【 STALKER Anomaly】Water Upgrade

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  • Опубліковано 15 кві 2024
  • Preview of the upcoming update 21. The enhanced water module support custom resolution to improve performance, a new reflection blur phase, highly improved SSR reflections and more.
    Early access version of the update 21 is now available for all the Ko-fi members. ko-fi.com/ascii1457
    www.moddb.com/mods/stalker-an...

КОМЕНТАРІ • 90

  • @midoritranslationchannel
    @midoritranslationchannel Місяць тому +34

    Every update just let my jaw dropping.

  • @DaivieySandbox
    @DaivieySandbox Місяць тому +5

    That displacement is gorgeous.

  • @nier3072
    @nier3072 Місяць тому +22

    You just dropped another brilliant work!!
    Your Ch is literally the only Ch I had the notification on lol.

  • @hagashi1
    @hagashi1 Місяць тому +2

    Truly one man out here going "But what if..." You're an absolute legend.

  • @HybOj
    @HybOj Місяць тому +7

    Its crazy :) What I REALLY like is that even tho the water is SSR there are not those classic artifacts towards the sides of the screen, where the SSR is missing in ALL of the AAA(A) games. You are basically the only person, who dealt with this huge issue of the SSR technology. HOW?! :D

    • @dlanian
      @dlanian Місяць тому +4

      I think there's no missing SSR towards the sides of the screen because SSS's SSR isn't geometrically accurate unlike most other implementation (try to move the camera up and down looking at the water).

    • @HybOj
      @HybOj Місяць тому +1

      @@dlanian maybe you are right - to me it appears like its using some off-screen data, but I have no idea :)

    • @lvutner
      @lvutner Місяць тому +4

      @@HybOj its not using offscreen data; bunch of tricks & hacks to stretch the reflections.

    • @ascii1457
      @ascii1457  Місяць тому +7

      Lvutner is right, this is just smoke and mirrors. But I prefer the inaccurate result than the weird fade on the border of the screen.

    • @HybOj
      @HybOj Місяць тому

      @@ascii1457 I prefer it as well, smoke and mirrors - thats the whole raster render anyway - and as long as it produces nice images, Im all in. Our life is smoke and mirrors as well, so its realistic. Thanks for your work, its really nice!!!

  • @Solarllama
    @Solarllama Місяць тому +5

    The shaders wizard strikes again

  • @CusterPlays
    @CusterPlays Місяць тому +6

    Another incredible piece of art!

  • @evlinium6048
    @evlinium6048 Місяць тому +1

    You are awesome, mate!
    Each update you do improves things we didn't even think we needed.

  • @dOOmERdaZe
    @dOOmERdaZe Місяць тому +2

    so I take it pretty soon we will have stalker 2 before stalker 2 comes out ... :) Looking very nice my stalker friend.

  • @spirit1803
    @spirit1803 Місяць тому +2

    This man comes every month or so back and just remind us how fucking based he is.

  • @separaattori957
    @separaattori957 Місяць тому +5

    Insane work! making the game better and better

  • @Dizmok
    @Dizmok Місяць тому +4

    All that remains is to displace the water when walking and shooting, in order to humiliate cyberpunk :З

    • @ascii1457
      @ascii1457  Місяць тому +4

      Maybe in a future update...

  • @Auditore1507
    @Auditore1507 Місяць тому +3

    Omg how? HOW? this looks insane!

  • @blackburn1489
    @blackburn1489 Місяць тому +2

    jeed! the water looks like half life 2! even better! it is amazing!

  • @vladimirs6540
    @vladimirs6540 Місяць тому +1

    wow!

  • @lorenzrosenthal119
    @lorenzrosenthal119 8 днів тому

    that wave displacement adding tooo much to the intensity!!

  • @TooMuchSascha
    @TooMuchSascha Місяць тому +1

    Oh fuck yeah this is it

  • @ZoneByte92
    @ZoneByte92 Місяць тому +4

    Dude is going to be the sole reason I'm going to need to upgrade my 2070S for anomaly.

    • @afzal1104
      @afzal1104 Місяць тому

      even i had 2070s , but which card will you go for? shall we go red?

