about drawing off items you want to use, i usually make a "work room" with one container of each item, which i automatically draw off the lines with a splitter, prioritizing my "work room". so whenever i take stuff out, it gets replenished straight away and once full again, my normal production cycles continue. nice design!
With the release of update 8 into the experimental branch, and thus the utility of liquid biofuel for jetpacks, this adds high utility for an "inventory stripper" in such designs. You just dump in your inventory after getting back from a big project, and the chain of smart and programmable splitters pulls out any unused construction materials and other useful things and sorts them accordingly, while returning everything else. This also lets you just go out, go ham with the chainsaw, and dump your inventory when you get back to process it all into liquid biofuel for your jetpack.
I wish they would let the chainsaw also use any type of fuel (i.e. whatever you are carrying around for your jetpack, which probably isn't solid biofuel)
Very similar to an idea I came up with. The biggest difference is mine has a way to individually process large quantities of single items into there storage containers by having a merger after the main belt sorting going into the storage. This keeps the main belt clear of any items that could potentially take large amounts of time to sort.
You just helped me with the overflow/undefined items in smart splitter! Ty! I came up with about the same setting as yours but i splited even more by adding a second pair of conveyor with smart splitter (basically double the item/min, but exponentially increase AI limiter usage)
Nice build and gives me ideas for 1.0. Personally I didn’t start playing till after update 8 and will have mine sorting by items by tiers or maybe by what is used to make said item.
you can always do the center one as the overflow and then put the sinks at the end. that way you only only need two smart splitters and no mergers. also you can use a programmable splitter at the end to filter out items you want to sort but not store in bulk
This is my strat as well. At the very end you can put a Programmable Splitter and set certain items to be belted off to a bespoke mini-factory for "improvement" (full on rotors and reinforced plates? yeet them into an assembler and make smart plating!) then returned to the main input for re-sortation. You get a gradual drip of extra components without needing to make a dedicated factory, and you also have more _valuable_ items eventually going into the sink.
I have a similar setup. To solve the input cap, I made a separate auto sorted mass storage that has 2 output belts that leads to a smaller personal auto storage like the one shown here as well as sorted outputs for outgoing trains. For the mass storage, I used the two inputs of the larger storage box, 1input for flowing downstream to next bin (8 bin capacity per item) and one for input from the outside reapeat per storage bin to gain multiple input lines which will equal one line per bin added per item -1. Overflow upstream with smart splitters and mergers, hence the -1.
I did mine with multiple 5car train stations into one central area. The cars unload up to a sorting floor where it goes up to another floor where there is a giant square arena with storage boxes almost everywhere around you. Each cars worth of items unloaded goes through their own sorting belts so i can sort more items over time. Two storage containers share an awesome sink. Im currently moving all train and sink power to geothermal electricity to keep my power consumption line flat. Inside the giant arena, manufacturers are placed if needed for complex assembly if I don’t have a factory for them yet. Its taken a while to get it set up but i can sort 780ipm per train car if i need to. Also. I ship caterium ingots to storage and have them assembled into quick wire there or it would overwhelm a train car
I will use mainly (except for concrete and stuff like that) the storage idea from Stin Archi, so you have one programmable splitter, where you can set, which items do you want and then they're going into one container, and you can take it.
I have a system in my save in which I have 6 belts going through my storage system. These 6 belts then have a similar smart splitter setup to yours, where before they reach their final destination, they're merged back onto 2 belts before going into their industrial storage container. This allows up to 2 full belts of throughput of any particular item (which, due to how my freight platforms unload, it doesn't allow more than that anyway, but up to 6 full belts of total sorting capacity! Since all 6 belts are sorted to the same item for each container, you can easily make additions to the sorting system without worrying about what freight platform it's coming from. It's a hybrid system, getting better space efficiency than having a dedicated line for each item, but also getting better throughput than limiting yourself to 2 belts for sorting.
Nice setup, and original one. On my save, I use no sushi belt for my storage. I did choose to not use one because it replenish quantities slower than having a belts of each item ready to flow in the storage container. The downside is my belts foot print tho, which is far bigger than yours. I use 24 conveyor high each side for a total storage space of 48 items. It can be modified to get more if needed in a far futur (my project always takes lots of time). All my elevator are well organized and looks pretty cool. Right now I use only about 30 lines so i do not see the need to upgrade it yet... Im pretty happy with the result but it might be long to setup doing it this way and the room need to be large and pretty high as well since its 24 conveyor high.
I personally think making each of these storage facilities at every major location like 5-10 locations around the map and have them all have the same setup and have your train basically carry the extra from all of them to all the others to make sure all of them are at Max capacity and then set up a final depot with the awesome sync basically taking care of all of the overflow all at once
One suggestion.. when you start down the sorting line of smart splitters you have every single one go out to the overflow mergers. This is a LOT of extra work. Simply have all items continue on to the final smart splitter and then overflow at that point, saving yourself from having to build so many extra belts and mergers. This will also help with lag since you are streamlining the path of items in your build.
The reason I didn't do it that way is that I wanted to see and separate out any items that weren't programmed on the splitters. In case items I wanted to keep ended up on the the shredder pile, the smart splitter wouldn't be programmed to send them to the shredder, and instead, they ended up in a container at the end of the splitter line. I could then check that container now and then, and pickup and/or plan for what to do with the unprogrammed items. It was mostly useful during the build phase of this. 🙂👍 Thanks for the comment and suggestion!
Thankyou so much for this video... I have been trying to put together my own sorting system now as I am starting to have to travel further out to get to my factories, so I built a hub to bring it all together, but I could not find how to use the auto sorter in any other videos I watched... this just showed me what I did wrong and how to fix... so you get my first YT thumbs up ever! My only thing I didn't like in your video is the spaghetti belt lines... I have this problem also, but I think I have solved that easy - I am going to put in a 'ceiling space' for the belt work to keep the viewable area tidy...
