Super Mario Maker 2 - REVIEW (Switch)
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- Опубліковано 18 вер 2024
- How is Super Mario Maker 2 on Nintendo Switch? Find out in our in-depth review that explores the new Stage Creator features, Story Mode, 3D World style & Cat Mario, night themes, controls, online multiplayer, how it compares to the Wiii U version, and tons more in our in-depth video review of Super Mario Maker 2 on the Nintendo Switch!
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One thing Nintendo could do is make a Disable Multiplayer option for levels. Not everyone would use it but It would go a long way in making sure levels not built for multiplayer don't end up in.
Finally, someone who ACTUALLY thinks of a solution instead of just calling this “nitpicky”.
This is a perfect idea
or just have it set to default and an option saying that it's a co op level
An actual idea! I thought these had gone extinct!
@CoolDoominator Didn't they have a co-op tag?
The game that will easily become one of my most played games ever
If it can overcome my 1000 hours of smash, it sure will be my most played
Sameee
Same
New Horizons will pass it for me.
This will easily become my most relatable comment ever
Oh God i just realised that there’ll be Kaizo levels but upside down making it super disorienting
Kaizo college but upside down :0
And in co op
*Oh god*
With the drunk effect.
@@Lechteron angry sun too
Normal people: noooo I can’t play with my friends online
Me who has no friends: :)
You can play with your friends online though, in an update
they said in the treehouse they are gonna put that in an update (free)
Jones Older but they said that you can
X D
Jones Older same who cares about online lol, none my gay friends have a switch, im just happy it has co op to play with my family im really happy with this game
no unique cursors!?!?!?!? 0/10 unplayable worst game of the year
Ha, oh yeah btw I think I saw you on another video xd
They would probably block most of the screen
Cant wait for the flood of “Hold Right” and “Dont Move” levels..
+Shiny Turkey I can’t wait for Pick-A-Pipe with the clear pipes... oh boy.
Evan Blenkinsopp yeah since they can go on for ages that’ll be horrible
@@hoobslice oh yea I almost forgot about that part. Yikes
Don't forget to make the title in Japanese to get a ton of stars
At least there are tag filters, and we can thumb-down levels now
wait no title screen easter egg wow that's what I bought the game for
CrazyField actually lol
@@cairo8744 wooooshing people became so popular, people don't know how to spell, or use it. People like you are a great example.
Is... Is your PFP a dabbing Mario?
@@theivoryguy2476 yea its from ultimate i dont have another picture to put
DaddyApple shut up, please
Who’s Ready For Me To Probably Never Get Out Of My House...
*oh wait the switch is a hybrid*
How to get mutiple switches
Destroy your swith
XD
Please Stop Writing All Of Your Words With The First Letter A Capital Letter In Your Sentences!
god i cant wait to play Mario Maker 2 at the beach all summer
@@gunnasintern I can't wait until Gunna comes back to school as a shriveled tomato.
I remember seeing someone on Miiverse talking about how a 3D World style would be cool.
I hope they’re happy :)
What if they died before the announcement of SMM2?
THETOOT Then I hope they’re having a blast in the afterlife or whatever they believe in
@@dimples9746 But what if there isn't an afterlife?
THETOOT Then hopefully they will enjoy it as a Zombie
@@dimples9746 But it's been scientifically proven that the idea of zombies are unrealistic, what now?
To me it sounds like you'd rather just have a port of SMM1
I didn't get that from the video at all. Andre didn't want it to be Mario Maker 1 again, he didn't really complain about the stuff that was new apart from the Multiplayer. He Just found that the first game did some things better. The game had to be designed that way because of the hardware, so there's little Nintendo could've done to fix a lot of the issues.
@@NCozy Yeah, but they are still flaws with the game. It doesnt matter whether or not it was even possible to fix, its still a flaw. And this is a review, so I prefer when reviews point out all of the flaws. Pointing out that a minor flaw exsists and complaining about it is NOT nitpicking. He is litteraly just doing his job.
@@notkingboo9323 Yeah, I'd agree with you. I'm just trying to be fair.
Yeah he should stick with the first one if he likes it so much
@Trev ツ No he didn't, he said he likes the new elements. Again, the hardware would prevent them from straight up porting the first game, even if they released the same game, it would still have problems because of the lack of a gamepad
Man I really don’t get the soulless thing like... when I think of the soul and life blood of Mario maker 1 I think of things like Mario vrs Mechabowzilla, the greatest players of all time, goalkeeper, and hundreds more. I don’t think about different title screens and I definitely don’t think of the long annoying death sounds which made me think the game crashed when I encountered one on launch day.
Matthew Rondello its the personality and charm. Smm1 was a lighthearted game and little quirks like that made it all the more interesting (whether it got more annoying or not). What he is saying is that without these little quirks at all, the game loses personality and feels more serious.
>annoying death sounds
Complaining for the sake of complaining. And then they give Andre shit for pointing out things he didn't like.
I didn’t like a lot of the weird parts of the game. Most of Andre’s complaints (amiibo, multiplayer, weirdness level, etc.) don’t apply to me, so I’m still very excited for this!
Matthew Novak Tbf, the complaints about amiibo and multiplayer are pretty common
"Complaints about Amiibo"
I had the 3Ds version, and no Amiibo at the time... So, I personally don't care about Amiibo costumes, since I had no experience with them.
12:44 Koopa Kombat Klimb? Boy, that acronym ain’t good...
Evan Blenkinsopp I know right. KKK
“It’s the Krusty Komedy Klassic!”
Kool Kids Klub
The Kids Krazy Kingdom !😂
I made a level called Klown Kar Kalamity. It got pulled by the online game. I was only doing what the DKC trilogy did so many years ago.
Obviously a 1/10, considering there’s no Penguin Suit.
And Costume Mario
You laugh, but Gamexplain would probably do that
Bruh
DLC for Penguin suit maybe
cisco_content
Y’all laughing but I’m serious.
