movement that exploited these stuff too. And also, Warframe! Damn, that game improved so much in the last years, and movement feels REALLY fluid, and the players are incentivated to do weird stuff like wall running and sliding, since there's a bonus damage multiplier when you do that.
this is the thing that made mods like The Specialists and Action Half Life so appealing and addictive. I'm glad that freedom of movement is getting more attention.
Its great to see this type of fps movement slowly coming back to life. I could go on a never ending rant about the slow and restrictive movement of mainstream fps. And what aggravates me more then anything is when a game only lets you sprint in a forward direction! Like really! back in games like doom, duke nukem 3D and so on, there was a run button that let you move fast in any direction. I mean even in real life I can run in any direction I want, sure I might look like a maniac running at weird angles, but it works! I don't think every fast paced fps necessarily needs bunny hoping, but they should at least allow the player full range of fast movement. This is one of the many reasons the old fps classics still stand up so well today, and if I ever achieve my dreams of making my own fps games some day; everyone can be assured that they can have a nice flow of movement. Great! I haven't even made a game yet and i'm already making promises. I think ill shut up now while I'm ahead and end this rant. Peace to my fellow bunny hoppers and rocket jumpers :)
I know how you feel. Except loving titanfall 2 is like showing up to your sons soccer practice only to find out he doesn't have that many friends. I hate how low the population currently is on Titanfall 2
A familiar experience of foregoing what might just be the most fun element of a game because it isn't what was intended or planned. A sharp contrast to games that mid or even at the end of development find out something neat in interactions of mechanic and make it their whole thing or their new game concept for the future.
Battlefield 1's level designs lend themselves to that random death experience. I hate it. So many of the changes they've made are for the better, but randomly getting sniped from a bizarre angle I never would've been able to predict isn't fun. There's way too little cover and space separation.
Personally I wouldn't mind seeing bunnyhopping/wall running and grappling combined with ski mechanics like in Tribes. One of Tribes's weaknesses was always how poorly the movement mechanics translated indoors or in base environments or small closed arenas - while there are few shooters outside of Tribes that make movement over large open outdoor expanses or within large tall open multi-tiered structures fun - and Tribes Vengeance gave you jetpacks and skiing AND a grapple line - which I've yet to see replicated nearly 15 years later
I will have to try this out. I used to do strafe jumping on Quake 3 back in the day. This makes me feel Old lol I miss those strafe jumping trick maps from Q3.
Glad to see from the end of the video that you're no longer on the streets. I hope all of your future business ventures are just as fruitful as Georgesocks™ were.
The reason wallrun and sliding is faster is because it activates the same butt jetpack you use to double jump. The jets push you forward increasing your momentum as you do these things.
You didn't mention Tribes, which is where the inspiration of the bunny hopping came from. Also it was definitely intentional - I believe a former programmer on Tribes Vengeance worked for Respawn and implemented the movement system. In interviews for the first game, they specifically mentioned Tribes skiing being the inspiration for "bunny hopping"
I only played the Titanfall 2 campaign, but I loved it. The movements and jumping was most of my enjoyment, and it seemed like if I died it was more of my fault (especially if I was fighting against the titan bosses, since I didn't exactly dodge that much lol)
There is one piece of information I think you left out from the original Titanfall. In the first, the momentum maintainer was a straight up bunny hop, not slidehopping. In fact, bunny hopping was a feature implemented from the start of the original. TF2 is still chaotic fun but it does feel like the whole game is just a tad slower with Ogres not even getting the ability to dash out of the gate in the second game.
u go faster when running on walls because u push along the wall to move across it thus you are RUNNING on the wall which makes you have more momentum and maintain your pace and speed
The new Unreal Tournament Alpha (it's free) has really expressive movement, though I think the only way to maintain speed is to do wallrunning and walljumping. Many levels don't have useful walls until youexperiment with bouncing off stuff and chaining everything together
This is exactly why glitches are used in speedruns. How do we know what's "intended" and what's not. It's just part of the toolset given to the player.