The spaghetti is optional! 🤣 Thank you for the thumbs up! I do have other factories that I have built the belts under the floor and fed them up. It looks so much nicer!🙂
What kind of noodles do you eat that you think of this as spagetti? Exposed belts !== "spagetti" Spagetti is a reference to chaos (i.e. overlapping lines at weird angles going all over the place) - here everything is using right angles, no?
This is the one thing I'm still struggling on need to build me a central storage spot but can't decide where and how as of yet. Just doing stage 3 of elevator going just have to finish adaptive control units.
My setup is a line of double Storage ( Steel ), of 10 items and when I need more it goes up, where each new line is independent of the one below, and the rest goes to the awesome sink
at 2:55 it is not about not being sorted fast enough at all, its just that after setting one output to any and another to a specific product, from the point of view of the splitter it will behave just like a normal splitter , splitting in half the input of that specific product ( assuming 2 exits ) , that is why the any undefined work, it is not about speed, it is about blocking the flow of that product so it doesn't get split.
That might be something I mess with a bit during the revamp of this area. The truth is, I need to use more of the items before they get here in the first place. I need an increase in consumption from an increase in production of high tier items. Thanks for the idea!
@@Parkinwad I started a new save on the „train lovers map“ from Reddit, because my factory was such a big mess haha. Now I’m trying my best to keep everything clean and build my factory around the pre item i produce. For example i have a production of 1.200 reinforced iron plates and the next step, the modular frame uses 100% of it and so on. Only if the storage of the last item is full i let everything overflow into my storage hall
Can you explain the storage stacking a bit more? So we have two 780 lines of output from the train stations, how does stacking storage containers improve belt output? I can't visual where these containers go such that we can increase belt throughput. [One belt in] and [one belt out] of a storage container will be the same as just not having the storage container there.
You could add another container at the end for items that should pass to the sink or need another sorting location. Like the Zeno zipper or the boots, or anything like that. A programmable splitter works well for that.
Hello, here is a suggestion with the sorting issue: - Look for math solutions to sorting, there are many ways to deal with it. Here the problem is that, if we use numbers from 1-100 and your belts are always from 1 to 100 then the number 99 will be using the space and evaluation for the 98 previous ones. I will implement a solution to this next time i have time since is not that simple but will improve the flow rate. One part of the solution is to split the 4 carts of the train in 4 different sections that will have a set of items that is not repeated in any other cart. This way 4 belts can sort 4 times faster than one having everything.
You're absolutely correct! The limiting factor is the fact that all the belts combine to a single pair of belts. This can be fixed in several different ways. Sorting trains individually, cars individually. Multiple floors. Etc. Thanks for the input! 🙂👍
@@Parkinwad You need to think of it in a different way. Supply and demand. "What do I need and when do I need it?" For example, you need to make 300 iron ingots. (using standard recipes, mind you) So you need 10 smelters being fed 60 iron ore per minute. Yes, smelters only need 30 iron ore per minute to make 30 ingots but you must have the next 30 iron ore already loaded in the smelter before that the minute is over so that it will run at 100% efficiency. How do you do this? Well, you increase the belt speed (Doh!). But if the belts are empty, the issue is further upstream. You have to increase the supply of iron ore. So through the miracle of waving the magic wand, you get the ore to make the smelters run. Now, instead of needing 300 iron ingots a minute, let's say you need 3000 a minute. Now let's go back upstream to where the ore is coming from. Is it coming from a train depot? A truck depot? A miner? Say it comes from a train depot. each train platform has four slots. Two inputs and two outputs. If you have the Mk 5 belts which can only handle 780 items per minute, then you can connect a industrial storage container to a train platform with two Mk 5 belts. This gives you 1560 item transfer rate. That only gets you over half way so you will need a second train platform for a total of two platforms/Industrial storage containers dedicated strictly to iron ore. (I didn't mention restocking of the smelters, so four total) Of course, you will have to contend with getting the iron ore out of the containers and out to the smelters. (you figure that out yourself) Here is the rub. If you cannot empty the train platforms BEFORE the next train arrives, you need to look further upstream. You will ever have to reduce the incoming iron ore or make the train wait longer so it can be emptied. Having a train return to pick up more product with some product still in the cars is a waste of time and energy. I calculated what I need to make to get the Tier 9 requirements for the space elevator but I only looked at making one or two of the four items per minute. Unless you plan on playing Max Production style. So for the ramble. Of course, I don't mean YOU specifically when I say 'you'. I mean it in a hypothetical way. 🙃
Kibitz is very entertaining, but his heavily edited stuff, often leaves me baffled about the details. I love his videos, but I don't always learn much. Maybe I don't pay enough attention. Anyway, I think this video does a good job of explaining the details.
interesting design, similar to mine. I run 3 belts that loop and alternate direction with over flows to each belt. then use a final smart splitter right before the item goes into the storage for overflow right into a sink. Mine is massive with every time sorting.
Interesting concept. I have a separate train car for each item with a separate belt. Then I move the items into the packer mod so I can get a 10-1 ratio. Never thought about sending the extras into an awesome sink. Good idea. I got to wondering if we're somehow related??? Some tubers as I use their names as part of the name. ;)
Pause at 2:50 If you build a storage container on top of a storage container, you can store in the bottom container with the LEFT filter, the top container with the RIGHT filter, and use the CENTER filter set to OverFlow. This makes your storage facility require half the length it does in the video.