Where is,
Tiny mushroom
Ice flower
Acorn
Penguin suit
Night Themes: Exist
Kaizo Level Makers: it’s free real estate
The sandstorm feature is going to make troll levels nightmares
hard to please any hard core fans with any sort of sequel, miss one tiny detail on the menu, being optimised for a different system and having the number 2 on it somehow shadows the fact it’s the first game with 80% new features and mostly untouched any of the old stuff or changed anything
You know that there are these cool things called opinions, right? You simplify complaints about a loss of personality, and then use that to justify your viewpoint so you can disregard him as a “hardcore fan” that will “never be pleased”. You can understand something and disagree with it.
Sajan Patel I agree. Especially with the fact that people are complaining that someone is complaining or critiquing a game in their personal review of a game.
Can't edit/practice levels and removal of some of the kaizo moves make this basically unplayable after like a month
"Mostly untouched" it's clear you didn't watch the review at all because there's a lot of things they changed in 2.
Get ready for all the building puns from reviewers!
I'm *building* on it
DEAR GOD THEY’RE ALL GONNA HAVE CONSTRUCTION JOKES THAT THEY ARE STILL WORKING ON
Let's be fair though, André has been making puns since the beginning, nobody will come close to his ability to do them so... naturally.
Alright Alright. You've hammered it in enough already. The idea is already drilled into my head
Raymond Benito nice!
"The real question is, can it re-capture the magic of the original game?“
Uhmm... No its not. Can it improve on it and offer something new, fun and exciting. THAT'S the question.
Simply put: Andre should not have reviewed this game.
I do agree with a view things (like Amiibo costumes) but I do not agree with most of it since it comes across as nitpicking and mostly personal and irrelevant.
This is not a fair review of the game.
Sorry guys. I really do love you but this one just didn't seem professional.
So talking about the lack of a proper multiplayer system and editing being a pain is nitpicking?
Etika was excited for this game... 🖤
+Julian Vermeer It’s a tragedy what happened... he’ll be sorely missed...
Julian Vermeer RIP Desmond 🖤
F
While sad he has nothing to do with this review at all. Maybe talk about him in videos actually involved about him?
()PurpleMass328() C’mon man, let people mourn. He was a big influence for a lot of major games, so of course everywhere you go you’ll at least see some people mourn. Let them.
Me: I’m so excited for Mario Maker 2!
GameXplain: hehe we’ll se about that
DG 1 agreed. Just joking around a bit. I know I will Love this game. I’ve always been a fan of Mario and never got the chance to own the first Mario maker but I loved it when I got the chance to play so I’m really hyped for this.
7:18 "selecting objects is very tedious, requiring many shortcuts and multiple button presses"
what do you think shortcuts are??? to make things more complicated?
God I hate how much more difficult it is to just open a menu and put the specific things I want in 30 seconds rather than spending 15 minutes shaking every item
If you thought The first one was hard
*oh boi*
this is just the beginning....
"And that's just the tip of the goal pole"
@@magua00 " . . . just the tip . . ."
Title Screen Easter Eggs: *Don’t Exist*
GameXplain: Unplayable. Absolutely Frustrating.
This game makes you FEEL like Shigeru Miyamoto
Ikr
Yes. So true. Too true.
Miyamoto is not a level designer.
Shigeru's World
@Shadow Force Mario Odyssey and Breath of the Wild call bullshit on that. As well as many games on the N64, GBC, GBA, Gamecube, Wii, Mario Maker on the Wii U. All of those consoles and game listed were games Miyamoto has either created or helped create in some way in the last 20 years.
Still mad I cannot play all retro levels with a wario Sprite
Here, we have a wild GameXplain complaining that things are different in SMM2
GameComplain
And here, we have someone that didn't understand the review at all.
@Dayko Got any reasons for saying that?
Dayko just because you talk about the bad stuff more than the good stuff doesn't mean you can't give it a 7/10
@@dayko. So because he listed some of the criticisms he's had, that automatically docks off points from the overall score? It's a review, and it's the viewer's fault for taking things so literal and not watching the entire video.
Why look up a review, watch some of it, decide one of the minor and *subjective* flaws isn't worth the purchase, and leave the video midway through losing any intention of getting the game at all?
Whoever has that type of mindset probably wouldn't even touch creative mode to begin with, making most of Andre's opinions invalid to them, and making what you said sound like a far cry from reality.
Let's talk gamexplain. Nintendo added everything we asked for and more in to this game. They took away a few things that were charming at first in mm1 but then got old fast and that is really what you're basing your disappointment on?
The only legitimate issues I see here are lack of costumes and possibly awkward controls for building since we don't have dual screens. And let's be honest here. They are going to make free patches for this and given the reactions from fans I'm willing to bet they will put them in later. I feel you guys got overhyped and then once Nintendo revealed everything to you in the direct it took away the "magic" of discovering it. This is a fantastic game that is going to get many gamers playing for hours.
Also the removal of stacked pipes.
No water tiles. Pretty basic building block there still not in.
@@godlyvex5543 StackedPipeGate is so overblown. It was a glitch to begin with and they fixed it. It's like complaining that you can't execute the item duping with Missingno in later Pokemon games. You were never supposed to.
@@andyvulhop I'm not complaining, I'm pointing out that they removed it. You're overblowing my comment.
Well I think that Mario maker 2 is a true successor and the new mechanics and multiplayer mode make it feel fresh and new to the table
If your new or big fan of the orginal Mario maker your gonna have so much fun that can literally last years and never gets old 10/10
you're = you (fucking) are
your = shows possession
I love this game already
@@chrismeulen8108
You (fucking) are a waste of oxygen.
@@theivoryguy2476 it's understandable though. you tend to get frustrated when you see lots of mistakes, be it real life or on the internet.
no interactive main screen 0/10
It’s insane that Super Mario World’s forest stages have their own music now, after all these years. It makes me so happy. The forest stages were always my favorite.
You can’t change the music to the original?
@@bigdawg7718 No, the music Forest stages now have their own variation of the SMW theme instead of sharing the music from Above-ground type stages. Like-wise, Snow stages have a unique theme variation instead of using the Undergound variation. Plus Desert stages were added and have their own variation as well.
