World Creator 2 Fundamentals | 05.1 | Biomes Extended

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  • Опубліковано 27 сер 2024

КОМЕНТАРІ • 11

  • @DebbieSmith_Kam
    @DebbieSmith_Kam 4 роки тому +2

    Thank you, Tyler! I'm new to WC2 (as of 2 weeks ago) and I'm already hanging waiting for your next video. Excited to have found such a complete approach to the software. Appreciate your work very much.

  • @caitlinhennessey6960
    @caitlinhennessey6960 4 роки тому

    Thank you for the beyond excellent tutorials Tyler. I'm sure you're booked, but I hope you consider this tutorial suggestion: A "best method" pipeline for WC2 > Quixel Mixer > Twinmotion. Goal is to have landscape mesh/structure look *almost* as good in Twinmotion as it does in WC2. It also being textured properly would be gravy. Thanks

  • @mashonoid
    @mashonoid 4 роки тому +3

    Can we make a whole planet using WM? Or any other way?

    • @Snowcrash777
      @Snowcrash777 4 роки тому

      You would have to build it in blocks and UNIGINE 2 would be the only 3d real-time engine that could handle that amount of data as it has 64bit FPP unless you are looking to use it in a 3d animation made in Lightwave, 3D Studio Max, Maya, Blender, etc.

    • @mashonoid
      @mashonoid 4 роки тому +1

      @@Snowcrash777 I wanna make planets like in the game star citizen. Do you have any kind of source that can he direct me towards that path?

    • @Snowcrash777
      @Snowcrash777 4 роки тому

      @@mashonoid First of all like I stated the UNIGINE is the only engine that could do it as is. Star Citizen was written on a modified version of CryEngine3 and ported to Lumberyard when Amazon bought the CE3. Keep in mind that Amazon has network solutions that allow this as well as Google and some better services if you look into open word creation. As a developer, I highly suggest you consider the amount of time it would take to fill that much area!? I work at 16k x 16k or 268 km2 (103.4 square miles). That is a huge space and you would be looking at so many LODs. Unless you have a fleet of like-minded people to help it's just too much work without procedural generation methods like No Man's Sky. You should look up all of this at least before creating the assets to populate several worlds. Best of Luck!

  • @gatlinfitzgerald3425
    @gatlinfitzgerald3425 3 роки тому

    When I'm creating biomes in WC2 using areas (for filters and textures) It seems to mirror the filters on the opposite side of my map. It's not full strength but it completely changes the terrain opposite the side I want to. Any way to prevent this from happening? It's right on the edge if that helps.

  • @anujmodh7032
    @anujmodh7032 4 роки тому

    can someone please tell me how to export tress and mesh out of world creator please?

  • @saebr
    @saebr 4 роки тому

    Thanks a for all your efforts..
    I have a question please.
    Is world creator capable of importing an object (skull) for example, and embed it in the terrain, and begin affected by filters?
    I come from Houdini background, and there you have an option to project a mesh to terrain.
    Does that exist in world creator.?
    Thanks again

  • @cgmax7
    @cgmax7 4 роки тому

    I was wondering if we could render in world creator ...Possible?

  • @johngrey5806
    @johngrey5806 3 роки тому

    What?!? You have to re-create the filter stack and manually input all the settings and level steps for each filter?? What is this, the 1980s? I'm highly disappointed that there's no way to simply export your filter stack and import it into any scene you want. This is ridiculous, and unfortunately I must give a thumbs down until this problem is resolved.