You could run a dozen mach 5 belts in smart splitters with mergers and have dedicated input for each item with a smart splitter making sure the dedicate line is clean and a dedicated sink for each item. But needs more tons of planning, space and a lot of patience
My current storage facility (which I think of as version 3.0) has every incoming line first go through a series of programmable splitters. The primary reason for that is not just higher capacity, but an intentional decision to design in a way that I can absolutely guarantee a specific capacity... I wanted to support 60/min of every item. It's pretty easy when sending items to storage to throw in a Mk1 belt if needed and send overflow elsewhere. So the programmable splitters are configured with 12 items per output, which gives a little extra room for burst traffic on a Mk5 belt (12*60/min is 720/min). Because I know those lines won't overflow as long as I stick to the 60/min limit and because I split the incoming lines before merging the results together, I can have literally any number of input lines coming into the facility. The initial sorting is done with the incoming lines on the floor running south to north, and the merged lines at the minimum lift height running west to east. The biggest issue with it is that every time I expand it I wish I could copy and paste the splitter settings. The merged 12-item belts then go to the smart splitter arrays. Of course, because I want to guarantee capacity I have to put an awesome sink at the end of each of those lines. The other thing I added in this version is what I think of as rapid prototyping. I have several lifts placed strategically so that I can connect a belt from the OUTPUT of any storage container. Those lifts then get merged to a single belt connected to a couple floors with one of every production building. Smart splitters can be configured to take what I need from the belts, and packagers are before/after any fluid connections. The idea is that when new items get added to the game, I'll be able to start making them immediately (and the game isn't finished, so it's practically guaranteed that will happen). Because I have this system, I went ahead and stored EVERYTHING including ores. Once I had it built, it occurred to me that it would work perfectly for Space Elevator parts that I don't want to bother making an entire factory for. I got my golden cup without any permanent factories for anything past the 3rd part. There are definitely some changes I want to make for 4.0/3.5. I want a circular storage area with stacked containers so that I don't have to go to a different floor for some items. I want hidden storage capacity behind the containers I pull from and I want the rapid prototyping to pull from the hidden storage so that it can't accidentally deplete the items reserved for my use. That hidden storage capacity would also allow me to build in direct inputs for some high-capacity materials and return the rapid prototyping excess into the system without risking clogging it. I also want to increase the capacity of the rapid prototyping, probably with three belts coming in (convenient to work with since splitters have three outputs) and multiple manufacturers since those are not only the most commonly needed building but also have the slowest build times. Anyway, I do kinda want to make a UA-cam video demonstrating some of these ideas eventually, but I do have a lot to learn about video editing before I could make something I would really feel proud of. Speaking of which, you did a great job on this video... thanks for taking the time!
Thanks for sharing that Ron! Sounds like your system is like the one I'll be expanding with using multiple programmable splitters to allow higher flow rates into storage! That's awesome, and thank you for the praise regarding the video! Glad you enjoyed it!
I came here looking for a solution to my current sorting station. It covers what's being brought in to the factory by train: Iron ingots, copper ingots, bauxite, raw quartz, caterium, and sulfur. I have a dual layer Mk 5 system through smart splitters heading in to the respective storage containers, with a Mk 5 belt taking the items from storage in to the factory. I also have the 1,560 item per minute sort speed, but I have the issue of multiple items types causing a massive slowdown on item transfer through the splitters and mergers. Unloading a mixed load of Iron ingots, copper ingots, and caterium ingots can take several minutes. So long, in fact, that I often have to wait to unload when I come in with another load after it. My system is just as fast, but I was hoping I could find a system that would increase the sorting speed of multiple item types. I'll head back to the drawing board and see what I can come up with to split the sorting tasks up and increase speed.
I did something similar a few times, but not for storage. But I felt there was not good reason for the overflow output. Everything that got past the last splitter, was sent to a sink. Seems simpler, and no drawback, but maybe you had reasons that were not clear to me, for using overflow on each splitter.
Yeah, you're able to double-down on the system shown above by having the L and R outputs be a defined item with center being overflow. Overflow will accept all items that aren't defined by the L/R outputs, and will accept the L/R outputs when they're overflown. As Parkin said, sometimes your splitter won't "split fast enough" and one of the defined L/R items can spill into overflow, but that's negligible, IMO.
I build my everything factory in the Northern forest near the water it's got most of the resources close and I build a factory that can build everything once I have all the recipes. A few like those that require nitrogen gas I build near the well and for aluminum products I deliver ingots and make what I need. I have all the resource nodes setup on smart splitters and only feed the factory when there not in use.
You don't need anymore to have "any undefined" + "overflow" on the smart splitters, overflow acting as undefined as well; Producing all items of the game on one final machine at 100% speed 100% efficiency (the "pionneer way" of producing items) = less than 600 items / minute. Last but not least, all items made from raw ressources (ingots, concrete ...) = primary production = not using the sorting system (as well as having a whole different logistic management) :)
True on all accounts. I don't have ingots here, but I do have some basic items such as silica which shouldn't really be here, so definitely room for improvement. The reason I still use overflow separately on the right output is that I want find out items that aren't being filtered out by the sorter, but I might not want to sink them. I only want to sink items that have full containers. Great points all around! 😀
I saw your video and was flattered that I had come up with pretty much the same exact system (except I use 36 industrial containers per item instead of 4) with unfortunately the same exact issues. You have some interesting thoughts in your future-proofing but it doesn’t seem like you posted a follow up video. I am currently stuck between trying to solve the issue or just starting another save. Dedicated platforms with dedicated conveyors for each item seems to be the ultimate solution, but I would either have to rebuild the entire bottom floor of my hub (which doesn’t appeal to me) or like I said, start again from scratch…which makes me want to take a break until update 8. Using programmable splitters to pre-sort is an interesting “middle ground”-but with my current build it would still require extensive reworking of my input area and eventually I would still run into bottlenecks.
