Godot 4: Glass Door shader (fast blur tutorial)
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- Опубліковано 4 тра 2024
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Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this video, I will demonstrate a much faster way to blur our sprite or the entire screen.
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Honey wake up, a new Fencer video just dropped.
😎 Thank you.
yaaaay another one
Hey, good to know. 😎 And thanks!
Great video, but your audio has a pretty loud background hiss. Doesn't really impact anything, but is noticeable as something I haven't heard from other coding videos like this.
Big thumbs up on the content!
Thanks! Yes, I know about the background noise. I'm recording my videos in real-time, and my laptop has quite a noisy fan. I'm working on improving it.
And thanks for watching. 😎
Great stuff. Any plans to do a water shader? I would love to make a little boat game but have no idae how to make realistic water that would react to an objcet such as a boat moving in it (and vice versa).
Thank you! Yes, I plan to do a water shader tutorial as well. I am not sure about the dynamic reaction to objects yet, but some solution will surely show up.