My favorite is probably Larry, I love how you did so much with so little, all you had was Larry, moving ground, and Goombas, yet the whole setup was aggressive
I see you based each fight off the locations of the Flower Kingdom. Larry: Pipe Rock Plateau Morton: Fluff Bluff Peaks Lemmy: Shining Falls Wendy: Sunbaked Desert Iggy: Fungi Mines Ludwig: Deep Magma Bog Roy: Petal Isles/Castle Bowser
Fighting Lemmy upside down and Roy in the dark were the coolest imo. I like that you have to actually throw things at some of them instead of just stomping on their head for every one.
Talking Flower (Larry): Hope you didn’t skip leg day on this one… (Morton): It’s kinda chilly in here… that’s better… (Lemmy): Wait.. ugh pick a side! (Wendy): How’s the bath going? (Iggy): Nice doggy… good doggy… (Ludwig): Don’t panic! Stay calm! FOCUS! (Roy): Oh joy…
I wish they did this for the bosses in Wonder, making the Koopalings the bosses for the main worlds and relagating Jr. to the Battleships like NSMB Wii/U, kinda like this (new palaces are added for the worlds that don't have them btw): Pipe-Rock Plateau Palace: Larry Fluff-Puff Peaks Flying Battleship: Bowser Jr. 1 Fluff-Puff Peaks Palace: Morton Shining Falls Palace: Lemmy Sunbaked Desert Palace: Wendy Petal Isles Flying Battleship: Bowser Jr. 2 Fungi Mines Palace: Iggy Deep Magma Bog Flying Battleship: Bowser Jr. 3 Deep Magma Bog Palace: Ludwig Evade the Seeker Bullet Bills!: Roy (seems fitting tbh) The Final Battle! Bowser's Rage Stage: Bowser
I dont think Lemmy's fight is bad, but you could have definitely done something that actually plays more with his mechanics. Maybe on/off conveyers and bouncy walls. I do really like the upside down part, because that could totally catch you off gaurd with the other threats
Yeah, I knew I could've done something probably better, but in the past I already used conveyors and bouncy walls for lemmy, so I didn;t want to use those concepts again, even if no one has even saw them, but thank you tho 🙂
The way you do the phases with multiple distinct ones but each one only requiring two hits is so cool! Definitely considering using that idea if I ever make a super world.
These were good fights. I do think the enemy / projectile spam in some of them seem to be a bit overwhelming but perhaps thats fine, since the point is to be aggressive.
Miyamoto: koopalings sorry we left you but you are in smm2 here are your gifts Larry your rising platforms Morton somewhere cold Lemmy your bombs from nsmbu Wendy fish Iggy chain chomp and another Ludwig your clones from nsmbu Roy your bazooka and a homing bazooka
Larry's is very similar to his Wii Castle fight, but still mixes it up Morton I like how the Ice plays into it Lemmy is like the U fight with the bombs Wendy's is like the her Wii Castle Fight but changed up a bit Iggy is kind of like his U fight and Wii castle fight, but still unique Ludwig is like a mix of his U fight, Wii Fortress fight and the Kamek boss fights Roy is like his U fight with the bullet bills, but still very unique These are all cool ideas
How to recreate a roy fight from nsmbu in smm2 1 airship theme 2 Roy and blasto mecha koopa stacked as the bazooka 3 track platforms 4 walls to stop scrolling
Hot take. I don’t think the Koopalings should be in Wonder. If they were in wonder then their fights would still be terrible and people would hate them more. Honestly, I would rather prefer original bosses than the Koopalings. I also just wish that Nintendo actually puts effort into their bosses.
Why are we now able to make boss fights better than Nintendo now 😂😂😂, the boss fights in Mario Bros wonder were so lame and repetitive, they always do us dirty it has the best graphics but worst bosses. 😡
These are awesome!! Do you have a discord or email?
I'm a huge fan Arrowstotle
Arrowstotle you make awesome videos
My favorite is probably Larry, I love how you did so much with so little, all you had was Larry, moving ground, and Goombas, yet the whole setup was aggressive
Yeah, I say Larry was good fight, but in my opinion Iggy was my favorite 🙂
I agree
@@GiozardJr. yeah, Iggy was amazing for all the opposite reasons
@@GiozardJr. I NEED TO KNOW HOW YOU MADE THAT FINAL PHASE 😭😭😭
this is the onetime we actually *wanted* koopalings...
