"Sea Block is pretty much in it's final state" The mod pack is still under active development! More tweaking and streamlining though, rather than major additions.
@@Kiwi_Hawk Once module rework happens, I may perhaps abandon my Py run to run through this pack (I think those are the biggest annoyance for me personally). I started once before, but as with all long gameplays, RL happened (had to take a break from gaming and forgot to continue after break). Love your work
All I can remember from this mod is that sludge exists and beans make the world spin. Also, I think Zisteau did a Seablock run with belts, quite the journey lol
@@LostLargeCatsif you liked Dosh's SE run, you definitely should check out Zisteau's one. It's longer and gets into more details, he's more passionate about it, even in the parts he hated.
One could easily engineer it to be the other CBT experience as well. And No I'm not talking about Cognitive Behavior Therapy. Someone should get that guy that gave you recoil when firing your ingame weapon in COD a call to create the worst experience a human can suffer while playing this version of Seablock. Perhaps Michael Reeves could also increase the Self Afflicted Dangerous Immersive Spanking Treatment, or SADISM for short.
Every time I play Factorio or watch one of these videos, I feel lost and hopelessly confused wondering why nothing makes sense. And then, as if by magic, the belts fill up with pretty colors, the loading arms make neat movements that are fun to watch, and all is right with the world.
i dont even play factorio but just looking at this makes my mind go numb enough that i find the processes of doing this nonsense and the monotone dissapointment narration to be quiet entertaining why i dont play factorio if i like it? because im sitting on 3 open large projects and if ever start that game ill never pick one up again until im 62
Debatable. High quality entertainment, indeed, but I think there are greater fun to be had, by playing them. I've always favored playing computer games over watching tv. That said, I agree to this for the biter modpacks that Dosh played, where death and pain and suffering is part of the entertainment. I don't manage to achieve success in those modpacks.
@@yt_user892 And there is me, who prefer to make massive spaghetti in centre of base just to not use trains as in base transport as this is getting boring with just copy paste and put in on train to next stop.
@@yt_user892 Yes, I agree to this; it's not a game that hands out dopamine without an effort. I just compared watching the video of Dash with the feeling I had when I mid-angelbob - "It is ME doing this, I did this!"
It really is a nice looking base. The total lack of both incentives(resource patches) and barriers(cliffs, nests... dry land) to expanding in any given direction makes it go only off its own footprint, gives it the maximum possible "factoryness"
"It's like reading an epic fantasy series and becoming intimately familiar with the socio-economic impact of the tax haven imposed upon the peasantry by the fifth archduke of Applebees and the book ends and you're like, 'Now what do I do with the knowledge?'"
Am I the only one that finds this channel the most rewatchable? I have prob seen every episode 2 or 3 times by the time a series is over. I have found that I like factorio the most with other people. Talk about scary time warp when you are with multiple people.
Wow I’m actually not the only one huh lol. I almost never rewatch videos on UA-cam with a couple exceptions but I swear I’ve watched every single one of Dosh’s videos at least 3 times, in some cases 4 or 5 times, I think I just really like his voice as background noise lol
Most of the time I watch his videos the first time, I'm intrigued. After that I watch them and typically fall asleep to them. Not bashing him, his voice is soothing in a way.
I'm glad you enjoy doing this stuff, I cannot emphasize enough how much your content is appreciated and seemingly unique on this platform. I can't play things like this, I can't even watch them on two times speed, because that would still be like 150 hours. But a couple hours of edited summary, that puts it into range of even me to appreciate. Compared to your other series, I definitely had trouble with a start on this, because it's so different from the usual factory loop and everything is so grinding and difficult that I actually was not able to understand, even if I could follow along with Space Exploration and all the rest. It sure is impressive though.
There are factorio streamers dedicating thousands of hours to playing Pyanodon's mod suite, so not exactly unique but he's pretty high up there in the hall of legends beating these crazy modpacks :D
"I shudder to think what a main bus base would look like" I'm currently watching someone by the name of Marsh doing a full Angel Bob's run with a bunch of other mods installed as well and they go for main bus designs There's like 10 different buses around the base accomplishing different things
Since you might read this comment I just want to say I love your factorio videos, and while I had intended to play factorio eventually, it went from a thing I'll do next summer to almost done with my first run in under 2 weeks
Unrelated to the main content of the video, I am happy to hear you mention Nullius's existence. It's one of my favorite mods just due to how different the challenges are from the base game from the very start. I got a reasonable start on it, but got pulled away by my friends' wanting to start up SE for the umpteenth time. Once you feel prepared to tackle another overhaul mod, I'd really love to see how you handle Nullius yourself.
I think the bio processing needed for modules in particular is my least favorite part as a viewer too because it seems so arbitrary, whereas the metal and petrochem processes at least have basis on real-world processes. That’s probably why some of the output-as-input and the byproducts here weren’t as annoying as in SE, because for the latter they didn’t have much of a proper justification
when i played throug angelbobs this also was the worst part of it. so much farting and stupid queens. and those damn fish are so freking slow you are forced to use speedbeacons if you dont wanna literally have to use over 1000 fish tanks.