That sounds like a huge building! I am likely going to rebuild this entire area, or relocate and start from scratch in order to bring more items in on trains requiring an entire rework. It will take way more space, mostly vertically. I have run into somewhat of the same issue as you: waiting for a few more updates before going back. I have over 450 hours into that save and was starting to hit a wall, and when a game starts to lose my interest, I find it best to take a break, and come back with a fresh outlook months later usually. Currently enjoying a bit of COD. Thanks for the comment! 🙂
That's a good concept indeed, not so different from my own central storage, and a very good video, as any of your work. For me, i have one train station for 8 different storages, and trains feed two MK5 with one programmable splitter to route left or right the product. (ofc i had 8 train station on one side of my big factory, (80x60) 8 on the other side, so in the middle i can produce my stuffs) The downside, as you rightly said, are (for me) in the belts wich take away the overflows, it's very difficult to set the right amount of Sinks and try to use them at full speed anytime. i had also to said honestly, there's a lot of wonderful machines in the game, but the industrial storage, (wich is a fundamental part, probably the most fundamental part) with his dimensions and the double vertical input/output, force the design in any case to not so great solution about deal with input, output. I really like to have instead something with the inputs binded on a kind of cylinder, and when you set down the storage, like for the tower light, with the next click you will be able to choose from vertical layout to horizontal layout of the inputs/outputs. I suppose this will remain a dream :)
Saw many storage room design, but wondering how fluid resource can be centralize and organized. Or everyone just made the fluid they needs while in production line ?
Most I've seen so far has been storage "in-line" to the production facility, since liquids can't be sunk without packaging. I've opted for tuning production of liquids, then packaging and sinking leftovers, if any
Hello there 😊 First of all, nice video and cool design of your storage facilitiy👌 In my case, i have build a storage system based on drones. So i have one factory near the red forest, producing all the batterys i need and bring them to the storage facility, where i have one drone station for each item in the game. (So you don't have do deal with the overflow stuff at the storage, but only at the factories) My thought was to bring only the overflow items of the sattelite factorys, that are build around the map, to the storage and the rest i can deliver via trains (or trucks) to other factories, where i need them for further production lines. In any case, have a nice day and keep being productive 💪
I don't have bulk items being sorted, sushi sorting belts only have assembled components on them so belt capacity isn't such a problem. I like your spaghetti!
How do you handle the case, say, you have a computer factory. By default it sends output to the storage, but when it’s full, the extra is fed to a super computer factory? I feel like if I use sorting I cannot apply back pressure to the production line so it could use its output somewhere else.
It's all in how you set up the sorter. Using overflow on whichever output you want to send to the supercomputer factory will force all computers to storage until it's full. Once storage is maxed, the computers will overflow to the super computer factory. That splitter must be placed before storage. Hope that helps. Play with it a bit to get an idea.
I honestly haven't done a lot of modding with this game due to its constant evolution. I'm waiting for final release to go all out with a modded game! Thanks for the comment! 🙂
2:24 - I thin your use of smart splitters is very inefficient. You go item left into storage. Nice. Undefiend middle (ok) and OVERFLOW RIGHT. Given that you have a capacity input that limits throughput, what I do is: Item LEFT and OVERFLOR MIDDLE - there is no need for another set output. All items not handled are then going down the line and finish in the overflow.
When only using item+overflow, sometimes the splitter will hold 2-3 undefined items in it before passing it to overflow. This is quite noticeable when the incoming flow is low. Adding undefined solves the problem.
Why all this hoarding? in my game, If it is not going into another production line, or the productions further down the line is backed up or having other issues. Then it is going into the sink :-)
When I do massive (everything is relative) build projects, I will often empty containers worth of resources and pack them onto trains to keep near my build site. Obviously, not every resource needs massive amounts of extra mats lying around, but it's fun to do because you can. I sink everything that overflows the storage, so I don't expand on it really ever, but always have plenty of resources whenever.
I know! Seems oxy-moronic, but if random items are added to any station, it can screw up the whole system, so they have to be combined to a single belt first in order to be "separated" or sorted. Thanks for the laugh! 🤣
Auto sorting is absolute proof that you built your entire base wrong. I wrote a long rant then deleted it. Simply put, you never need an auto sorting system because it mean you will never come close to fully utilizing the rather slow speed of the max tier belt. That's why you don't see them in other peoples builds. Its not that they are difficult to do, they are simply never going to be more efficient than proper resource management and distribution.
@@XXX-XX-X-X I can understand why you might think so lol. I'm really not. I enjoy teaching, and some times I over explain things. That's why I deleted my rant and went with a simpler explanation.
about drawing off items you want to use, i usually make a "work room" with one container of each item, which i automatically draw off the lines with a splitter, prioritizing my "work room". so whenever i take stuff out, it gets replenished straight away and once full again, my normal production cycles continue. nice design!
With the release of update 8 into the experimental branch, and thus the utility of liquid biofuel for jetpacks, this adds high utility for an "inventory stripper" in such designs. You just dump in your inventory after getting back from a big project, and the chain of smart and programmable splitters pulls out any unused construction materials and other useful things and sorts them accordingly, while returning everything else. This also lets you just go out, go ham with the chainsaw, and dump your inventory when you get back to process it all into liquid biofuel for your jetpack.
Nice. I haven't looked into 8 yet, so thanks for the tip! 🙂👍
@@Parkinwad the burn time on liquid biofuel in a jetpack is ABSURD and is well worth the trouble.
I wish they would let the chainsaw also use any type of fuel (i.e. whatever you are carrying around for your jetpack, which probably isn't solid biofuel)
Very similar to an idea I came up with. The biggest difference is mine has a way to individually process large quantities of single items into there storage containers by having a merger after the main belt sorting going into the storage. This keeps the main belt clear of any items that could potentially take large amounts of time to sort.
I love this game! Haha! Great idea! 😁👍
Finally someone who understands this. You are the first I encounter, we think alike.
You just helped me with the overflow/undefined items in smart splitter! Ty!
I came up with about the same setting as yours but i splited even more by adding a second pair of conveyor with smart splitter (basically double the item/min, but exponentially increase AI limiter usage)
Nice! Thanks for the comment! 🙂
Nice build and gives me ideas for 1.0. Personally I didn’t start playing till after update 8 and will have mine sorting by items by tiers or maybe by what is used to make said item.
you can always do the center one as the overflow and then put the sinks at the end. that way you only only need two smart splitters and no mergers. also you can use a programmable splitter at the end to filter out items you want to sort but not store in bulk
🙂👍 I appreciate the comment!