Your movement is actually really sick. Really earning that name 😉
NakeyJakey
Another one of my favourite UA-camrs on this video? Freaking sweet brah.
Also my favorite episode of the Official Podcast was with Jakey :)
NakeyJakey yo sick
I do wonder: Is this the first Super Bunnyhop video that's (at least partially) ABOUT bunnyhopping?
He's done at least one other.
I love how you make it sound like Titanfall's fanbase is made entirely of Sonic the Hedgehog.
How do you know it isn't?
but man... going fast is so cool, dude!
#GOTTAGOFAST
anonymiteee 95% of titanfall players can't use the movement system properly
Even better you can hear Chemical Plant Zone starting around 3:31
anonymiteee there are some Cream the Rabbit too. Because you know, Bunny hopping and all that
WHERE ARE THE NOODLES GEORGE?!
ZRovas117 if georgesocks can come back noodles can come back
/watch?v=2aDlEovtzQ4
How do the noodles bunnyhop like that?
8:51
In the monitor reflection during the Georgesocks bit.
I just wanted to say that your videos are the best, George. Your journalistic background shines with the denstiy, clarity and multi-sourced information, all of which give you a unique and always interesting opinion that I don't think we can get anywhere else right now. And since the very first SBH channel trailer I just loved your comedy sketches and I really like how you always put some of that sense of humour into your videos.
We love you too.
Would you say Titanfall 2's movement is superior to bunnyhopping? Like a Super Bunnyhop?
Avossk Jesus Christ Man.
i see what you did there :D
Avossk It's slidehopping and, unlike Tfall1, slidehopping not only carries momentum, it increases it.
Doctor Jones a bit too harsh
Brian Chandler
Wasn't talking to you.
The people that made COD 4 and MW2 made Titanfall, so they know how to predict what people really like in multiplayer games. They accurately predicted the return of this kind of movement. A shame they get shafted by EA.
wel it is to be expected from big publishers they dont understand anything about vidéogames yet they sell them, they look at spreadsheats to se what people want but dont understand what is wrijten on them
Pity that EA ensured that Titanfall2 would be dead in the water.
Great video, thank you. You are by far one of the most interesting game journalists for a game developer to watch.
This is the best Multiplayer FPS I've played since Halo 3.
Zer0 Gravity Imo it is, sorry if you don't agree with me. But I never had so much fun with a MP FPS for a long ass time. You see, First Person Shooters grew stale, since Activision started spamming CoD as a yearly title. And by all this time, I never found any FPS satisfying as this one, I have no interest in Overwatch, or BF1. But this one? This one I like it. Also, I'm talking about *Multiplayer* here, just to make it clear. If talking about *storyline* and crap, there's Far Cry 3, Fallout New Vegas, Halo Reach... Which I enjoyed a lot.
Zer0 Gravity I found the plot to be a boring mess. The overall gameplay in the campaign and the dynamic between you and your robot were cool though, but it was too short. Multiplayer is where it's at, and I'm not a very MP guy myself, so that's saying a lot.
tbh this is one of my least favorite multiplayers in a while
Super Bunnyhop making a video about Bunnyhopping is pretty much all I wanted for Christmas.
Consider that the Devs of Titanfall actully made CoD MW 1 and 2!
Don't think for a minute that I didn't notice the SANIC music running in the background of this video
Like for the George socks commercial.
theres a game called reflex, its all about quake gameplay goodness and absolutely insane movement, it has bhop+strafe jump+double jump+rocket/grenade/plasma jumping.
DnBsyn Reflex is a continuation of CPMA for Quake 3.
Josh Barrett yeah, i know, i have played quake for quite a while
with the fucking annoying wall hacks.... yeah those used to be a thing back then weren't they?.....
lol i've never played vs someone wallhacking in reflex
Holy shit Reflex have it all - Bunny hoping,strafe jumping, double,triple jumps,ramp jumps,rocket jumping,plasma climbing, pretty safe to say game have most advanced movement from all. Just look at this /watch?v=krJFQne6RNg&t=2s and this /watch?v=AB3AjhX2iIw
Whoa I'm in a Bunnyhop video! This is like a weird fever dream.