@@1nf3ct3dTT Ah yes to make the module faster you need to give it module to make it faster which require you to make the module faster else you won't give it the module faster enough. What the heck did I just said... what a trainwreck.
I would unironically watch you figure out anything in Factorio for 6 hours straight lol So you've mentioned Nullius in several videos here and there - does that mean that a play-through of that overhaul would be off the table since you seem to have already experienced it? I'm excited for whatever is next regardless.
I grew up on the crazy skyblock mods for Minecraft, so watching you play through this was quite nostalgic for me. And although this was from a different series, something you mentioned really resonated with me: "once you get over the fear of *just building more*, the game really opens up for you. I never actually did that for most of my saves, and as a result got as far as I could with the equivalent of stuffing a single furnace with tier three production modules while hand crafting everything before finally losing patience and moving on to something else.
I said this in a previous video, and you may have saw it, but I wanna suggest it again. It’d be cool to see a mod/self imposed challenge where there are 2 (or more) players, and each of them only has access to a portion of recipes, forcing players to send shipments of resources to each other to process and send back.
Watching your series has not only convinced me to start playing this mod, it has also put me in the right mindset. I'm not even attempting to "beat" this mod. But I'm enjoying every new puzzle it throws at me. Thanks Dosh!
That issue about being limited by your mobility is why I've just come around to always playing with that Quality Of Life Research mod that lets you customize your reach and movement speed. Being able to just.... reach everything within the starting area, from the very start, makes Factorio a billion times less annoying to play in its early phase.
I tried to play seablock few years back and the thing that made me quit were the moduels because I was going almost completely blind and I tried to do then way way earlier and it was so horrible I didn't want to know what will be later. I am glad you did all the suffering for me so I don't have to.
I'm 1000 hours into seablock and was inspired by your first video. I'm having a great time, but I also stumbled on modules. I'd guess I'm probably 500-600 hours from finishing based on my pace so far
Ahh! A fellow who has a seablock file that has more than 1000 hours like mine does! I'm post yellow science and have just been avoiding doing the rocket fuel research to tech into space science since I want to upgrade my base massively and way overproduce the circuits. Also I have a build that produces (theoretically) 17.5 T3 modules/min (all 3 kinds) and that eats through a ton of circuits, so my base needs it. And I need to upgrade my science production. Anyway, the thing that has slowed me down the most is probably that I'm not using any base bots, just me and my 200 personal bots (I should increase that number...)
I have to say, there is almost no other series of factorio videos out there that have this high of a rewatch-ability. I watched the seablock series i think 4 times now and notice different designdecisions every time and i love it
I'd be hyped for a twitch streamed playthrough, not sure he'd be good with an unscripted unedited content format though. But whatever's going to be, it will be very much appreciated! 😊
My attempt was a main bus, it honestly was not as bad as you would think. you get some pretty sick fast belts, coils stack well and i knew from the start it would be a very wide bus, roughly 40 lanes and a few return lanes for the by products that use it. also i was not a purist. trains still took care of all the crushed ore and most liquids. My attempt was about 340 hours but a lot of time was wasted on redoing bad smelter designs.
I am playing seablock and got basically red and green science at good automation levels. I completely agree on the early game slog especially when you have the build down but need to wait and walk around for resources to be made just to build it. However in total it is still lots of fun
Seablock also has quite a history by this point. It started back when burners had an efficiency, for example - it was very hard to get more energy out of the algae farms than they cost before you upgraded your boilers. There were no Angel tree farms or farming either IIRC. You got your first sulphuric acid from washing coal (made from algae), rather than as a tiny byproduct of mud washing. You didn't even have the wind turbines to start - there was the typical solar + accumulator combo, which quickly spiraled into half of your base shutting down at night when you expanded too fast and didn't realize you outbuilt your power supply :D Some things got easier over time, some got harder. Modules were also incredibly nerfed compared to standard... I've probably played more than 300 hours of Seablock by now, starting again whenever a big update came out. It was always great fun, though I still haven't gotten anywhere near to the end, or even launching a single rocket. And now I'm on PyBlock, because of course there's always something even more ridiculous :D
This is my third time watching this series and even I don't understand everything going on, I am amazed by the scale and the beauty of your base it's a piece of art only factorio nerd can understand fully. It so inspiring that I was fazing out thinking how I can make my bases look better and using trains more.
Your videos made me realize I enjoy watching factorio way more than playing it. I can't imagine ever beating this mod myself (would probably ragequit before even getting power and sludge going) but it sure was entertaining watching how you solved all the problems and built up the aesthetic base.
Dosh I want you to know that the greatest achievement of this series is that it is thus far the most watchable Seablock series hands down. And a complete one at that! Others are incredibly, long, slow, and too caught up in details. Or simple uploads of strewams with are always dicey to watch give the live interaction often detracts after the fact. So over all your editing skills and humor have created a triumph of Factorio content.
It was a lot of fun finding your channel and then watching nearly all your videos over the course of this series, if I ever decide to start joining youtubers patreons, yours will be near the top of my list
I will say Krastorio2 has way better combat then Seablock and power production is far less convoluted. The mod is very fun by comparison to the grind of BEANS.