Damn responding even a year after the video published, keep up the good work.
This is my strat as well. At the very end you can put a Programmable Splitter and set certain items to be belted off to a bespoke mini-factory for "improvement" (full on rotors and reinforced plates? yeet them into an assembler and make smart plating!) then returned to the main input for re-sortation. You get a gradual drip of extra components without needing to make a dedicated factory, and you also have more _valuable_ items eventually going into the sink.
I have a similar setup. To solve the input cap, I made a separate auto sorted mass storage that has 2 output belts that leads to a smaller personal auto storage like the one shown here as well as sorted outputs for outgoing trains.
For the mass storage, I used the two inputs of the larger storage box, 1input for flowing downstream to next bin (8 bin capacity per item) and one for input from the outside reapeat per storage bin to gain multiple input lines which will equal one line per bin added per item -1. Overflow upstream with smart splitters and mergers, hence the -1.
I did mine with multiple 5car train stations into one central area. The cars unload up to a sorting floor where it goes up to another floor where there is a giant square arena with storage boxes almost everywhere around you. Each cars worth of items unloaded goes through their own sorting belts so i can sort more items over time. Two storage containers share an awesome sink. Im currently moving all train and sink power to geothermal electricity to keep my power consumption line flat. Inside the giant arena, manufacturers are placed if needed for complex assembly if I don’t have a factory for them yet. Its taken a while to get it set up but i can sort 780ipm per train car if i need to.
Also. I ship caterium ingots to storage and have them assembled into quick wire there or it would overwhelm a train car
I will use mainly (except for concrete and stuff like that) the storage idea from Stin Archi, so you have one programmable splitter, where you can set, which items do you want and then they're going into one container, and you can take it.
I saw that video, but it confused my brain! Lol! 😁👍
I have a system in my save in which I have 6 belts going through my storage system. These 6 belts then have a similar smart splitter setup to yours, where before they reach their final destination, they're merged back onto 2 belts before going into their industrial storage container. This allows up to 2 full belts of throughput of any particular item (which, due to how my freight platforms unload, it doesn't allow more than that anyway, but up to 6 full belts of total sorting capacity! Since all 6 belts are sorted to the same item for each container, you can easily make additions to the sorting system without worrying about what freight platform it's coming from. It's a hybrid system, getting better space efficiency than having a dedicated line for each item, but also getting better throughput than limiting yourself to 2 belts for sorting.
Very nice. 🙂
Nice setup, and original one.
On my save, I use no sushi belt for my storage. I did choose to not use one because it replenish quantities slower than having a belts of each item ready to flow in the storage container. The downside is my belts foot print tho, which is far bigger than yours. I use 24 conveyor high each side for a total storage space of 48 items. It can be modified to get more if needed in a far futur (my project always takes lots of time). All my elevator are well organized and looks pretty cool. Right now I use only about 30 lines so i do not see the need to upgrade it yet...
Im pretty happy with the result but it might be long to setup doing it this way and the room need to be large and pretty high as well since its 24 conveyor high.
Any kind of sorting system is going to take space. Amazing thing is that we have the options in game to design whatever we want! I love it!
agreed!
I personally think making each of these storage facilities at every major location like 5-10 locations around the map and have them all have the same setup and have your train basically carry the extra from all of them to all the others to make sure all of them are at Max capacity and then set up a final depot with the awesome sync basically taking care of all of the overflow all at once
One suggestion.. when you start down the sorting line of smart splitters you have every single one go out to the overflow mergers. This is a LOT of extra work. Simply have all items continue on to the final smart splitter and then overflow at that point, saving yourself from having to build so many extra belts and mergers. This will also help with lag since you are streamlining the path of items in your build.
The reason I didn't do it that way is that I wanted to see and separate out any items that weren't programmed on the splitters. In case items I wanted to keep ended up on the the shredder pile, the smart splitter wouldn't be programmed to send them to the shredder, and instead, they ended up in a container at the end of the splitter line. I could then check that container now and then, and pickup and/or plan for what to do with the unprogrammed items. It was mostly useful during the build phase of this. 🙂👍 Thanks for the comment and suggestion!
Thankyou so much for this video... I have been trying to put together my own sorting system now as I am starting to have to travel further out to get to my factories, so I built a hub to bring it all together, but I could not find how to use the auto sorter in any other videos I watched... this just showed me what I did wrong and how to fix... so you get my first YT thumbs up ever! My only thing I didn't like in your video is the spaghetti belt lines... I have this problem also, but I think I have solved that easy - I am going to put in a 'ceiling space' for the belt work to keep the viewable area tidy...
The spaghetti is optional! 🤣 Thank you for the thumbs up! I do have other factories that I have built the belts under the floor and fed them up. It looks so much nicer!🙂
What kind of noodles do you eat that you think of this as spagetti?
Exposed belts !== "spagetti"
Spagetti is a reference to chaos (i.e. overlapping lines at weird angles going all over the place) - here everything is using right angles, no?
This is the one thing I'm still struggling on need to build me a central storage spot but can't decide where and how as of yet. Just doing stage 3 of elevator going just have to finish adaptive control units.
Just did exactly the same solution a couple days ago before finding your video :)
Great minds think alike! 😀
My setup is a line of double Storage ( Steel ), of 10 items and when I need more it goes up, where each new line is independent of the one below, and the rest goes to the awesome sink
at 2:55 it is not about not being sorted fast enough at all, its just that after setting one output to any and another to a specific product, from the point of view of the splitter it will behave just like a normal splitter , splitting in half the input of that specific product ( assuming 2 exits ) , that is why the any undefined work, it is not about speed, it is about blocking the flow of that product so it doesn't get split.
