Important updates: - You can now control pack opening speed! Adjust this through the settings menu. - There's storage space for bulk boxes in the work bench now. - The Auto Scent G500 Sprayers were buffed, 1 should clean most customers now but having 2 is still a good idea for when 2 smelly customers enter at a similar time. You don't need 4 M100s anymore. - Customer Ratings were added! This is a way to dell why they're dissatisfied.
I still like the mod for this that ups the animation speed even higher than the slider can, where a whole pack would be done by the time the wrapper pops open and the first card is even flipped over it just goes straight to showing you the whole lineup. (unless you get get a $10+ card) I'm still opening whole packs in like 1/3 the time of even the fastest slider setting.
If you have never set a price for something you don't have to click the market price button, you can just hit the +10% button and it will automatically adjust it based on the market price. If you have a straggler sitting alone at a table after close, you can walk up and hit the Q button and they will stand up and either leave or buy something before they leave. Neither of these are game changing but are nice little things I've picked up along the way.
Oh, I didn't know you could just do +10%, that's neat. I did know you can kick people out from the tables but I tend to just end the day because I don't think the extra sale is worth the extra time if it's just 1 guy (I like to automate things though, this is very much personal preference).
One thing I found was that each pack is cheaper if you buy it in a box of 8. So I just started getting the 8 packs and opening them to place the cards on the shelves to save some money.
It should change because of wholesale when you buy more product from suppliers in real life you often get a discount i guess they haven't figured that out yet.
I agree, I initially bought those licenses on my first save expecting a discount. I guess yeah over time it DOES save you some money with shipping but it doesn't feel worth it given how high the license fees are. They feel more like things you buy at the endgame when you have tons of spare money.
With all the items you can unlock to sell, is there enough room in the shop for enough shelves to sell everything? (taking into consideration the sprayers, game tables, workbench etc) If not are there things not even worth selling?
There's plenty of room in the shop to sell everything. There are some things that aren't worth it from a min-max profitability standpoint but what you want to sell depend on if you're in the early, mid, or late game.
Yes, the Dev just added that feature, but it wasn't an option when the game entered early access. Check the pinned comment to see this and other major updates.
There's 2 different things you can put cards in. First, "Displays" which just show them off, you cannot set a price and customers don't buy them. Second, "Tables" where you can set a price and sell cards, customers will browse your singles.
You can turn that off now. When they ask "Should I also fill up shelf with no label?" say no. Since doing that they stopped overriding shelves with random garbage.
If you interact with the stand you can only place one at a time. But you can pick up cards from your collection and place them down by clicking the stand to do multiple at once.
good tips: play tables are not bad at first but later on reduce your income... cause 28 is absolute maximum of ppl that can be in shop... ppl at tables count as 0.5 people... so u might make more money without the play tables...
I I disagree - late mid game on, tables make good money, (of course when you can afford the larger tourneys). Number of people in shop is relative to size of shop and how fast you check out at register..
I haven't fully tested it yet but I think there's a middle ground. Too many tables probably do hurt your profits late game. But I wouldn't be shocked if you can have a decent # of them without hurting your shop's income (provided you have 2 registers / ring people through quickly).
100% true, table will stop u making more income. I'm at level 66 ,430k cash 310k on basic extention album, 200k on destiny extension album and 80k ghost album . daily profit perday is close to 29k to 30k , only have 4 table used to have 15 table but income will always stuck, sell single that I have more than 4x each, and all of everything. Try to reduce it to zero table before and it will have about 3k more profit but is boring so I add back the table. And all my stuff is below market value round up and I almost never look what price I sell anymore unless you notice when u restock there's items that even after days still not selling out fast. After level 40 or 50 depends which you prefer you could definitely don't run anytables to bring more profit. When u go higher u will always notice Tournament sales and things yould sold both sit very close to each other in earning , 7k and 7k or so and will continue be like that unless u remove all the table or make it like under 4 table
Interesting video you missed a lot and the end game stuff is coming soon. Seeing this is based off the mobile game. Their is a lot to future proof. Plus if this gets like mobile things will get harder to do after reading the road map. I have everything unlocked so far. The only thing I'm doing is looking for the ghost cards. Getting ready for the mobile tie in chaos that coming to the game.😂
What did I miss? Edit: Just to be clear, this video is not future proof, that's why the title says (early access), and right near the start I warned people things are going to change. I know there's a significant roadmap for the game and I talked about it in my early access review.
Pleaseee tell me what i can do about the npcs not wanting to play at the tables. Some say its too expensive and others just say theyre gonna go somwhere else. I have no stinky npc in my store. Almost everyone is walking away from playing😢😢😢
Important updates:
- You can now control pack opening speed! Adjust this through the settings menu.
- There's storage space for bulk boxes in the work bench now.
- The Auto Scent G500 Sprayers were buffed, 1 should clean most customers now but having 2 is still a good idea for when 2 smelly customers enter at a similar time. You don't need 4 M100s anymore.
- Customer Ratings were added! This is a way to dell why they're dissatisfied.
I still like the mod for this that ups the animation speed even higher than the slider can, where a whole pack would be done by the time the wrapper pops open and the first card is even flipped over it just goes straight to showing you the whole lineup. (unless you get get a $10+ card) I'm still opening whole packs in like 1/3 the time of even the fastest slider setting.
If you have never set a price for something you don't have to click the market price button, you can just hit the +10% button and it will automatically adjust it based on the market price.
If you have a straggler sitting alone at a table after close, you can walk up and hit the Q button and they will stand up and either leave or buy something before they leave.
Neither of these are game changing but are nice little things I've picked up along the way.