@@maelglorious thanks to the air purifiers I haven't even had to worry about combat much which is good because it takes me forever to figure things out and if I had to deal with biters on top of that I would probably lose my mind
The fact you managed to make this scalable mega base into a nice rectangle/square at one point is what blew my mind. I will never be this good but one can dream 😂
Loved your videos on these Dosh! I was nearing completion of my own Seablock base when the first came out, so fun to see how we differ in approach. Also, it's great how many people you've inspired to play this amazing mod.
I have no idea about anything involving factorio and I often just get lost when I try to follow what you're doing. But none of that really matters because your voice is just... so interesting. Somehow you manage to remain almost monotone yet portray so much emotion with it.
Been fighting the urge to try a SE run knowing im just going to give up but i keep watching your videos and i cant stop myself and i hope you're happy knowing how much pain you have and will cause me
I think one of these best things about these mods is that you can find many wildly different ways of getting the same resources. It's nice that it's not just a flat "do this now, since it's flat-out better". You can choose between different options based on what you have already set up.
I did a regular Angel + Bob run in Factorio recently. I mostly used belts and the base is one huge pile of spaghetti. It took me 123 hours to launch a single rocket without a satellite. I only have Tier 1 and 2 modules out of 8 tiers. If I tried to do the Space Extension research I'd probably reach 300+ hours on the save.
I will say, sea-block heavily incentivizes using puffers for chemical processes, like acid gas and hydrazine. by doing so you gain access to eggs for biter farming, crystalizing excess polluted fish water into crystal shards, and get the meat for said biters all in 1 go. This takes a lot of the pain out of modules and if you had started with that earlier you could have relied on having a supply of modules when you made the builds for everything else rather than only having them at the end to cover shortfalls.
This series almost makes me want to play seablock again. I played this many years ago and beat it with brown algae power... yeah, second thought I'm not going to play seablock again.
I didn't know what I was getting into so I tried it. Yeah, didn't work. I tried a main bus with metal plates but the progression keeps adding more types of plates and changing previous recipes and the throughput you need is way too high.
I laughed in the previous video at your frustrations when making the biters and gems section because that's precisely where I stopped a few months ago. I'm going to go back to it, but damn did that section basically drop my interest for a bit.
This went into a very rare playlist for me. "Actual madness" Other video on that playlist for example is trying to beat battle cats with only a single type of unit.
Have you considered playing Nullius? It's kind of similar to seablock in the "you start with a bunch of buildings, make stuff from water, and deal with a lot of waste product" sense but it does a much better job of onboarding the player, like having essentially quests in the research tree ("build a car", "burn a bunch of steam in the backup steam turbine", etc.) Plus the premise is different enough from regular factorio: you're starting with a lifeless planet and eventually terraforming it into the Nauvis we know and love, adding biters, trees, etc. Also puts its own spin on the SE way to handle beacons where you can have multiple beacons per building but the ratio of buildings to beacons is still like 100x of vanilla.
With your knowledge of the game and the amount of mods you have played I think a lot of people would like to see a factorio mod tier list, or something like a recommended play order in terms of difficulty
Man, you're making awesome videos about modded Factorio. Love it. After Space exploration series, I've decided to play factorio, I mean I had no experience in this game at all, but it was not overly complicated even with space exploration. Real life engineering experience helps a lot. It took me a month to finish, though... And I ended up changing recipes in mod files to make resource consumption grow less exponentially. I mean, 30 UPS sucks. And if I did not change module recipes to require 1 previous module instead of 2, there was no way I would produce any after 3rd tier. Just those required for some other recipes. With plain progression, I've ended up with everything on 8th tier modules, but UPS still was 30. Also I've changed all "special" resource recipes to require ~2 times less of previous things. Just want to play, not suffer with 10 UPS that I would have to face in "vanilla" space exploration. Now I've almost finished Seablock. It's good, I've done all things with modular rails system, all resource recipes are now top-tier, preparing for a first rocket. But this module system... Having to breed puffers to breed biters to hatch eggs to extract crystals from biter ass? I'm going to delete this whole crystal thing from module requirements. Again, thank you for these great videos!
I didnt had that big of a issue with the start of sea block because I played B+A multiple times before. What I had problems with is that it is super slow. Its like watching paint dry. I never finished it so kudos to anyone who had patience with it.
You made a belt printer just to offer odes to the Bean God while making this run. I approve. Now to actually go watch that because I'm sorting this week's uploads by length...
For the posited question of a bus base for this mod: Zisteau tried to do a main bus for at least part of his Seablock base. It was… certainly something. It was later fed into a hyper speed bot network, though, to solve all the throughput, routing, and speed issues. The main issue then became the sheer length of the still extant bus for most materials to reach the bot network area, which was both a boon and a hindrance. A boon in that when shortages began, it was a few moments before the shortage reached the end; a hindrance in that solving a shortage often meant it was fully dried up and would take minutes to fill the end of the belt again, maybe more than ten if there was a loop process that needed to build up speed. I’ve made super long belt buses on many an occasion for many reasons, mostly for the More Science Packs mod, and they are strange to deal with. Speed of throughput and rate of change are such bizarre details to have to account for, but it really is important when you go that distance on a belt bus.
