Unity Level Design Tutorial with the Map Magic
Вставка
- Опубліковано 3 сер 2024
- MapMagic 1 is outdated - tutorials for MapMagic 2 could be found here:
• MapMagic2 Tutorials
A comprehensive tutorial about creating a vast (100km2) procedural island in Unity using the Map Magic tool.
Notes:
20:00 Since Unity 2018.3 Terrain Layers are used instead of Splat Textures in Textures Output. Assign the Layer asset instead of a texture in a Texture Output slots. See docs.unity3d.com/Manual/class... for more information.
Since the tutorial is lengthy I do not expect you watching it at once, so there are links to different stages:
- Short Description, using of Raw Input: 1:17
- Generating height detalization: 9:00
- Texturing: 19:54
- Shore line: 28:55
- Trees and forests: 57:40
- Grass: 36:48
- Stones (objects): 45:57
- Key locations: 1:15:35
- Final results: 1:23:03
Map Magic Asset Store page: www.assetstore.unity3d.com/en...
Evaluation version: www.denispahunov.ru/MapMagic/e...
You will need these plugins or 3rd party editors to achieve exactly the same results:
- MapMagic plugin itself
- AQUAS Lite water asset for Unity (costs $5 on Asset Store)
- Image editor with the ability to save 16bpc .raw files (like Gimp or Photoshop)
Note: Floor Generator is not used anymore! The objects will be placed on terrain surface automatically by default. - Наука та технологія
This is the most detailed tutorial about a product I've ever seen. I like the way you explained your asset. Good job Denis.
+John Allushi Thanks, glad you are enjoying this tutorial!
Yours is one of the few assets I've purchased and never regretted. Thanks for your hard work and I look forward to seeing how this project evolves as you further develop it.
Over the years I have watched hundreds of tutorials on dozens of subjects, and this is among the best of them. Great work! I look forward to many more
With your videos my learning curve will shrink drastically. Thank you.
I'm buying this because you put so much effort in it, including aesthetics in the work flow like portals. Thank you so much.
After watching this video, I was in awe. This has to be one of the best assets for generating procedural-generated terrain I have seen. Absolutely brilliant using a node-based system and I can't wait to actually get hands on with this. It was an instant purchase for me and now I'm off to go and watch all the tutorials!
I've rarely been so excited by a tutorial. I'm parsing it bit by bit and the potential is just fascinating:) I'm really glad you made this in depth video - i really want to play with the Biomes, but i thought i should finish this basics outline first so i understand what i'm doing.
TNice tutorials was honestly so helpful. I’ve been working around soft, whether it be church, singing in a band, or theatre for most of my life so tNice tutorials
You've actually got so quality stuff on your channel. Keep that up man!
I've never wanted an asset more ever in my life.
Good lord I sat in awe watching this. This tool is insane. I will have to find the time to watch your videos more closely-- maybe when I don't have to make something for a class.
I can't believe literally no one is talking about how satisfying Nice tutorials voice softs.
I paused as you went along and did the steps myself and that helped a TON.
This hands down was the best ever purchase I made on the unity asset store and I rarely purchase assets for game-dev!
Props for the effort it must have taken not only to build the tool but the additional support you have given.
You're welcome! )))
Thank you so much for your tutorials It went from 'nice tutoet science' to simple logic! You have a new subscriber
Gotta say this is an amazing tutorial just about the best I've ever seen for an asset store item !!
I'm gathering tools to begin my first 3D game. This is on the top of my list. This is amazing.
Wow - incredibly powerful AND beautiful:) I love all things terrain generation - thanks for taking the time to share this fascinating video, and great work!
Thx so much for your tool, it's wildly underrated you've fixed every flaws of unity terrain (for what 10 years now O_o...) while navigating the crazy hurdles it comes with.
Epic! Can't wait for the next version. I use this plugin daily and it's brilliant!