  • @user-jk5lh1dd1j
    @user-jk5lh1dd1j Місяць тому +1

    Amazing work bro

  • @lennic
    @lennic Місяць тому +2

    Amazing!

  • @dohlbrak
    @dohlbrak Місяць тому +1

    Good lord, you are an unstoppable force. I was wondering what you would set your sights on next... It looks amazing. I can't believe how far this game has come and what you have achieved.

  • @gabrielbuth1002
    @gabrielbuth1002 Місяць тому +1

    God is back 🥰🥰🥰

  • @Flarin
    @Flarin Місяць тому +1

    Okay that's it, I'm calling the police.

  • @XaKeR167
    @XaKeR167 Місяць тому +1

    wind looks pretty good

  • @antonrazumenko8783
    @antonrazumenko8783 Місяць тому +1

    perfect

  • @Max_Vogt
    @Max_Vogt Місяць тому

    holy moly

  • @Vitty
    @Vitty Місяць тому +1

    I have waited for an update and honest to god its better than what i thought! Looks absolutely amazing

  • @RyzowyKsiaze
    @RyzowyKsiaze Місяць тому

    Very nice

  • @hokiva
    @hokiva Місяць тому +1

    gj bro

  • @deus_nsf
    @deus_nsf Місяць тому +1

    You are a true artist sir, looks almost like something out of demoscene sometimes.

  • @phrozac
    @phrozac Місяць тому

    Beautiful work as always. Would it be possible to add a TAA option for those of us who can't stand jaggies? The TAA mod Alias Isolation did wonders for Alien Isolation. Anyway, great update!

  • @BenWhittle
    @BenWhittle Місяць тому +1

    What's the method for water displacement with waves/wind layer? I was randomly racking my brain about this last night and now I see this!

    • @ascii1457
      @ascii1457  Місяць тому +1

      I'm using a normal map for the wind layer and parallax for the waves.

  • @fabianrr
    @fabianrr Місяць тому

    Duro 👌

  • @whatwhyy
    @whatwhyy Місяць тому +1

    that water displacement looks fantastic

  • @Sh0ckV
    @Sh0ckV Місяць тому +1

    1:02 looks like far cry 4's water

  • @guidou2562
    @guidou2562 Місяць тому +1

    This man does NOT miss! 😭

  • @wintertime7190
    @wintertime7190 Місяць тому

    Its insane that it is made by 1 person on 23 y/o engine. Btw, is there a roadmap/to do list or smth? Wanna see whats planned for future.

    • @ascii1457
      @ascii1457  Місяць тому

      Check the ModDB description. ( Upcoming updates ) www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders

  • @redko79
    @redko79 Місяць тому +1

    The God of shaders is back!

  • @evlinium6048
    @evlinium6048 Місяць тому +1

    I think I have a good idea
    I don't know if you can do it because it has nothing to do with graphics.
    the feature is: headtracking like arma 3.
    with the possibility of moving the weapon almost independently.
    Instead of using the left alt and moving the mouse to look sideways, use inputs coming from headtracking.
    I don't know how complicated it is to do this, where do I suggest feature for someone to do it?

    • @ascii1457
      @ascii1457  Місяць тому +1

      Sadly, that's out of my line of work... I don't think there's any specific place to REALLY suggest new features. The best option if you want something new, is to learn things and do it your self.

  • @fjoergyn
    @fjoergyn Місяць тому

    Who wants to raise up a religion called ascii? :D

  • @ea4571
    @ea4571 Місяць тому +1

    Hello ascii, I don't know if this is useful to you but fyi
    I was able to solve blinding pulse problem by editing file bind_anomaly_field.script.
    I divided every pAno_light.lanim_brightness variable setting as such; pAno_light.lanim_brightness = 0.2/div_brightness
    local div_brightness=150 was good enough for my modlist, using Atmospherics and Cinematic VFX 3.7

  • @kylej4258
    @kylej4258 Місяць тому +1

    How are you doing this. How are you so good at this.
    I love the wave displacement & wind layer effect, adds a lot to the immersion factor.

  • @Netto711
    @Netto711 Місяць тому +1

    The literal mage of the X-ray engine.