This Beanology was rather pleasant to watch Wish i could design cityblocks this perfect Mine are always too small or too big, or not enough rails and i just dont know how to do this properly
Personally, I went for the Bluebuild mod over early bots. Bluebuild makes your character automatically place blueprinted structures down within a reasonable distance, automating the tedium of the very early game without giving you too much reach. I recommend it.
Thank you very much for making these videos! BTW would you make videos of other similar games, like Mindustry, Shapez, and Dyson Sphere Program? I also love all of those , especially DSP.
very fun watching your videos and going from obscure game i've never heard of and will never play to game that is so incredibly complex i don't know what's happening at any time i'm being dead serious keep it up
Have you ever thought or considered minecraft tech progression packs like Nomifactory or GT:NH? IIRC You said you let patreons vote but I assume you're still the one that decides what options are available, but I don't know if you've ever had anything like that on there. I think well-made modpacks with defined progression (usually involving GregTech) can feel like a pretty good "Factory game" in their own right, with their own unique challenges and mechanics.
This was the first modpack I played, and my experience was similar to yours (except everything I made was way uglier, and every time I thought I made a blueprint I could copy it would turn out I had screwed something up and it didn't quite work). Loved the series as always, and for once, it was a trip down memory lane for me!
Idk why but I think it would be awesome if you and martincitopants did a factorio collab, challenge or competition where you race to get a rocket up but you have some sort of handicap.
My favorite part about making this video was getting lost in my own base
Understandable with how massive it was
I'm busy getting lost in my low IQ attempting to comprehend what you're doing half the time, love it
I'm most surprised that you managed to record the whole thing without getting run over by a train.
Hey man, came here just to say thanks, i really like your videos, and i am waiting for the next one
It's more organized than my speed run base
At no point in the series was i able to understand what was going on, and i loved it
same here
BEANS!!!!
Me every video he makes 😂
I understood one thing. Beans are life.
Same
"Sea Block is pretty much in it's final state"
The mod pack is still under active development! More tweaking and streamlining though, rather than major additions.
The big project that is currently underway is reworking the paper recipes. And making so that both wood and paper have their own place.
Agreed about the Science pack names. Next version should have "Science Pack: " added to the start of the name to make it easy to search for.
It's on my list to try make the module tiers feel more unique. The first tier will probably get easier.
Other recipes on the list, needing a balance review:
- Tungsten smelting
- Resin 3 (Petrochem)
- Bio plastic / rubber / resin
- Puffers
@@Kiwi_Hawk Once module rework happens, I may perhaps abandon my Py run to run through this pack (I think those are the biggest annoyance for me personally). I started once before, but as with all long gameplays, RL happened (had to take a break from gaming and forgot to continue after break).
Love your work
All I can remember from this mod is that sludge exists and beans make the world spin.
Also, I think Zisteau did a Seablock run with belts, quite the journey lol
Zisteau was well prepared for that since he had already done a vanilla run where he put every item in the game on its own belt in a massive main bus
Wow I haven't heard about Zisteau since the Mindcrack server days. Didn't expect to run into him being talked about here.
@@LostLargeCats Zisteau is the reason many of us early Factorio players first discovered the game!
@@LostLargeCatsif you liked Dosh's SE run, you definitely should check out Zisteau's one. It's longer and gets into more details, he's more passionate about it, even in the parts he hated.
I did Seablock with belts. I do not recommend.
"it's a challenge mode of an existing mod, so a bit of CBT is expected"
Ah yes, crafting based torture.
One could easily engineer it to be the other CBT experience as well. And No I'm not talking about Cognitive Behavior Therapy. Someone should get that guy that gave you recoil when firing your ingame weapon in COD a call to create the worst experience a human can suffer while playing this version of Seablock. Perhaps Michael Reeves could also increase the Self Afflicted Dangerous Immersive Spanking Treatment, or SADISM for short.
Beans Derangement Syndrome Masochist
Every time I play Factorio or watch one of these videos, I feel lost and hopelessly confused wondering why nothing makes sense. And then, as if by magic, the belts fill up with pretty colors, the loading arms make neat movements that are fun to watch, and all is right with the world.
There is nothing better than seeing belts fill up with pretty colors in continual movement because everything works ^_^
i dont even play factorio but just looking at this makes my mind go numb enough that i find the processes of doing this nonsense and the monotone dissapointment narration to be quiet entertaining
why i dont play factorio if i like it? because im sitting on 3 open large projects and if ever start that game ill never pick one up again until im 62
watching you play these mod packs is so so much more fun than actually playing them
Debatable. High quality entertainment, indeed, but I think there are greater fun to be had, by playing them. I've always favored playing computer games over watching tv. That said, I agree to this for the biter modpacks that Dosh played, where death and pain and suffering is part of the entertainment. I don't manage to achieve success in those modpacks.
depends, for his rampant deathworld or seablock yes I would never play that. But like SE or krastorio2 i definitely perfer to play.