TRUE
We? there's no "WE"
Ima have to agree 😭
Yeah, it's only nintendo switch@@dafunkymonke6606
7 different characters with barely similar strategies is better than just 4 ROUNDS OF *ONE CHARACTER*
I see you based each fight off the locations of the Flower Kingdom.
Larry: Pipe Rock Plateau
Morton: Fluff Bluff Peaks
Lemmy: Shining Falls
Wendy: Sunbaked Desert
Iggy: Fungi Mines
Ludwig: Deep Magma Bog
Roy: Petal Isles/Castle Bowser
If nintendo ever decides to make Super Mario Bros Wonder 2, they MUST take inspiration from these battles. They're too well made
Fighting Lemmy upside down and Roy in the dark were the coolest imo. I like that you have to actually throw things at some of them instead of just stomping on their head for every one.
Talking Flower (Larry): Hope you didn’t skip leg day on this one…
(Morton): It’s kinda chilly in here… that’s better…
(Lemmy): Wait.. ugh pick a side!
(Wendy): How’s the bath going?
(Iggy): Nice doggy… good doggy…
(Ludwig): Don’t panic! Stay calm! FOCUS!
(Roy): Oh joy…
@@Soniosuperstar that’s hilariously perfect 🤣🤣🤣
Ludwig best
Roy hardest
Lemmy most creative
Ludwig has such a crucial concept… what if he made clones but the clones took three hits to kill so you’d have to really pay attention
Loved the little fake-out at lemmy’s final phase
You expect him to go to the right side but he stayed on the left
MATE YOU ARE SO UNDERRATED YOU ARE SO GOOD AT MARIO MAKER 2
Thank you so much 🥹
@@GiozardJr. your welcome :D
@@GiozardJr.Could you see my levels 🥹
It would seem that Nintendo learned the wrong lesson from the NSMB games.
I wish they did this for the bosses in Wonder, making the Koopalings the bosses for the main worlds and relagating Jr. to the Battleships like NSMB Wii/U, kinda like this (new palaces are added for the worlds that don't have them btw):
Pipe-Rock Plateau Palace: Larry
Fluff-Puff Peaks Flying Battleship: Bowser Jr. 1
Fluff-Puff Peaks Palace: Morton
Shining Falls Palace: Lemmy
Sunbaked Desert Palace: Wendy
Petal Isles Flying Battleship: Bowser Jr. 2
Fungi Mines Palace: Iggy
Deep Magma Bog Flying Battleship: Bowser Jr. 3
Deep Magma Bog Palace: Ludwig
Evade the Seeker Bullet Bills!: Roy (seems fitting tbh)
The Final Battle! Bowser's Rage Stage: Bowser
That's exactly what I was thinking, thank you for explaining it 😄
@@GiozardJr. No problem man 👍
I could see Larry's fight using pipes instead
But how its gonna work then??
Nooo, I’m not saying to use pipes in maker! I was saying that pipes would move in wonder, making this boss fit perfectly
@@raelcastillo7865 That's exactly what I thought in my head 😅
You should add a kamek wonder fight
Kamek isn't in mario maker if I'm correct
Well, I mean, there are weeker ones but they aren't actually bosses
@@Minosprime679Well you’re right, but magikoopas are, so I’ll maybe work with that 😄
@@GiozardJr. you can use the wing magickoopa
@@Minosprime679Neither are the koopalings mate
I dont think Lemmy's fight is bad, but you could have definitely done something that actually plays more with his mechanics. Maybe on/off conveyers and bouncy walls. I do really like the upside down part, because that could totally catch you off gaurd with the other threats
Yeah, I knew I could've done something probably better, but in the past I already used conveyors and bouncy walls for lemmy, so I didn;t want to use those concepts again, even if no one has even saw them, but thank you tho 🙂
This is awesome just wish they had it in Super Mario Bros Wonder for real.