5:58 Are you seriously telling me that Nintendo should allow MORE than 1 angry sun per level?! C'mon!
@@devionsampson7055 I mean more options is nice... especially when creating hot garbage.
@@devionsampson7055
no
no no no no
i am not dealing with hot garbage with 5 angry suns, fuck off with that shit
The problem is that if you kill the angry sun, it disappears for the rest of the level.
“It’s not easy being me”
*Says the one who got the game early*
This game should've been reviewed based on what this game is, not being compared to SMM1 for every single little thing. I'm glad Nintendo did things different. Besides, SMM1 wasn't that great at launch, it needed updates for features such as checkpoints and doors. Who knows what other amazing things SMM2 gets in the future? I felt this review was so incredibly biased and nitpicky. All the new players that never played SMM1 don't care if the title screen isn't the same as one, or the pipes aren't stackable. I'm sorry, I used to really enjoy your videos Gamexplain, but reviews like this just are a shame considering that a lot of new players might rethink buying this game because you held it to a certain standard that others don't share.
I’ve never played Super Mario Maker. I was thinking about buying this or Crash Racing but I think I’ll get Crash Racing instead. I’m glad that he criticized the game and didn’t just shower it with praise. As a sequel it should be held to the standards of the game before it. As a sequel it should move forwards and not backwards. It still looks fun though but I’ll buy it later down the line.
@@Travis-hr4pi You are of course free to buy the games you want to play. And Gamexplain is free to feel about the game as they please. However, this review contained just one perspective, and I wished they thought about how new players might enjoy it more. I felt like this review isn't fair to what is most definitely a very worthy successor with new content coming out of its ears. But hey, that's just my opinion!
I feel you and I’m sure it’s still a great game. I just appreciate the honesty and not trying to sugarcoat anything as to not scare off newcomers. I still want the game very much, I’m just gonna wait until after I buy Crash. Knowing me though I’ll get impatient and buy them both on Friday and be broke until my next check. Lol
@@Travis-hr4pi Lol, good luck with being patient, and enjoy Crash racing in the meantime 👌🏻
Tbh I’m glad 3D world doesn’t have everything. If it would people would only use that style and not any other styles
Youre the first one that shares my opinion. Making all the other things work in 3d world will make it better than the others. And i dont wanna see 90% of 3d world just cause thats the best game style
That is very true. I actually never thought of that.
I wouldn’t. SMW will always be my favorite, even though I have never played it originally
I think the real problem with 3D World is that you can't change to other styles if you're unsure of what style to choose. We need to choose the style we're going to use before we start building, and for some people that's troublesome.
Can't wait for pick a clear pipe levels! : 'D
Probably going to skip those pretty quick, myself.
Oh fuck
With doors and pipes slapped in too!
Oh, and don't forget warp boxes
Pick a path, WITH CLEAR PIPES!
This review seems a tad too negative and harsh if you ask me tbh
How dare a reviewer offer critique of a game I enjoy.
@@Mulberry5 and haven't played at the time this comment was made.
Honestly, I think this is a pretty fair review. Game takes 2 to 3 steps forward but a step back. Of course, Nintendo is still behind the times when it comes to online... and this game is a sequel, which means it has to face comparisons to the first game.
Not everyone loves the sequel of a game compared to its original and I get that. So I get everything said here.
Thank you. We need some more people like you in the world.
I'm not even sure if Andre thinks that it takes 2 to 3 steps forward and only one step back - he straight up said that it "MIGHT" be better than the first one. I think he legit thinks it's worse than the first one, straight-up.
than you so much i was tired of all complaining comments man
I still don't get the complaint about the removal of the random deaths. Sure, they were funny the first couple of times, but after that they became... Yay now I have a 5-10 second before I can resume playing (or, if in 100 Mario, another few second life loss cutscene to tell me that instead of 65 lives I now had 64). Loss of fly swatting and less interesting title screen, sure, I can see those being minor downgrades in the presentation, but the pit death jokes? Those impeded the experience for me.
But you can skip the extended pit death sequences at any point.
Gizensha Fox, I don’t think the idea is about the exact features he was talking about, more the personality. Those were examples of little quirks that made the game that much more interesting. I think what what he wanted was more interesting features that made the game a little less serious. I agree that some of those features sucked, but they gave the game life and personality
They happened infrequently enough to not be annoying
You could actually instantly end the random sound effects if you got them by pressing a button but I forgot which one
Who's ready to build some awesome levels this Friday?!
I am.But I'm not sure if i will get it this Friday.
Good luck finding a good level in the first few days
Me
Yeahhhh buddy
I never picked up the original, actually only owned a Wii U for a few weeks, but I fell in love with it via UA-cam and have so many level ideas that I want to try over the weekend
I understand Andre's frustrations but, in spite of the omission of certain elements from Mario Maker, I'm still super stoked to play (and create).
It bugs me that you put "and create" in parentheses
I didn’t realise this channel was called GameComplain 😉
Merovingian it’s not
@@bobonutz7211 it's a joke.
Shadow of Vin I know I was joking too
Man I can help but feel like you are just nitpicking Andre
I mean he did admit that he was kind of hung up on this series considering he put over 800 hours into the original.
I can see where you're coming from, but I really don't think that's the case. He just has different values and different views because of his experiences. You might not care about the presentation or charm, but Andre clearly does. He gave sufficient evidence for his claims, and you might find his criticisms minor or nitpicky, but his experience is entirely subjective.
That's the difference between someone who knows everything about it and a more casual player like you. Not really nitpicky to criticize usability issues if you're spending a lot of time making complex levels. Just because something doesn't apply to you doesn't make it nitpicking.
I'm glad you can help it. It's important to be in so e control over your thoughts and emotions. I'm happy for you.
I can’t agree. In regards to the little Easter eggs, I might agree a bit. They aren’t necessary or anything but they could have just come back as they were. What I am really tired of is Nintendo making unnecessary inconveniences for multiplayer. We’re lucky we got to hear about only being able to play with random players online earlier. Now we are finding out all these other things. Sure they could be patched out, but why are they here in the first place? These are obvious issues and I have no idea why the developers keep making these decisions every time they touch multiplayer.