I like watching people suffer on the internet
@@yt_user892 And there is me, who prefer to make massive spaghetti in centre of base just to not use trains as in base transport as this is getting boring with just copy paste and put in on train to next stop.
@@yt_user892 Yes, I agree to this; it's not a game that hands out dopamine without an effort. I just compared watching the video of Dash with the feeling I had when I mid-angelbob - "It is ME doing this, I did this!"
It really is a nice looking base. The total lack of both incentives(resource patches) and barriers(cliffs, nests... dry land) to expanding in any given direction makes it go only off its own footprint, gives it the maximum possible "factoryness"
Factorio, now with 100% more factory in every factory!
@@WhenDoesTheVideoActuallyStart”here at seablock we build the whole factory, that’s 65% more factory per factory”
@@alexsiemers7898 Does that exponentiate to infinity? It probably does
"It goes without saying: Seablock isn't for anyone." Beautiful quote for a mod page tbh
"It's like reading an epic fantasy series and becoming intimately familiar with the socio-economic impact of the tax haven imposed upon the peasantry by the fifth archduke of Applebees and the book ends and you're like, 'Now what do I do with the knowledge?'"
Read this as he said it.
Berserk
'Now what do I do with the knowledge?'"
Possibly write fiction of your own concerning the matter, or discuss it with others if possible.
@@Bloodlyshivafifth archduke of applebees x reader
@@BloodlyshivaGood luck finding anyone who wouldn't look at you like you're insane upon saying this to them
Am I the only one that finds this channel the most rewatchable? I have prob seen every episode 2 or 3 times by the time a series is over. I have found that I like factorio the most with other people. Talk about scary time warp when you are with multiple people.
I'm pretty sure I've seen the Tower Climb and La Mulana videos at least 5 times each, and I cant wait to watch the La Mulana video before bed today
By the end of the episode you enter a severe logistics coma, and forget the beginning of it.
Wow I’m actually not the only one huh lol. I almost never rewatch videos on UA-cam with a couple exceptions but I swear I’ve watched every single one of Dosh’s videos at least 3 times, in some cases 4 or 5 times, I think I just really like his voice as background noise lol
Glad I'm not alone. His vids are just great to rewatch over and over.
Most of the time I watch his videos the first time, I'm intrigued. After that I watch them and typically fall asleep to them. Not bashing him, his voice is soothing in a way.
Take my money, bean boy.
Ok
now he can buy beans!
I'm glad you enjoy doing this stuff, I cannot emphasize enough how much your content is appreciated and seemingly unique on this platform. I can't play things like this, I can't even watch them on two times speed, because that would still be like 150 hours. But a couple hours of edited summary, that puts it into range of even me to appreciate.
Compared to your other series, I definitely had trouble with a start on this, because it's so different from the usual factory loop and everything is so grinding and difficult that I actually was not able to understand, even if I could follow along with Space Exploration and all the rest.
It sure is impressive though.
There are factorio streamers dedicating thousands of hours to playing Pyanodon's mod suite, so not exactly unique but he's pretty high up there in the hall of legends beating these crazy modpacks :D
I personally would like to know more about the socioeconomic impact of the tax haven imposed upon the peasantry by the 5th archduke of Applebee’s
"I shudder to think what a main bus base would look like"
I'm currently watching someone by the name of Marsh doing a full Angel Bob's run with a bunch of other mods installed as well and they go for main bus designs
There's like 10 different buses around the base accomplishing different things
Since you might read this comment I just want to say I love your factorio videos, and while I had intended to play factorio eventually, it went from a thing I'll do next summer to almost done with my first run in under 2 weeks
Congratulations! I think.... 😂
@@j_taylorThanks, I know...
Unrelated to the main content of the video, I am happy to hear you mention Nullius's existence. It's one of my favorite mods just due to how different the challenges are from the base game from the very start. I got a reasonable start on it, but got pulled away by my friends' wanting to start up SE for the umpteenth time. Once you feel prepared to tackle another overhaul mod, I'd really love to see how you handle Nullius yourself.
I think the bio processing needed for modules in particular is my least favorite part as a viewer too because it seems so arbitrary, whereas the metal and petrochem processes at least have basis on real-world processes. That’s probably why some of the output-as-input and the byproducts here weren’t as annoying as in SE, because for the latter they didn’t have much of a proper justification
My sentiment too
when i played throug angelbobs this also was the worst part of it. so much farting and stupid queens. and those damn fish are so freking slow you are forced to use speedbeacons if you dont wanna literally have to use over 1000 fish tanks.
@@1nf3ct3dTT Ah yes to make the module faster you need to give it module to make it faster which require you to make the module faster else you won't give it the module faster enough.
What the heck did I just said... what a trainwreck.
I would unironically watch you figure out anything in Factorio for 6 hours straight lol
So you've mentioned Nullius in several videos here and there - does that mean that a play-through of that overhaul would be off the table since you seem to have already experienced it? I'm excited for whatever is next regardless.
@@EmbermeetstimberThirding!