As always, excellent work George. Maximum respect - and enjoy your holiday.
-F
Slidehoppping and grappling around Titanfall 2 is some of the most fun a "modern" styled shooter has seen in years. Even the campaign ended up being pretty awesome to just about everyone's surprise considering the original didn't even have a campaign.
id Tech did try to remove the bunny hopping and strafing from Quake, but met with massive backlash from the community and reverted the changes. Quake III was built with skill-based movement in mind and a lot of mods thereafter improved the movement (CPMA style is a well known one).
This may be a sacrifice to considering the sales :(
And i love how good aiming is so snappy and spot on.
Hey dude, thanks for choosing my videos for the Titanfall 1 video feature. :) Very cool.
It was worth it watching it all the way to the end. Georgesocks commercial made me laugh a lot, holy shit, I'm literally in tears
Considering what you stated here, I'd really love to hear your thoughts of the 2012 game Tribes Ascend :)
It's dead.
sad but true :( was really, really fun tho
Ben Burnes if only Hi Rez didnt screw the competitive scene, dampen weapon and nitron impulse (til it was too late) hire a damn programmer, release things like a map editor, proper spectator mode to catch cheaters.etc
maybe that game would still be alive
the infuriating thing is how close it was to being great, but the free to play monetisation model probably did a lot to kill it
Clement Moraschi Yeah I agree with this. I think the F2P model didn't fit well with the game in the end, which is unfortunate. It was a super fun game that just didn't quite make it all the way. :/
This is why I love warframe, movement feels so good I don't even mind not having weapons at all (spy missions) :D
Game is perfectly alive, it's not dying any time soon if they keep the free DLC coming.
Tribes says it never left.
SJ.Fox Makes me wonder why George never mentioned the series, it would've fit perfectly in this video.
SJ.Fox Tribes has always been niche and its developers have mistreated it exactly because its so niche and not making them enough money.
Lotus Yeah, that's Quakeworld, now. Don't even bother playing DM on pub, you'll get screwed.
Apart from the fact that tribes is as dead as a door knob (but check out Midair, a KS-funded spiritual successor to old school tribes by enthusiasts), its movement is not _that_ complex or hard compared to some of the old school Arena FPSs.Like, you'll have the movement aspect of it down to a point where improvement doesn't bring you substantial edge in 1000 hours of normal playtime (at least the one in Ascend, the older titles with their bumpy terrain are harder).
Warframe has an amazing movement system.
Only if it was fps
Had, then they removed Coptering :(
OverZealousQuakeFan No. Really, just, no. Screw coptering.
Too heavy on bulletjumping imo. There's a lot of potentially fun tools in the movement toolbox, but mindless bulletjump-spamming is the way to go. It feels almost like playing one of those games where dodge rolls are faster than sprinting so you're inclined to just spam dodge rolls all the time.
Thankfully, optionally chaining double-jumps, mid-air rolls or mid-air melee attacks into it doesn't make it feel monotonous on top of repetitive.
tippedoodoodo
Man I miss skilled based movement that's why Titanfall 2 is awesome plus it's hella fun
i think they dont want it because its hard to do with a controller
Dwarf-Elvish Diplomacy Except its not. The world record holder for the Gauntlet speed run is Gamesager and he uses a controller.
Yeah, but the controls in Gauntlet are a whole lot different then in Quake or Unreal
It doesn't matter what you use, one of the top Lucio players on Overwatch in the world uses a PS4 controller. BoxBox plays League of Legends with a PS4 controller sometimes and plays well with it. What matters most is if it feels comfortable, nothing can hold you back if you are comfortable using it.
Except Sager is not the world record holder anymore. It's Deadlokked, PC player.
It makes a differnce in Rocket Jumping because oyu have to snap the view at different speeds
As a big fan of the old quake engine circle-strafe trickjump scene and even more of Source engine 'Surf' modes in CS and TF2, I also really loved the effort they put into giving Titanfall2 this kind of feeling. Very fun stuff.