+Jay Weston I'm really glad that you are enjoining MM. Hope that 1.2 will be available next week.
by any ans, but I can make what I envision, and that's the greatest gift to . You are, without a doubt, an expert teacher. You may
Superb tutorial! Thank you so much for taking your time to do this. Regards a total nublet in Unity.
TNice tutorials tutorial was so easy to understand. Thank you so much!
I haven't bought the asset (yet) but looking at this got me hyped, can't wait to get home and play around with it. I can tell it's going to be a great asset just by looking at the quality of this tutorial vid.
Can't say how much I like this video, amazing!
year for all of us, for so- it's still ongoing. i respect you for being honest as that's what's been keeping a bit sane recently, just being
I can't thank you enough... hands down the best video for beginnners
jesus christ this plugin is amazing. i mean sure it looks great, but the editing is supreme
thanks!
You have done some absolutely amazing work!
It's 1:03 and I'm :O ...!!!! like WOOOOW... can't wait to have watched it all...Thanks so much, incredible work
Thank you very much man, seriously you helped a lot i started from 0 to 10.
very impressive presentation. It's very concise and well structured. I really hope to buy this one day for some work.
Thanks! Pity you've missed the sales
+Denis Pahunov yes I know! I only got unity a week ago. I hope the store will have a sale soon again.
This is an amasingly awsome tutorial its easy to understand and realy detaild, i have never used unity but im staring to and i can still understan all that you say thanks
Thanks, I've tried to be detailed - and that's why it's so long :)
This is really cool. really nifty asset Denis!
weird seeing u here
badass. looking forward to diving into this tomorrow
Wow, I am very impressed. You are the Bob Ross v2.0!
Amazing product. I can't wait to buy this tool. I am going to get it for my future games.
wow you did a great job by your self it looks like a very realistic map
thanks!
Very impressive work you've done, thanks for sharing.
*****
No but i'm interested in the technology still.
Wow. Great tutorial. This fellow here has the skills to make beautiful terrain and informative tutorial. He also has a funny Slavic accent, which combined with efficient vocabulary (that he has) makes him sound even more professional. Appreciate the video. It's inspiring how good looking environment one can create in such a period of time. Amazing.
Thanks so much! Speaking of accent - I never thought it's so strong until I tried to record my voice. Got to do something with it.
Denis Pahunov Nah, sounds good, just takes a few minutes to get used to it. Great work!
Your accent is easy on the ears. No need to change it. :)
@@denispahunov6415 hey man please I downloaded the map magic two
I couldn’t find the raw input then realized its now import but don’t know how to operate the import
Please could you make a tutorial on the import node?
@@hillaryobatavwe3792 have you tried looking in documentation for instructions?
Thanks Denis. Really impressive work.
Pretty cool. Love to see landscape generation!
Great Tutorial mate!! Clear and explanatory!
i didnt expect it to work wow thank you so much bro
I'm a beginner ..& really liked this ..Thanks buddy ..Amazing ..much appreciated
really really good, looking foward to buying this
TNice tutorials was a very informative video. You made soft soft soft one hundred tis easier! Thanks alot
very good tutorial . very clean . i am happy you didn't start digging deep into any specific feature - sotNice tutorialng that happens to too many
The comnt section is very positive and downright encouraging! Love it!
You took the words right outta my mouth.
The best way to build terrain is wonderful work
vengo de otros lados, pero aqui me quedo! muy buen trabajo! me encanto! GOOD JOB :D
Esti genial , imi place foarte mult cum explici , e chiar interesant tot ceea ce faci , mai posteaza tutoriale , de genul acesta , sunt superbe .
Sorry , i'm romanian and i don't know much english :) ,but i like you and your channel .
+Yamato Cata
Thanks!
Денис, спасибо большое за ассет, очень много проделанной работы с твоей стороны, это просто великолепно. Лайк и подписка!
Great tutorial! Super easy to understand!
You explain it so well , loved tNice tutorials tutorial.
