Dam that was painful at the End , not only loose the gear on you but everything at your base as well dam thats gotta hurt , i enjoy watching you play this game , keep up the good work !!
The dog bit was quite funny, I end up in sort of similar situations with my cat every now and then lol. It’s the worst when you have a VR headset on and start to feel them at your feet!
oh my god...a hideout stash that actually looks like you are stashing stuff?! I didnt realize how much ive wanted this until now! those SHELVES MAN! LOOK AT ALL THAT STUFF!!! Is it dynamic? does it increase per box of whatever you add??
It's still in the works, from what I understand, and every item needs to be placed manually in this version. I've just enjoyed meticulously adding each thing to the shelves and tables so far, lol. It's really cool, I don't know of many other games with this concept! I can't wait to see it grow and develop!
@@thestarvoxyeah physicalized loot is so cool. Antti really needs to improve the placement functionality though. If it was a preview instead of the actual object, and it was magnetic to the surfaces surrounding you, along with a filter that auto select the same type of item from your inventory it would make organizing your loot so much more easy... Currently it's a bit janky but the core idea is really cool
38:40 I also got bugged at the back of Radar behind the barracks. I had to resort to exiting to the main menu and luckily the game let me keep everything from my shelter save. Lost all the loot from the run.
So you found the path in minefield haha ! It's actually ''safer'', you just have to make sure that no AI is on the tower, but you can basically stay on the edge of the map, which in my opinion is safer... It also provide cover once you crossed the ''bridge''. But i agree it's not without risk either;)
Ironically, I think about 80% of the medkits I've gotten in game were bought from the generalist. He will occasionally have one or two for sale, but you can quickly reset his inventory by running up to the attic and back. It's not too difficult to amass 10+ in a few minutes.
Have you played any Zero Sievert? It's a pixel art game that's just as punishing as Tarkov, Stalker, and Road to Vostok, with a lot of the same features, but played from a top down perspective.
Dam that was painful at the End , not only loose the gear on you but everything at your base as well dam thats gotta hurt , i enjoy watching you play this game , keep up the good work !!
And it sure did hurt, too, lol.
I'm glad you enjoy my videos!
I dont know why i clicked on your channel but that was an entertaining watch! will wait for that next start of the playthrough to drop, earned a sub
Well, thank you kindly!
Came for the gameplay
Stayed for the dog
Stayed even longer for the MGS reference
Followed for more D-Dog content
Thank you lol
And thank you!
The dog bit was quite funny, I end up in sort of similar situations with my cat every now and then lol. It’s the worst when you have a VR headset on and start to feel them at your feet!
Really enjoying these video man. Keep up the good work.
I like the game overall, would like to see a Tetris inventory system though.
From my own experience, IFAKs can be found in village and shipyard as well as radar
oh my god...a hideout stash that actually looks like you are stashing stuff?! I didnt realize how much ive wanted this until now! those SHELVES MAN! LOOK AT ALL THAT STUFF!!! Is it dynamic? does it increase per box of whatever you add??
It's still in the works, from what I understand, and every item needs to be placed manually in this version.
I've just enjoyed meticulously adding each thing to the shelves and tables so far, lol.
It's really cool, I don't know of many other games with this concept! I can't wait to see it grow and develop!
@@thestarvoxyeah physicalized loot is so cool. Antti really needs to improve the placement functionality though.
If it was a preview instead of the actual object, and it was magnetic to the surfaces surrounding you, along with a filter that auto select the same type of item from your inventory it would make organizing your loot so much more easy...
Currently it's a bit janky but the core idea is really cool
38:40 I also got bugged at the back of Radar behind the barracks. I had to resort to exiting to the main menu and luckily the game let me keep everything from my shelter save. Lost all the loot from the run.
Love This Game!!!!
i like the physical stash, love just looking at all the progress i made
So you found the path in minefield haha !
It's actually ''safer'', you just have to make sure that no AI is on the tower, but you can basically stay on the edge of the map, which in my opinion is safer... It also provide cover once you crossed the ''bridge''.
But i agree it's not without risk either;)
Damn, what a rough run. Vostok is treating you like Tarkov is treating me.
oof, amen
Ironically, I think about 80% of the medkits I've gotten in game were bought from the generalist. He will occasionally have one or two for sale, but you can quickly reset his inventory by running up to the attic and back. It's not too difficult to amass 10+ in a few minutes.
That's lucky, I've pretty much never seen him sell medkits, so I'll be looking for sure!
i dont know about others, but i move out of vilage only fully stocked, 8+ medkits, 3-4 helmets, piles of bullets etc.. :D
Definitely for the best.
Do do bandits respawn in each map, or is there a set amount of bandits per map?
Have you played any Zero Sievert? It's a pixel art game that's just as punishing as Tarkov, Stalker, and Road to Vostok, with a lot of the same features, but played from a top down perspective.
Just a bit, I didn't spend much time with it.
Why does it seem like you’re walking at a sprint speed. Or is that the sprint animation?
How do you hace Thais light with giba do you use Polaris and if yes how to equip it?
The headlamp and night vision are just on your character by default and are bound to forward and backward on the mouse, the side buttons.
Has this been released? I played demo for ever ago.
It's currently in Demo 2 v2, so it's not fully-released yet.
Is this the whole game or demo?