I just love how the socks are really just you admitting that you have no distinct [visual] brand.
Which, to be fair, has resulted in a really good ad.
"Like Bunnyhopping in Quake III"
This is meta as fuck.
Can I just say I feel Mr Weidman has completely come into his own? Probably happened a while back, but I feel he's just gotten comfortable with his videos. Which isn't to say complacent, but noodles become an in-joke and "I love you" being an oddly funny and endearing element, if not easter egg, just feels like the sort of thing you do when it's fun, and it's not too serious.
Also, thank god for skill based movement coming back. Gaining momentum and increasing it, if only a little, is feedback enough that you're doing something right and rewarding in its own way - being able to put a rhythm and technique on it, makes it even better, and feels like something that basically every game should have - considering basically every game has you going from A to B. If there is an open world game and it doesn't have that kind of element, I die a little inside.
... So I basically don't.
That Sonic music at 3:32. My love of video games comes from Sonic the Hedgehog 2. The feels.
Titanfall was the only game I consistently placed 1st in but the fanbase died so quickly and they wouldn't even let me return the game at gamestop once everyone stopped playing it. It was like renting the game because once I couldn't connect to a server there was nothing left to play. The 2nd one was supposed to fix this but the single player mode was so terrible I don't think I ever beat the first level before getting bored of it.
Check out Tribes Ascend, 90% of the game is movement and gun-play is totally dependant on understanding the movement and momentum of other players
too bad hi-rez ruined it, just check out tribes 1/2 instead
Channel name came full circle
You know what I would really like George? Having a talk with you.
Love the Sonic music is the background, haha. Gotta go fast!
I guess you can say we're going back to *puts on shades* Super BunnyHops
"Worthy sacrifices" - Sometimes I feel like I'm the only person who thinks Mirror's Edge is great.
(Catalyst sucks though.)
Another good triple a game?!?! 2016 is a good year for games.. and only games.
Um... Music was really good this year. Films? Not so much.
totally disagree, pretty cool year for movies IMO......music just fu*king sucks right now
carpos p Really? I can name dozens of talented musicians that dropped amazing albums. Both mainstream and indie artists alike all released some fantastic music this year, despite all the political hullabaloo and depressing incidents. From Radiohead to Beyonce, it's been a wild ride. Music saves us all in the end. Hip-hop easily won this year.
Movies have been bland as fuck! Nothing but sequels, re-boots, and lame action flicks. The only good ones are the unheard of ones no one will care about until decades later. Not talking about Deadpool or StarWars, I'm talking real movies like The Lobster, Moonlight, Arrival, The Handmaiden, and so on. Indie films are always pretty good every year, but this year was a shit fest of nothing for the mainstream.
As for tv shows? I dunno. Westworld honestly stole the show. Last Week Tonight With John Oliver is always great. The Night Of was impressive. TV is hardly that interesting to me because you have to invest so much time watching seasons and seasons of the same show, which is fine, but many aren't that great.
No Man's Sky.
It's been a great year for metal too. All the old bands dropped reaaaally good albums.
Dat Chemical Plant remix.
I couldn't hear what he was saying because I WAS SINGING THE FUCKING TUNE the whole time.
I noticed it. Looked at comments.
Yup. Sega generation checking in.
Gotta love it
Dear Santa,
For this Christmas, I want a copy of Titanfall 2,
More games to embrace skill-based movement,
Some noodles,
And a pair of Georgesocks.
That glorious Super Bunny Socks ad at the end. XD
You better review the campaing. Also, where's the noddles?
Nice video as always :)
OH MY GOD THIS QUAKE TECHNIQUE IS WHAT THE CHANNEL IS NAMED AFTER!! I FINALLY GET IT!!!!!!!!!!!!
