I Made $10,000 in a Day Without Selling a Single Card - TCG Card Shop Simulator
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- Опубліковано 29 вер 2024
- TCG Card Shop Simulator is a game about selling cards, so what happens if you don't do that? Well if you play your cards right you can make over $10,000 in revenue without selling a single card!
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The Discord server for this game is full of people doing this and eventually… Finding that within a week they’ve done everything and are bored. Use at your own risk.
I do not advise using this video as a guideline on how to play. I was very much ignoring some core elements like selling cards (boxes in particular are super profitable in my normal playthrough). I just did this for fun.
That just makes the game so boring.. Becomes a till simulator instead of a card shop simulator.. But nice tips for profit
How the heck did you get 127 customers on level 27? i'm level 49 with all upgrades to that point and can barely get over 100
I think it's a side effect of not having any play tables and servicing people quickly.
There’s a formula data miners found and it’s based on your level, variety of products, play tables, and shop expansions. Youre limited to only 28 people on the map at a time. So all in all to super min max, only sell the the best booster box (best margins) you have unlocked (legendary normal until you unlock Epic Destiny), don’t have any cards for sale or play tables and check people out as fast as possible. Im selling the boxes at 10% above market. I’m getting 140 people in the door at level 40, with 120ish sales and like 20k profit (yes profit).
Yes, I know “why is that fun”, well I like playing these sim games to be as efficient as possible so that’s what I did. I want to level up as fast as possible to unlock everything I want so I then can make the store that I want.
Hey, it's a single player title, play in whatever way you find fun.
How about a singles only run? Maybe include card tables to maximize profits too
That could be fun.
You can edit the opening pack speed in settings.
You can now, but when I recorded the early parts of this video it was not in the game yet.
Eh I’m enjoying the RP of the game more.
Card tables double my profit per day always doing the highest event
On my main file they definitely add a solid chunk of profit (I think it's closer to 25% than 50% for me). But since I hadn't used them at all for this run I had the basic $5/hour so I had to get creative and try other things.
That said some people swear they reduce your profit overall even with the highest event, and I haven't fully tested this. It could be true, or it could be that you only lose money if you have too many tables or use the lower value events.
Nice one 🎉
I think this is intentional so you can make money early on to expend and buy licence make lvl. After that you start selling cards. I olso notice that and selling solo cards from colection is not good(they will come look at cards and not buy or buy only one card)
In my experience, singles can be very profitable but only if you sell the high value ones. If you have a random card for $1.25 up it's a waste of time since the customer will buy that instead of say a plushie for $35. But if you open multiple boxes worth of packs and get high value cards it definitely adds to your income.
@@TenkieiGaming yes if you have multiple 40$+ cards then yes. But only if you have like more then 10. If you have only few cards even hight price they will look and not buy alot. Card of 40$ to around 700$ if above 700$ ppl gest look at it and wont buy it. Thats around lvl1-20 so whare costumers dont have alot of money to spend.
Even early on wealthier customers have a chance to buy your high value cards, but you're absolutely correct that the odds are pretty low. Later on though, customers are much more willing to buy the high value cards so as you open packs early you can sell the medium value ones (say $20-50) then sell the $100+ high value cards later.
So, the sleeves should be loss leaders?
Sorta, they have such high profit margins that you don't really "lose" money on the sale, all you lose is the potential that the customer buys something else. But this run also functioned very differently due to the self-imposed challenge.