I'm so ready for this game. I think you guys nitpicked a little bit too much, but still, nice edited video!
I agree tbh
And now we must wait to see the sales and profits of this game & the Switch
my sister already bought one on sale last week just because of mario maker :D
I’ll be honest, I’m gonna be shocked if the sales don’t skyrocket after this game comes out.
I bought a switch for this game
@@coyotemoon722 no way! Really?
@@mrcronch1952 yep and I even started a twitch channel! I'll be streaming this game the second it's available. My twitch handle is the same as this username 🙂
To all people wondering wether or not to buy this game, the little nit picks don't matter at all. If you want to play this game it will be completely fine. The creating process will be just fine. It all comes down to opinion. The playing side is almost perfect. Don't listen to the nit picks and think about the game as a whole.
I don't get the reason why you and many others feel the need to reassure everyone that everything is perfectly find and flaws don't matter when they do. I'm simply not buying the game because of the building controls, I never played the original to play levels online but rather to make them, and then all the other nitpicks start becoming more apparent like bad multiplayer mechanics, lack of personality, and lack of Amiibo costumes. The game isn't perfect, if wager it's just ok.
@@cartercs1757 of course the game isn't perfect. I said the building thing is mainly down to opinion and what you find comfortable. And most of the general audience won't care with all the little nit picks
The only things I’m kind of disappointed in is lack of Amibo costumes, and the inability to play just multiplayer levels when in multiplayer
This plus not being able to stack enemies in 3D world
GameExplain: it’s surprisingly complicated
Ceave: it’s surprisingly simple.
Please everyone know, if you save your level BEFORE switching to or from 3D world in a new slot you won’t lose anything. The more you know ;)
Wouldn't it still be a 3D World level though?
Do you have a source for this information or are you just making it up?
@@fromage5474 that's just common information for every program reslly. Before you change the scene of the game, save your last level and start and new level, if anybody needed to be told this, they haven't touched an editor in their lives
@@HealthyWC-2 yeah that I understand. but i thought he is suggesting that if I want to switch the style of a level in progress from 3d world too others and vice versa i could save and then change it.
But now that I read it again I realise I read it wrong, oops...
@@fromage5474 it's cool, we all make mistakes :p
R.I.P etika. He'll never get the chance to play this amazing game but let's play it in honor of him... 🙏🙏🙏#joyconboyzforlife
Crazy how Gamexplain, IGN, and Nintendo life all made the same video at the same time!😂
SUPER MARIO WARRIORS lol
Well, the review embargo just lifted so thats why.
yeah that's how embargoes work
I posted this comment in all there channels😂
SUPER MARIO WARRIORS so crazy wow can’t believe it, it’s not like the embargo just lifted or anything.
I have 2 major issues with this review
first, being weird isnt exactly a good thing, sometimes it takes people out of the experience more than pull them in. and for one i think you should've made it clear that being weird is a preference not a design flaw. i along with many others prefer the more grounded traditional approach not having to worry about silly things that no one will remember past the first time they ever encounter it. not saying its good they are gone but rather, it actually doesnt impact the game at all especially its presentation, the presentation should be solely judged on the interface and music and the ease of creation and gameplay. My hot take. Quality is more charming than uniqueness and weird isnt exactly amazing for uniqueness.
the second is the restricted examples you mentioned. they dont feel like restrictions. since when has mario had even clear conditions and trying to compile more than 1 feels like it could easily be abuse and become a chaotic mess. imagine having to Kill Specifically 8 goomba's and also collect 10 coins while not jumping or something. Keeping it to one clear condition creates more concise ability to mold better more focused and fun stages. Also why would you want multiple angry suns diving at you. that sounds super unfun. now maybe there isnt as much options in clear conditions as you'd hope and yeah i can get with that, but the large variety that we got should be more than enough for tons of creative stages.
I'm actually imagining a "no jumping" level with a locked door at the end, and several goombas each guarding a red coin
The restrictions with multiplayer does sound frustrating though. I was excited to play stages online with people, but if it just chooses one at random that might not even work properly with multiplayer, then what's the point?
@@KirbyPhelpsPK If it chooses one at random everyone has a fair chance of beating the stage, if you know the stage you're picking then you have an unfair advantage.
@@bagobeans1444 So you'd rather the game randomly choose some crappy stage never designed for multiplayer that's borderline unplayable than allow you to choose from some that you know are well made?
@@KirbyPhelpsPK
The former is more fair.
I think this beats having another “Deluxe” port!
How does a new style being a "vacuum" chip away at the original's freedom? You can completely ignore it and still do just as much as the original gameplay wise and much more aside from 1 easter egg powerup. It's objectively more content.
on UI: "Lack of any quality of life improvements" That's because you guys hate the scroll wheel and quick access menus because they don't offer "experimentation". For people who don't need controversial opinions for clicks, that's a huge improvement.
"No sample stages", you always start from a "blank slate" Not true, it has sample stages, you just can't easily pick which one to test. And I would hope that a game about creation starts with a blank slate most of the time. Imagine only being allowed to draw in half finished coloring books and thinking that's better for creative use than blank papers.
You complained about having to download courses for local play. Local play is meant to be played offline. You cannot choose levels online without going online. Offline play needs offline levels.
You took issue with some mostly non-consequential content missing and super subjective opinions about how this didn't "resonate" with you. Rather than simply brushing these off as an opinion, you said it wouldn't matter because not many played as much Mario Maker as you, making it seem like the more you being more experienced than new players is what makes your opinion valid, rather than simply treating it as subjective as it is. It comes off as... condescending, yeah.