Another great video as usual, you are definitely the top videogame journalist on UA-cam (together with Extra Credits pheraps :) ? ) I keep spamming your video to my group of gamer friends but unfortunately not many of em speak english xD
Talking about Titanfall 2, I've tried it but I found it has the exact same drawbacks as Titanfall 1: the titans themselves.
I think that the gameplay on foot is great, in part due to the extreme degree of freedom the movement system gives you, the problem is that once you get on the titan all the movement freedom goes away and the gameplay becomes much more static, you basically end up shooting other titans on ground level with limited movements.
And I could get past that if piloting a Titan gave you a sense of power, and destruction the problem is that when you get yours usually the opponent team has them too, so you feel just as powerful as you were before but the battle is now static and boring.
You can't even really have fun on foot since the bots become stronger and you are basically grind meat for the other titans.... and that feels an awful lot like random vehicles deaths in Battlefield 1 :(
I know, there is the only infantry mode, but it's not the center of map design and gameplay so it feels kinda "empy".
Your videos and transitions are amazing mr.bunnyhop
I keep thinking about Unreal Tournament when playing this.
I don't understand how this channel doesn't have more subscribers.
I love you too, George! NOW WHERE ARE MY NOODLES?
"When they [valve] were still relevant" I cry everytim
You could have talked about the DeFrag mid for Quake 3. The strafe jumping was so good that they made a game mode just for it.
This is the first time this channel called super bunnyhop has showcased anything related to bunnyhopping.
Slide jumping reminds me a lot of long jumping in half life, which was one of my favorite movement mechanics in multiplayer
slide hopping is completely deliberate, if you go into the FAQ they mention keeping your momentum by slide hopping.
why are people saying the game is dying? I'm still getting into matches within seconds.
Because aside from attrition it's now impossible to play literally any other mode (at least where I am in the world).
Izrl1 Same. It has a perfectly healthy playerbase. I don't know WTF these guys are on.
This video reminds me of two games. GunZ: The Duel had supercrazy stuff happening movement-wise, with the K-style and D-style of movement that exploited these stuff too.
And also, Warframe! Damn, that game improved so much in the last years, and movement feels REALLY fluid, and the players are incentivated to do weird stuff like wall running and sliding, since there's a bonus damage multiplier when you do that.
this is the thing that made mods like The Specialists and Action Half Life so appealing and addictive. I'm glad that freedom of movement is getting more attention.
Thumbs up for the Georgesocks commercial.
Its great to see this type of fps movement slowly coming back to life. I could go on a never ending rant about the slow and restrictive movement of mainstream fps. And what aggravates me more then anything is when a game only lets you sprint in a forward direction! Like really! back in games like doom, duke nukem 3D and so on, there was a run button that let you move fast in any direction. I mean even in real life I can run in any direction I want, sure I might look like a maniac running at weird angles, but it works! I don't think every fast paced fps necessarily needs bunny hoping, but they should at least allow the player full range of fast movement. This is one of the many reasons the old fps classics still stand up so well today, and if I ever achieve my dreams of making my own fps games some day; everyone can be assured that they can have a nice flow of movement. Great! I haven't even made a game yet and i'm already making promises. I think ill shut up now while I'm ahead and end this rant. Peace to my fellow bunny hoppers and rocket jumpers :)
I've barely played any Titanfall but I love it like a dad who shows up to his kid's soccer practices.
Also, the ending bit had me loling out loud.
I know how you feel. Except loving titanfall 2 is like showing up to your sons soccer practice only to find out he doesn't have that many friends. I hate how low the population currently is on Titanfall 2
I had a good laugh when I realized sonic music was playing in the background
Oh man, Georgesocks is making me wish I didn't have such ginormous feet again :(
A familiar experience of foregoing what might just be the most fun element of a game because it isn't what was intended or planned. A sharp contrast to games that mid or even at the end of development find out something neat in interactions of mechanic and make it their whole thing or their new game concept for the future.
Battlefield 1's level designs lend themselves to that random death experience. I hate it. So many of the changes they've made are for the better, but randomly getting sniped from a bizarre angle I never would've been able to predict isn't fun. There's way too little cover and space separation.