The way you do the phases with multiple distinct ones but each one only requiring two hits is so cool! Definitely considering using that idea if I ever make a super world.
I like the Lemmy fight, he's cool :)
These were good fights. I do think the enemy / projectile spam in some of them seem to be a bit overwhelming but perhaps thats fine, since the point is to be aggressive.
Thats exactly what I was going for, chaotic 😅
That's the style of wonder, it employs chaos in a fun way
Such a simple fight for Ludwig…
Yo this is hype! I wonder what the level IDs for each of them are so we can play them :)
There will be soon 👍🏼, I’ll keep you updated 🙂
Nintendo hire this man.
Miyamoto: koopalings sorry we left you but you are in smm2 here are your gifts
Larry your rising platforms
Morton somewhere cold
Lemmy your bombs from nsmbu
Wendy fish
Iggy chain chomp and another
Ludwig your clones from nsmbu
Roy your bazooka and a homing bazooka
Wow I didnt know there where other people creating koopaling bosses for Mario Wonder. Great job
Well now you know, thank you 🙂
Larry's is very similar to his Wii Castle fight, but still mixes it up
Morton I like how the Ice plays into it
Lemmy is like the U fight with the bombs
Wendy's is like the her Wii Castle Fight but changed up a bit
Iggy is kind of like his U fight and Wii castle fight, but still unique
Ludwig is like a mix of his U fight, Wii Fortress fight and the Kamek boss fights
Roy is like his U fight with the bullet bills, but still very unique
These are all cool ideas
I thought that not having koopalings in wonder meant unique bosses, not no bosses.
Nintendo knew they were trolling us with this statement
Awesome! U should make a different wonder bowser fight for the next vid!
I think I just might try 👍🏼
I like the ideas but all of them feel very messy. Best way to put it.
You are still limited with the tools that the game gives you
true
Talking Flower (Larry): Hope you didn’t skip leg day on this one…
(Morton): It’s kinda chilly in here… that’s better…
(Lemmy): Wait.. ugh pick a side!
Amazing! Thank you for the idea 😁
You should make a video about how you did this, bro
Chapters: 0:00 Larry
2:47 Morton
5:55 Lemmy
9:08 Wendy
12:28 Iggy
15:49 Ludwig
18:29 Roy
Can you upload them?
Wow this looks amazing!!! I wished and still wish that The Koopalings were in Super Mario Bros. Wonder, what’s the level code?! :)
How to recreate a roy fight from nsmbu in smm2
1 airship theme
2 Roy and blasto mecha koopa stacked as the bazooka
3 track platforms
4 walls to stop scrolling
Could you recreate the Shadow Queen boss in Mario Maker 2 next pls?
0:00 welcome
I hope you release them. I would love to play.
サムネ
ラリー・イギー・レミーとブラックラリー・ブラックイギー・ブラックレミー
That Looks AMAZING!!!
And Wonderful…🙊….Wonder…ful!
Well, thank you 🥲🙂
@@AFNorris2Wonderful Pun 😅
@@GiozardJr. Your Welcome Pal, Do You Think I Should Make My Own Koopalings Wonder Boss Fights?
@@YourGalToadetteGo for it! I wanna see what other people can do with the Koopalings 😊
Lemmy my favorite
Roy the hardest
Iggy the most creative
you mind if I use some of these in my SMB1 remake in smm2??
Sure, go for it man😊
@@GiozardJr. bro, I need to know how you made larry's final phase 😭
Hot take. I don’t think the Koopalings should be in Wonder. If they were in wonder then their fights would still be terrible and people would hate them more. Honestly, I would rather prefer original bosses than the Koopalings. I also just wish that Nintendo actually puts effort into their bosses.
@@lucasmatthiessen1570 That’s understandable 🙂
Can you do custom enemies based on unused Mario enemies next?
could you recreate the Broodals from SMO next?
Maybe I will, thanks for the suggestion 😄
cool
Why are we now able to make boss fights better than Nintendo now 😂😂😂, the boss fights in Mario Bros wonder were so lame and repetitive, they always do us dirty it has the best graphics but worst bosses. 😡
Bro the OC's 💀💀💀
hey I loved this idea! could you reply the codes of the bosses to this comment thanks!