My ears perked up when he mentioned it
I grew up on the crazy skyblock mods for Minecraft, so watching you play through this was quite nostalgic for me. And although this was from a different series, something you mentioned really resonated with me: "once you get over the fear of *just building more*, the game really opens up for you. I never actually did that for most of my saves, and as a result got as far as I could with the equivalent of stuffing a single furnace with tier three production modules while hand crafting everything before finally losing patience and moving on to something else.
One of my favourite mods since watching your Space Exploration run is Beacons Rebalanced. It's basically SE beacons, but stand alone.
I said this in a previous video, and you may have saw it, but I wanna suggest it again. It’d be cool to see a mod/self imposed challenge where there are 2 (or more) players, and each of them only has access to a portion of recipes, forcing players to send shipments of resources to each other to process and send back.
Watching your series has not only convinced me to start playing this mod, it has also put me in the right mindset.
I'm not even attempting to "beat" this mod. But I'm enjoying every new puzzle it throws at me.
Thanks Dosh!
That issue about being limited by your mobility is why I've just come around to always playing with that Quality Of Life Research mod that lets you customize your reach and movement speed. Being able to just.... reach everything within the starting area, from the very start, makes Factorio a billion times less annoying to play in its early phase.
I tried to play seablock few years back and the thing that made me quit were the moduels because I was going almost completely blind and I tried to do then way way earlier and it was so horrible I didn't want to know what will be later. I am glad you did all the suffering for me so I don't have to.
I'm 1000 hours into seablock and was inspired by your first video. I'm having a great time, but I also stumbled on modules. I'd guess I'm probably 500-600 hours from finishing based on my pace so far
Ahh! A fellow who has a seablock file that has more than 1000 hours like mine does! I'm post yellow science and have just been avoiding doing the rocket fuel research to tech into space science since I want to upgrade my base massively and way overproduce the circuits. Also I have a build that produces (theoretically) 17.5 T3 modules/min (all 3 kinds) and that eats through a ton of circuits, so my base needs it. And I need to upgrade my science production.
Anyway, the thing that has slowed me down the most is probably that I'm not using any base bots, just me and my 200 personal bots (I should increase that number...)
I have to say, there is almost no other series of factorio videos out there that have this high of a rewatch-ability. I watched the seablock series i think 4 times now and notice different designdecisions every time and i love it
can't wait for what type of content you'll bring with space age!
I'd be hyped for a twitch streamed playthrough, not sure he'd be good with an unscripted unedited content format though.
But whatever's going to be, it will be very much appreciated! 😊
SA is just dumbed down SE. Probably not worth Dosh's time.
@@leagueoflags he already did lots of challenges on regular vanilla, no reason for them to not happen on the dlc too
I really enjoy your problem solving and critical thinking you put into your base designs. Definitely relaxing after teaching for the day
My attempt was a main bus, it honestly was not as bad as you would think. you get some pretty sick fast belts, coils stack well and i knew from the start it would be a very wide bus, roughly 40 lanes and a few return lanes for the by products that use it. also i was not a purist. trains still took care of all the crushed ore and most liquids. My attempt was about 340 hours but a lot of time was wasted on redoing bad smelter designs.
I am playing seablock and got basically red and green science at good automation levels. I completely agree on the early game slog especially when you have the build down but need to wait and walk around for resources to be made just to build it. However in total it is still lots of fun
It seems like you would like the pyanodons suite, it do introduce a lot of interesting challenges.
Seablock also has quite a history by this point. It started back when burners had an efficiency, for example - it was very hard to get more energy out of the algae farms than they cost before you upgraded your boilers. There were no Angel tree farms or farming either IIRC. You got your first sulphuric acid from washing coal (made from algae), rather than as a tiny byproduct of mud washing. You didn't even have the wind turbines to start - there was the typical solar + accumulator combo, which quickly spiraled into half of your base shutting down at night when you expanded too fast and didn't realize you outbuilt your power supply :D Some things got easier over time, some got harder. Modules were also incredibly nerfed compared to standard...
I've probably played more than 300 hours of Seablock by now, starting again whenever a big update came out. It was always great fun, though I still haven't gotten anywhere near to the end, or even launching a single rocket. And now I'm on PyBlock, because of course there's always something even more ridiculous :D
This is my third time watching this series and even I don't understand everything going on, I am amazed by the scale and the beauty of your base it's a piece of art only factorio nerd can understand fully. It so inspiring that I was fazing out thinking how I can make my bases look better and using trains more.
Your videos made me realize I enjoy watching factorio way more than playing it. I can't imagine ever beating this mod myself (would probably ragequit before even getting power and sludge going) but it sure was entertaining watching how you solved all the problems and built up the aesthetic base.
To bean or not to bean, that is the question... Also, I appreciate the way you add beancans in the finalized design.
Dosh I want you to know that the greatest achievement of this series is that it is thus far the most watchable Seablock series hands down. And a complete one at that!
Others are incredibly, long, slow, and too caught up in details. Or simple uploads of strewams with are always dicey to watch give the live interaction often detracts after the fact.