"Mario Maker 2 *might* be the better game, it just wasn't the better experience for me" -sums up this review pretty well as well as your take on the whole game these past few weeks. People look to these reviews to try and get some objective information highlighted to see if a game is worth buying or no, but this goal is hindered by how much time you take to talk about very subjective opinions. You are judging it is Mario Maker Part 2 rather than Mario Maker 2, and this would make sense in an editorial about the now series as a whole, but this is a review and you should judge the game and the game alone. For instance, for criticisms, the clunky build mechanics when docked, that is subjective, but based in logical argument that it is objectively slower to move and requires a lot ore input than a touch screen. If nobody played MM1, this would still work as a criticism of this game. Not being able to touch letters in the title screen. So? Can you really argue that you played SMM1 a lot if apparently you were spending a great deal of time looking at the title? If someone did not play MM1, this argument makes 0 sense.
Overall, 7/10: great game, mediocre at best review
Your review of their review is better than their review. Seriously, agree with everything you said. Besides the true magic of this game will be when the community (people like Ceave, Super Expert Streamers, Kaizo levels etc) gets ahold of it. Great game from the tiny bit I played.
You're right! But about the docked mode editing: I had the 3ds version, so it might be slower, but I'm looking forward to build levels on the big screen. Also, I like the item wheels better. I always thought that the item selection screen was chaos and it would be better to have a categorised screen. Yep, it's my opinion, everyone has a different opinion, you may like it or hate it. It looks fresh for me, even if they took out the easter eggs. The easter eggs were just minor things, no huge gameplay elements. And about the templates:if you ran out of ideas, just check Yamamura's dojo. No reason to get salty, fellow makers. Keep Calm, Love Mario!!
I agree with this assessment, he really got bogged down a lot in nitpicks that all boiled down to, "I have to learn a slightly different system than I got used to in SMM1, so I hate it". The quirky start-up screen is cute, and I do kinda wish this game had that, but that's window-dressing compared to the massive amount of new content available for level creation, and Nintendo Life was able to get TV mode editing down pretty smoothly without grumping about it. I play mostly handheld, so I'm definitely looking for a stylus, but I'm just so excited for all the NEW stuff coming that I really don't care about these nitpicks that he keeps going on and on about.
He's right and the core players know it, I don't have time to read your entire rant, his points are valid though.
No fill is a giant fucking problem
No samples is a giant fucking problem. Also no game engine only has blank slates, that's ridiculous. Samples and snippets help you finish faster
Bad online is a giant fucking problem.
No 100 man is a giant fucking problem.
The people who actually put long hours in this game are going to be pissed. Nintendo has never catered to those players though.
These were genuine complaints, but people will always call it nitpicking if someone doesn’t say a game they like I’d 100% perfect
That seems to be how the entire Internet works these days, sadly.
yeah I can't believe that i cant shake things 0/10
and dont forget the title easter egg! how can i play the game when i cant click on the R. -11/10
@@Namajaff very high iq
I've never worried about changing themes and game types. I pick those first. And that's about all I can disagree with personally. Can't wait to get the game!
Yeah, idk why you would make it in one style and change it.
Yeah, it's weird that people change game styles in the middle of making, since I choose mine first.
If you’re editing as much as Andre is- these complaints are legitimate. Think about how many hours he put in making levels in the original!
Very true. But he's admitting this game is still great. Can't wait to pick it up on Friday!!!
@MacaroniMailbox Did it, though? Because copy-pasting and switching between game styles seems like much more of a headache than it ever should have been.
@MacaroniMailbox The copying aspect is really minor, but it does waste a button. Basic "quality of life" stuff.
As for picking a theme, sure, people pick a theme first generally. But not all of us remember which items and enemies are locked to specific game styles. So it's going to really suck when we craft half a stage thinking we can introduce a new concept in the latter half only to find out we can't.
I get Nintendo wanted to make the game styles distinguishable and differentiate. But I would rather have more options and just leave Tanooki Leaf vs Cape Feather as the main difference so I can put clear pipes in any game mode.
@MacaroniMailbox I was going to read your reply but that wall of text hit me like a Thwomp.
Your honesty is very much appreciated. As a fan of the first game, I know what to expect. Those calling you out on "nitpicking" are missing the point. Your review was thorough down to every last detail, and using the first game as a comparison worked to showcase the sequel's shortcomings and highlight what it needs to do better.
The problem is he focused more on SMM1 than what SMM2 brought to the table. I get that some of the charm is missing from the first game, but most of those charming things got annoying after a few minutes. Not saying there aren't legit gripes but sheesh, may be it was a bit of over hype.
If they had the new items in 3D world, then the retro styles would be used less. Also, unlike the retro styles, the 3D theme doesn’t just add physics to flat images, it adds in a whole new engine, and it looks great. If they just used images but were compatible, it wouldn’t look as good.
the original Mario theme is (objectively) the ugliest and the most restrictive theme in the game, but people still make tons of levels with it. by far the dumbest thing in the new game is the 3D world theme, its just dumb.
I'm sure that it's gonna be great tho
Well the retro styles in Super Mario Maker also had pretty much the exact same things between them and they were all still used. I think the main problem here is effort where stuff from the Retro Styles should be possible.... and so should the new stuff from 3D World. Apart from anything related to the 3D Mechanics (Like Banzai Bill Cannons, Bowser etc.) Nearly every mechanic should be possible.
For example, Beat Blocks. That is just the On/Off Switch. How hard would that be to add to the other 4 styles. Ants? They are Spike Tops that can be jumped on. Piranha Creepers? Similar to how you make the Snake Block. 2x2 Moving Block isn't that hard, Warp Block would be simple but amazing in other styles, ! Block would be different in use for Pixel Styles since you can't ground pound them. Crates are POW Blocks that Float, Bullies are just the Bouncy Tubes that just move, Skipsqueak is just a enemy that jumps when Mario Jump. etc. etc.
I just feel like it's possible to include every element. Instead it's locked to a whole different theme, with how difficult I imagine it will be using it, and just feels like lack of polish happened there. All the 3D World style needed to be different were the 3D Mechanics, Cat Mario and how it looked. That's it. Nothing different from the 4 other styles. It just feels like it should be reasonably possible and they didn't go the full mile to do it alongside not adding all the old elements to the 3D World Style... just ends up being disappointing for no real good reason.
So for the no mini-Mario breaking blocks, couldn't you just give him one of the Shellmets?