Just stack a small storage (vice versa, which you connect) on top and then another big container so you could run 3x 780 belts into your storage
That might be something I mess with a bit during the revamp of this area. The truth is, I need to use more of the items before they get here in the first place. I need an increase in consumption from an increase in production of high tier items. Thanks for the idea!
@@Parkinwad I started a new save on the „train lovers map“ from Reddit, because my factory was such a big mess haha.
Now I’m trying my best to keep everything clean and build my factory around the pre item i produce.
For example i have a production of 1.200 reinforced iron plates and the next step, the modular frame uses 100% of it and so on.
Only if the storage of the last item is full i let everything overflow into my storage hall
Can you explain the storage stacking a bit more?
So we have two 780 lines of output from the train stations, how does stacking storage containers improve belt output? I can't visual where these containers go such that we can increase belt throughput. [One belt in] and [one belt out] of a storage container will be the same as just not having the storage container there.
I have a Single Bus Storage sorter its a bit slow but i want to use More industrial containers to expand the bus size
You could add another container at the end for items that should pass to the sink or need another sorting location. Like the Zeno zipper or the boots, or anything like that. A programmable splitter works well for that.
I do have a container that catches anything that isn't going to the sink. That way, I know to program new splitters when items end up in there. 🙂👍
The overflow of your first smart splitter does not just overflow the item you filtered to go into storage it will overflow everything regardless.
this got me excited hoping it was about a auto sort system for trading cards lol.
Lol. Awesome! Sorry, not that. ☹
Hello, here is a suggestion with the sorting issue:
- Look for math solutions to sorting, there are many ways to deal with it.
Here the problem is that, if we use numbers from 1-100 and your belts are always from 1 to 100 then the number 99 will be using the space and evaluation for the 98 previous ones.
I will implement a solution to this next time i have time since is not that simple but will improve the flow rate.
One part of the solution is to split the 4 carts of the train in 4 different sections that will have a set of items that is not repeated in any other cart.
This way 4 belts can sort 4 times faster than one having everything.
You're absolutely correct! The limiting factor is the fact that all the belts combine to a single pair of belts. This can be fixed in several different ways. Sorting trains individually, cars individually. Multiple floors. Etc. Thanks for the input! 🙂👍
@@Parkinwad You need to think of it in a different way. Supply and demand. "What do I need and when do I need it?" For example, you need to make 300 iron ingots. (using standard recipes, mind you) So you need 10 smelters being fed 60 iron ore per minute. Yes, smelters only need 30 iron ore per minute to make 30 ingots but you must have the next 30 iron ore already loaded in the smelter before that the minute is over so that it will run at 100% efficiency. How do you do this? Well, you increase the belt speed (Doh!). But if the belts are empty, the issue is further upstream. You have to increase the supply of iron ore. So through the miracle of waving the magic wand, you get the ore to make the smelters run.
Now, instead of needing 300 iron ingots a minute, let's say you need 3000 a minute.
Now let's go back upstream to where the ore is coming from. Is it coming from a train depot? A truck depot? A miner? Say it comes from a train depot. each train platform has four slots. Two inputs and two outputs. If you have the Mk 5 belts which can only handle 780 items per minute, then you can connect a industrial storage container to a train platform with two Mk 5 belts. This gives you 1560 item transfer rate. That only gets you over half way so you will need a second train platform for a total of two platforms/Industrial storage containers dedicated strictly to iron ore. (I didn't mention restocking of the smelters, so four total) Of course, you will have to contend with getting the iron ore out of the containers and out to the smelters. (you figure that out yourself)
Here is the rub. If you cannot empty the train platforms BEFORE the next train arrives, you need to look further upstream. You will ever have to reduce the incoming iron ore or make the train wait longer so it can be emptied. Having a train return to pick up more product with some product still in the cars is a waste of time and energy.
I calculated what I need to make to get the Tier 9 requirements for the space elevator but I only looked at making one or two of the four items per minute. Unless you plan on playing Max Production style.
So for the ramble. Of course, I don't mean YOU specifically when I say 'you'. I mean it in a hypothetical way. 🙃
This video helped me more than Kibitz and Xclipse's videos combined! Subbed!
Thanks! 😀👍
Kibitz is very entertaining, but his heavily edited stuff, often leaves me baffled about the details. I love his videos, but I don't always learn much. Maybe I don't pay enough attention. Anyway, I think this video does a good job of explaining the details.
interesting design, similar to mine. I run 3 belts that loop and alternate direction with over flows to each belt. then use a final smart splitter right before the item goes into the storage for overflow right into a sink. Mine is massive with every time sorting.
Nice! I can kind of visualize that! Thanks for sharing that! 🙂
Interesting concept. I have a separate train car for each item with a separate belt. Then I move the items into the packer mod so I can get a 10-1 ratio. Never thought about sending the extras into an awesome sink. Good idea. I got to wondering if we're somehow related??? Some tubers as I use their names as part of the name. ;)
Pause at 2:50
If you build a storage container on top of a storage container, you can store in the bottom container with the LEFT filter, the top container with the RIGHT filter, and use the CENTER filter set to OverFlow.
This makes your storage facility require half the length it does in the video.
I appreciate the comment. 🙂
You could run a dozen mach 5 belts in smart splitters with mergers and have dedicated input for each item with a smart splitter making sure the dedicate line is clean and a dedicated sink for each item. But needs more tons of planning, space and a lot of patience
SPACE! Yeah, that's the big one. Lol.
My current storage facility (which I think of as version 3.0) has every incoming line first go through a series of programmable splitters. The primary reason for that is not just higher capacity, but an intentional decision to design in a way that I can absolutely guarantee a specific capacity... I wanted to support 60/min of every item. It's pretty easy when sending items to storage to throw in a Mk1 belt if needed and send overflow elsewhere. So the programmable splitters are configured with 12 items per output, which gives a little extra room for burst traffic on a Mk5 belt (12*60/min is 720/min). Because I know those lines won't overflow as long as I stick to the 60/min limit and because I split the incoming lines before merging the results together, I can have literally any number of input lines coming into the facility. The initial sorting is done with the incoming lines on the floor running south to north, and the merged lines at the minimum lift height running west to east. The biggest issue with it is that every time I expand it I wish I could copy and paste the splitter settings. The merged 12-item belts then go to the smart splitter arrays. Of course, because I want to guarantee capacity I have to put an awesome sink at the end of each of those lines.