  • @Krischi6
    @Krischi6 Місяць тому +1

    this is getting better and better, I can't believe it
    I just wish we could make a whole new game out of it

  • @Junx_PL
    @Junx_PL Місяць тому +1

    Very nice 🫠

  • @CSPPlay
    @CSPPlay Місяць тому +1

    These shaders slowly beat Stalker 2 in all directions🙂

  • @improv1seee
    @improv1seee Місяць тому +1

    It would be great to add sounds of water gurgling or something like that

  • @somenamethatdoesntmatter
    @somenamethatdoesntmatter Місяць тому

    Bellisimo

  • @MrEdamsterdam
    @MrEdamsterdam Місяць тому

    when will this be included as an update in stalker gamma ?

    • @ascii1457
      @ascii1457  Місяць тому

      Soon

    • @MrEdamsterdam
      @MrEdamsterdam Місяць тому

      @@ascii1457 thanks for your time to give me a reply...so this exelent work will be installed with .Grok's Modpack Installer? or do i install this manualy?

    • @MrEdamsterdam
      @MrEdamsterdam Місяць тому

      and when installed , are the effects set at max graphics from the beginning ?

    • @ascii1457
      @ascii1457  Місяць тому +1

      GAMMA automatically install the package, but some features are disabled. SSS doesn't use max graphics by default, all shaders are set at medium/low settings.

    • @MrEdamsterdam
      @MrEdamsterdam Місяць тому

      @@ascii1457 where and how do i set these settings to max ?

  • @cycvukhabevuke6306
    @cycvukhabevuke6306 Місяць тому

    Fix the spawn!

  • @mikestone6095
    @mikestone6095 Місяць тому

    Does Anomaly work with Special K for HDR? If so, I have to get into STALKER Anomaly again. These visual upgrades you've been doing are absolutely brilliant.

  • @CharcharoExplorer
    @CharcharoExplorer Місяць тому +2

    Off topic, but can you help Decane and his Sky Reclamation Project to enable grass shadows in Clear Sky?

  • @dlanian
    @dlanian Місяць тому +2

    I'm curious about how is the temporal accumulation part work.

    • @ascii1457
      @ascii1457  Місяць тому

      The reflection buffer keep samples from old frames to build up the SSR image over time. To keep this image stable and without to much blur, pixels are updated based on the camera velocity, out of screen uvs and reprojection to keep the data when possible.

  • @ANultimatum1998
    @ANultimatum1998 Місяць тому +1

    Dear god, it just keeps coming. Maybe you'll actually fix the Anti-Aliasing and make it possible to use DLSS, and FSR someday to make this game truly playable for everyone...

    • @HybOj
      @HybOj Місяць тому +1

      that would be cool. DLAA :)

    • @ANultimatum1998
      @ANultimatum1998 Місяць тому

      @@HybOj Right? I think it would be the best thing performance-wise for this game.

    • @Skajdrovski
      @Skajdrovski Місяць тому +1

      Don't think it would be possible without Nvidia's permission, unless they make DLSS open source

    • @ANultimatum1998
      @ANultimatum1998 Місяць тому

      @@Skajdrovski Shhhh. Let me dream. We didn't think half this shit was possible, but here we are...lol

    • @HybOj
      @HybOj Місяць тому

      @@ANultimatum1998 not really, its not GPU bound at all

  • @hadi585
    @hadi585 Місяць тому +1

    You deserve developer of the year award👑

  • @RememberingInnocence
    @RememberingInnocence 25 днів тому +1

    GOD WHY DOES IT LOOK DRINKABLE? 💀 Love seeing shit like this after I Am Legion Reborn discontinued on Dying Light 2 🤍

  • @Lolle9999
    @Lolle9999 Місяць тому

    Imo, you have reached the point of which you wont have to improve these reflections any more for years, or atleast untill we get a new engine or game.
    GG best looking reflections with current tech.
    last time i played stalker i did anomaly escape from pripyat with low/mid graphics to reach a playable state (atleast 90 fps) for me.
    Imagine if we could get stalker with all of these super nice looking graphics and shader mods but with a high framerate, guess we need some new multithreading tech or something.
    That poor rendering thread...

    • @ascii1457
      @ascii1457  Місяць тому

      There's plenty of space for improvements. But at least it's ok now.