Oh, I didn't know you could just do +10%, that's neat. I did know you can kick people out from the tables but I tend to just end the day because I don't think the extra sale is worth the extra time if it's just 1 guy (I like to automate things though, this is very much personal preference).
You can stack bundle boxes on the workbench as you create them
19:51 you can also stash 21 of the bulk boxes on the left hand side of the work bench
What are the best licenses to buy outside of the cards?
Thank you for the guide I was selling under market price and leaking money heavily with that and licenses
You're welcome, good luck with your shop!
One thing I found was that each pack is cheaper if you buy it in a box of 8. So I just started getting the 8 packs and opening them to place the cards on the shelves to save some money.
It should change because of wholesale when you buy more product from suppliers in real life you often get a discount i guess they haven't figured that out yet.
I agree, I initially bought those licenses on my first save expecting a discount. I guess yeah over time it DOES save you some money with shipping but it doesn't feel worth it given how high the license fees are. They feel more like things you buy at the endgame when you have tons of spare money.
@@TenkieiGaming They really should add suppliers reputation to the game where the more you buy from a specific supplier the cheaper they sell to you.
How did you grab the cards???????
With all the items you can unlock to sell, is there enough room in the shop for enough shelves to sell everything? (taking into consideration the sprayers, game tables, workbench etc) If not are there things not even worth selling?
There's plenty of room in the shop to sell everything. There are some things that aren't worth it from a min-max profitability standpoint but what you want to sell depend on if you're in the early, mid, or late game.
Thx for the tips, you learned me some stuff 😉
You're welcome, enjoy!
You can set bulk boxes on the work bench
Yes, the Dev just added that feature, but it wasn't an option when the game entered early access. Check the pinned comment to see this and other major updates.
You can pick up and hold like 7 cards at from that book.
How do you do that i cant seem to get it to work for me
You do it by right clicking the cards. It's a bit awkward unfortunately.
How do you play this
can you sell older smaller shelves? I can't seem to figure out how to do it, I can move it but not sell it.
Assuming you're using default keybinds;
Hit "Q" to move it.
Then hit "C" to box it up.
Hit "C" one more time to sell.
@@TenkieiGaming ahh, doh! Didn't bother to look at the options once it was boxed up.
None of the cards i place on the small card display are being sold. Is it just a stand to show off cards?
Yes, you need a card table to sell them.
It sells, your price for it might be too high. I have my prices set to +20% of market price and it sells very quickly
There's 2 different things you can put cards in. First, "Displays" which just show them off, you cannot set a price and customers don't buy them. Second, "Tables" where you can set a price and sell cards, customers will browse your singles.
The shelf packer is rubbish, if you have a neat shop and theres a rack empty they will put anything in it even with a item tag. Heaps annoying
You can turn that off now. When they ask "Should I also fill up shelf with no label?" say no. Since doing that they stopped overriding shelves with random garbage.
@@TenkieiGaming I'll have to look
Could anyone tell me how to place more then card down at a time on the card display
If you interact with the stand you can only place one at a time. But you can pick up cards from your collection and place them down by clicking the stand to do multiple at once.
@@TenkieiGaming yes this answered my question perfectly! Thank youuuu
good tips: play tables are not bad at first but later on reduce your income... cause 28 is absolute maximum of ppl that can be in shop... ppl at tables count as 0.5 people... so u might make more money without the play tables...
I I disagree - late mid game on, tables make good money, (of course when you can afford the larger tourneys). Number of people in shop is relative to size of shop and how fast you check out at register..
I haven't fully tested it yet but I think there's a middle ground. Too many tables probably do hurt your profits late game. But I wouldn't be shocked if you can have a decent # of them without hurting your shop's income (provided you have 2 registers / ring people through quickly).
@@TenkieiGaming Yes I'm running 16 tables with 2 registers. seems to be a good balance. Adding second stock person soon.
100% true, table will stop u making more income. I'm at level 66 ,430k cash 310k on basic extention album, 200k on destiny extension album and 80k ghost album . daily profit perday is close to 29k to 30k , only have 4 table used to have 15 table but income will always stuck, sell single that I have more than 4x each, and all of everything. Try to reduce it to zero table before and it will have about 3k more profit but is boring so I add back the table. And all my stuff is below market value round up and I almost never look what price I sell anymore unless you notice when u restock there's items that even after days still not selling out fast. After level 40 or 50 depends which you prefer you could definitely don't run anytables to bring more profit. When u go higher u will always notice Tournament sales and things yould sold both sit very close to each other in earning , 7k and 7k or so and will continue be like that unless u remove all the table or make it like under 4 table
@@louisevalentine44 Yes, I've been corrected. It flips again later in the game.. You are able to get similar tourney results with fewer tables. Thanks
is this on console?
google it?
Interesting video you missed a lot and the end game stuff is coming soon. Seeing this is based off the mobile game. Their is a lot to future proof. Plus if this gets like mobile things will get harder to do after reading the road map. I have everything unlocked so far. The only thing I'm doing is looking for the ghost cards. Getting ready for the mobile tie in chaos that coming to the game.😂
What did I miss?
Edit: Just to be clear, this video is not future proof, that's why the title says (early access), and right near the start I warned people things are going to change. I know there's a significant roadmap for the game and I talked about it in my early access review.
Pleaseee tell me what i can do about the npcs not wanting to play at the tables. Some say its too expensive and others just say theyre gonna go somwhere else. I have no stinky npc in my store. Almost everyone is walking away from playing😢😢😢
Try resetting the price of your daily tournament. If you raise the price, people are less likely to play.