【 STALKER Anomaly】Gloss Fix - Wet Grass
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- Опубліковано 28 сер 2023
- Preview of the Update 18. Grass with bump map and wetness.
Early access version of the update 18 is available for all the Ko-fi members. ko-fi.com/ascii1457
www.moddb.com/mods/stalker-an...
my jaw literally dropped when the night clip started...... dude, this is amazing holy shit!!!!
Yeah... It looks extremely nice. The video doesn't do a good job capturing all the details.
Fr lol, I can't believe this is a game from 10+ years ago.
0:47 this looks reaaaaaaaallly goood!!!
Holy shit man, absolute wizard of the X-Ray engine.
WOW! Sublime work as always Manuel.
Masterpiece as always, now only rays for headlights, candles and lamps are missing😜
my 750ti, chuckles i'm in danger
crazy! keep it up!
Happy 1k subs brother! Incredible work, as always. Do you have patreon? I feel like I need to give you money for this.
No, but I have a Ko-fi -> ko-fi.com/ascii1457
Pero que grande mi rei
🖤
*aa starts sweating*
but for real, this is incredible
Excellent work. It will work only with the vanilla textures or textures packs like GTR will work too?
It will work... But you will need to create bump textures for GTR if you want a correct results.
Absolutely stunning. Like many said, when that night clip rolled around I just had to visualize and take it in. A question I do have, does gloss reflection follow the same rules like specular where depending on the light source it bounces off with the same hue or is it always white?
and maybe building into the entire "night vibe", have you thought of a shader for the nightskies as well? I always wanted to have a starry night sky like Far Cry or Destiny 2, where the sky looks animated with clever shader tricks being pulled off.
You can control the % of color... About the sky... Maybe at some point I will try some ideas...
Does it will work with ayiden's grass tweaks?
Sort of... Only grass with bump textures will work at the 100%.
Yo I will be trying to make the misery mod work with open xray nighty builds. So far the progress is good the only thing left is fixing the script files of the game which shouldn't be that hard hopefully.
It looks amazing, I've tried using Mod Organiser to install this on a fresh download of Anomaly but keep getting errors during start up.
Please, copy your error log here...
It can be seen that a tremendous amount of work has been done!
However, the next stage of development is the adaptation of the settings of shaders to the in-game settings
Is it possible to adjust the brightness of shadows and calibration of darkening in rooms? Since the game looks very dark and too contrasting, and when you change the color correction settings, the picture is overexposed in places
I watched the latest trailers for Stalker 2 - soft light and rather weak shading are very well implemented there
For the moment I don't have plans to add those settings... But you can already adjust the brightness with the console commands of the tonemap.
DTM mod for starters
Can you use sss in call of pripyat?
No, it require a port of the engine code and shaders.
Привет друг разработчик, а будет ли реализована механика нагрева глушителя для оружия ?
No plans at the moment.
Hey can i get early access? i donated 10$ about a month ago!
hi, are you able to improve the physics of overcoming obstacles such as stairs, curbs (a ladder when the camera is looking up), or many others. It's pretty laggy at the moment :(
No, my focus is in graphics.