The other thing I added in this version is what I think of as rapid prototyping. I have several lifts placed strategically so that I can connect a belt from the OUTPUT of any storage container. Those lifts then get merged to a single belt connected to a couple floors with one of every production building. Smart splitters can be configured to take what I need from the belts, and packagers are before/after any fluid connections. The idea is that when new items get added to the game, I'll be able to start making them immediately (and the game isn't finished, so it's practically guaranteed that will happen). Because I have this system, I went ahead and stored EVERYTHING including ores. Once I had it built, it occurred to me that it would work perfectly for Space Elevator parts that I don't want to bother making an entire factory for. I got my golden cup without any permanent factories for anything past the 3rd part.
There are definitely some changes I want to make for 4.0/3.5. I want a circular storage area with stacked containers so that I don't have to go to a different floor for some items. I want hidden storage capacity behind the containers I pull from and I want the rapid prototyping to pull from the hidden storage so that it can't accidentally deplete the items reserved for my use. That hidden storage capacity would also allow me to build in direct inputs for some high-capacity materials and return the rapid prototyping excess into the system without risking clogging it. I also want to increase the capacity of the rapid prototyping, probably with three belts coming in (convenient to work with since splitters have three outputs) and multiple manufacturers since those are not only the most commonly needed building but also have the slowest build times.
Anyway, I do kinda want to make a UA-cam video demonstrating some of these ideas eventually, but I do have a lot to learn about video editing before I could make something I would really feel proud of. Speaking of which, you did a great job on this video... thanks for taking the time!
Thanks for sharing that Ron! Sounds like your system is like the one I'll be expanding with using multiple programmable splitters to allow higher flow rates into storage! That's awesome, and thank you for the praise regarding the video! Glad you enjoyed it!
Wow, I really enjoyed reading that, especially the rapid prototyping. Great suggestions, both of you!
This is awesome videos like this motivates me to create still new but I love your videos
Thanks a lot! Happy to inspire!
I came here looking for a solution to my current sorting station. It covers what's being brought in to the factory by train: Iron ingots, copper ingots, bauxite, raw quartz, caterium, and sulfur. I have a dual layer Mk 5 system through smart splitters heading in to the respective storage containers, with a Mk 5 belt taking the items from storage in to the factory. I also have the 1,560 item per minute sort speed, but I have the issue of multiple items types causing a massive slowdown on item transfer through the splitters and mergers. Unloading a mixed load of Iron ingots, copper ingots, and caterium ingots can take several minutes. So long, in fact, that I often have to wait to unload when I come in with another load after it. My system is just as fast, but I was hoping I could find a system that would increase the sorting speed of multiple item types. I'll head back to the drawing board and see what I can come up with to split the sorting tasks up and increase speed.
Check out my next video like this then. It's a blueprint version of a sorting system with more overall throughput. Thanks for ther comment! 🙂
I developed something similar before viewing your video I'm using it to explain/show others how I'm doing it.
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I did something similar a few times, but not for storage. But I felt there was not good reason for the overflow output. Everything that got past the last splitter, was sent to a sink. Seems simpler, and no drawback, but maybe you had reasons that were not clear to me, for using overflow on each splitter.
Yeah, you're able to double-down on the system shown above by having the L and R outputs be a defined item with center being overflow. Overflow will accept all items that aren't defined by the L/R outputs, and will accept the L/R outputs when they're overflown. As Parkin said, sometimes your splitter won't "split fast enough" and one of the defined L/R items can spill into overflow, but that's negligible, IMO.
I build my everything factory in the Northern forest near the water it's got most of the resources close and I build a factory that can build everything once I have all the recipes. A few like those that require nitrogen gas I build near the well and for aluminum products I deliver ingots and make what I need. I have all the resource nodes setup on smart splitters and only feed the factory when there not in use.
You don't need anymore to have "any undefined" + "overflow" on the smart splitters, overflow acting as undefined as well;
Producing all items of the game on one final machine at 100% speed 100% efficiency (the "pionneer way" of producing items) = less than 600 items / minute.
Last but not least, all items made from raw ressources (ingots, concrete ...) = primary production = not using the sorting system (as well as having a whole different logistic management) :)
True on all accounts. I don't have ingots here, but I do have some basic items such as silica which shouldn't really be here, so definitely room for improvement. The reason I still use overflow separately on the right output is that I want find out items that aren't being filtered out by the sorter, but I might not want to sink them. I only want to sink items that have full containers. Great points all around! 😀
I saw your video and was flattered that I had come up with pretty much the same exact system (except I use 36 industrial containers per item instead of 4) with unfortunately the same exact issues. You have some interesting thoughts in your future-proofing but it doesn’t seem like you posted a follow up video. I am currently stuck between trying to solve the issue or just starting another save. Dedicated platforms with dedicated conveyors for each item seems to be the ultimate solution, but I would either have to rebuild the entire bottom floor of my hub (which doesn’t appeal to me) or like I said, start again from scratch…which makes me want to take a break until update 8. Using programmable splitters to pre-sort is an interesting “middle ground”-but with my current build it would still require extensive reworking of my input area and eventually I would still run into bottlenecks.