It's amazing how many of these nitpicks disappear if you just stop to think for like 2 seconds
Taylor Latinovich What about not being able to edit on the TV without using the sloggy freehand cursor that doesn't snap to the grid?
@@BagelMaster What did we expect from a game built around using the GamePad and not a Pro Controller?
@@BagelMaster It's about as good as it could be
Taylor Latinovich I disagree. They could've made the cursor snap to the grid at least
Ok, I’m fine if you complain, although most of your complaints are nitpicks, my issue is that you barley touched on what is good and new about this sequel. I didn’t even remember you mentioning the brand new story mode at all (Edit: ok they did touch on it but not as much as their nitpicks) which seems to be pretty important but we got plenty of complaints about there being less title screen Easter eggs. You also barley touched on any of the 100s of new items in the game. I feel like maybe you should have separated the review to focus a lot more on the positives
15:21 he literally explains why he was nitpicking.
wariolandgoldpiramid thanks! I must’ve skipped that part or blocked it out, cause I still don’t remember seeing it before lol
Conspiracy Spider while he did explain why he was nitpicking it doesn’t excuse it, I personally have about the same amount of play time in mario maker 1 as Andre does but I didn’t find most of this stuff as a problem. Some things are warranted complaints but most aren’t
This is why I really appreciate the GameXplain scale when doing reviews. The information in the reviews is almost always solid but most of the time, whoever reviews the game makes it clear in their review that the score is their own personal enjoyment of the game. A lot of the things Andre was frustrated with in this review would not bother me at all, but then again I didn't play the original religiously. Personal enjoyment does not always equal quality and this review made it clear that the quality of the product is there even if enjoyment-wise it was a like vs a love.
I suppose it's why nobody is complaining that the game is getting "just" a "Liked". I imagine Andre is very grateful right now for having decided to move away from a numerical review score way back. It let's him more accurately sum up his verdict without the shitstorm that'd undoubtedly be happening right now if he found himself doling out a 6/10 or 7/10 or something.
I mean, people are still complaining (and tbh, I think it's mostly well-founded, if overly rude), but at least in this case it's generally directed at the substance of the review, and not just the conclusion, like can be seen with negative reviews on so many other channels with a numerical verdict.
When looking through the comments, it makes me wonder how many people missed this part of the video. 15:21
Yup, without fail, a 9 am embargo two days before release
I mean, it's Nintendo, it kinda was to be expected
I get the criticism like mapping 2 different actions on the same button when the controller has enough buttons to compensate.
On the other hand you talk one minute about the title screen and choose plenty of nitpicks.
Granted, a lot of what you said are problems that really do exist (especially multiplayer online which seems to be a mess right now) but some of these nitpicks seem so small that they would not hit the game in the slightest.
I really like that you share your experience, that is what I expect from a Review and you really show that you are an enthusiast but because of this it seems like you miss some points which really hurt your review.
It's not wrong to mention problems, not at all. But this video seems to heavily target a core audience with a lot of playtime in SMM1 for the Wii U while leaving the newbies to the Super Mario Maker experience out of focus until the very end of the video.
I'm just gonna list all my (admittedly minor) reservations with this game based on all the footage I've seen:
1. Why can't I stack enemies in the 3D World style, when that game was chock full of enemy towers?
2. I'm glad we're now able to place water in non-underwater levels, but why is that exclusive to the jungle theme? Why can't I remove the water completely? And furthermore, why can't I place any liquid in any level theme? It sounds like such a no-brainer feature that they randomly chose not to add. And yes, I know it would defy logic, but since when do Mario games ever apply real-world logic?
3. Why are Fire Bros. and Porcupuffers exclusive to 3D World when they've been in the series since Mario 3 and World respectively?
4. Why is red the only available alternate color for Yoshi?
5. Why are we still confined to just one exclusive power-up from each game? I would've loved to see the Frog Suit, Boomerang Flower, and Super Acorn make an appearance here. Hell, maybe they could've added the Ice Flower as a new power-up for all styles.
6. Why do we still not have the Koopalings?!
7. Why isn't the Night feature available in 3D World, when that game had day and night versions of the same level tropes. The fact that the ice levels aren't set at night in MM2 is very suspicious.
8. Adding onto #7, why can't I just use the night aesthetics instead of being forced to use the gimmicks?
SMW didn't have Fire Bros.
That game didn't have Chain Chomps or Hammer Bros. either, but that didn't stop the devs from making new sprites for them here.
SMW did have Hammer Bros.
Other Reviews: Sucks that you can’t play with friends on online but great game! 9/10
GameXplain: 0/10 no fly swatter minigame
I thought reviews were supposed to be about what's IN the game rather than what's NOT. Especially since one of the biggest complaints include things like SWATTING FLIES AND PRESSING LETTERS ON THE DAMN MENU
Its a sequel to a game, proper reviews should talk about the prequels of the game and what they did right and how the developer expanded upon the good ideas and killed the bad ideas
@@HealthyWC-2 games should be rated outside of other games in the series, so many games have been rated bad simply cause they do things different or are directly after the best game in said series
@@aaronking2020 sorry but i agree with health
I know there's a lot of people having issue with the gripes said here but thank you addressing them. I hope videos like these give Nintendo something to think about in future patches to make the overall experience better. There's no harm in being critical, especially when it's constructive and can lead to changes that everyone will love.
I'm really looking forward to the game and the levels you create / have created! Only a few more days!!
There are 7 SFX that are missing in SMM2.
Including: Samba, Rave, Birds, Telephone, Dizzy, and 2 that you can record your own SFX being Tweet, and Cluck.
Given how the last 2 were bound to be cut after the first game anyway, that really only leaves 5 Sound Effects truly “missing”.
@@benjaminpeterson455 yeah, it's not like the recording ones really did anything. It only functioned in offline play, and for good reason
I hated that drunk sfx, it made me never want to play online ever again
Thank God Rave is gone
I pre ordered the game then canceled my preorder
Because I realized this is something I probably want to keep digitally.