So over all your editing skills and humor have created a triumph of Factorio content.
It was a lot of fun finding your channel and then watching nearly all your videos over the course of this series, if I ever decide to start joining youtubers patreons, yours will be near the top of my list
Just finished the series, glad this came out
Thank you for making this video and exposing people to seablock. It was an amazing journey.
Currently about 70 hours into a Krastorio run because of your videos. I have only just automated Production tech cards. It's a lot to take in.
it may be a big step, but it is just the first....
I wish you luck.
I will say Krastorio2 has way better combat then Seablock and power production is far less convoluted. The mod is very fun by comparison to the grind of BEANS.
@@maelglorious thanks to the air purifiers I haven't even had to worry about combat much which is good because it takes me forever to figure things out and if I had to deal with biters on top of that I would probably lose my mind
@@PartytimeYOLO I am having so much fun. Designing builds and watching them come to life and actually work is a thing of beauty
You got me to download Factorio. Love the vids, really feels like there aren't enough of them.
you will regret it friend
The fact you managed to make this scalable mega base into a nice rectangle/square at one point is what blew my mind. I will never be this good but one can dream 😂
I just want to say keep doing what you're doing and may the algorithm grace you with more views so you can support this.
good stuff, can't wait for the pyanadon playthrough
Loved your videos on these Dosh! I was nearing completion of my own Seablock base when the first came out, so fun to see how we differ in approach. Also, it's great how many people you've inspired to play this amazing mod.
I have no idea about anything involving factorio and I often just get lost when I try to follow what you're doing. But none of that really matters because your voice is just... so interesting. Somehow you manage to remain almost monotone yet portray so much emotion with it.
"I'd shudder to think what a main bus base would look like in this mod." You don't have to think, Z's got you covered friend.
300+hrs of complex and frustrating builds.
Your patience level is astonishing.
More power to you ❤️
Good thoughts, mad impressive you made it through the entire thing. Great content as always
Been fighting the urge to try a SE run knowing im just going to give up but i keep watching your videos and i cant stop myself and i hope you're happy knowing how much pain you have and will cause me
I love how you break these packs down. I wish someone did this with the technical Minecraft packs
Be the change you want to see, you don't even have to cut and make a playthrough video
I think one of these best things about these mods is that you can find many wildly different ways of getting the same resources. It's nice that it's not just a flat "do this now, since it's flat-out better". You can choose between different options based on what you have already set up.
I did a regular Angel + Bob run in Factorio recently. I mostly used belts and the base is one huge pile of spaghetti. It took me 123 hours to launch a single rocket without a satellite. I only have Tier 1 and 2 modules out of 8 tiers. If I tried to do the Space Extension research I'd probably reach 300+ hours on the save.
I will say, sea-block heavily incentivizes using puffers for chemical processes, like acid gas and hydrazine. by doing so you gain access to eggs for biter farming, crystalizing excess polluted fish water into crystal shards, and get the meat for said biters all in 1 go. This takes a lot of the pain out of modules and if you had started with that earlier you could have relied on having a supply of modules when you made the builds for everything else rather than only having them at the end to cover shortfalls.
This series almost makes me want to play seablock again. I played this many years ago and beat it with brown algae power... yeah, second thought I'm not going to play seablock again.
I don't think brown algae even makes power?
The comment about what a main bus would look like in this run had me cackling. I'd love to see one ngl, it'd be five miles wide at least.
I didn't know what I was getting into so I tried it. Yeah, didn't work. I tried a main bus with metal plates but the progression keeps adding more types of plates and changing previous recipes and the throughput you need is way too high.
Man, you are the greatest inspiration for me to try and torture myself again.
I think I'll try to finish my self-replicating crawling magot base...
I laughed in the previous video at your frustrations when making the biters and gems section because that's precisely where I stopped a few months ago. I'm going to go back to it, but damn did that section basically drop my interest for a bit.
The most impressive thing about this whole run is how you ran around on rails for 12 minutes right there and didnt get hit.
This went into a very rare playlist for me. "Actual madness"
Other video on that playlist for example is trying to beat battle cats with only a single type of unit.
I really enjoyed the whole beans saga. thank you for all the hard work!
Well, if I learned anything through this adventure, it was beans.
@DoshDoshington you have no idea how much I love your videos. Keep up the awesome!
Legendary. Love the vids! Thank you so much for what you do!!
Really enjoy your series. I sincerely hope you continue to do them.
Have you considered playing Nullius?
It's kind of similar to seablock in the "you start with a bunch of buildings, make stuff from water, and deal with a lot of waste product" sense but it does a much better job of onboarding the player, like having essentially quests in the research tree ("build a car", "burn a bunch of steam in the backup steam turbine", etc.) Plus the premise is different enough from regular factorio: you're starting with a lifeless planet and eventually terraforming it into the Nauvis we know and love, adding biters, trees, etc.
Also puts its own spin on the SE way to handle beacons where you can have multiple beacons per building but the ratio of buildings to beacons is still like 100x of vanilla.
With your knowledge of the game and the amount of mods you have played I think a lot of people would like to see a factorio mod tier list, or something like a recommended play order in terms of difficulty
Watching this series has bean a pleasure!