That sounds like a huge building! I am likely going to rebuild this entire area, or relocate and start from scratch in order to bring more items in on trains requiring an entire rework. It will take way more space, mostly vertically. I have run into somewhat of the same issue as you: waiting for a few more updates before going back. I have over 450 hours into that save and was starting to hit a wall, and when a game starts to lose my interest, I find it best to take a break, and come back with a fresh outlook months later usually. Currently enjoying a bit of COD. Thanks for the comment! 🙂
That's a good concept indeed, not so different from my own central storage, and a very good video, as any of your work. For me, i have one train station for 8 different storages, and trains feed two MK5 with one programmable splitter to route left or right the product. (ofc i had 8 train station on one side of my big factory, (80x60) 8 on the other side, so in the middle i can produce my stuffs) The downside, as you rightly said, are (for me) in the belts wich take away the overflows, it's very difficult to set the right amount of Sinks and try to use them at full speed anytime. i had also to said honestly, there's a lot of wonderful machines in the game, but the industrial storage, (wich is a fundamental part, probably the most fundamental part) with his dimensions and the double vertical input/output, force the design in any case to not so great solution about deal with input, output. I really like to have instead something with the inputs binded on a kind of cylinder, and when you set down the storage, like for the tower light, with the next click you will be able to choose from vertical layout to horizontal layout of the inputs/outputs. I suppose this will remain a dream :)
A dream indeed. 🙂 The game's not done yet though. 😉
Fantastic idea with a horizontal industrial storage and a cylindrical "warehouse" storage. Very easy to make a mod for this!
@@XoIoRouge if you do will be the first mod at all I will install in Satisfactory 🙂
I made this in minecraft with hoppers and water conveyorbelts and stuff
Nice! 🙂 I used to love doing stuff like automation in minecraft also.
What are your color scheme hex codes? I LOVE that pallette!!
I'll have to hunt them down again. Lol. Appreciate it. I like it too! Might do a bike in those colors some day!
Would be good to set one of these up with common items for building and then piggy back it to new places for big builds
That is kinda exactly what I'm using this one for! 😀👍
You must've watched my game... This is exactly what i built ;)
But in a less stylish look
Stylish isn't everything. Mine, I would say, is purely functional! 😉👍
I love the auto sorter builds but need to do some pre-sorting to run multiple mk 5 lines I’m bottlenecked atm
Saw many storage room design, but wondering how fluid resource can be centralize and organized. Or everyone just made the fluid they needs while in production line ?
Most I've seen so far has been storage "in-line" to the production facility, since liquids can't be sunk without packaging. I've opted for tuning production of liquids, then packaging and sinking leftovers, if any
110%👊👊
Hello there 😊
First of all, nice video and cool design of your storage facilitiy👌
In my case, i have build a storage system based on drones. So i have one factory near the red forest, producing all the batterys i need and bring them to the storage facility, where i have one drone station for each item in the game. (So you don't have do deal with the overflow stuff at the storage, but only at the factories)
My thought was to bring only the overflow items of the sattelite factorys, that are build around the map, to the storage and the rest i can deliver via trains (or trucks) to other factories, where i need them for further production lines.
In any case, have a nice day and keep being productive 💪
Nicely done! Thank you for the kind words regarding the video! 🙂
very cool thank you
Thanks for an awesome comment! Glad the video helped! 👍
I don't have bulk items being sorted, sushi sorting belts only have assembled components on them so belt capacity isn't such a problem. I like your spaghetti!
Thanks! 😉
How do you handle the case, say, you have a computer factory. By default it sends output to the storage, but when it’s full, the extra is fed to a super computer factory? I feel like if I use sorting I cannot apply back pressure to the production line so it could use its output somewhere else.
It's all in how you set up the sorter. Using overflow on whichever output you want to send to the supercomputer factory will force all computers to storage until it's full. Once storage is maxed, the computers will overflow to the super computer factory. That splitter must be placed before storage. Hope that helps. Play with it a bit to get an idea.
Prefer to have mod like Applied Energistics lol.
I honestly haven't done a lot of modding with this game due to its constant evolution. I'm waiting for final release to go all out with a modded game! Thanks for the comment! 🙂
2:24 - I thin your use of smart splitters is very inefficient. You go item left into storage. Nice. Undefiend middle (ok) and OVERFLOW RIGHT. Given that you have a capacity input that limits throughput, what I do is: Item LEFT and OVERFLOR MIDDLE - there is no need for another set output. All items not handled are then going down the line and finish in the overflow.
In the video, I explain my reasoning for the 3 separate outputs, but you are free to build and change this for your needs and satisfaction. 🙂👍
When only using item+overflow, sometimes the splitter will hold 2-3 undefined items in it before passing it to overflow. This is quite noticeable when the incoming flow is low. Adding undefined solves the problem.
Why all this hoarding? in my game, If it is not going into another production line, or the productions further down the line is backed up or having other issues. Then it is going into the sink :-)
When I do massive (everything is relative) build projects, I will often empty containers worth of resources and pack them onto trains to keep near my build site. Obviously, not every resource needs massive amounts of extra mats lying around, but it's fun to do because you can. I sink everything that overflows the storage, so I don't expand on it really ever, but always have plenty of resources whenever.
"After the items are merged they need to be separated"
/facepalm
I know! Seems oxy-moronic, but if random items are added to any station, it can screw up the whole system, so they have to be combined to a single belt first in order to be "separated" or sorted. Thanks for the laugh! 🤣
Auto sorting is absolute proof that you built your entire base wrong. I wrote a long rant then deleted it. Simply put, you never need an auto sorting system because it mean you will never come close to fully utilizing the rather slow speed of the max tier belt. That's why you don't see them in other peoples builds. Its not that they are difficult to do, they are simply never going to be more efficient than proper resource management and distribution.
You’re right but also maybe just a little teensy bit tightly wound.
@@XXX-XX-X-X I can understand why you might think so lol. I'm really not. I enjoy teaching, and some times I over explain things. That's why I deleted my rant and went with a simpler explanation.
instead of showing us what you need to improve on your own design, show us how to build THE BEST auto sorting system step by step
Fair enough! Appreciate the comment! 😁👍
Background music made me worried about my cat