Even though a lot of the stats are decently self explanatory I still find it very useful to have it broken down in a video like this. The only ones that tripped me up in the beginning was anomaly mastery and proficiency but someone explained it like this and made it much easier Anomaly Mastery: Faster anomaly buildup Anomaly Proficiency: Anomaly hits harder
I've tried out some stuff on VR for Energy Regen, and it seems to be an "in combat" thing. The energy doesn't regen when the game doesn't think that you're in combat, but you get a small regen/sec when within around 3-4 seconds of hitting or getting hit (on top of the on-hit energy regen)
@@Ramperdos Well, you're actually close enough, but the actual term is 'Internal Cooldown", is a mechanic that's present in almost every Hoyo game, and its called this way because is 'hidden', I mean, it exists in the internal coding of the game but its not explained anywhere by the games as an actual mechanic
@@CyanTril-Zenless uh, I meant that it regenerates passively regardless of what you do. Attacking or not, you always get a slow steady stream of energy
@@momsaccount4033 that’s why I said load up in the VR training stand next to an enemy with movement disable and come back in 5 mins and see the results.
@@CyanTril-Zenless Upon testing, yeah, you’re kind of right. If you do nothing Energy doesn’t passively regenerate. However, if you attack and then stop, there will be a short moment where Energy is still accumulating regardless of what you do. I think the reason why I was confused is because I saw this during normal gameplay and I assumed it correlated to passive regeneration
@@momsaccount4033 nah it’s fine I think the way I worded it was pretty bad since I didn’t use a script for this video people got confused I will try not to do that for guides LOL.
@@sladelone1180 nah I would recommend going to test it out yourself if you get different results let me know but just standing around near enemies does nothing
@@CyanTril-Zenless I mentioned it in a different comment, you were half right that energy doesn't regen when you do nothing cuz the game considers you not in combat when you haven't hit or gotten hit within 3-5 seconds. But when it does consider you to be in combat, you do get a passive energy regen per second on top of the energy you get from attacking enemies. That's how it was in the VR training room at least. You can try it out by letting the enemies hit you once and then running away instead of attacking.
6:39 sinve you brought it up ill give my view on pen % piece, it would be better than elemental piece IF you manage to get signatures wengines for attackers, so far, they give a good amount of elemental bonus, so now you have another source of dmg thanks to the def ignore
Thanks for the info I was wondering if Pen (as the tooltip said ignore def) also boost anomaly trigger dmg? reason is in HSR ignore def% actualy boost break dmg
Even though a lot of the stats are decently self explanatory I still find it very useful to have it broken down in a video like this. The only ones that tripped me up in the beginning was anomaly mastery and proficiency but someone explained it like this and made it much easier
Anomaly Mastery: Faster anomaly buildup
Anomaly Proficiency: Anomaly hits harder
Thanks. Someone requested so I just did the video took a lot longer than expected tho
..I just noticed that Soldier 11's armpit is more detailed than I remember
I've tried out some stuff on VR for Energy Regen, and it seems to be an "in combat" thing. The energy doesn't regen when the game doesn't think that you're in combat, but you get a small regen/sec when within around 3-4 seconds of hitting or getting hit (on top of the on-hit energy regen)
Yeah that’s why I mentioned it you need to have hit or have been in for something to occur but imma test it more and maybe do myth busters video
8:18 A bit of misinformation its not a trigger its the ICD of the anomaly which for assault is 3 sec not sure if the same for other anomalies
oh it's a ICD thanks for that information I will check back on that then and see what are the times for each element when I do combat terms.
@@CyanTril-ZenlessWhat does ICD mean? Independent cooldown is the only thing that came to my mind.
@@Ramperdos Yeah I assumed that's what it mean Initial Cooldown came to my mind but something along those lines.
@@Ramperdos Well, you're actually close enough, but the actual term is 'Internal Cooldown", is a mechanic that's present in almost every Hoyo game, and its called this way because is 'hidden', I mean, it exists in the internal coding of the game but its not explained anywhere by the games as an actual mechanic
Energy does regenerate by itself though. It fills up passively even if you do nothing
I would recommend you try that by standing next to an enemy who does not attack and come back to this comment.
@@CyanTril-Zenless uh, I meant that it regenerates passively regardless of what you do. Attacking or not, you always get a slow steady stream of energy
@@momsaccount4033 that’s why I said load up in the VR training stand next to an enemy with movement disable and come back in 5 mins and see the results.
@@CyanTril-Zenless Upon testing, yeah, you’re kind of right. If you do nothing Energy doesn’t passively regenerate. However, if you attack and then stop, there will be a short moment where Energy is still accumulating regardless of what you do. I think the reason why I was confused is because I saw this during normal gameplay and I assumed it correlated to passive regeneration
@@momsaccount4033 nah it’s fine I think the way I worded it was pretty bad since I didn’t use a script for this video people got confused I will try not to do that for guides LOL.
energy regen is just from over time my friend, energy generation rate is from attacking
@@sladelone1180 nah I would recommend going to test it out yourself if you get different results let me know but just standing around near enemies does nothing
@@CyanTril-Zenless your off-field characters regen energy even when doing nothing, is that from a different stat?
@@mabanginn no they don’t I’ve mentioned in the video as well it’s gained from other characters attacking that’s why I have the 7 combo show in there
@@CyanTril-Zenless bruh.... every character has their own passive energy regen per second, their energy will regen passively without u doing anything
@@CyanTril-Zenless I mentioned it in a different comment, you were half right that energy doesn't regen when you do nothing cuz the game considers you not in combat when you haven't hit or gotten hit within 3-5 seconds. But when it does consider you to be in combat, you do get a passive energy regen per second on top of the energy you get from attacking enemies. That's how it was in the VR training room at least. You can try it out by letting the enemies hit you once and then running away instead of attacking.
How do the +green stats in detailed stats work? If the base stat is 35% with a +15% is it actually 50% or the the base shown account for the +?
Good question to my knowledge it’s additive so you just add it on to the base but don’t quote me I will get back to you on this
6:39 sinve you brought it up ill give my view on pen % piece, it would be better than elemental piece IF you manage to get signatures wengines for attackers, so far, they give a good amount of elemental bonus, so now you have another source of dmg thanks to the def ignore
Yeah I think the same but I wanna test more ingame on various enemies.
Thanks for the info
I was wondering if Pen (as the tooltip said ignore def) also boost anomaly trigger dmg?
reason is in HSR ignore def% actualy boost break dmg
Imma be doing more test in this and how big the impact is in a future video once I have higher stats.
so basically just go all in attack as rest of the stats are just confusing to make people grind for little rewards :D
Zenless Zone ZERO 😂