Edit: it looks like i triggered some people
*Clarification:* Having a collection of physical Switch copies is cool, but _for a game I’ll be turning back to every 40 minutes of the day to check how my levels are doing, i would rather be able to launch the game with the press of the home button._
Im not broke so i could care less about the free preorder stylus
I wanted this to be a joke... But there's no punchline... It's a perfect joke setup... But it's so mind blowing that is becoming funny
Yep.
But... stylus
Aro N64 what does a stylus have to do with owning the game digitally?
s q u i d w a r d stylus is pre-order bonus
This should be called "everything bad in mario maker 2" love ya gamexplain but this review was just a bunch of complaining
15:47
@@teddy4271 yeah i just wanted a review instead of him listing off all bad things. Its not really a review its more whats bad and not whats good
@@GodzillaGamerITA yeah obviously he liked it but he just didnt tell us why. He just said one good thing than talked about bad things for 20 minutes and then said he liked it
@@hjalmarolsson5774 maybe because they took a bunch of stuff out from the last game people need to know what they are getting into im sure you will understand where he is coming from when you play the game yes most of these things will get patched and improved but as it stands now the game has flaws
@@tayclark42 yes and i agree but saying all things that are bad and not some things that are good that paints a very bad picture for the people watching. If somwone were to only look at this review thwy would think that the game was kinda bad and wouldnt buy it. Thats not a hwlpful review
I'm honestly really excited to see what comes in updates. The first game got SO MUCH content added-- For free, at that.
The best part of MM1 is that many of the things added as DLC were things people were asking for, like checkpoints. yeah we got no slopes despite being heavily requestes but I guess they were struggling with them or outright saving it for this sequel. One of the things I see them addressing first is the filling ground thing.
To be fair the Wii U was pretty much dead when MM1 launched, considering the state of the console and the popularity of the game 6 months of post-launch updates is amazing. However on the Switch, I'd be willing to bet Nintendo will be giving this game updates for at least 2 years.
@Walther Penne There weren't that many new additions but each one added a lot of value. The thing about mario maker is that one or two new additions is equal to thousands of completely unique levels and challenges.
At least Andre acknowledged that the game is not totally for him, instead of nitpicking the lack of *title screens*. That preview discussion really annoyed me, but I get it now. Good review, looking forward to the game.
He's clearly backpedaling after the sizable number of dissenting comments from the discussion video
I actually enjoy manually filling in terrain in Mario Maker because I find it satisfying, lol.
And how it goes along with the music!
Like I said before, I never played the original Mario Maker on the Wii U so I'm very hyped to try this game out. There's literally no reason for me to get the Wii U game now since the sequel in my eyes just looks so much better in everyway.
5:49 oh wait a minute BIG YOSHI EGG?
@@runterranger7398 yes now i remembered damn i thought it was new
@@runterranger7398 Wait, really? I never knew!
BEEG YOSHI EGG
Why can’t Nintendo ever do multiplayer properly? There always has to be a ton of bizarre catches.
Whinexplain
I havent played the original, but always wanted to and watched bunch of videos of people playing it. But the different costumes seems like the biggest loss to me. While slopes seem like a big deal honestly, considering the amount that were in suoermario world.
I played on 3Ds, which (if you didn't know) didn't have Amiibo costumes, so I wasn't all that emotionally attached to them... RIP SKINNY BOI THO
Happy Abby Arts i was never really a fan of amiibo costumes so it doesn’t bug me (unpopular opinion)
it's nice to have slopes, but they're a lot more limited here than in super mario world. smw had steeper slopes than mario maker 2 supports, as well as sloped platforms in many stages -- including 1-1. there's still no way to do anything like that.
While there is a lot of criticism and nitpicks in this review, that just means he's real passionate about MM2, and wants it to be the best game it can be.
I think calling it new super Mario maker because it doesn’t have long death sounds and related things is a hell of a stretch. The soul of this game lives and dies by the community and the things made by the community are even more creative and wild then the ones in the first game. People are also still making themed levels now with more tools and in more fleshed out styles then Mario 1. So overall I couldn’t care less about the little touches which added nothing to the game I felt some of them actively made the game worse.
THANK YOU SO MUCH
seeing people going against him just because he want the game to be better and talk about his personal opnion just make me want humanity to die
Why is it that whenever I watch game explain for Mario Maker 2 info they are always nit picking and taking the new game for granted. I understand Nintendo might want feed back but jeez these guys are brutal and are quite possibly turning people away from buying the game
CJ Frederick they’re just calling attention to its issues. Take a nap kid, and think b4 you speak
Nah I’m just calling out big facts
Hey, the first Version of the original Mario Maker wasn't perfect at all. There were many updates, that made the game seriously better. And I think SMM2 is no exeption. I think we can expect some nice updates in the future.
Stay happy and create good level please that show that SMM2 is a great game :) .
11:28
@@hypnobagels8634 Yeah. But most people are forgetting it, when they complain about the "to less things" in the game
Hope_Chrizzl Yeah just saying this cause most people seem to forget that they review games (At least in this case) off the base things at launch, not on promises that could falter later on. Although I think it is a very good idea to have a series where they do review games based off of what has happened with post launch content seeming as some devs make plans to patch bugs and issues in a game later, or they just have more content to give. It’s a good idea seeming as we are now in an age where every game changes by the hour
@@hypnobagels8634 Thats right. And I think patching more content afterwards is the right thing to do here. Both fans and programmers should be happy about it, because last time the developers added most things the fans wanted. Better then a game that only gets bug patches.
Hope_Chrizzl It’s just the fact that people here keep trying defend Mario Maker 2 by saying that the game will get patches, when again, Andre literally said that they review games off of their metrics not future promises that might not even come to fruition.
Yeah, I did not like this review. Although you make it very clear that this is only your experience as an experienced mario maker player, it generally felt like 50% of this review is just small nitpicks that I couldn't care less about as a fresh mario maker player. Next time make someone else review the game if there are only going to be nitpicks like this.. Because I'm sooo hyped, and I know I'm going to absolutely love this game.