Man, you're making awesome videos about modded Factorio. Love it.
After Space exploration series, I've decided to play factorio, I mean I had no experience in this game at all, but it was not overly complicated even with space exploration. Real life engineering experience helps a lot. It took me a month to finish, though... And I ended up changing recipes in mod files to make resource consumption grow less exponentially. I mean, 30 UPS sucks. And if I did not change module recipes to require 1 previous module instead of 2, there was no way I would produce any after 3rd tier. Just those required for some other recipes. With plain progression, I've ended up with everything on 8th tier modules, but UPS still was 30. Also I've changed all "special" resource recipes to require ~2 times less of previous things. Just want to play, not suffer with 10 UPS that I would have to face in "vanilla" space exploration.
Now I've almost finished Seablock. It's good, I've done all things with modular rails system, all resource recipes are now top-tier, preparing for a first rocket. But this module system... Having to breed puffers to breed biters to hatch eggs to extract crystals from biter ass? I'm going to delete this whole crystal thing from module requirements.
Again, thank you for these great videos!
Always a treat when you post a new video!
BEANS BEANS BEANS BEANS
Truly Beans/10
Well done Dosh
Abrupt endings are becoming a staple of this channel. Nice!
I didnt had that big of a issue with the start of sea block because I played B+A multiple times before. What I had problems with is that it is super slow. Its like watching paint dry. I never finished it so kudos to anyone who had patience with it.
"Seablock isn't for anyone, but..."
Sounds about right.
This is up there with zero punctuation year retrospectives in terms of chill things to help me sleep
I'm becoming convinced there's a reality where factorio was never invented and you cured cancer.
After Riot banned my decade old account 9:50 hits home hard.
Now we wait. Will he descend into complete madness with Pyanodons, or will he bring peace through power with Factorio and Conquer?
It's not the destination that matters but the beans we made along the way.
Oh my god I haven't played factorio but that base looks so gorgeous, it makes my heart flutter
Love your videos dosh
My favorite factorio UA-camr :)
You made a belt printer just to offer odes to the Bean God while making this run. I approve. Now to actually go watch that because I'm sorting this week's uploads by length...
I watched this retrospective first, then the series, then this again.
For the posited question of a bus base for this mod: Zisteau tried to do a main bus for at least part of his Seablock base. It was… certainly something. It was later fed into a hyper speed bot network, though, to solve all the throughput, routing, and speed issues.
The main issue then became the sheer length of the still extant bus for most materials to reach the bot network area, which was both a boon and a hindrance. A boon in that when shortages began, it was a few moments before the shortage reached the end; a hindrance in that solving a shortage often meant it was fully dried up and would take minutes to fill the end of the belt again, maybe more than ten if there was a loop process that needed to build up speed. I’ve made super long belt buses on many an occasion for many reasons, mostly for the More Science Packs mod, and they are strange to deal with. Speed of throughput and rate of change are such bizarre details to have to account for, but it really is important when you go that distance on a belt bus.
This Beanology was rather pleasant to watch
Wish i could design cityblocks this perfect
Mine are always too small or too big, or not enough rails and i just dont know how to do this properly
@@yt_user892I just wish he'd teach us his wisdom about this
“It goes without saying that Seablock isn’t for anyone” 😂
best series yet tho it looked extremely painful
I streamed 90ish episodes of Space Ex for about 900 hours of total play. Both an amazing and terrifying experience.
Personally, I went for the Bluebuild mod over early bots. Bluebuild makes your character automatically place blueprinted structures down within a reasonable distance, automating the tedium of the very early game without giving you too much reach. I recommend it.
The moment when you realise it's from Spy Kids 2, I'll be here waiting for you.
4:35 It goes without saying but seablock isn't for anyone.
hi! I love your train network and I hope you’re having a great day
Thank you very much for making these videos!
BTW would you make videos of other similar games, like Mindustry, Shapez, and Dyson Sphere Program? I also love all of those , especially DSP.
very fun watching your videos and going from obscure game i've never heard of and will never play to game that is so incredibly complex i don't know what's happening at any time
i'm being dead serious keep it up
Have you ever thought or considered minecraft tech progression packs like Nomifactory or GT:NH?
IIRC You said you let patreons vote but I assume you're still the one that decides what options are available, but I don't know if you've ever had anything like that on there.
I think well-made modpacks with defined progression (usually involving GregTech) can feel like a pretty good "Factory game" in their own right, with their own unique challenges and mechanics.
This was the first modpack I played, and my experience was similar to yours (except everything I made was way uglier, and every time I thought I made a blueprint I could copy it would turn out I had screwed something up and it didn't quite work).
Loved the series as always, and for once, it was a trip down memory lane for me!
"Do you think God stays in heaven because he too fears what he's created"
"processing units"
Art.
I would really like more summaries of your thoughts on mods, mods are a thing that are very rarely summarized well.
Idk why but I think it would be awesome if you and martincitopants did a factorio collab, challenge or competition where you race to get a rocket up but you have some sort of handicap.