Personally I wouldn't mind seeing bunnyhopping/wall running and grappling combined with ski mechanics like in Tribes.
One of Tribes's weaknesses was always how poorly the movement mechanics translated indoors or in base environments or small closed arenas - while there are few shooters outside of Tribes that make movement over large open outdoor expanses or within large tall open multi-tiered structures fun - and Tribes Vengeance gave you jetpacks and skiing AND a grapple line - which I've yet to see replicated nearly 15 years later
"They are the Dark Souls of socks"
I will have to try this out. I used to do strafe jumping on Quake 3 back in the day. This makes me feel Old lol I miss those strafe jumping trick maps from Q3.
Glad to see from the end of the video that you're no longer on the streets. I hope all of your future business ventures are just as fruitful as Georgesocks™ were.
that georgesocks commercial gives me life
The reason wallrun and sliding is faster is because it activates the same butt jetpack you use to double jump. The jets push you forward increasing your momentum as you do these things.
Super Bunnyhop... Bunnyhop! Oh now I get where you got your name! How clever.
Love the Sonic 2 Chemical Plant zone cover for the background music
You didn't mention Tribes, which is where the inspiration of the bunny hopping came from. Also it was definitely intentional - I believe a former programmer on Tribes Vengeance worked for Respawn and implemented the movement system. In interviews for the first game, they specifically mentioned Tribes skiing being the inspiration for "bunny hopping"
This Big Blue mix.. I wasnt prepared
hit me right in the F-Zero feels
The movement system in Titanfall 2 is really cool, and that's really about it.
Came for the videos, stayed for the george socks, then came in my own socks.
I only played the Titanfall 2 campaign, but I loved it. The movements and jumping was most of my enjoyment, and it seemed like if I died it was more of my fault (especially if I was fighting against the titan bosses, since I didn't exactly dodge that much lol)
There is one piece of information I think you left out from the original Titanfall. In the first, the momentum maintainer was a straight up bunny hop, not slidehopping. In fact, bunny hopping was a feature implemented from the start of the original. TF2 is still chaotic fun but it does feel like the whole game is just a tad slower with Ogres not even getting the ability to dash out of the gate in the second game.
George sock's material is made of life. Equivalent Exchange.
just discovered your channel, love your analysis, great stuff man!
I can't believe how this video can exist without even mentioning Quake 3 DeFRaG...
Frank ILYY yes
u go faster when running on walls because u push along the wall to move across it thus you are RUNNING on the wall which makes you have more momentum and maintain your pace and speed
George, don't forget about campaign, you're going to love it
F-Zero music about speeding up gameplay through movement... nice touch
Destiny has some great movement as well, that bunny hop mechanic reminds me of titan skating
Also important to note is that Titanfall 2 uses the Source engine, which makes the presence of bunny / slide hopping less surprising.
I came for the hot tips on hopping, I stayed for the gorgsocks
3:45 I spot the Chemical Plant Zone Theme, you can't hide it from me, have my like
I love you too Gorge.
The new Unreal Tournament Alpha (it's free) has really expressive movement, though I think the only way to maintain speed is to do wallrunning and walljumping. Many levels don't have useful walls until youexperiment with bouncing off stuff and chaining everything together
there's no return here: the game is pretty much dead and will be forgotten very soon
Earthydiddler127 the games dead?
Alek Schlagel definitely
not rlly tho
Masuta No Chosen It's more active on consoles but skill based movement on a controller is eh eh
not at all true. I actually play the game on pc and can easily find a match
That awesome F.Zero soundtrack in the background,
Chemical Plant Zone?
Nice.
Tribes Ascend was one of my favorite games for this reason.
if you don't factor in the bad plot, I'd consider brink to be just a delightful little hidden gem. I loved brink so much
i hope that Cliffy B's Lawbreakers will be about skillfull movement, too
This is exactly why glitches are used in speedruns. How do we know what's "intended" and what's not. It's just part of the toolset given to the player.