Alright, I'll try my best with this one. Deco is really interesting, although I don't really support anime songs in GD levels, nor that I dislike it. *Please, don't put anything that blocks the vision of player, plsss.* Also, when making deco, try to not make it confusing to play, since people don't really like to die to things that they don't understand what it is. Nextly, I'd recommend some slayers to playtest this too. On existing decorations, I'd make yellow colour on spikes slightly and noticeably darker, since yellow is quite hard colour to see. Especially at high player speed. Or just add a black contour to it. 0:16-0:17 Basically the blind straight fly. 0:21 The station's moves are too quick and "animationless". Would make it move when player is about to hit the water, with ease out or something. The same counts to box that moves out of nowhere. 0:16 The unfinished structure of that blind straight fly is visible to player. The same mistake OniLink made in TW. Oh my, those duals are surely looks confusing, not that saying to remove it. If playtesters haven't saw the skips, the look at the gp surely, in all angles. Try to click as early/late as possible and etc. 0:57 ...That blue portal, I hope there's no more clicks required after hitting the blue portal. Overall, nice upcoming extreme. Good work, comrade!
W level, can’t wait too see this on the demon list some day! I’d recommend adding some more foreground details, and adding some lighting to the wood objects, hope this helps :)
Alright, I'll try my best with this one.
Deco is really interesting, although I don't really support anime songs in GD levels, nor that I dislike it.
*Please, don't put anything that blocks the vision of player, plsss.*
Also, when making deco, try to not make it confusing to play, since people don't really like to die to things that they don't understand what it is.
Nextly, I'd recommend some slayers to playtest this too.
On existing decorations, I'd make yellow colour on spikes slightly and noticeably darker, since yellow is quite hard colour to see. Especially at high player speed. Or just add a black contour to it.
0:16-0:17 Basically the blind straight fly.
0:21 The station's moves are too quick and "animationless". Would make it move when player is about to hit the water, with ease out or something.
The same counts to box that moves out of nowhere.
0:16 The unfinished structure of that blind straight fly is visible to player. The same mistake OniLink made in TW.
Oh my, those duals are surely looks confusing, not that saying to remove it.
If playtesters haven't saw the skips, the look at the gp surely, in all angles. Try to click as early/late as possible and etc.
0:57 ...That blue portal, I hope there's no more clicks required after hitting the blue portal.
Overall, nice upcoming extreme.
Good work, comrade!
ty for the feedback, i prob wouldnt had noticed the unfinished structures lmao
Nice GP. Hope the deco turns out well
yeppers
W
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W level, can’t wait too see this on the demon list some day! I’d recommend adding some more foreground details, and adding some lighting to the wood objects, hope this helps :)
aight bet, ty for the feedback :D
The Golden x Combustion gameplay mix with Ascension to heaven deco? Damn i like that
W
Woooowowwww
yessir
W level
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