You’re implying that a fresh Mario Maker player should have reviewed it? ... Are you kidding me?
Despite the original being on the unpopular WiiU, it also released on the massively successful 3DS. You add in all the UA-cam and Twitch streamers who gained fame for showcasing the game and you have a very large, passionate community that expects great things from a sequel to, what I consider, WiiU’s killer app.
Nintendo did a tremendous job adding all these extra features but the execution of all that, from the creator side, is kind of sloppy. It’s great you can now dream up 3D World stages, it’s not so great that so many elements of what makes Mario Maker tick, just aren’t present there. I’m especially surprised about the lack of tracks and grinders; those’re so important to making varied challenges, especially Athletic type, moving stages.
RIP Etika, we all love you and will all miss you
RIP Etika 😞
It's so crazy that people dislike a video because the reviewer isn't praising the game to the high heavens.
You're supposed to be unbiased in a review. If you do what IGN does and selectively choose certain things to review to push your own bias, then you shouldn't be reviewing.
Everything should be discussed and seen an an objective manner. I think the reviewer did this wonderfully.
Ayame Kajou That’s the problem with Andre. He IS biased. His love for the first game and all its quirks prevents him from objectively rating this game. Do you think this game really deserves a 6 out of 10 which is essentially what he rated it?
@@markbelisle9675 So? maybe to him the game was a 6/10, that doesn't mean it is going to be for you. Reviews are SUBJECTIVE to the creators opinion. If there is something in the game he dislikes, he should report it. Me personally I couldn't care less about the title screen easter eggs and fly swatter game not making the cut. That doesn't mean others wont and that it didn't take away from his experience, which it clearly did
GutsyDargoon66 6 He did the same thing with Breath of the Wild which he rated a 4 out of 5 after giving DK tropical freeze a 5 out of 5. I’ve played both and both are great games but who could honestly say that tropical freeze is objectively a better game than BotW?
@@markbelisle9675 Him, apparently. Again its 100% subjective. Maybe hes a bigger fan of 2D side scrollers than he is open world games. You can pick and choose from the review if things are important to you or not and make your own decision on whether or not to pick it up. Clearly, you are going to pick this game up anyway so I don't see why you're watching a review of it tbh
I can't wait for this game to come out. I already pre order it & it'll be mail to my house once it's released.
Also in the memory of Etika. Rest in peace my friend.
I pre-ordered my copy too, but selected pickup at store. I get 20% off new games at Best Buy and I don't have to pay for shipping.
"you can wear a cat suit while riding a car. what's not to love?"
andre is a furry confirmed??
The only bad thing is that you can't play multiplayer local levels online. ONLY THAT, everthing else it's because you are comparing SMM1 with SMM2, remember it's a NEW GAME.
Walther Penne I am confused
Walther Penne It’s not awful game, stop being dramatic, it’s just not exactly the best. I’ll admit this does look disappointing but I’m sure we’ll find solutions to these problems down the road.
R.I.P. Etika. May you freak out at smash reveals and you can build your smm2 levels in heaven..
JOYCON BOYZ 4EVER!
I have a solution.... Make levels in handheld mode, then put the switch in the dock to test the level on the big screen! 😮
People seem to forget that little details can make a bigger difference to different people. It's not really nitpicking if it influenced their experience. Nitpicking is more along the lines of: "Why did they move the clouds one block to the right? That's so stupid! Everything sucks!"
The Angry Sun is more like a lonely sun.
1: There is only one Sunday in real life, so it makes sense.
2: I guess that is why it's angry.
I meant Sun.
Hopefully nintendo fixes these problem by updating it.
Nitpicking: The Review
Didn't yall read the comments for the preview discussion?
Most of these complaints don’t matter to me at all. I think some of it might just have been nitpicks to be honest.
Walther Penne I’m British, and have used that word in relevant situations my entire life. Next point please.
I don’t understand all the nitpicky comments... He literally says he likes the game, but lists his critiques. Is he not allowed to be annoyed at some of the changes they have? It’s a review, and he’s simply telling consumers what to expect, especially if they enjoyed the creating side of the first game.
Piscean Ry He complains about the title screen and all the easter eggs are gone. Isn’t that nitpicking to you?
Max Andrew Max Andrew I see your point, but he only spent like a minute towards the end of the video talking about it, and even then he admits that those features aren’t at all essential (they just added to a quirkiness he enjoyed in the first game).
This is so much better written, more in depth, and less cringy than the IGN review.
Not sure if sarcasm but... the IGN review is full of forced wacky jokes and you can tell the reviewer wasn't nearly as familiar with SMM1 as Andre was
You don't base a review off of a previous game and what it offered. You base it off what THIS game has to offer and how you feel about THIS game and not comparing it to the previous. Good review, but please keep your bias aside for the future
Why would you not compare a direct sequel to its VERY similar predecessor?
Because you're not reviewing Mario Maker 1 and Mario Maker 2 just the second game. Yes it's ok to compare the two, but on the basis of a review it should objectively be on the game you are reviewing, not the game you are reviewing and its predecessor
8:21 that problem began with the 3ds version. It worked the same way. Can't blame you for not knowing that, I don't think anyone even played that game.
Thanks for the review. You took into account both positives and negatives of the design philosophy behind this game and confirmed for me that while it's unquestionably a better overall package than SMM1, but as someone who detests NSMB design philosophy, I can pass on this for a good while. No keyword search, no level compilations, no breaking away from the garbage 2 powerup formula are deal breakers on their own. This many quality of life features missing at launch is just a reminder that even Nintendo doesn't deserve a purchase without review and research.
This review is proof i don't need any review to know if ima like a game or not
GameComplain never stop!😓
I know for sure i'll never go back to the original just to tap some weird random fly😒
You know, I appreciate the review a lot more than the preview because you definitely made it much more clear the game's missing features were personal gripes more than anything. Sure, that was clear in the preview it was personal bias talking there, too, but not a lot was said to show that fact, and there was more negative than positive, it felt like. But here, I appreciate how you admit a lot of these issues are personal gripes and not actual problems with the game.