Regarding the yellow cat rule, the pdf rulebook says "... if you pass (for instance) a yellow cat token..." - the "for instance" I think is intending to communicate that yellow is just one example of a color being passed, and that any color should continue being passed if the next player has that color.
I guessed from when he explained that rule, that he must have gotten this wrong. The rule autocompletes itself just from hearing the example of the yellow cat
They also put absolutely no effort into the appearance. At the very least make the cats on the token look even a little interesting rather than making it seem like you Googled "cats" and just took the first 6 pictures that showed up and used the paint bucket tool on them.
There's a lovely game I tried recently called Flamecraft, where there's, I think, six types of "common" dragons (there's uncommon ones too but ignore that for now). For each type of dragon, all members of that type are functionally identical. They provide the same resource, have the same abilities, every gameplay aspect is identical. However, each dragon is unique anyway. Each one has a unique name and appearance. That's what this should've been. Sure, have the color or whatever, but then make this green token have the name Beans and it's got a picture of of a little weirdo tabby, and then you swap that out for another green and it's Lizabeth who is wearing a crown for literally no reason, so on and so forth.
A similar board game is Crazy Cat Lady, which has at least more activity than random dice. Example: lose your cat at the park (goes to shelter). Adopt all cats at the shelter. Etc... plus, it comes with little cat figurines, which is kind of fun
I uh...I came gere all excited but um... yeah... I hope they add more to it like with a deck of cards to get that "strategy" going and actually make this playable/fun
Not only is the gameplay just boring as hell, even the tokens and dice look so damn bad. I mean if you make a "game" like this for cat lovers, put some effort on the tokens! Some cool or cute pictures of cats or something.
Oh man, there is so much wasted potential with this one. It could have been a neat engine builder/press your luck style game. Imagine if the game instead ended if a player exceeds a certain number of cats. Then, the player with the most cat points wins. And you earned cat points with the cat tokens. And each cat token did something unique (be tradable cats, worth more points, etc.). And there could be event tokens that do something random like remove half your cats... the list goes on.
I've seen this game at the board game store I work at, but... wow, I didn't realize this was what it was. It sounds like a game that my mom has mentioned that she plays at quilting events called "Left Center Right"(?), which also sounds to me like pure dice luck rather than being a "game". I guess you have to be in an extremely specific niche audience to enjoy this sort of thing.
Wait they have a cool special rule for yellow cats and _that's it_ ???? why not have cool special rules for every color? why not have the winning condition be to get 6 cats of all the same color? that way doing a swap and moving cats around, you actually have agency in which cat you decided to swap or move or get rid of
This feels like a game for really small children that you would use to introduce them to simple concepts like turn-taking, dice-rolling etc. From the looks of things it wasn't designed to be played with grown ups
I own this game. It is the very worst game we have. Children were crying at the concept of losing or giving away a cat. It was traumatic, and we stopped playing maybe 2 rounds in.
There's no way this isn't just a cheeky play on the phrase "cat's out of the bag"
I reckon if they were clever enough to realise that, it would have been the name of the game instead of the generic "We Love Cats"
"If you ever have zero cats, you adopt two cats."
Ah, so it's just a real life simulator. Got it.
Regarding the yellow cat rule, the pdf rulebook says "... if you pass (for instance) a yellow cat token..." - the "for instance" I think is intending to communicate that yellow is just one example of a color being passed, and that any color should continue being passed if the next player has that color.
I guessed from when he explained that rule, that he must have gotten this wrong. The rule autocompletes itself just from hearing the example of the yellow cat
They also put absolutely no effort into the appearance. At the very least make the cats on the token look even a little interesting rather than making it seem like you Googled "cats" and just took the first 6 pictures that showed up and used the paint bucket tool on them.
Right? or have 6 different variety of cats. Orange Tabby, Black cat, White cat, Sphinx, etc.
There's a lovely game I tried recently called Flamecraft, where there's, I think, six types of "common" dragons (there's uncommon ones too but ignore that for now). For each type of dragon, all members of that type are functionally identical. They provide the same resource, have the same abilities, every gameplay aspect is identical. However, each dragon is unique anyway. Each one has a unique name and appearance.
That's what this should've been. Sure, have the color or whatever, but then make this green token have the name Beans and it's got a picture of of a little weirdo tabby, and then you swap that out for another green and it's Lizabeth who is wearing a crown for literally no reason, so on and so forth.
Haha - "One point for having cats" best review ever.
This game was made just to specifically cast shade at yellow cats.
Big orange cats with black stripes, however ...