I have just watched 9hrs tutorial so 1hr wont be bad Lol
lol
my name is also dennis, so intro had me turn my head for a second.
This looks amazing.
tNice tutorials is detailed, its amazin thanks man!
Quick Tip: if you dont want to use Raw Node you can invert a Cone and substract it from noise to generate non uniformed shaped islands :)
If it is intriguing to you, you won't be forgetting it easily
This looks excellent!
Still helping after 2 years
AMAZING!!! Im going to buy this right away!
found actually helpful for people started from scratch
I have to admit: this is quite amazing! Every time I thought "Well this looks quite ok to me now", you did yet another step. The fact that your tool can generate the terrains at runtime as needed is impressive as well. Very nice job! Have you considered joining the Unity team? It would be great to see your tool become part of the Unity tool suite!
Alan Darkworld yes it would I don’t want to spend 70 dollars lol
this is actually insane
Thank you so much bro. Sending virtual hugs. Worked like a charm ;-)
TNice tutorials is going in my helpful tutorials playlist.
Man i just buy this asset few weeks ago i must say a great asset and a great time saver for our project. better than world creator.
i will recommend to everyone to buy this asset.
Thanks! Very pleased that you are enjoying MM!
I have made many landscapes but bad I will try this one
Thanks...
Thank you for this! Super cool video! A+++
Денис, очень круто, спасибо. Будем учить
Every Producer, DJ, soft Maker and writer will love tNice tutorials feature. Please encourage soft-soft to make tNice tutorials happen. Fingers
cant believe this is 7 years ago..
crazy how little progress has been made in this subject other than programs like Houdini which isn't free and is still very complex to use.
This program was/is ahead it's time.
8 years now and i am watching full
Thank you, It was really helpful.
thanks a lot!!! so nice reverb
i'm definitely buying this
+Jokester The Mighty great, gl with MM!
Ah, I see you already addressed one of my questions, the one about dynamically activating and deactivating the modified terrains, in the video.
thank you very very very much, you help me a lot
you explained. Thank you so much.
Very well explained!
ufff que belleza de escenario, aspiro algun dia hacer algo asi
Have to say, good video and good guy aswell!
Really nice tutorial
Hey man, this looks really cool, though I had a question.
In this demo you created 2 villages, but what if you wanted to have a road that went from one village to another? Would you have to lock each segment it went through? Would the extension still dynamically load and unload these terrains or would they just have to remain in memory the whole time?
Also, if I wanted to manually flatten the land to make a larger village, would that be possible? Can you make flat planes type biomes or are they mountainous only?
Anyway, this looks really cool. I'm seriusly considering buying it.
BREATHTAKING WORK CONGRATS
Нет слов! Офигенно! Я не знаю, где использовать этот плагин в данный момент, но чую, что ради этого начну пилить отдельную игруху ).
Awesome video!
thank you so much dude you're a god
Thanks for the tutorial
You are the boss bro!!! Thank you a lot!
thank u soo much it helped a lot
This was mind blowing, rly rly awesome. Let me ask, can u manualy edit things if u would want to add a cave or move trees / delete em
You can lock the terrain and exclude it from generate. You can edit this terrain manually the usual way, but obviously it will not be re-generated
Great tutorial, thanks for the effort. I like the procedural approach and the amazing details and variety filled landscape your asset creates. I love that you can add villages or maybe even a city?
How about procedurally generated roads to connect the villages?
procedural roads are yet not supported, but still you can create villages. See this post for details:
forum.unity3d.com/threads/map-magic-world-generator-a-node-based-procedural-and-infinite-game-map-tool.390920/page-19#post-2845832
Thanks Denis, I'm looking forward to such a feature in the future. :-)
Edit: Do you think a procedural river and lake tool could be integrated some time in the future?
Roads/paths, rivers and lakes are essential parts of landscapes.
I bet ur a beast at it now
Damn, good job man !!!
Awsome work