A similar board game is Crazy Cat Lady, which has at least more activity than random dice. Example: lose your cat at the park (goes to shelter). Adopt all cats at the shelter. Etc... plus, it comes with little cat figurines, which is kind of fun
I also love cats
We all do
Better buy the game then!
I love every kind of cat
@@tylerdewey915 Just to name a few actually good cat-themed games lol: The Isle of Cats, Calico, Cat Lady
Time for you to homebrew rules that makes it an actual game
This sounds like CLR cat edition (dice game with quarters to see who wins the most quarters)
Your board game reviews are probably my favorite videos of yours
I uh...I came gere all excited but um... yeah... I hope they add more to it like with a deck of cards to get that "strategy" going and actually make this playable/fun
You love cats but haven't played Captain Claw yet??!! Madness! 😮
sounds like the kind of game that only exists so it can be a drinking "game"
After seeing his first date video....this man is truly a gem
Recently played “Cat Lady” and it was quite fun!
Sung Won I love your let's play channel.
I love your ideas for improvement on this, would make a fun party game with mimic actions.
We don't love "We love Cats"
Sounds like a variation on Left Right Center, or Put and Take?
Have you played Betrayal: Deck of Lost Souls yet? If not, please do. I’d love to hear your review!
the cat tokens are so boring too...
Oh oh I love cats they are so adorable and cute
I know youse waiting for me to yell again. I imagine someone has a quivering stomach.
This game is kind of morbid lol. Gaining, losing, swapping, and giving away cats. Dafaq.
POV you are watching ProZD-Skits for years, find an interest in board games and remember that he is an boardgame-channel.
Great review. Definitely needs some skill stuff as you said.
Eres quien hase la vox de mordecai de lackadaisy
Thank you
Hahaha a friend just said "I Love Cats boargame price: 59.99dlls and it made me chuckle because it's true they do that
Very Nice 🤍🖤
Haha bro 😂
Oh wow this looks so boring 😅 Also I would never swap or get rid of my cats!!!
1 min ago is crazy
Haven't seen a dice game this terrible since Draconic Dice.
Ngl, this game looks awful and is gonna get old after 2 turns
Not only is the gameplay just boring as hell, even the tokens and dice look so damn bad.
I mean if you make a "game" like this for cat lovers, put some effort on the tokens! Some cool or cute pictures of cats or something.
Your eyes look bigger, did you lose weight?
Lol, this is NO game at all...
just roll a d6 and win at 4-6.
Still waiting for the day bro will come back to his old content
First?
Oh man, there is so much wasted potential with this one. It could have been a neat engine builder/press your luck style game. Imagine if the game instead ended if a player exceeds a certain number of cats. Then, the player with the most cat points wins. And you earned cat points with the cat tokens. And each cat token did something unique (be tradable cats, worth more points, etc.). And there could be event tokens that do something random like remove half your cats... the list goes on.
There will ne no dice required for this part of the game !!!!!!
I've seen this game at the board game store I work at, but... wow, I didn't realize this was what it was. It sounds like a game that my mom has mentioned that she plays at quilting events called "Left Center Right"(?), which also sounds to me like pure dice luck rather than being a "game". I guess you have to be in an extremely specific niche audience to enjoy this sort of thing.
This was a stupendous review.
Wait they have a cool special rule for yellow cats and _that's it_ ???? why not have cool special rules for every color? why not have the winning condition be to get 6 cats of all the same color? that way doing a swap and moving cats around, you actually have agency in which cat you decided to swap or move or get rid of
You own so many nifty board games! You know in your Q&A I've probably missed it but do you attend conventions for it?
YES WE DO!!!
Your assessment at the end sounds exactly like what I was already thinking just from hearing the rules. Random dumb luck. Doesn’t seem very fun to me.
This feels like a game for really small children that you would use to introduce them to simple concepts like turn-taking, dice-rolling etc.
From the looks of things it wasn't designed to be played with grown ups
I own this game. It is the very worst game we have. Children were crying at the concept of losing or giving away a cat. It was traumatic, and we stopped playing maybe 2 rounds in.
THE Steve Jackson? Wow, that is heartbreaking. He used to be awesome. :(
I really thought it'd be a choose one of the dice type things, that kinda sucks
Harsh but fair. I liked the part with cats in it.
I think it sounds fun :(
Epic
I love cats I love every kind of cat
don't we all love cats?
seconds in and I'm sold on this game, it has cats
Forgot I was subbed to you. Glad I fixed that.
Wait what?
@@robertwolfgan I have unsubbed.
@@jackmeyers7805 :'c